The First Descendant

Weak Point Quick Fire Module (General Rounds)

Weak Point Quick Fire is a General Rounds module in The First Descendant. Read on to learn how to get Weak Point Quick Fire, its effects, and more!

How to Get Weak Point Quick Fire

Intercept Battle: (Hard) Swamp Walker
Kingston (Hard) - Kingston Communications Repeater Complete
Kingston (Hard) - Magister Lab Mission Monster
Kingston (Hard) - Slumber Valley Mission Monster
Kingston (Normal) - Fallen Theater: Vulgus Strategic Outpost Mission Monster
Kingston (Normal) - Field Communications Center Mission Monster
Kingston (Normal) - Kingston Communications Repeater Complete
Kingston (Normal) - Kingston Communications Repeater Mission Monster
Kingston (Normal) - Kingston Surveillance Radar Mission Monster
Kingston (Normal) - Magister Lab Mission Monster
Kingston (Normal) - Slumber Valley Mission Monster
Kingston (Normal) - Suspicious Battery Pack Mission Monster
Kingston (Normal) - The Last Emergency Communicator Mission Monster
Kingston (Normal) - Urban District Mission Monster
Kingston (Normal) - Vulgus Data Transmitter Mission Monster
Kingston (Normal) - Vulgus Occupied Buildings Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Weak Point Quick Fire Basic Info & Effects

Weak Point Quick Fire Basic Info
The First Descendant - Weak Point Quick Fire.png Weak Point Quick Fire Capacity 5
Socket Xantic
Class
The First Descendant - General Rounds Icon.png General Rounds
Effects
Fire Rate +X%, Weak Point Damage +X%

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Fire Rate +8%, Weak Point Damage +2% 5 - -
1 Fire Rate +8.9%, Weak Point Damage +2%. 6 600 6000
2 Fire Rate +9.9%, Weak Point Damage +2%. 7 1800 18000
3 Fire Rate +11.3%, Weak Point Damage +2%. 8 4000 40000
4 Fire Rate +12.9%, Weak Point Damage +2%. 9 8000 80000
5 Fire Rate +14.9%, Weak Point Damage +2%. 10 14800 148000
6 Fire Rate +17.2%, Weak Point Damage +2%. 11 26200 262000
7 Fire Rate +20%, Weak Point Damage +2%. 12 45200 452000

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