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Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.
This page lists all the weapon modules in The First Descendant. See the full list of weapon modules, their effects, and more!
List of Contents
Module | Class | Capacity Cost | Socket | Tag | Base Effect |
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6 |
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ATK | Firearm ATK +15%, Recoil +5% |
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6 |
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ATK | Explosive ATK +15%, Recoil +5%. |
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6 |
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ATK | Firearm ATK +15%, Recoil +5%. |
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6 |
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ATK | Firearm ATK +15%, Recoil +5%. |
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6 |
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ATK | Firearm ATK +15%, Recoil +5%. |
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6 |
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ATK | Firearm ATK +15%, Recoil +5% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Weak Point Damage +2% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Weak Point Damage +2% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Weak Point Damage +1% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Weak Point Damage +2% |
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4 |
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Accuracy | Accuracy +8%, Firearm Critical Hit Damage +4%. |
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4 |
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Accuracy | Accuracy +8%, Firearm Critical Hit Damage +5% |
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4 |
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Accuracy | Accuracy +8%, Firearm Critical Hit Damage +6.5% |
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6 |
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Special Mod | On hit, enemy's Firearm Critical Hit Resistance -25% for 10s. (Cooldown 15s) |
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6 |
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ATK | Explosive ATK +8%, Firearm Critical Hit Damage +3.5%. |
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6 |
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ATK | Firearm ATK +8%, Firearm Critical Hit Damage +3%. |
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6 |
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ATK | Firearm ATK +8%, Firearm Critical Hit Damage +3.5%. |
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6 |
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ATK | Firearm ATK +8%, Firearm Critical Hit Damage +4%. |
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6 |
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ATK | Firearm ATK +8%, Firearm Critical Hit Damage +5% |
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6 |
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ATK | Firearm ATK +8%, Firearm Critical Hit Damage +6.5% |
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5 |
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Special Mod | When changing weapons, auto-reloads stored weapon (Cooldown 15s). |
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6 |
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- | Firearm Critical Hit Damage +8% |
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6 |
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- | Firearm Critical Hit Damage +19% |
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6 |
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- | Firearm Critical Hit Damage +9% |
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6 |
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- | Firearm Critical Hit Damage +8% |
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6 |
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- | Firearm Critical Hit Rate +8% |
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6 |
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- | Firearm Critical Hit Rate +8% |
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6 |
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- | Firearm Critical Hit Rate +10% |
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6 |
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- | Firearm Critical Hit Rate +9% |
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4 |
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- | Weapon Change Speed +6% |
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4 |
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- | Weapon Change Speed +6% |
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4 |
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- | Weapon Change Speed +8% |
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4 |
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- | Weapon Change Speed +6% |
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6 |
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Special Mod | Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s (Cooldown 15s) |
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6 |
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Special Mod | Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s (Cooldown 15s) |
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6 |
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Special Mod | On hit, Movement Speed +10% for 5s. (Cooldown 25s) |
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6 |
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Special Mod | On hit, Movement Speed +10% for 5s. (Cooldown 25s). |
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5 |
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Fire Rate | Fire Rate +8%, Firearm ATK +1%. |
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5 |
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Fire Rate | Fire Rate +8%, Firearm ATK +1%. |
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5 |
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Fire Rate | Fire Rate +8%, Firearm ATK +1% |
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5 |
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Fire Rate | Fire Rate +8%, Firearm ATK +1% |
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6 |
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Bullet Improvement | Adds Chill ATK equal to 8% of Firearm ATK |
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6 |
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Bullet Improvement | Adds Chill ATK equal to 8% of Firearm ATK |
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6 |
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Bullet Improvement | Adds Chill ATK equal to 8% of Firearm ATK |
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6 |
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Bullet Improvement | Adds Chill ATK equal to 8% of Firearm ATK |
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6 |
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Attribute ATK | Chill ATK +13%, Reload Time Modifier -8% |
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6 |
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Attribute ATK | Chill ATK +13%, Reload Time Modifier -8%. |
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6 |
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Attribute ATK | Chill ATK +13%, Reload Time Modifier -8%. |
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6 |
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Attribute ATK | Chill ATK +13%, Reload Time Modifier -8% |
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6 |
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- | Movement Speed While Aiming +5% |
