The First Descendant

Magazine Compulsive Module (High-Power Rounds)

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Magazine Compulsive is a High-Power Rounds module in The First Descendant. Read on to learn how to get Magazine Compulsive, its effects, and more!

How to Get Magazine Compulsive

Intercept Battle: (Hard) Dead Bride
Kingston (Hard) - Kingston Surveillance Radar Complete
Kingston (Hard) - Magister Lab Mission Monster
Kingston (Hard) - Slumber Valley Mission Monster
Kingston (Normal) - Fallen Theater: Vulgus Strategic Outpost Mission Monster
Kingston (Normal) - Field Communications Center Mission Monster
Kingston (Normal) - Kingston Communications Repeater Mission Monster
Kingston (Normal) - Kingston Surveillance Radar Complete
Kingston (Normal) - Kingston Surveillance Radar Mission Monster
Kingston (Normal) - Magister Lab Mission Monster
Kingston (Normal) - Slumber Valley Mission Monster
Kingston (Normal) - Suspicious Battery Pack Mission Monster
Kingston (Normal) - The Last Emergency Communicator Mission Monster
Kingston (Normal) - Urban District Mission Monster
Kingston (Normal) - Vulgus Data Transmitter Mission Monster
Kingston (Normal) - Vulgus Field Generator Mission Monster
Kingston (Normal) - Vulgus Occupied Buildings Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Magazine Compulsive Basic Info & Effects

Magazine Compulsive Basic Info
The First Descendant - Magazine Compulsive.png Magazine Compulsive Capacity 5
Socket Cerulean
Class
The First Descendant - High-Power Rounds Icon.png High-Power Rounds
Effects
Rounds per Magazine +X%, Weak Point Damage -X%.

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Rounds per Magazine +10%, Weak Point Damage -3%. 5 - -
1 Rounds per Magazine +11.4%, Weak Point Damage -3%. 6 600 6000
2 Rounds per Magazine +12.9%, Weak Point Damage -3.7%. 7 1800 18000
3 Rounds per Magazine +14.8%, Weak Point Damage -4.2%. 8 4000 40000
4 Rounds per Magazine +17.1%, Weak Point Damage -4.7%. 9 8000 80000
5 Rounds per Magazine +19.6%, Weak Point Damage -5.3%. 10 14800 148000
6 Rounds per Magazine +22.7%, Weak Point Damage -6.1%. 11 26200 262000
7 Rounds per Magazine +26%, Weak Point Damage -6.9%. 12 45200 452000
8 Rounds per Magazine +29.7%, Weak Point Damage -7.7%. 13 76200 762000
9 Rounds per Magazine +34%, Weak Point Damage -8.8%. 14 126200 1262000
10 Rounds per Magazine +39%, Weak Point Damage -10%. 15 206200 2062000

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