The First Descendant

Overwhelming HP Module

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Overwhelming HP is a Descendant module in The First Descendant. Read on to learn how to get Overwhelming HP, its effects, and more!

How to Get Overwhelming HP

Intercept Battle: (Hard) Frost Walker
Kingston - Abandoned Magister Lab Target Vulgus
Kingston (Hard) - Fallen Theater: Vulgus Strategic Outpost Complete
Kingston (Normal) - Fallen Theater: Vulgus Strategic Outpost Complete
Kingston (Normal) - Slumber Valley Mission Monster
Kingston (Normal) - Slumber Valley Mission Monster
White-night Gulch (Hard) - Bio-Lab Mission Monster
White-night Gulch (Hard) - Forgotten Comms Device Complete
White-night Gulch (Hard) - Mystery's End Mission Monster
White-night Gulch (Normal) - Altar Mission Monster
White-night Gulch (Normal) - Ancient Transmission Detection Facility Mission Monster
White-night Gulch (Normal) - Bio-Lab Mission Monster
White-night Gulch (Normal) - Border Line of Truth Mission Monster
White-night Gulch (Normal) - Cave Rally Point Mission Monster
White-night Gulch (Normal) - Decoy Operation Zone Mission Monster
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster
White-night Gulch (Normal) - Eye of Truth Mission Monster
White-night Gulch (Normal) - Forgotten Comms Device Complete
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster
White-night Gulch (Normal) - Fortress Control Facility Mission Monster
White-night Gulch (Normal) - Fortress Courtyard Mission Monster
White-night Gulch (Normal) - Fortress Outskirts Mission Monster
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Lower Hatchery Mission Monster
White-night Gulch (Normal) - Mystery's End Mission Monster
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster
White-night Gulch (Normal) - Order's Occupied Facility Mission Monster
White-night Gulch (Normal) - Order's Patrol Beat Mission Monster
White-night Gulch (Normal) - Order's Veil Mission Monster
White-night Gulch (Normal) - Shipment Base: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Complete
White-night Gulch (Normal) - Triumphal Arch Mission Monster
White-night Gulch (Normal) - Upper Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Observatory Mission Monster
White-night Gulch (Normal) - Water-cooling Recording Device Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Overwhelming HP Basic Info & Effects

Overwhelming HP Basic Info
The First Descendant - Overwhelming HP.png Overwhelming HP Capacity 16
Socket Cerulean
Class
The First Descendant - Descendant Icon.png Descendant
Effects
Add Max HP by X% Max Shield. Max Shield is fixed to 1. Added HP can also be increased by other beneficial effects.

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Add Max HP by 14.2% Max Shield. Max Shield is fixed to 1. Added HP can also be increased by other beneficial effects. 16 - -
1 Add Max HP by 14.2% Max Shield. Max Shield is fixed to 1. Added HP can also be increased by other beneficial effects. 15 900 9000
2 Add Max HP by 14.2% Max Shield. Max Shield is fixed to 1. Added HP can also be increased by other beneficial effects. 14 2700 27000
3 Add Max HP by 14.2% Max Shield. Max Shield is fixed to 1. Added HP can also be increased by other beneficial effects. 13 6000 60000
4 Add Max HP by 14.2% Max Shield. Max Shield is fixed to 1. Added HP can also be increased by other beneficial effects. 12 12000 120000
5 Add Max HP by 14.2% Max Shield. Max Shield is fixed to 1. Added HP can also be increased by other beneficial effects. 11 22000 220000
6 Add Max HP by 14.2% Max Shield. Max Shield is fixed to 1. Added HP can also be increased by other beneficial effects. 10 39300 393000
7 Add Max HP by 14.2% Max Shield. Max Shield is fixed to 1. Added HP can also be increased by other beneficial effects. 9 67800 678000
8 Add Max HP by 14.2% Max Shield. Max Shield is fixed to 1. Added HP can also be increased by other beneficial effects. 8 114300 1143000
9 Add Max HP by 14.2% Max Shield. Max Shield is fixed to 1. Added HP can also be increased by other beneficial effects. 7 189300 1893000
10 Add Max HP by 14.2% Max Shield. Max Shield is fixed to 1. Added HP can also be increased by other beneficial effects. 6 309300 3093000

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