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6 |
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- | Movement Speed While Aiming +5% |
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6 |
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- | Movement Speed While Aiming +5% |
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6 |
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- | Movement Speed While Aiming +8% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Firearm ATK +1% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Firearm ATK +1%. |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Damage +5%, Firearm ATK +1% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Firearm ATK +1% |
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5 |
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Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Damage +3.5%. |
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5 |
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Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Damage +4%. |
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5 |
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Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Damage +5% |
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5 |
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Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Damage +6.5% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Reload Time Modifier -8%. |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Reload Time Modifier -8%. |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Damage +12%, Reload Time Modifier -8% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Damage +30%, Reload Time Modifier -8% |
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4 |
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Recoil | Recoil -8%, Firearm Critical Hit Damage +3.5%. |
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4 |
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Recoil | Recoil -8%, Firearm Critical Hit Damage +4%. |
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4 |
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Recoil | Recoil -8%, Firearm Critical Hit Damage +5% |
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4 |
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Recoil | Recoil -8%, Firearm Critical Hit Damage +6.5% |
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5 |
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Reload Time Modifier | Reload Time Modifier +6%, Weak Point Damage +2%. |
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5 |
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Reload Time Modifier | Reload Time Modifier +6%, Weak Point Damage +2%. |
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5 |
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Reload Time Modifier | Reload Time Modifier +6%, Weak Point Damage +2% |
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5 |
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Reload Time Modifier | Reload Time Modifier +6%, Weak Point Damage +2% |
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4 |
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Accuracy | Accuracy +8%, Firearm ATK +1%. |
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4 |
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Accuracy | Accuracy +8%, Firearm ATK +1%. |
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4 |
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Accuracy | Accuracy +8%, Firearm ATK +1% |
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4 |
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Accuracy | Accuracy +8%, Firearm ATK +1% |
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6 |
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Special Mod | When defeating an enemy, DEF +120% for 10s (Cooldown 25s) |
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6 |
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Special Mod | When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s) |
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6 |
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Special Mod | When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s) |
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5 |
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Special Mod | When Rolling, auto-reloads the active weapon at a 50% chance (Cooldown 20s) |
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6 |
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Special Mod | On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s) |
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6 |
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Special Mod | On Weak Point Hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +12% (Cooldown 15s) |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Rate +9%, Firearm ATK -4%. |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm ATK -4%. |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm ATK -4% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Rate +11%, Firearm ATK -4% |
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6 |
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Special Mod | When attacking enemies inflicted with Electrocution, Firearm ATK +8%. |
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6 |
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Special Mod | When attacking enemies inflicted with Electrocution, Firearm ATK +8%. |
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6 |
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Special Mod | When attacking enemies inflicted with Electrocution, Firearm ATK +8%. |
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6 |
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Special Mod | When attacking enemies inflicted with Electrocution, Firearm ATK +8%. |
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6 |
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Bullet Improvement | Adds Electric ATK equal to 8% of Firearm ATK |
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6 |
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Bullet Improvement | Adds Electric ATK equal to 8% of Firearm ATK |
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6 |
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Bullet Improvement | Adds Electric ATK equal to 8% of Firearm ATK |
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6 |
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Bullet Improvement | Adds Electric ATK equal to 8% of Firearm ATK |
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6 |
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Attribute ATK | Electric ATK +23%, Fire Rate -6%. |
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6 |
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Attribute ATK | Electric ATK +28%, Fire Rate -6%. |
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6 |
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Attribute ATK | Electric ATK +20%, Fire Rate -6% |
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6 |
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Attribute ATK | Electric ATK +20%, Fire Rate -6% |
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6 |
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Attribute ATK | Electric ATK +13%, Reload Time Modifier -8%. |
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6 |
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Attribute ATK | Electric ATK +13%, Reload Time Modifier -8%. |
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6 |
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Attribute ATK | Electric ATK +13%, Reload Time Modifier -8% |
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6 |
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Attribute ATK | Electric ATK +13%, Reload Time Modifier -8% |
