The First Descendant

Target Detection Module (Special Rounds)

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Target Detection is a Special Rounds module in The First Descendant. Read on to learn how to get Target Detection, its effects, and more!

How to Get Target Detection

Hagios (Hard) - Cargo Management Zone Complete
Hagios (Hard) - Old Mystery Mission Monster
Hagios (Hard) - The Haven Mission Monster
Hagios (Normal) - Ally Retreat Route Mission Monster
Hagios (Normal) - Ancient Quantum Facility Mission Monster
Hagios (Normal) - Antiaircraft Defensive Position Mission Monster
Hagios (Normal) - Broadband Fleet Beacon Mission Monster
Hagios (Normal) - Cargo Management Zone Complete
Hagios (Normal) - Cargo Management Zone Mission Monster
Hagios (Normal) - Crimson Contaminated Area Mission Monster
Hagios (Normal) - Deep Digger Mission Monster
Hagios (Normal) - Dune Base: Vulgus Strategic Outpost Mission Monster
Hagios (Normal) - Forward Base: Vulgus Strategic Outpost Mission Monster
Hagios (Normal) - Large Supply Transport Point Mission Monster
Hagios (Normal) - Old Mystery Mission Monster
Hagios (Normal) - Ransacked Village Mission Monster
Hagios (Normal) - Ruins Guard Facility Mission Monster
Hagios (Normal) - Ruins Modification Base Mission Monster
Hagios (Normal) - Tethered Energy Position Mission Monster
Hagios (Normal) - The Corrupted Zone: Vulgus Strategic Outpost Mission Monster
Hagios (Normal) - The Haven Mission Monster
Hagios (Normal) - The Passage to the Ruins Mission Monster
Hagios (Normal) - Vulgus Blockade Mission Monster
Intercept Battle: (Hard) Molten Fortress
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Target Detection Basic Info & Effects

Target Detection Basic Info
The First Descendant - Target Detection.png Target Detection Capacity 6
Socket Almandine
Class
The First Descendant - Special Rounds Icon.png Special Rounds
Effects
Firearm Critical Hit Damage +X%, Weak Point Damage +X%

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Firearm Critical Hit Damage +8%, Weak Point Damage +2% 6 - -
1 Firearm Critical Hit Damage +9.6%, Weak Point Damage +2% 7 600 6000
2 Firearm Critical Hit Damage +11.7%, Weak Point Damage +2% 8 1800 18000
3 Firearm Critical Hit Damage +14.5%, Weak Point Damage +2% 9 4000 40000
4 Firearm Critical Hit Damage +18%, Weak Point Damage +2% 10 8000 80000
5 Firearm Critical Hit Damage +22.6%, Weak Point Damage +2% 11 14800 148000

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