The First Descendant

Weapon Modules

Beginner's Guide and Advanced Tips and Tricks
The First Descendant Roadmap
Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher

The First Descendant - Weapon Modules Banner.png

This page lists all the weapon modules in The First Descendant. See the full list of weapon modules, their effects, and more!

All Weapon Modules

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Module Class Capacity Cost Socket Tag Base Effect
The First Descendant - Action and Reaction WeaponAction and Reaction General Rounds 6 Malachite Malachite ATK Firearm ATK +15%, Recoil +5%
The First Descendant - Action and Reaction WeaponAction and Reaction High-Power Rounds 6 Malachite Malachite ATK Explosive ATK +15%, Recoil +5%.
The First Descendant - Action and Reaction WeaponAction and Reaction High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +15%, Recoil +5%.
The First Descendant - Action and Reaction WeaponAction and Reaction High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +15%, Recoil +5%.
The First Descendant - Action and Reaction WeaponAction and Reaction Impact Rounds 6 Malachite Malachite ATK Firearm ATK +15%, Recoil +5%.
The First Descendant - Action and Reaction WeaponAction and Reaction Special Rounds 6 Malachite Malachite ATK Firearm ATK +15%, Recoil +5%
The First Descendant - Adventurer WeaponAdventurer High-Power Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +5%, Weak Point Damage +2%
The First Descendant - Adventurer WeaponAdventurer Impact Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +5%, Weak Point Damage +2%
The First Descendant - Adventurer WeaponAdventurer Special Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +8%, Weak Point Damage +1%
The First Descendant - Adventurer WeaponAdventurer General Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +8%, Weak Point Damage +2%
The First Descendant - Aiming Compensation WeaponAiming Compensation Impact Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm Critical Hit Damage +4%.
The First Descendant - Aiming Compensation WeaponAiming Compensation Special Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm Critical Hit Damage +5%
The First Descendant - Aiming Compensation WeaponAiming Compensation General Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm Critical Hit Damage +6.5%
The First Descendant - Analysis Master WeaponAnalysis Master Special Rounds 6 Rutile Rutile Special Mod On hit, enemy's Firearm Critical Hit Resistance -25% for 10s. (Cooldown 15s)
The First Descendant - Anti-matter Round WeaponAnti-matter Round High-Power Rounds 6 Malachite Malachite ATK Explosive ATK +8%, Firearm Critical Hit Damage +3.5%.
The First Descendant - Anti-matter Round WeaponAnti-matter Round High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Damage +3%.
The First Descendant - Anti-matter Round WeaponAnti-matter Round High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Damage +3.5%.
The First Descendant - Anti-matter Round WeaponAnti-matter Round Impact Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Damage +4%.
The First Descendant - Anti-matter Round WeaponAnti-matter Round Special Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Damage +5%
The First Descendant - Anti-matter Round WeaponAnti-matter Round General Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Damage +6.5%
The First Descendant - Auto-Reload WeaponAuto-Reload High-Power Rounds 5 Cerulean Cerulean Special Mod When changing weapons, auto-reloads stored weapon (Cooldown 15s).
The First Descendant - Better Concentration WeaponBetter Concentration Special Rounds 6 Almandine Almandine - Firearm Critical Hit Damage +8%
The First Descendant - Better Concentration WeaponBetter Concentration General Rounds 6 Almandine Almandine - Firearm Critical Hit Damage +19%
The First Descendant - Better Concentration WeaponBetter Concentration High-Power Rounds 6 Almandine Almandine - Firearm Critical Hit Damage +9%
The First Descendant - Better Concentration WeaponBetter Concentration Impact Rounds 6 Almandine Almandine - Firearm Critical Hit Damage +8%
The First Descendant - Better Insight WeaponBetter Insight High-Power Rounds 6 Almandine Almandine - Firearm Critical Hit Rate +8%
The First Descendant - Better Insight WeaponBetter Insight Special Rounds 6 Almandine Almandine - Firearm Critical Hit Rate +8%
The First Descendant - Better Insight WeaponBetter Insight General Rounds 6 Almandine Almandine - Firearm Critical Hit Rate +10%
The First Descendant - Better Insight WeaponBetter Insight Impact Rounds 6 Almandine Almandine - Firearm Critical Hit Rate +9%
The First Descendant - Better Weapon Weight WeaponBetter Weapon Weight Impact Rounds 4 Almandine Almandine - Weapon Change Speed +6%
The First Descendant - Better Weapon Weight WeaponBetter Weapon Weight High-Power Rounds 4 Almandine Almandine - Weapon Change Speed +6%
The First Descendant - Better Weapon Weight WeaponBetter Weapon Weight General Rounds 4 Almandine Almandine - Weapon Change Speed +8%
The First Descendant - Better Weapon Weight WeaponBetter Weapon Weight Special Rounds 4 Almandine Almandine - Weapon Change Speed +6%
The First Descendant - Better Weapon Weight WeaponBetter Weapon Weight Impact Rounds 6 Rutile Rutile Special Mod Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s (Cooldown 15s)
The First Descendant - Better Weapon Weight WeaponBetter Weapon Weight General Rounds 6 Rutile Rutile Special Mod Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s (Cooldown 15s)
The First Descendant - Brisk Walk WeaponBrisk Walk Special Rounds 6 Malachite Malachite Special Mod On hit, Movement Speed +10% for 5s. (Cooldown 25s)
The First Descendant - Brisk Walk WeaponBrisk Walk General Rounds 6 Malachite Malachite Special Mod On hit, Movement Speed +10% for 5s. (Cooldown 25s).
The First Descendant - Bullet Rain WeaponBullet Rain High-Power Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm ATK +1%.
The First Descendant - Bullet Rain WeaponBullet Rain Impact Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm ATK +1%.
The First Descendant - Bullet Rain WeaponBullet Rain Special Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm ATK +1%
The First Descendant - Bullet Rain WeaponBullet Rain General Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm ATK +1%
The First Descendant - Chill Enhancement WeaponChill Enhancement Impact Rounds 6 Cerulean Cerulean Bullet Improvement Adds Chill ATK equal to 8% of Firearm ATK
The First Descendant - Chill Enhancement WeaponChill Enhancement High-Power Rounds 6 Cerulean Cerulean Bullet Improvement Adds Chill ATK equal to 8% of Firearm ATK