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4 |
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- | Max General Rounds +13% |
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4 |
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- | Max High-Power Rounds +13% |
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4 |
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- | Max Impact Rounds +13% |
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5 |
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- | Rounds per Magazine +12% |
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5 |
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- | Rounds per Magazine +12% |
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5 |
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- | Rounds per Magazine +12% |
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5 |
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- | Rounds per Magazine +12% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%. |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%. |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5% |
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6 |
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Special Mod | When attacking enemies inflicted with Burn, Firearm ATK +8%. |
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6 |
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Special Mod | When attacking enemies inflicted with Burn, Firearm ATK +8%. |
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6 |
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Special Mod | When attacking enemies inflicted with Burn, Firearm ATK +8%. |
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7 |
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Special Mod | When attacking enemies inflicted with Burn, Firearm ATK +8%. |
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6 |
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Bullet Improvement | Adds Fire ATK equal to 8% of Firearm ATK |
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6 |
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Bullet Improvement | Adds Fire ATK equal to 8% of Firearm ATK |
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6 |
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Bullet Improvement | Adds Fire ATK equal to 8% of Firearm ATK |
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6 |
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Bullet Improvement | Adds Fire ATK equal to 8% of Firearm ATK |
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6 |
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Attribute ATK | Fire ATK +13%, Reload Time Modifier -8% |
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6 |
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Attribute ATK | Fire ATK +13%, Reload Time Modifier -8%. |
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6 |
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Attribute ATK | Fire ATK +13%, Reload Time Modifier -8%. |
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6 |
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Attribute ATK | Fire ATK +13%, Reload Time Modifier -8% |
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5 |
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Fire Rate | Fire Rate +8%, Firearm Critical Hit Damage +3.5%. |
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5 |
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Fire Rate | Fire Rate +8%, Firearm Critical Hit Damage +4%. |
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5 |
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Fire Rate | Fire Rate +8%, Firearm Critical Hit Damage +5% |
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5 |
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Fire Rate | Fire Rate +8%, Firearm Critical Hit Damage +6.5% |
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5 |
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Fire Rate | Fire Rate +6% |
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5 |
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Fire Rate | Fire Rate +8% |
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5 |
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Fire Rate | Fire Rate +6% |
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5 |
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Fire Rate | Fire Rate +6% |
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5 |
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Special Mod | When reloading, rounds are not consumed for 3s (Cooldown 25s). |
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4 |
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Recoil | Recoil -8%, Weak Point Damage +2%. |
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4 |
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Recoil | Recoil -8%, Weak Point Damage +2%. |
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4 |
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Recoil | Recoil -8%, Weak Point Damage +2% |
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4 |
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Recoil | Recoil -8%, Weak Point Damage +2% |
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6 |
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Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Damage +3.5%. |
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6 |
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Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Damage +4%. |
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6 |
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Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Damage +5% |
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6 |
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Weak Point Strike | Weak Point Damage +8%, Firearm Critical Hit Damage +6.5% |
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6 |
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Special Mod | Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% of Chill ATK as additional damage. |
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16 |
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Rounds Conversion | When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. |
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4 |
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Rounds Conversion | When acquiring dropped General Rounds, change to 1 Special Round for every 16.7 Rounds |
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4 |
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Rounds Conversion | When acquiring dropped General Rounds, change to 1 Impact Round for every 100 rounds. |
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4 |
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- | Max General Rounds +15%, Movement Speed -5% |
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11 |
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Special Mod | On Weak Point hit, 18% chance to Knockdown target. |
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11 |
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Special Mod | On Weak Point Hit, 5% chance to Knockdown target. |
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6 |
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Weak Point Strike | Weak Point Damage +10%, Accuracy -5%. |
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6 |
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Weak Point Strike | Weak Point Damage +10%, Accuracy -5% |
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6 |
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Weak Point Strike | Weak Point Damage +10%, Accuracy -5% |
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4 |
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- | Accuracy +11% |
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4 |
