The First Descendant

Electric Conductor Module (General Rounds)

Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.

Electric Conductor is a General Rounds module in The First Descendant. Read on to learn how to get Electric Conductor, its effects, and more!

How to Get Electric Conductor

Intercept Battle: (Hard) Executioner
Kingston - Abandoned Magister Lab Target Vulgus
White-night Gulch (Hard) - Abyssal Void Fusion Reactor - White-night Gulch Hatchery Complete
White-night Gulch (Hard) - Bio-Lab Mission Monster
White-night Gulch (Hard) - Mystery's End Mission Monster
White-night Gulch (Normal) - Altar Mission Monster
White-night Gulch (Normal) - Ancient Transmission Detection Facility Mission Monster
White-night Gulch (Normal) - Bio-Lab Mission Monster
White-night Gulch (Normal) - Border Line of Truth Mission Monster
White-night Gulch (Normal) - Cave Rally Point Mission Monster
White-night Gulch (Normal) - Decoy Operation Zone Mission Monster
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster
White-night Gulch (Normal) - Eye of Truth Mission Monster
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster
White-night Gulch (Normal) - Fortress Control Facility Mission Monster
White-night Gulch (Normal) - Fortress Courtyard Mission Monster
White-night Gulch (Normal) - Fortress Outskirts Mission Monster
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Lower Hatchery Mission Monster
White-night Gulch (Normal) - Mystery's End Mission Monster
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster
White-night Gulch (Normal) - Order's Patrol Beat Mission Monster
White-night Gulch (Normal) - Order's Veil Mission Monster
White-night Gulch (Normal) - Order’s Occupied Facility Mission Monster
White-night Gulch (Normal) - Shipment Base: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Triumphal Arch Mission Monster
White-night Gulch (Normal) - Upper Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Complete
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Observatory Mission Monster
White-night Gulch (Normal) - Water-cooling Recording Device Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Electric Conductor Basic Info & Effects

Electric Conductor Basic Info
The First Descendant - Electric Conductor.png Electric Conductor Capacity 6
Socket Xantic
Class
The First Descendant - General Rounds Icon.png General Rounds
Effects
When attacking enemies inflicted with Electrocution, Firearm ATK +X%.

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 When attacking enemies inflicted with Electrocution, Firearm ATK +8%. 6 - -
1 When attacking enemies inflicted with Electrocution, Firearm ATK +9%. 7 900 9000
2 When attacking enemies inflicted with Electrocution, Firearm ATK +10.1%. 8 2700 27000
3 When attacking enemies inflicted with Electrocution, Firearm ATK +11.4%. 9 6000 60000
4 When attacking enemies inflicted with Electrocution, Firearm ATK +13.1%. 10 12000 120000
5 When attacking enemies inflicted with Electrocution, Firearm ATK +15%. 11 22000 220000
6 When attacking enemies inflicted with Electrocution, Firearm ATK +17.2%. 12 39300 393000
7 When attacking enemies inflicted with Electrocution, Firearm ATK +19.7%. 13 67800 678000
8 When attacking enemies inflicted with Electrocution, Firearm ATK +22.6%. 14 114300 1143000
9 When attacking enemies inflicted with Electrocution, Firearm ATK +26%. 15 189300 1893000

The First Descendant Related Guides

The First Descendant - Modules Front Page Partial Banner.png

List of All Modules

Modules by Type

Descendant Modules Weapon Modules

Author

    Walkthrough Menu

    All rights reserved