The First Descendant - Chill Enhancement WeaponChill Enhancement Special Rounds 6 Cerulean Cerulean Bullet Improvement Adds Chill ATK equal to 8% of Firearm ATK
The First Descendant - Chill Enhancement WeaponChill Enhancement General Rounds 6 Cerulean Cerulean Bullet Improvement Adds Chill ATK equal to 8% of Firearm ATK
The First Descendant - Chill Priority WeaponChill Priority General Rounds 6 Cerulean Cerulean Attribute ATK Chill ATK +13%, Reload Time Modifier -8%
The First Descendant - Chill Priority WeaponChill Priority High-Power Rounds 6 Cerulean Cerulean Attribute ATK Chill ATK +13%, Reload Time Modifier -8%.
The First Descendant - Chill Priority WeaponChill Priority Impact Rounds 6 Cerulean Cerulean Attribute ATK Chill ATK +13%, Reload Time Modifier -8%.
The First Descendant - Chill Priority WeaponChill Priority Special Rounds 6 Cerulean Cerulean Attribute ATK Chill ATK +13%, Reload Time Modifier -8%
The First Descendant - Colon Special Forces WeaponColon Special Forces Special Rounds 6 Malachite Malachite - Movement Speed While Aiming +5%
The First Descendant - Colon Special Forces WeaponColon Special Forces High-Power Rounds 6 Malachite Malachite - Movement Speed While Aiming +5%
The First Descendant - Colon Special Forces WeaponColon Special Forces Impact Rounds 6 Malachite Malachite - Movement Speed While Aiming +5%
The First Descendant - Colon Special Forces WeaponColon Special Forces General Rounds 6 Malachite Malachite - Movement Speed While Aiming +8%
The First Descendant - Commando Marksmanship WeaponCommando Marksmanship General Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +8%, Firearm ATK +1%
The First Descendant - Commando Marksmanship WeaponCommando Marksmanship High-Power Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +5%, Firearm ATK +1%.
The First Descendant - Commando Marksmanship WeaponCommando Marksmanship Impact Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +5%, Firearm ATK +1%
The First Descendant - Commando Marksmanship WeaponCommando Marksmanship Special Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +8%, Firearm ATK +1%
The First Descendant - Concentrate Support Ammo WeaponConcentrate Support Ammo High-Power Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Damage +3.5%.
The First Descendant - Concentrate Support Ammo WeaponConcentrate Support Ammo Impact Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Damage +4%.
The First Descendant - Concentrate Support Ammo WeaponConcentrate Support Ammo Special Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Damage +5%
The First Descendant - Concentrate Support Ammo WeaponConcentrate Support Ammo General Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Damage +6.5%
The First Descendant - Concentration Priority WeaponConcentration Priority High-Power Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +8%, Reload Time Modifier -8%.
The First Descendant - Concentration Priority WeaponConcentration Priority Impact Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +8%, Reload Time Modifier -8%.
The First Descendant - Concentration Priority WeaponConcentration Priority Special Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +12%, Reload Time Modifier -8%
The First Descendant - Concentration Priority WeaponConcentration Priority General Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +30%, Reload Time Modifier -8%
The First Descendant - Concentration Stabilizer WeaponConcentration Stabilizer High-Power Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm Critical Hit Damage +3.5%.
The First Descendant - Concentration Stabilizer WeaponConcentration Stabilizer Impact Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm Critical Hit Damage +4%.
The First Descendant - Concentration Stabilizer WeaponConcentration Stabilizer Special Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm Critical Hit Damage +5%
The First Descendant - Concentration Stabilizer WeaponConcentration Stabilizer General Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm Critical Hit Damage +6.5%
The First Descendant - Consume Magazines WeaponConsume Magazines High-Power Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Weak Point Damage +2%.
The First Descendant - Consume Magazines WeaponConsume Magazines Impact Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Weak Point Damage +2%.
The First Descendant - Consume Magazines WeaponConsume Magazines Special Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Weak Point Damage +2%
The First Descendant - Consume Magazines WeaponConsume Magazines General Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Weak Point Damage +2%
The First Descendant - Deadeye WeaponDeadeye High-Power Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm ATK +1%.
The First Descendant - Deadeye WeaponDeadeye Impact Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm ATK +1%.
The First Descendant - Deadeye WeaponDeadeye Special Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm ATK +1%
The First Descendant - Deadeye WeaponDeadeye General Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm ATK +1%
The First Descendant - Defense Master WeaponDefense Master High-Power Rounds 6 Rutile Rutile Special Mod When defeating an enemy, DEF +120% for 10s (Cooldown 25s)
The First Descendant - Defense Master WeaponDefense Master Impact Rounds 6 Rutile Rutile Special Mod When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
The First Descendant - Defense Master WeaponDefense Master General Rounds 6 Rutile Rutile Special Mod When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
The First Descendant - Descendant Roll WeaponDescendant Roll High-Power Rounds 5 Cerulean Cerulean Special Mod When Rolling, auto-reloads the active weapon at a 50% chance (Cooldown 20s)
The First Descendant - Dopaminergic Activate WeaponDopaminergic Activate High-Power Rounds 6 Almandine Almandine Special Mod On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s)
The First Descendant - Dopaminergic Activate WeaponDopaminergic Activate Impact Rounds 6 Almandine Almandine Special Mod On Weak Point Hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +12% (Cooldown 15s)
The First Descendant - Edging Shot WeaponEdging Shot High-Power Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +9%, Firearm ATK -4%.
The First Descendant - Edging Shot WeaponEdging Shot Impact Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +8%, Firearm ATK -4%.
The First Descendant - Edging Shot WeaponEdging Shot Special Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +8%, Firearm ATK -4%