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- | Accuracy +11% |
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4 |
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- | Accuracy +11% |
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4 |
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- | Accuracy +11% |
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5 |
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Special Mod | When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s) |
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5 |
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Special Mod | When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s) |
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5 |
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Special Mod | When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s). |
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5 |
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Special Mod | When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s). |
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4 |
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- | Max High-Power Rounds +15%, Movement Speed -5%. |
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4 |
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Accuracy | Accuracy +8%, Firearm Critical Hit Damage +3%. |
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4 |
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Accuracy | Accuracy +8%, Firearm Critical Hit Rate +3%. |
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4 |
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Accuracy | Accuracy +8%, Firearm Critical Hit Rate +1.5%. |
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4 |
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Accuracy | Accuracy +8%, Firearm Critical Hit Rate +1.5% |
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4 |
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Accuracy | Accuracy +8%, Firearm Critical Hit Rate +1.5% |
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16 |
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Rounds Conversion | When acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds. |
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4 |
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Rounds Conversion | When acquiring dropped Impact Rounds, change to 1 Special Round for every 2.08 Rounds |
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4 |
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- | Max Impact Rounds +15%, Movement Speed -5% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +3.5% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5% |
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4 |
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Recoil | Recoil -8%, Firearm Critical Hit Rate +1%. |
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4 |
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Recoil | Recoil -8%, Firearm Critical Hit Rate +1.5%. |
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4 |
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Recoil | Recoil -8%, Firearm Critical Hit Rate +1.5% |
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4 |
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Recoil | Recoil -8%, Firearm Critical Hit Rate +1.5% |
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5 |
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Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Rate +1%. |
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5 |
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Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%. |
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5 |
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Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5% |
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5 |
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Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5% |
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6 |
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Special Mod | When firing a firearm, ammo with an additional + 20% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%. |
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6 |
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Special Mod | When firing a firearm, ammo with an additional + 30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%. |
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6 |
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Special Mod | When firing a firearm, ammo with an additional + 30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%. |
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6 |
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Special Mod | When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%. |
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5 |
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Rounds per Magazine | Rounds per Magazine +10%, Weak Point Damage -3%. |
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5 |
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Rounds per Magazine | Rounds per Magazine +10%, Weak Point Damage -3%. |
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5 |
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Rounds per Magazine | Rounds per Magazine +10%, Weak Point Damage -3% |
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5 |
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Rounds per Magazine | Rounds per Magazine +10%, Weak Point Damage -3% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Firearm ATK +1%. |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Firearm ATK +1%. |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm ATK +1% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm ATK +1% |
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5 |
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Rounds per Magazine | Rounds per Magazine +8%, Weak Point Damage +2%. |
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5 |
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Rounds per Magazine | Rounds per Magazine +8%, Weak Point Damage +2%. |
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5 |
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Rounds per Magazine | Rounds per Magazine +8%, Weak Point Damage +2% |
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5 |
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Rounds per Magazine | Rounds per Magazine +8%, Weak Point Damage +2% |
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6 |
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Special Mod | Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm. |
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6 |
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Special Mod | Fire Rate -10%. When firing a firearm, Firearm ATK +0.4% for 2s (up to 60 stacks) Removes effect when reloading or changing firearm. |
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6 |
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Special Mod | Fire Rate -10%. When firing a firearm, Firearm ATK +0.25% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. |
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4 |
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Rounds Conversion | When acquiring dropped Impact Rounds, change to 1 General Round for every 1.25 Rounds |
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4 |
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Rounds Conversion | When acquiring dropped Special Rounds, change to 1 General Round for every 6 Rounds |
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5 |
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Special Mod | When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 25s) |
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6 |
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ATK | Explosive ATK +8%, Weak Point Damage +2% |
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6 |
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ATK | Firearm ATK +8%, Weak Point Damage +2%. |
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6 |
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ATK | Firearm ATK +8%, Weak Point Damage +2%. |
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6 |
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ATK | Firearm ATK +8%, Weak Point Damage +2%. |
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6 |
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ATK | Firearm ATK +8%, Weak Point Damage +2% |
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6 |
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ATK | Firearm ATK +8%, Weak Point Damage +2% |
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6 |
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Attribute ATK | Toxic ATK +13%, Reload Time Modifier -8% |
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6 |
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Attribute ATK | Toxic ATK +13%, Reload Time Modifier -8%. |
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6 |
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Attribute ATK | Toxic ATK +13%, Reload Time Modifier -8%. |
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6 |
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Attribute ATK | Toxic ATK +13%, Reload Time Modifier -8% |
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5 |
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Special Mod | When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s) |
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5 |
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Special Mod | When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s) |
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5 |
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Special Mod | When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s). |
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5 |
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Special Mod | When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s). |
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5 |
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Fire Rate | Fire Rate +8%, Firearm Critical Hit Rate +1%. |
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5 |
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Fire Rate | Fire Rate +8%, Firearm Critical Hit Rate +1.5%. |
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5 |
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Fire Rate | Fire Rate +8%, Firearm Critical Hit Rate +1.5% |
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5 |
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Fire Rate | Fire Rate +8%, Firearm Critical Hit Rate +1.5% |
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6 |
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Special Mod | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. |
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6 |
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Special Mod | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. |
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6 |
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Special Mod | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. |
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6 |
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Special Mod | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. |
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5 |
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- | Reload Time Modifier +8% |
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5 |
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- | Reload Time Modifier +8% |
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5 |
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- | Reload Time Modifier +8% |
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5 |
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- | Reload Time Modifier +8% |
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6 |
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Attribute ATK | Chill ATK +23%, Fire Rate -6%. |
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6 |
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Attribute ATK | Chill ATK +28%, Fire Rate -6%. |
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6 |
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Attribute ATK | Chill ATK +20%, Fire Rate -6% |
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6 |
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Attribute ATK | Chill ATK +20%, Fire Rate -6% |
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5 |
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Reload Time Modifier | Reload Time Modifier +6%, Firearm ATK +1%. |
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5 |
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Reload Time Modifier | Reload Time Modifier +6%, Firearm ATK +1%. |
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5 |
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Reload Time Modifier | Reload Time Modifier +6%, Firearm ATK +1% |
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5 |
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Reload Time Modifier | Reload Time Modifier +6%, Firearm ATK +1% |
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5 |
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Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Damage +3.5%. |
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5 |
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Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Damage +4%. |
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5 |
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Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Damage +5% |
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5 |
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Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Damage +6.5% |
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5 |
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Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Rate +1%. |
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5 |
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Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5%. |
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5 |
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Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5% |
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5 |
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Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Rate +3% |
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5 |
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Special Mod | When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s) |
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5 |
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Special Mod | When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s) |
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5 |
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Special Mod | When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s). |
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5 |
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Special Mod | When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s). |
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6 |
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- | Firearm ATK +12% |
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6 |
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- | Explosive ATK +12% |
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6 |
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- | Firearm ATK +12% |
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6 |
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- | Firearm ATK +12% |
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6 |
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- | Firearm ATK +12% |
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6 |
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- | Firearm ATK +12% |
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6 |
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Special Mod | Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 0.8s (up to 10 stacks). |
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6 |
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Special Mod | Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s (up to 10 stacks). |
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6 |
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Special Mod | Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s (up to 10 stacks). |
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6 |
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ATK | Explosive ATK +8%, Firearm Critical Hit Rate +1%. |
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6 |
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ATK | Firearm ATK +8%, Firearm Critical Hit Rate +3%. |
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6 |
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ATK | Firearm ATK +8%, Firearm Critical Hit Rate +1%. |
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6 |
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ATK | Firearm ATK +8%, Firearm Critical Hit Rate +1.5%. |
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6 |
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ATK | Firearm ATK +8%, Firearm Critical Hit Rate +1.5% |
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6 |
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ATK | Firearm ATK +8%, Firearm Critical Hit Rate +1.5% |
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16 |
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- | Shell Capacity +33% |
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6 |
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ATK | Firearm ATK +16%, Fire Rate -6% |
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6 |
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ATK | Explosive ATK +15%, Fire Rate -6%. |
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6 |
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ATK | Firearm ATK +15%, Fire Rate -6%. |
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6 |
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ATK | Firearm ATK +15%, Fire Rate -6%. |
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6 |
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ATK | Firearm ATK +16%, Fire Rate -6% |
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6 |
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ATK | Firearm ATK +16%, Fire Rate -6% |
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6 |
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Special Mod | When attacking enemies inflicted with Frostbite, Firearm ATK +8%. |
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6 |
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Special Mod | When attacking enemies inflicted with Frostbite, Firearm ATK +8%. |
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6 |
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Special Mod | When attacking enemies inflicted with Frostbite, Firearm ATK +8%. |
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7 |
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Special Mod | When attacking enemies inflicted with Frostbite, Firearm ATK +8%. |
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16 |
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Rounds Conversion | When acquiring dropped Special Rounds, change to 1 High Power Round for every 120 Rounds. |
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4 |
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Rounds Conversion | When acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds |
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4 |
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- | Max Special Rounds +15%, Movement Speed -5% |
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4 |
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- | Max Special Rounds +13% |
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6 |
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Special Mod | Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%. |
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6 |
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Special Mod | Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%. |
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5 |
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Special Mod | When landing a Firearm Critical Hit, rounds are not consumed for 3s (Cooldown 25s) |
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4 |
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Recoil | Recoil -8%, Firearm ATK +1%. |
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4 |
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Recoil | Recoil -8%, Firearm ATK +1%. |
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4 |
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Recoil | Recoil -8%, Firearm ATK +1% |
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4 |
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Recoil | Recoil -8%, Firearm ATK +1% |
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6 |
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Special Mod | After reload, first shot's Firearm ATK +100% (Cooldown 20s). |
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6 |
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- | Beam Rifle Charging Speed +10% |
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6 |
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Attribute ATK | Fire ATK +23%, Fire Rate -6%. |
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6 |
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Attribute ATK | Fire ATK +28%, Fire Rate -6%. |
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6 |
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Attribute ATK | Fire ATK +20%, Fire Rate -6% |
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6 |
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Attribute ATK | Fire ATK +20%, Fire Rate -6% |
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6 |
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Special Mod | When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance (up to 3 Stacks). |
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6 |
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Special Mod | When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance (up to 3 Stacks). |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Damage +5%, Weak Point Damage +2%. |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Damage +5%, Weak Point Damage +2%. |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Weak Point Damage +2% |
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6 |
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Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Weak Point Damage +2% |
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6 |
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Special Mod | When attacking enemies inflicted with Posion, Firearm ATK +8%. |
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6 |
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Special Mod | When attacking enemies inflicted with Poison, Firearm ATK +8%. |
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6 |
