The First Descendant

Adventurer Module (General Rounds)

Beginner's Guide and Advanced Tips and Tricks
The First Descendant Roadmap
Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher

Adventurer is a General Rounds module in The First Descendant. Read on to learn how to get Adventurer, its effects, and more!

How to Get Adventurer

Intercept Battle: (Hard) Frost Walker
Kingston - Abandoned Magister Lab Target Vulgus
White-night Gulch (Hard) - Bio-Lab Mission Monster
White-night Gulch (Hard) - Mystery's End Mission Monster
White-night Gulch (Hard) - Void Fragment Complete
White-night Gulch (Normal) - Altar Mission Monster
White-night Gulch (Normal) - Ancient Transmission Detection Facility Mission Monster
White-night Gulch (Normal) - Bio-Lab Mission Monster
White-night Gulch (Normal) - Border Line of Truth Mission Monster
White-night Gulch (Normal) - Cave Rally Point Mission Monster
White-night Gulch (Normal) - Decoy Operation Zone Mission Monster
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster
White-night Gulch (Normal) - Eye of Truth Mission Monster
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster
White-night Gulch (Normal) - Fortress Control Facility Mission Monster
White-night Gulch (Normal) - Fortress Courtyard Mission Monster
White-night Gulch (Normal) - Fortress Outskirts Mission Monster
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Lower Hatchery Mission Monster
White-night Gulch (Normal) - Mystery's End Mission Monster
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster
White-night Gulch (Normal) - Order's Occupied Facility Mission Monster
White-night Gulch (Normal) - Order's Patrol Beat Mission Monster
White-night Gulch (Normal) - Order's Veil Mission Monster
White-night Gulch (Normal) - Shipment Base: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Triumphal Arch Mission Monster
White-night Gulch (Normal) - Upper Hatchery Mission Monster
White-night Gulch (Normal) - Void Fragment Complete
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Observatory Mission Monster
White-night Gulch (Normal) - Water-cooling Recording Device Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Adventurer Basic Info & Effects

Adventurer Basic Info
The First Descendant - Adventurer.png Adventurer Capacity 6
Socket Almandine
Class
The First Descendant - General Rounds Icon.png General Rounds
Effects
Firearm Critical Hit Rate +X%, Weak Point Damage +X%

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Firearm Critical Hit Rate +8%, Weak Point Damage +2% 6 - -
1 Firearm Critical Hit Rate +8.7%, Weak Point Damage +2% 7 600 6000
2 Firearm Critical Hit Rate +9.7%, Weak Point Damage +2% 8 1800 18000
3 Firearm Critical Hit Rate +10.9%, Weak Point Damage +2% 9 4000 40000
4 Firearm Critical Hit Rate +12.5%, Weak Point Damage +2% 10 8000 80000
5 Firearm Critical Hit Rate +14.5%, Weak Point Damage +2% 11 14800 148000

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