The First Descendant - Edging Shot WeaponEdging Shot General Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +11%, Firearm ATK -4%
The First Descendant - Electric Conductor WeaponElectric Conductor High-Power Rounds 6 Xantic Xantic Special Mod When attacking enemies inflicted with Electrocution, Firearm ATK +8%.
The First Descendant - Electric Conductor WeaponElectric Conductor Impact Rounds 6 Xantic Xantic Special Mod When attacking enemies inflicted with Electrocution, Firearm ATK +8%.
The First Descendant - Electric Conductor WeaponElectric Conductor Special Rounds 6 Xantic Xantic Special Mod When attacking enemies inflicted with Electrocution, Firearm ATK +8%.
The First Descendant - Electric Conductor WeaponElectric Conductor General Rounds 6 Xantic Xantic Special Mod When attacking enemies inflicted with Electrocution, Firearm ATK +8%.
The First Descendant - Electric Enhancement WeaponElectric Enhancement Special Rounds 6 Xantic Xantic Bullet Improvement Adds Electric ATK equal to 8% of Firearm ATK
The First Descendant - Electric Enhancement WeaponElectric Enhancement General Rounds 6 Xantic Xantic Bullet Improvement Adds Electric ATK equal to 8% of Firearm ATK
The First Descendant - Electric Enhancement WeaponElectric Enhancement Impact Rounds 6 Xantic Xantic Bullet Improvement Adds Electric ATK equal to 8% of Firearm ATK
The First Descendant - Electric Enhancement WeaponElectric Enhancement High-Power Rounds 6 Xantic Xantic Bullet Improvement Adds Electric ATK equal to 8% of Firearm ATK
The First Descendant - Electric Gunbarrel WeaponElectric Gunbarrel High-Power Rounds 6 Xantic Xantic Attribute ATK Electric ATK +23%, Fire Rate -6%.
The First Descendant - Electric Gunbarrel WeaponElectric Gunbarrel Impact Rounds 6 Xantic Xantic Attribute ATK Electric ATK +28%, Fire Rate -6%.
The First Descendant - Electric Gunbarrel WeaponElectric Gunbarrel Special Rounds 6 Xantic Xantic Attribute ATK Electric ATK +20%, Fire Rate -6%
The First Descendant - Electric Gunbarrel WeaponElectric Gunbarrel General Rounds 6 Xantic Xantic Attribute ATK Electric ATK +20%, Fire Rate -6%
The First Descendant - Electric Priority WeaponElectric Priority High-Power Rounds 6 Xantic Xantic Attribute ATK Electric ATK +13%, Reload Time Modifier -8%.
The First Descendant - Electric Priority WeaponElectric Priority Impact Rounds 6 Xantic Xantic Attribute ATK Electric ATK +13%, Reload Time Modifier -8%.
The First Descendant - Electric Priority WeaponElectric Priority Special Rounds 6 Xantic Xantic Attribute ATK Electric ATK +13%, Reload Time Modifier -8%
The First Descendant - Electric Priority WeaponElectric Priority General Rounds 6 Xantic Xantic Attribute ATK Electric ATK +13%, Reload Time Modifier -8%
The First Descendant - Expand General Magazine WeaponExpand General Magazine General Rounds 4 Xantic Xantic - Max General Rounds +13%
The First Descendant - Expand High-Power Magazine WeaponExpand High-Power Magazine High-Power Rounds 4 Xantic Xantic - Max High-Power Rounds +13%
The First Descendant - Expand Impact Magazine WeaponExpand Impact Magazine Impact Rounds 4 Xantic Xantic - Max Impact Rounds +13%
The First Descendant - Expand Weapon Charge WeaponExpand Weapon Charge Special Rounds 5 Cerulean Cerulean - Rounds per Magazine +12%
The First Descendant - Expand Weapon Charge WeaponExpand Weapon Charge Impact Rounds 5 Cerulean Cerulean - Rounds per Magazine +12%
The First Descendant - Expand Weapon Charge WeaponExpand Weapon Charge High-Power Rounds 5 Cerulean Cerulean - Rounds per Magazine +12%
The First Descendant - Expand Weapon Charge WeaponExpand Weapon Charge General Rounds 5 Cerulean Cerulean - Rounds per Magazine +12%
The First Descendant - Fatal Critical WeaponFatal Critical General Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1%
The First Descendant - Fatal Critical WeaponFatal Critical High-Power Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%.
The First Descendant - Fatal Critical WeaponFatal Critical Impact Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%.
The First Descendant - Fatal Critical WeaponFatal Critical Special Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Fire Conductor WeaponFire Conductor High-Power Rounds 6 Almandine Almandine Special Mod When attacking enemies inflicted with Burn, Firearm ATK +8%.
The First Descendant - Fire Conductor WeaponFire Conductor Impact Rounds 6 Almandine Almandine Special Mod When attacking enemies inflicted with Burn, Firearm ATK +8%.
The First Descendant - Fire Conductor WeaponFire Conductor Special Rounds 6 Almandine Almandine Special Mod When attacking enemies inflicted with Burn, Firearm ATK +8%.
The First Descendant - Fire Conductor WeaponFire Conductor General Rounds 7 Almandine Almandine Special Mod When attacking enemies inflicted with Burn, Firearm ATK +8%.
The First Descendant - Fire Enhancement WeaponFire Enhancement High-Power Rounds 6 Almandine Almandine Bullet Improvement Adds Fire ATK equal to 8% of Firearm ATK
The First Descendant - Fire Enhancement WeaponFire Enhancement Impact Rounds 6 Almandine Almandine Bullet Improvement Adds Fire ATK equal to 8% of Firearm ATK
The First Descendant - Fire Enhancement WeaponFire Enhancement General Rounds 6 Almandine Almandine Bullet Improvement Adds Fire ATK equal to 8% of Firearm ATK
The First Descendant - Fire Enhancement WeaponFire Enhancement Special Rounds 6 Almandine Almandine Bullet Improvement Adds Fire ATK equal to 8% of Firearm ATK
The First Descendant - Fire Priority WeaponFire Priority General Rounds 6 Almandine Almandine Attribute ATK Fire ATK +13%, Reload Time Modifier -8%
The First Descendant - Fire Priority WeaponFire Priority High-Power Rounds 6 Almandine Almandine Attribute ATK Fire ATK +13%, Reload Time Modifier -8%.
The First Descendant - Fire Priority WeaponFire Priority Impact Rounds 6 Almandine Almandine Attribute ATK Fire ATK +13%, Reload Time Modifier -8%.
The First Descendant - Fire Priority WeaponFire Priority Special Rounds 6 Almandine Almandine Attribute ATK Fire ATK +13%, Reload Time Modifier -8%
The First Descendant - Fire Rate Concentration WeaponFire Rate Concentration High-Power Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm Critical Hit Damage +3.5%.
The First Descendant - Fire Rate Concentration WeaponFire Rate Concentration Impact Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm Critical Hit Damage +4%.
The First Descendant - Fire Rate Concentration WeaponFire Rate Concentration Special Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm Critical Hit Damage +5%
The First Descendant - Fire Rate Concentration WeaponFire Rate Concentration General Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm Critical Hit Damage +6.5%
