Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.
Concentration Priority is a General Rounds module in The First Descendant. Read on to learn how to get Concentration Priority, its effects, and more!
List of Contents
| Hagios (Hard) - Old Mystery Mission Monster |
| Hagios (Hard) - Tethered Energy Position Complete |
| Hagios (Hard) - The Haven Mission Monster |
| Hagios (Normal) - Ally Retreat Route Mission Monster |
| Hagios (Normal) - Ancient Quantum Facility Mission Monster |
| Hagios (Normal) - Antiaircraft Defensive Position Mission Monster |
| Hagios (Normal) - Broadband Fleet Beacon Mission Monster |
| Hagios (Normal) - Cargo Management Zone Mission Monster |
| Hagios (Normal) - Crimson Contaminated Area Mission Monster |
| Hagios (Normal) - Dune Base: Vulgus Strategic Outpost Mission Monster |
| Hagios (Normal) - Forward Base: Vulgus Strategic Outpost Mission Monster |
| Hagios (Normal) - Large Supply Transport Point Mission Monster |
| Hagios (Normal) - Old Mystery Mission Monster |
| Hagios (Normal) - Ransacked Village Mission Monster |
| Hagios (Normal) - Ruins Guard Facility Mission Monster |
| Hagios (Normal) - Ruins Modification Base Mission Monster |
| Hagios (Normal) - Tethered Energy Position Complete |
| Hagios (Normal) - Tethered Energy Position Mission Monster |
| Hagios (Normal) - The Corrupted Zone: Vulgus Strategic Outpost Mission Monster |
| Hagios (Normal) - The Haven Mission Monster |
| Hagios (Normal) - The Passage to the Ruins Mission Monster |
| Hagios (Normal) - Vulgus Blockade Mission Monster |
| Intercept Battle: (Hard) Molten Fortress |
| Legend |
|---|
|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
| Concentration Priority Basic Info | |||
|---|---|---|---|
Concentration Priority
|
Capacity | 6 | |
| Socket | Almandine | ||
| Class | |||
| Effects | |||
| Firearm Critical Hit Damage +X%, Reload Time Modifier -X% | |||
| Lvl | Effect | Capacity | Kuiper Shard | Gold |
|---|---|---|---|---|
| 0 | Firearm Critical Hit Damage +30%, Reload Time Modifier -8% | 6 | - | - |
| 1 | Firearm Critical Hit Damage +34.2%, Reload Time Modifier -9% | 7 | 600 | 6000 |
| 2 | Firearm Critical Hit Damage +38.9%, Reload Time Modifier -10.2% | 8 | 1800 | 18000 |
| 3 | Firearm Critical Hit Damage +44.9%, Reload Time Modifier -11.6% | 9 | 4000 | 40000 |
| 4 | Firearm Critical Hit Damage +52%, Reload Time Modifier -13.4% | 10 | 8000 | 80000 |
| 5 | Firearm Critical Hit Damage +59.9%, Reload Time Modifier -15.3% | 11 | 14800 | 148000 |
| 6 | Firearm Critical Hit Damage +69.5%, Reload Time Modifier -17.7% | 12 | 26200 | 262000 |
| 7 | Firearm Critical Hit Damage +79.6%, Reload Time Modifier -20.1% | 13 | 45200 | 452000 |
| 8 | Firearm Critical Hit Damage +91%, Reload Time Modifier -22.9% | 14 | 76200 | 762000 |
| 9 | Firearm Critical Hit Damage +104.4%, Reload Time Modifier -26.2% | 15 | 126200 | 1262000 |
| 10 | Firearm Critical Hit Damage +120%, Reload Time Modifier -30% | 16 | 206200 | 2062000 |

| Descendant Modules | Weapon Modules |
Concentration Priority Module (General Rounds)



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