The First Descendant

Electric Conductor Module (General Rounds)

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Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher

Electric Conductor is a General Rounds module in The First Descendant. Read on to learn how to get Electric Conductor, its effects, and more!

How to Get Electric Conductor

Intercept Battle: (Hard) Executioner
Kingston - Abandoned Magister Lab Target Vulgus
White-night Gulch (Hard) - Abyssal Void Fusion Reactor - White-night Gulch Hatchery Complete
White-night Gulch (Hard) - Bio-Lab Mission Monster
White-night Gulch (Hard) - Mystery's End Mission Monster
White-night Gulch (Normal) - Altar Mission Monster
White-night Gulch (Normal) - Ancient Transmission Detection Facility Mission Monster
White-night Gulch (Normal) - Bio-Lab Mission Monster
White-night Gulch (Normal) - Border Line of Truth Mission Monster
White-night Gulch (Normal) - Cave Rally Point Mission Monster
White-night Gulch (Normal) - Decoy Operation Zone Mission Monster
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster
White-night Gulch (Normal) - Eye of Truth Mission Monster
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster
White-night Gulch (Normal) - Fortress Control Facility Mission Monster
White-night Gulch (Normal) - Fortress Courtyard Mission Monster
White-night Gulch (Normal) - Fortress Outskirts Mission Monster
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Lower Hatchery Mission Monster
White-night Gulch (Normal) - Mystery's End Mission Monster
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster
White-night Gulch (Normal) - Order's Patrol Beat Mission Monster
White-night Gulch (Normal) - Order's Veil Mission Monster
White-night Gulch (Normal) - Order’s Occupied Facility Mission Monster
White-night Gulch (Normal) - Shipment Base: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Triumphal Arch Mission Monster
White-night Gulch (Normal) - Upper Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Complete
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Observatory Mission Monster
White-night Gulch (Normal) - Water-cooling Recording Device Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Electric Conductor Basic Info & Effects

Electric Conductor Basic Info
The First Descendant - Electric Conductor.png Electric Conductor Capacity 6
Socket Xantic
Class
The First Descendant - General Rounds Icon.png General Rounds
Effects
When attacking enemies inflicted with Electrocution, Firearm ATK +X%.

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 When attacking enemies inflicted with Electrocution, Firearm ATK +8%. 6 - -
1 When attacking enemies inflicted with Electrocution, Firearm ATK +9%. 7 900 9000
2 When attacking enemies inflicted with Electrocution, Firearm ATK +10.1%. 8 2700 27000
3 When attacking enemies inflicted with Electrocution, Firearm ATK +11.4%. 9 6000 60000
4 When attacking enemies inflicted with Electrocution, Firearm ATK +13.1%. 10 12000 120000
5 When attacking enemies inflicted with Electrocution, Firearm ATK +15%. 11 22000 220000
6 When attacking enemies inflicted with Electrocution, Firearm ATK +17.2%. 12 39300 393000
7 When attacking enemies inflicted with Electrocution, Firearm ATK +19.7%. 13 67800 678000
8 When attacking enemies inflicted with Electrocution, Firearm ATK +22.6%. 14 114300 1143000
9 When attacking enemies inflicted with Electrocution, Firearm ATK +26%. 15 189300 1893000

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