The First Descendant - Fire Rate UP WeaponFire Rate UP High-Power Rounds 5 Xantic Xantic Fire Rate Fire Rate +6%
The First Descendant - Fire Rate UP WeaponFire Rate UP General Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%
The First Descendant - Fire Rate UP WeaponFire Rate UP Special Rounds 5 Xantic Xantic Fire Rate Fire Rate +6%
The First Descendant - Fire Rate UP WeaponFire Rate UP Impact Rounds 5 Xantic Xantic Fire Rate Fire Rate +6%
The First Descendant - Firing Fiesta WeaponFiring Fiesta General Rounds 5 Xantic Xantic Special Mod When reloading, rounds are not consumed for 3s (Cooldown 25s).
The First Descendant - Fixed Shot WeaponFixed Shot High-Power Rounds 4 Rutile Rutile Recoil Recoil -8%, Weak Point Damage +2%.
The First Descendant - Fixed Shot WeaponFixed Shot Impact Rounds 4 Rutile Rutile Recoil Recoil -8%, Weak Point Damage +2%.
The First Descendant - Fixed Shot WeaponFixed Shot Special Rounds 4 Rutile Rutile Recoil Recoil -8%, Weak Point Damage +2%
The First Descendant - Fixed Shot WeaponFixed Shot General Rounds 4 Rutile Rutile Recoil Recoil -8%, Weak Point Damage +2%
The First Descendant - Focus Fire WeaponFocus Fire High-Power Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm Critical Hit Damage +3.5%.
The First Descendant - Focus Fire WeaponFocus Fire Impact Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm Critical Hit Damage +4%.
The First Descendant - Focus Fire WeaponFocus Fire Special Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm Critical Hit Damage +5%
The First Descendant - Focus Fire WeaponFocus Fire General Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +8%, Firearm Critical Hit Damage +6.5%
The First Descendant - Frigid Burn WeaponFrigid Burn Special Rounds 6 Cerulean Cerulean Special Mod Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% of Chill ATK as additional damage.
The First Descendant - General Round Charge Improvement WeaponGeneral Round Charge Improvement High-Power Rounds 16 Xantic Xantic Rounds Conversion When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds.
The First Descendant - General Round Magazine Replacement WeaponGeneral Round Magazine Replacement Special Rounds 4 Xantic Xantic Rounds Conversion When acquiring dropped General Rounds, change to 1 Special Round for every 16.7 Rounds
The First Descendant - General Round Projectile Modification WeaponGeneral Round Projectile Modification Impact Rounds 4 Xantic Xantic Rounds Conversion When acquiring dropped General Rounds, change to 1 Impact Round for every 100 rounds.
The First Descendant - General Rounds Compulsive WeaponGeneral Rounds Compulsive General Rounds 4 Xantic Xantic - Max General Rounds +15%, Movement Speed -5%
The First Descendant - Hardline Suppression WeaponHardline Suppression Impact Rounds 11 Rutile Rutile Special Mod On Weak Point hit, 18% chance to Knockdown target.
The First Descendant - Hardline Suppression WeaponHardline Suppression Special Rounds 11 Rutile Rutile Special Mod On Weak Point Hit, 5% chance to Knockdown target.
The First Descendant - Have Aiming WeaponHave Aiming Impact Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +10%, Accuracy -5%.
The First Descendant - Have Aiming WeaponHave Aiming Special Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +10%, Accuracy -5%
The First Descendant - Have Aiming WeaponHave Aiming General Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +10%, Accuracy -5%
The First Descendant - Hawk-Eye WeaponHawk-Eye Special Rounds 4 Rutile Rutile - Accuracy +11%
The First Descendant - Hawk-Eye WeaponHawk-Eye Impact Rounds 4 Rutile Rutile - Accuracy +11%
The First Descendant - Hawk-Eye WeaponHawk-Eye High-Power Rounds 4 Rutile Rutile - Accuracy +11%
The First Descendant - Hawk-Eye WeaponHawk-Eye General Rounds 4 Rutile Rutile - Accuracy +11%
The First Descendant - Heat Incinerator WeaponHeat Incinerator High-Power Rounds 5 Almandine Almandine Special Mod When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s)
The First Descendant - Heat Incinerator WeaponHeat Incinerator Impact Rounds 5 Almandine Almandine Special Mod When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s)
The First Descendant - Heat Incinerator WeaponHeat Incinerator Special Rounds 5 Almandine Almandine Special Mod When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s).
The First Descendant - Heat Incinerator WeaponHeat Incinerator General Rounds 5 Almandine Almandine Special Mod When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s).
The First Descendant - High-Power Rounds Compulsive WeaponHigh-Power Rounds Compulsive High-Power Rounds 4 Xantic Xantic - Max High-Power Rounds +15%, Movement Speed -5%.
The First Descendant - Hit Rate Focus WeaponHit Rate Focus High-Power Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm Critical Hit Damage +3%.
The First Descendant - Hit Rate Insight WeaponHit Rate Insight High-Power Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm Critical Hit Rate +3%.
The First Descendant - Hit Rate Insight WeaponHit Rate Insight Impact Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm Critical Hit Rate +1.5%.
The First Descendant - Hit Rate Insight WeaponHit Rate Insight Special Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Hit Rate Insight WeaponHit Rate Insight General Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Impact Round Charge Improvement WeaponImpact Round Charge Improvement High-Power Rounds 16 Xantic Xantic Rounds Conversion When acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds.
The First Descendant - Impact Round Magazine Replacement WeaponImpact Round Magazine Replacement Special Rounds 4 Xantic Xantic Rounds Conversion When acquiring dropped Impact Rounds, change to 1 Special Round for every 2.08 Rounds
The First Descendant - Impact Rounds Compulsive WeaponImpact Rounds Compulsive Impact Rounds 4 Xantic Xantic - Max Impact Rounds +15%, Movement Speed -5%
The First Descendant - Insight Focus WeaponInsight Focus High-Power Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +3.5%
The First Descendant - Insight Focus WeaponInsight Focus Impact Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4%
The First Descendant - Insight Focus WeaponInsight Focus Special Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5%
The First Descendant - Insight Focus WeaponInsight Focus General Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5%
The First Descendant - Insight Stabilizer WeaponInsight Stabilizer High-Power Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm Critical Hit Rate +1%.
The First Descendant - Insight Stabilizer WeaponInsight Stabilizer Impact Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm Critical Hit Rate +1.5%.
The First Descendant - Insight Stabilizer WeaponInsight Stabilizer Special Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Insight Stabilizer WeaponInsight Stabilizer General Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Insight Support Ammo WeaponInsight Support Ammo High-Power Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Rate +1%.
The First Descendant - Insight Support Ammo WeaponInsight Support Ammo Impact Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%.
The First Descendant - Insight Support Ammo WeaponInsight Support Ammo Special Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Insight Support Ammo WeaponInsight Support Ammo General Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Lethal Finish WeaponLethal Finish High-Power Rounds 6 Almandine Almandine Special Mod When firing a firearm, ammo with an additional + 20% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%.
The First Descendant - Lethal Finish WeaponLethal Finish Impact Rounds 6 Almandine Almandine Special Mod When firing a firearm, ammo with an additional + 30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%.
The First Descendant - Lethal Finish WeaponLethal Finish Special Rounds 6 Almandine Almandine Special Mod When firing a firearm, ammo with an additional + 30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%.
The First Descendant - Lethal Finish WeaponLethal Finish General Rounds 6 Almandine Almandine Special Mod When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%.
The First Descendant - Magazine Compulsive WeaponMagazine Compulsive High-Power Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +10%, Weak Point Damage -3%.
The First Descendant - Magazine Compulsive WeaponMagazine Compulsive Impact Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +10%, Weak Point Damage -3%.
The First Descendant - Magazine Compulsive WeaponMagazine Compulsive Special Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +10%, Weak Point Damage -3%
The First Descendant - Magazine Compulsive WeaponMagazine Compulsive General Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +10%, Weak Point Damage -3%
The First Descendant - Marksman WeaponMarksman High-Power Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +5%, Firearm ATK +1%.
The First Descendant - Marksman WeaponMarksman Impact Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +5%, Firearm ATK +1%.
The First Descendant - Marksman WeaponMarksman Special Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +8%, Firearm ATK +1%
The First Descendant - Marksman WeaponMarksman General Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Rate +8%, Firearm ATK +1%
The First Descendant - Maximize Weight Balance WeaponMaximize Weight Balance High-Power Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Weak Point Damage +2%.
The First Descendant - Maximize Weight Balance WeaponMaximize Weight Balance Impact Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Weak Point Damage +2%.
The First Descendant - Maximize Weight Balance WeaponMaximize Weight Balance Special Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Weak Point Damage +2%
The First Descendant - Maximize Weight Balance WeaponMaximize Weight Balance General Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Weak Point Damage +2%
The First Descendant - Mental Focus WeaponMental Focus Impact Rounds 6 Malachite Malachite Special Mod Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm.
The First Descendant - Mental Focus WeaponMental Focus Special Rounds 6 Malachite Malachite Special Mod Fire Rate -10%. When firing a firearm, Firearm ATK +0.4% for 2s (up to 60 stacks) Removes effect when reloading or changing firearm.
The First Descendant - Mental Focus WeaponMental Focus General Rounds 6 Malachite Malachite Special Mod Fire Rate -10%. When firing a firearm, Firearm ATK +0.25% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm.
The First Descendant - Normal Impact Rounds Refining WeaponNormal Impact Rounds Refining General Rounds 4 Xantic Xantic Rounds Conversion When acquiring dropped Impact Rounds, change to 1 General Round for every 1.25 Rounds
The First Descendant - Normal Special Rounds Refining WeaponNormal Special Rounds Refining General Rounds 4 Xantic Xantic Rounds Conversion When acquiring dropped Special Rounds, change to 1 General Round for every 6 Rounds
The First Descendant - Payout WeaponPayout Impact Rounds 5 Xantic Xantic Special Mod When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 25s)
The First Descendant - Pinpoint Shot WeaponPinpoint Shot High-Power Rounds 6 Malachite Malachite ATK Explosive ATK +8%, Weak Point Damage +2%
The First Descendant - Pinpoint Shot WeaponPinpoint Shot High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Weak Point Damage +2%.
The First Descendant - Pinpoint Shot WeaponPinpoint Shot High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Weak Point Damage +2%.
The First Descendant - Pinpoint Shot WeaponPinpoint Shot Impact Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Weak Point Damage +2%.
The First Descendant - Pinpoint Shot WeaponPinpoint Shot Special Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Weak Point Damage +2%
The First Descendant - Pinpoint Shot WeaponPinpoint Shot General Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Weak Point Damage +2%
The First Descendant - Poison Priority WeaponPoison Priority General Rounds 6 Rutile Rutile Attribute ATK Toxic ATK +13%, Reload Time Modifier -8%
The First Descendant - Poison Priority WeaponPoison Priority High-Power Rounds 6 Rutile Rutile Attribute ATK Toxic ATK +13%, Reload Time Modifier -8%.
The First Descendant - Poison Priority WeaponPoison Priority Impact Rounds 6 Rutile Rutile Attribute ATK Toxic ATK +13%, Reload Time Modifier -8%.
The First Descendant - Poison Priority WeaponPoison Priority Special Rounds 6 Rutile Rutile Attribute ATK Toxic ATK +13%, Reload Time Modifier -8%
The First Descendant - Quick Freezer WeaponQuick Freezer High-Power Rounds 5 Cerulean Cerulean Special Mod When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s)
The First Descendant - Quick Freezer WeaponQuick Freezer Impact Rounds 5 Cerulean Cerulean Special Mod When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s)
The First Descendant - Quick Freezer WeaponQuick Freezer Special Rounds 5 Cerulean Cerulean Special Mod When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s).
The First Descendant - Quick Freezer WeaponQuick Freezer General Rounds 5 Cerulean Cerulean Special Mod When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s).
The First Descendant - Rapid Fire Insight WeaponRapid Fire Insight High-Power Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm Critical Hit Rate +1%.
The First Descendant - Rapid Fire Insight WeaponRapid Fire Insight Impact Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm Critical Hit Rate +1.5%.
The First Descendant - Rapid Fire Insight WeaponRapid Fire Insight Special Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Rapid Fire Insight WeaponRapid Fire Insight General Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Real-Life Fighter WeaponReal-Life Fighter High-Power Rounds 6 Malachite Malachite Special Mod Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack.
The First Descendant - Real-Life Fighter WeaponReal-Life Fighter Impact Rounds 6 Malachite Malachite Special Mod Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack.
The First Descendant - Real-Life Fighter WeaponReal-Life Fighter Special Rounds 6 Malachite Malachite Special Mod Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack.
The First Descendant - Real-Life Fighter WeaponReal-Life Fighter General Rounds 6 Malachite Malachite Special Mod Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack.
The First Descendant - Recycling Genius WeaponRecycling Genius General Rounds 5 Cerulean Cerulean - Reload Time Modifier +8%
The First Descendant - Recycling Genius WeaponRecycling Genius Impact Rounds 5 Cerulean Cerulean - Reload Time Modifier +8%
The First Descendant - Recycling Genius WeaponRecycling Genius High-Power Rounds 5 Cerulean Cerulean - Reload Time Modifier +8%
The First Descendant - Recycling Genius WeaponRecycling Genius Special Rounds 5 Cerulean Cerulean - Reload Time Modifier +8%
The First Descendant - Refrigerate Gunbarrel WeaponRefrigerate Gunbarrel High-Power Rounds 6 Cerulean Cerulean Attribute ATK Chill ATK +23%, Fire Rate -6%.
The First Descendant - Refrigerate Gunbarrel WeaponRefrigerate Gunbarrel Impact Rounds 6 Cerulean Cerulean Attribute ATK Chill ATK +28%, Fire Rate -6%.
The First Descendant - Refrigerate Gunbarrel WeaponRefrigerate Gunbarrel Special Rounds 6 Cerulean Cerulean Attribute ATK Chill ATK +20%, Fire Rate -6%
The First Descendant - Refrigerate Gunbarrel WeaponRefrigerate Gunbarrel General Rounds 6 Cerulean Cerulean Attribute ATK Chill ATK +20%, Fire Rate -6%
The First Descendant - Reload Expert WeaponReload Expert High-Power Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm ATK +1%.
The First Descendant - Reload Expert WeaponReload Expert Impact Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm ATK +1%.
The First Descendant - Reload Expert WeaponReload Expert Special Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm ATK +1%
The First Descendant - Reload Expert WeaponReload Expert General Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm ATK +1%
The First Descendant - Reload Focus WeaponReload Focus High-Power Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm Critical Hit Damage +3.5%.
The First Descendant - Reload Focus WeaponReload Focus Impact Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm Critical Hit Damage +4%.
The First Descendant - Reload Focus WeaponReload Focus Special Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm Critical Hit Damage +5%
The First Descendant - Reload Focus WeaponReload Focus General Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm Critical Hit Damage +6.5%
The First Descendant - Reload Insight WeaponReload Insight High-Power Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm Critical Hit Rate +1%.
The First Descendant - Reload Insight WeaponReload Insight Impact Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5%.
The First Descendant - Reload Insight WeaponReload Insight Special Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5%
The First Descendant - Reload Insight WeaponReload Insight General Rounds 5 Cerulean Cerulean Reload Time Modifier Reload Time Modifier +6%, Firearm Critical Hit Rate +3%
The First Descendant - Remote Generator WeaponRemote Generator High-Power Rounds 5 Xantic Xantic Special Mod When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s)
The First Descendant - Remote Generator WeaponRemote Generator Impact Rounds 5 Xantic Xantic Special Mod When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s)
The First Descendant - Remote Generator WeaponRemote Generator Special Rounds 5 Xantic Xantic Special Mod When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s).
The First Descendant - Remote Generator WeaponRemote Generator General Rounds 5 Xantic Xantic Special Mod When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s).
The First Descendant - Rifling Reinforcement WeaponRifling Reinforcement General Rounds 6 Malachite Malachite - Firearm ATK +12%
The First Descendant - Rifling Reinforcement WeaponRifling Reinforcement High-Power Rounds 6 Malachite Malachite - Explosive ATK +12%
The First Descendant - Rifling Reinforcement WeaponRifling Reinforcement High-Power Rounds 6 Malachite Malachite - Firearm ATK +12%
The First Descendant - Rifling Reinforcement WeaponRifling Reinforcement High-Power Rounds 6 Malachite Malachite - Firearm ATK +12%
The First Descendant - Rifling Reinforcement WeaponRifling Reinforcement Special Rounds 6 Malachite Malachite - Firearm ATK +12%
The First Descendant - Rifling Reinforcement WeaponRifling Reinforcement Impact Rounds 6 Malachite Malachite - Firearm ATK +12%
The First Descendant - Sharp Precision Shot WeaponSharp Precision Shot Impact Rounds 6 Xantic Xantic Special Mod Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 0.8s (up to 10 stacks).
The First Descendant - Sharp Precision Shot WeaponSharp Precision Shot Special Rounds 6 Xantic Xantic Special Mod Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s (up to 10 stacks).
The First Descendant - Sharp Precision Shot WeaponSharp Precision Shot General Rounds 6 Xantic Xantic Special Mod Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s (up to 10 stacks).
The First Descendant - Sharpshooter WeaponSharpshooter High-Power Rounds 6 Malachite Malachite ATK Explosive ATK +8%, Firearm Critical Hit Rate +1%.
The First Descendant - Sharpshooter WeaponSharpshooter High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Rate +3%.
The First Descendant - Sharpshooter WeaponSharpshooter High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Rate +1%.
The First Descendant - Sharpshooter WeaponSharpshooter Impact Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Rate +1.5%.
