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Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.
This page lists all the weapon modules in The First Descendant. See the full list of weapon modules, their effects, and more!
List of Contents
Module | Class | Capacity Cost | Socket | Tag | Base Effect |
---|---|---|---|---|---|
Action and Reaction | 6 | Malachite | ATK | Firearm ATK +15%, Recoil +5% | |
Action and Reaction | 6 | Malachite | ATK | Explosive ATK +15%, Recoil +5%. | |
Action and Reaction | 6 | Malachite | ATK | Firearm ATK +15%, Recoil +5%. | |
Action and Reaction | 6 | Malachite | ATK | Firearm ATK +15%, Recoil +5%. | |
Action and Reaction | 6 | Malachite | ATK | Firearm ATK +15%, Recoil +5%. | |
Action and Reaction | 6 | Malachite | ATK | Firearm ATK +15%, Recoil +5% | |
Adventurer | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Weak Point Damage +2% | |
Adventurer | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Weak Point Damage +2% | |
Adventurer | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Weak Point Damage +1% | |
Adventurer | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Weak Point Damage +2% | |
Aiming Compensation | 4 | Rutile | Accuracy | Accuracy +8%, Firearm Critical Hit Damage +4%. | |
Aiming Compensation | 4 | Rutile | Accuracy | Accuracy +8%, Firearm Critical Hit Damage +5% | |
Aiming Compensation | 4 | Rutile | Accuracy | Accuracy +8%, Firearm Critical Hit Damage +6.5% | |
Analysis Master | 6 | Rutile | Special Mod | On hit, enemy's Firearm Critical Hit Resistance -25% for 10s. (Cooldown 15s) | |
Anti-matter Round | 6 | Malachite | ATK | Explosive ATK +8%, Firearm Critical Hit Damage +3.5%. | |
Anti-matter Round | 6 | Malachite | ATK | Firearm ATK +8%, Firearm Critical Hit Damage +3%. | |
Anti-matter Round | 6 | Malachite | ATK | Firearm ATK +8%, Firearm Critical Hit Damage +3.5%. | |
Anti-matter Round | 6 | Malachite | ATK | Firearm ATK +8%, Firearm Critical Hit Damage +4%. | |
Anti-matter Round | 6 | Malachite | ATK | Firearm ATK +8%, Firearm Critical Hit Damage +5% | |
Anti-matter Round | 6 | Malachite | ATK | Firearm ATK +8%, Firearm Critical Hit Damage +6.5% | |
Auto-Reload | 5 | Cerulean | Special Mod | When changing weapons, auto-reloads stored weapon (Cooldown 15s). | |
Better Concentration | 6 | Almandine | - | Firearm Critical Hit Damage +8% | |
Better Concentration | 6 | Almandine | - | Firearm Critical Hit Damage +19% | |
Better Concentration | 6 | Almandine | - | Firearm Critical Hit Damage +9% | |
Better Concentration | 6 | Almandine | - | Firearm Critical Hit Damage +8% | |
Better Insight | 6 | Almandine | - | Firearm Critical Hit Rate +8% | |
Better Insight | 6 | Almandine | - | Firearm Critical Hit Rate +8% | |
Better Insight | 6 | Almandine | - | Firearm Critical Hit Rate +10% | |
Better Insight | 6 | Almandine | - | Firearm Critical Hit Rate +9% | |
Better Weapon Weight | 4 | Almandine | - | Weapon Change Speed +6% | |
Better Weapon Weight | 4 | Almandine | - | Weapon Change Speed +6% | |
Better Weapon Weight | 4 | Almandine | - | Weapon Change Speed +8% | |
Better Weapon Weight | 4 | Almandine | - | Weapon Change Speed +6% | |
Better Weapon Weight | 6 | Rutile | Special Mod | Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s (Cooldown 15s) | |
Better Weapon Weight | 6 | Rutile | Special Mod | Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s (Cooldown 15s) | |
Brisk Walk | 6 | Malachite | Special Mod | On hit, Movement Speed +10% for 5s. (Cooldown 25s) | |
Brisk Walk | 6 | Malachite | Special Mod | On hit, Movement Speed +10% for 5s. (Cooldown 25s). | |
Bullet Rain | 5 | Xantic | Fire Rate | Fire Rate +8%, Firearm ATK +1%. | |
Bullet Rain | 5 | Xantic | Fire Rate | Fire Rate +8%, Firearm ATK +1%. | |
Bullet Rain | 5 | Xantic | Fire Rate | Fire Rate +8%, Firearm ATK +1% | |
Bullet Rain | 5 | Xantic | Fire Rate | Fire Rate +8%, