The First Descendant

General Round Charge Improvement Module (High-Power Rounds)

Beginner's Guide and Advanced Tips and Tricks
The First Descendant Roadmap
Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher

General Round Charge Improvement is a High-Power Rounds module in The First Descendant. Read on to learn how to get General Round Charge Improvement, its effects, and more!

How to Get General Round Charge Improvement

Kingston - Abandoned Magister Lab Target Vulgus
White-night Gulch (Hard) - Bio-Lab Mission Monster
White-night Gulch (Hard) - Eye of Truth Complete
White-night Gulch (Hard) - Mystery's End Mission Monster
White-night Gulch (Normal) - Altar Mission Monster
White-night Gulch (Normal) - Ancient Transmission Detection Facility Mission Monster
White-night Gulch (Normal) - Bio-Lab Mission Monster
White-night Gulch (Normal) - Border Line of Truth Mission Monster
White-night Gulch (Normal) - Cave Rally Point Mission Monster
White-night Gulch (Normal) - Decoy Operation Zone Mission Monster
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster
White-night Gulch (Normal) - Eye of Truth Complete
White-night Gulch (Normal) - Eye of Truth Mission Monster
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster
White-night Gulch (Normal) - Fortress Control Facility Mission Monster
White-night Gulch (Normal) - Fortress Courtyard Mission Monster
White-night Gulch (Normal) - Fortress Outskirts Mission Monster
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Lower Hatchery Mission Monster
White-night Gulch (Normal) - Mystery's End Mission Monster
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster
White-night Gulch (Normal) - Order's Occupied Facility Mission Monster
White-night Gulch (Normal) - Order's Patrol Beat Mission Monster
White-night Gulch (Normal) - Order's Veil Mission Monster
White-night Gulch (Normal) - Shipment Base: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Triumphal Arch Mission Monster
White-night Gulch (Normal) - Upper Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Mission Monster
White-night Gulch (Normal) - Water-cooling Recording Device Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

General Round Charge Improvement Basic Info & Effects

General Round Charge Improvement Basic Info
The First Descendant - General Round Charge Improvement.png General Round Charge Improvement Capacity 16
Socket Xantic
Class
The First Descendant - High-Power Rounds Icon.png High-Power Rounds
Effects
When acquiring dropped General Rounds, change to X High-Power Round for every X Rounds.

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. 16 - -
1 When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. 16 300 3000
2 When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. 15 900 9000
3 When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. 14 2000 20000
4 When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. 13 4000 40000
5 When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. 12 7400 74000
6 When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. 11 13100 131000
7 When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. 10 22600 226000
8 When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. 9 38100 381000
9 When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. 8 63100 631000
10 When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. 7 103100 1031000

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