The First Descendant - Sharpshooter WeaponSharpshooter Special Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Sharpshooter WeaponSharpshooter General Rounds 6 Malachite Malachite ATK Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Shell UP WeaponShell UP High-Power Rounds 16 Rutile Rutile - Shell Capacity +33%
The First Descendant - Slow Art WeaponSlow Art General Rounds 6 Malachite Malachite ATK Firearm ATK +16%, Fire Rate -6%
The First Descendant - Slow Art WeaponSlow Art High-Power Rounds 6 Malachite Malachite ATK Explosive ATK +15%, Fire Rate -6%.
The First Descendant - Slow Art WeaponSlow Art High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +15%, Fire Rate -6%.
The First Descendant - Slow Art WeaponSlow Art High-Power Rounds 6 Malachite Malachite ATK Firearm ATK +15%, Fire Rate -6%.
The First Descendant - Slow Art WeaponSlow Art Impact Rounds 6 Malachite Malachite ATK Firearm ATK +16%, Fire Rate -6%
The First Descendant - Slow Art WeaponSlow Art Special Rounds 6 Malachite Malachite ATK Firearm ATK +16%, Fire Rate -6%
The First Descendant - Snowflake Conductor WeaponSnowflake Conductor High-Power Rounds 6 Cerulean Cerulean Special Mod When attacking enemies inflicted with Frostbite, Firearm ATK +8%.
The First Descendant - Snowflake Conductor WeaponSnowflake Conductor Impact Rounds 6 Cerulean Cerulean Special Mod When attacking enemies inflicted with Frostbite, Firearm ATK +8%.
The First Descendant - Snowflake Conductor WeaponSnowflake Conductor Special Rounds 6 Cerulean Cerulean Special Mod When attacking enemies inflicted with Frostbite, Firearm ATK +8%.
The First Descendant - Snowflake Conductor WeaponSnowflake Conductor General Rounds 7 Cerulean Cerulean Special Mod When attacking enemies inflicted with Frostbite, Firearm ATK +8%.
The First Descendant - Special Round Charge Improvement WeaponSpecial Round Charge Improvement High-Power Rounds 16 Xantic Xantic Rounds Conversion When acquiring dropped Special Rounds, change to 1 High Power Round for every 120 Rounds.
The First Descendant - Special Round Projectile Modification WeaponSpecial Round Projectile Modification Impact Rounds 4 Xantic Xantic Rounds Conversion When acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds
The First Descendant - Special Rounds Compulsive WeaponSpecial Rounds Compulsive Special Rounds 4 Xantic Xantic - Max Special Rounds +15%, Movement Speed -5%
The First Descendant - Special Rounds Storage WeaponSpecial Rounds Storage Special Rounds 4 Xantic Xantic - Max Special Rounds +13%
The First Descendant - Special Sight WeaponSpecial Sight High-Power Rounds 6 Malachite Malachite Special Mod Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%.
The First Descendant - Special Sight WeaponSpecial Sight Impact Rounds 6 Malachite Malachite Special Mod Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%.
The First Descendant - Spray and Pray WeaponSpray and Pray Special Rounds 5 Xantic Xantic Special Mod When landing a Firearm Critical Hit, rounds are not consumed for 3s (Cooldown 25s)
The First Descendant - Stance Stabilizer WeaponStance Stabilizer High-Power Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm ATK +1%.
The First Descendant - Stance Stabilizer WeaponStance Stabilizer Impact Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm ATK +1%.
The First Descendant - Stance Stabilizer WeaponStance Stabilizer Special Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm ATK +1%
The First Descendant - Stance Stabilizer WeaponStance Stabilizer General Rounds 4 Rutile Rutile Recoil Recoil -8%, Firearm ATK +1%
The First Descendant - Strengthen First Shot WeaponStrengthen First Shot High-Power Rounds 6 Malachite Malachite Special Mod After reload, first shot's Firearm ATK +100% (Cooldown 20s).
The First Descendant - Superconductivity Charge WeaponSuperconductivity Charge Special Rounds 6 Xantic Xantic - Beam Rifle Charging Speed +10%
The First Descendant - Superheated Gunbarrel WeaponSuperheated Gunbarrel High-Power Rounds 6 Almandine Almandine Attribute ATK Fire ATK +23%, Fire Rate -6%.
The First Descendant - Superheated Gunbarrel WeaponSuperheated Gunbarrel Impact Rounds 6 Almandine Almandine Attribute ATK Fire ATK +28%, Fire Rate -6%.
The First Descendant - Superheated Gunbarrel WeaponSuperheated Gunbarrel Special Rounds 6 Almandine Almandine Attribute ATK Fire ATK +20%, Fire Rate -6%
The First Descendant - Superheated Gunbarrel WeaponSuperheated Gunbarrel General Rounds 6 Almandine Almandine Attribute ATK Fire ATK +20%, Fire Rate -6%
The First Descendant - Sweeping Squad WeaponSweeping Squad Special Rounds 6 Malachite Malachite Special Mod When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance (up to 3 Stacks).
The First Descendant - Sweeping Squad WeaponSweeping Squad General Rounds 6 Malachite Malachite Special Mod When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance (up to 3 Stacks).
The First Descendant - Target Detection WeaponTarget Detection High-Power Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +5%, Weak Point Damage +2%.
The First Descendant - Target Detection WeaponTarget Detection Impact Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +5%, Weak Point Damage +2%.
The First Descendant - Target Detection WeaponTarget Detection Special Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +8%, Weak Point Damage +2%
The First Descendant - Target Detection WeaponTarget Detection General Rounds 6 Almandine Almandine Firearm Critical Hit Rate Firearm Critical Hit Damage +8%, Weak Point Damage +2%
The First Descendant - Toxic Conductor WeaponToxic Conductor High-Power Rounds 6 Rutile Rutile Special Mod When attacking enemies inflicted with Posion, Firearm ATK +8%.
The First Descendant - Toxic Conductor WeaponToxic Conductor Impact Rounds 6 Rutile Rutile Special Mod When attacking enemies inflicted with Poison, Firearm ATK +8%.
The First Descendant - Toxic Conductor WeaponToxic Conductor Special Rounds 6 Rutile Rutile Special Mod When attacking enemies inflicted with Poison, Firearm ATK +8%.
The First Descendant - Toxic Conductor WeaponToxic Conductor General Rounds 6 Rutile Rutile Special Mod When attacking enemies inflicted with Poison, Firearm ATK +8%.
The First Descendant - Toxic Enhancement WeaponToxic Enhancement General Rounds 6 Rutile Rutile Bullet Improvement Adds Toxic ATK equal to 8% of Firearm ATK
The First Descendant - Toxic Enhancement WeaponToxic Enhancement Impact Rounds 6 Rutile Rutile Bullet Improvement Adds Toxic ATK equal to 8% of Firearm ATK
The First Descendant - Toxic Enhancement WeaponToxic Enhancement Special Rounds 6 Rutile Rutile Bullet Improvement Adds Toxic ATK equal to 8% of Firearm ATK
