★ Beginner's Guide and Advanced Tips and Tricks
★ The First Descendant Roadmap
★ Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher
General Round Charge Improvement is a High-Power Rounds module in The First Descendant. Read on to learn how to get General Round Charge Improvement, its effects, and more!
List of Contents
Kingston - Abandoned Magister Lab Target Vulgus |
White-night Gulch (Hard) - Bio-Lab Mission Monster |
White-night Gulch (Hard) - Eye of Truth Complete |
White-night Gulch (Hard) - Mystery's End Mission Monster |
White-night Gulch (Normal) - Altar Mission Monster |
White-night Gulch (Normal) - Ancient Transmission Detection Facility Mission Monster |
White-night Gulch (Normal) - Bio-Lab Mission Monster |
White-night Gulch (Normal) - Border Line of Truth Mission Monster |
White-night Gulch (Normal) - Cave Rally Point Mission Monster |
White-night Gulch (Normal) - Decoy Operation Zone Mission Monster |
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster |
White-night Gulch (Normal) - Eye of Truth Complete |
White-night Gulch (Normal) - Eye of Truth Mission Monster |
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster |
White-night Gulch (Normal) - Fortress Control Facility Mission Monster |
White-night Gulch (Normal) - Fortress Courtyard Mission Monster |
White-night Gulch (Normal) - Fortress Outskirts Mission Monster |
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Mission Monster |
White-night Gulch (Normal) - Lower Hatchery Mission Monster |
White-night Gulch (Normal) - Mystery's End Mission Monster |
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster |
White-night Gulch (Normal) - Order's Occupied Facility Mission Monster |
White-night Gulch (Normal) - Order's Patrol Beat Mission Monster |
White-night Gulch (Normal) - Order's Veil Mission Monster |
White-night Gulch (Normal) - Shipment Base: Vulgus Strategic Outpost Mission Monster |
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Mission Monster |
White-night Gulch (Normal) - Triumphal Arch Mission Monster |
White-night Gulch (Normal) - Upper Hatchery Mission Monster |
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Mission Monster |
White-night Gulch (Normal) - Water-cooling Recording Device Mission Monster |
Legend |
---|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
General Round Charge Improvement Basic Info | |||
---|---|---|---|
General Round Charge Improvement | Capacity | 16 | |
Socket | Xantic | ||
Class | High-Power Rounds |
||
Effects | |||
When acquiring dropped General Rounds, change to X High-Power Round for every X Rounds. |
Lvl | Effect | Capacity | Kuiper Shard | Gold |
---|---|---|---|---|
0 | When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. | 16 | - | - |
1 | When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. | 16 | 300 | 3000 |
2 | When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. | 15 | 900 | 9000 |
3 | When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. | 14 | 2000 | 20000 |
4 | When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. | 13 | 4000 | 40000 |
5 | When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. | 12 | 7400 | 74000 |
6 | When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. | 11 | 13100 | 131000 |
7 | When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. | 10 | 22600 | 226000 |
8 | When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. | 9 | 38100 | 381000 |
9 | When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. | 8 | 63100 | 631000 |
10 | When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. | 7 | 103100 | 1031000 |
Descendant Modules | Weapon Modules |
General Round Charge Improvement Module (High-Power Rounds)
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