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Special Mod | When attacking enemies inflicted with Poison, Firearm ATK +8%. |
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6 |
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Special Mod | When attacking enemies inflicted with Poison, Firearm ATK +8%. |
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6 |
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Bullet Improvement | Adds Toxic ATK equal to 8% of Firearm ATK |
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6 |
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Bullet Improvement | Adds Toxic ATK equal to 8% of Firearm ATK |
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6 |
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Bullet Improvement | Adds Toxic ATK equal to 8% of Firearm ATK |
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6 |
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Bullet Improvement | Adds Toxic ATK equal to 8% of Firearm ATK |
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6 |
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Attribute ATK | Toxic ATK +23%, Fire Rate -6%. |
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6 |
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Attribute ATK | Toxic ATK +28%, Fire Rate -6%. |
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6 |
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Attribute ATK | Toxic ATK +20%, Fire Rate -6% |
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6 |
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Attribute ATK | Toxic ATK +20%, Fire Rate -6% |
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6 |
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Special Mod | When defeating an enemy, Shell Capacity +30% for 5s at a 8% chance. |
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5 |
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Special Mod | When defeating an enemy inflicted with Posion, inflicts Posion on other enemies within 3m of the target for 5s (Cooldown 20s) |
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5 |
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Special Mod | When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s) |
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5 |
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Special Mod | When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s). |
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5 |
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Special Mod | When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s). |
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4 |
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- | Recoil -11% |
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4 |
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- | Recoil -11% |
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4 |
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- | Recoil -11% |
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4 |
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- | Recoil -11% |
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4 |
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Accuracy | Accuracy +8%, Weak Point Damage +2%. |
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4 |
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Accuracy | Accuracy +8%, Weak Point Damage +2%. |
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4 |
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Accuracy | Accuracy +8%, Weak Point Damage +2% |
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4 |
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Accuracy | Accuracy +8%, Weak Point Damage +2% |
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6 |
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Weak Point Strike | Weak Point Damage +5%, Firearm ATK +1%. |
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6 |
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Weak Point Strike | Weak Point Damage +5%, Firearm ATK +1%. |
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6 |
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Weak Point Strike | Weak Point Damage +5%, Firearm ATK +1% |
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6 |
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Weak Point Strike | Weak Point Damage +8%, Firearm ATK +1% |
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6 |
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Special Mod | On Weak Point hit, Weak Point DMG +35% (Cooldown 20s). |
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6 |
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Special Mod | On Weak Point hit, Weak Point DMG +35% (Cooldown 15s). |
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6 |
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Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Rate +1%. |
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6 |
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Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Rate +1.5%. |
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6 |
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Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Rate +1.5% |
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6 |
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Weak Point Strike | Weak Point Damage +8%, Firearm Critical Hit Rate +1.5% |
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5 |
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Fire Rate | Fire Rate +8%, Weak Point Damage +2%. |
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5 |
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Fire Rate | Fire Rate +8%, Weak Point Damage +2%. |
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5 |
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Fire Rate | Fire Rate +8%, Weak Point Damage +2% |
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5 |
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Fire Rate | Fire Rate +8%, Weak Point Damage +2% |
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6 |
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Weak Point Strike | Weak Point Damage +10%, Accuracy -5%. |
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6 |
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- | Weak Point Damage +9% |
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6 |
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- | Weak Point Damage +9% |
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6 |
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- | Weak Point Damage +9% |
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6 |
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- | Weak Point Damage +9% |
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5 |
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Rounds per Magazine | Rounds per Magazine +8%, Firearm ATK +1%. |
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5 |
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Rounds per Magazine | Rounds per Magazine +8%, Firearm ATK +1%. |
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5 |
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Rounds per Magazine | Rounds per Magazine +8%, Firearm ATK +1% |
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5 |
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Rounds per Magazine | Rounds per Magazine +8%, Firearm ATK +1% |
Weapon modules are modules that are equipped only by weapons. Morever, each module is exclusive to a specific ammo type.
Just as descendant modules adds effects to descendants, weapon modules adds effects specifically to weapons. This does mean that the effects will only trigger if the weapon is equipped.
Descendant Modules | Weapon Modules |
Weapon Modules
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