The First Descendant - Toxic Enhancement WeaponToxic Enhancement High-Power Rounds 6 Rutile Rutile Bullet Improvement Adds Toxic ATK equal to 8% of Firearm ATK
The First Descendant - Toxic Gunbarrel WeaponToxic Gunbarrel High-Power Rounds 6 Rutile Rutile Attribute ATK Toxic ATK +23%, Fire Rate -6%.
The First Descendant - Toxic Gunbarrel WeaponToxic Gunbarrel Impact Rounds 6 Rutile Rutile Attribute ATK Toxic ATK +28%, Fire Rate -6%.
The First Descendant - Toxic Gunbarrel WeaponToxic Gunbarrel Special Rounds 6 Rutile Rutile Attribute ATK Toxic ATK +20%, Fire Rate -6%
The First Descendant - Toxic Gunbarrel WeaponToxic Gunbarrel General Rounds 6 Rutile Rutile Attribute ATK Toxic ATK +20%, Fire Rate -6%
The First Descendant - Unstoppable Smasher WeaponUnstoppable Smasher High-Power Rounds 6 Rutile Rutile Special Mod When defeating an enemy, Shell Capacity +30% for 5s at a 8% chance.
The First Descendant - Venom Injector WeaponVenom Injector High-Power Rounds 5 Rutile Rutile Special Mod When defeating an enemy inflicted with Posion, inflicts Posion on other enemies within 3m of the target for 5s (Cooldown 20s)
The First Descendant - Venom Injector WeaponVenom Injector Impact Rounds 5 Rutile Rutile Special Mod When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s)
The First Descendant - Venom Injector WeaponVenom Injector Special Rounds 5 Rutile Rutile Special Mod When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s).
The First Descendant - Venom Injector WeaponVenom Injector General Rounds 5 Rutile Rutile Special Mod When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s).
The First Descendant - Vibration Absorption WeaponVibration Absorption High-Power Rounds 4 Rutile Rutile - Recoil -11%
The First Descendant - Vibration Absorption WeaponVibration Absorption General Rounds 4 Rutile Rutile - Recoil -11%
The First Descendant - Vibration Absorption WeaponVibration Absorption Impact Rounds 4 Rutile Rutile - Recoil -11%
The First Descendant - Vibration Absorption WeaponVibration Absorption Special Rounds 4 Rutile Rutile - Recoil -11%
The First Descendant - Weak Point Aiming WeaponWeak Point Aiming High-Power Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Weak Point Damage +2%.
The First Descendant - Weak Point Aiming WeaponWeak Point Aiming Impact Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Weak Point Damage +2%.
The First Descendant - Weak Point Aiming WeaponWeak Point Aiming Special Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Weak Point Damage +2%
The First Descendant - Weak Point Aiming WeaponWeak Point Aiming General Rounds 4 Rutile Rutile Accuracy Accuracy +8%, Weak Point Damage +2%
The First Descendant - Weak Point Detection WeaponWeak Point Detection High-Power Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm ATK +1%.
The First Descendant - Weak Point Detection WeaponWeak Point Detection Impact Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm ATK +1%.
The First Descendant - Weak Point Detection WeaponWeak Point Detection Special Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm ATK +1%
The First Descendant - Weak Point Detection WeaponWeak Point Detection General Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +8%, Firearm ATK +1%
The First Descendant - Weak Point Expansion WeaponWeak Point Expansion High-Power Rounds 6 Malachite Malachite Special Mod On Weak Point hit, Weak Point DMG +35% (Cooldown 20s).
The First Descendant - Weak Point Expansion WeaponWeak Point Expansion Impact Rounds 6 Malachite Malachite Special Mod On Weak Point hit, Weak Point DMG +35% (Cooldown 15s).
The First Descendant - Weak Point Insight WeaponWeak Point Insight High-Power Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm Critical Hit Rate +1%.
The First Descendant - Weak Point Insight WeaponWeak Point Insight Impact Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm Critical Hit Rate +1.5%.
The First Descendant - Weak Point Insight WeaponWeak Point Insight Special Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +5%, Firearm Critical Hit Rate +1.5%
The First Descendant - Weak Point Insight WeaponWeak Point Insight General Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +8%, Firearm Critical Hit Rate +1.5%
The First Descendant - Weak Point Quick Fire WeaponWeak Point Quick Fire High-Power Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Weak Point Damage +2%.
The First Descendant - Weak Point Quick Fire WeaponWeak Point Quick Fire Impact Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Weak Point Damage +2%.
The First Descendant - Weak Point Quick Fire WeaponWeak Point Quick Fire Special Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Weak Point Damage +2%
The First Descendant - Weak Point Quick Fire WeaponWeak Point Quick Fire General Rounds 5 Xantic Xantic Fire Rate Fire Rate +8%, Weak Point Damage +2%
The First Descendant - Weak Point Sight WeaponWeak Point Sight High-Power Rounds 6 Malachite Malachite Weak Point Strike Weak Point Damage +10%, Accuracy -5%.
The First Descendant - Weak Point Sight WeaponWeak Point Sight General Rounds 6 Malachite Malachite - Weak Point Damage +9%
The First Descendant - Weak Point Sight WeaponWeak Point Sight High-Power Rounds 6 Malachite Malachite - Weak Point Damage +9%
The First Descendant - Weak Point Sight WeaponWeak Point Sight Impact Rounds 6 Malachite Malachite - Weak Point Damage +9%
The First Descendant - Weak Point Sight WeaponWeak Point Sight Special Rounds 6 Malachite Malachite - Weak Point Damage +9%
The First Descendant - Weapon Tuning WeaponWeapon Tuning High-Power Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm ATK +1%.
The First Descendant - Weapon Tuning WeaponWeapon Tuning Impact Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm ATK +1%.
The First Descendant - Weapon Tuning WeaponWeapon Tuning Special Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm ATK +1%
The First Descendant - Weapon Tuning WeaponWeapon Tuning General Rounds 5 Cerulean Cerulean Rounds per Magazine Rounds per Magazine +8%, Firearm ATK +1%

Weapon Modules Explanation

Modules Equipped Only by Weapons

Weapon modules are modules that are equipped only by weapons. Morever, each module is exclusive to a specific ammo type.

Adds Effects to Weapons

Just as descendant modules adds effects to descendants, weapon modules adds effects specifically to weapons. This does mean that the effects will only trigger if the weapon is equipped.

The First Descendant Related Guides

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List of All Modules

Modules by Type

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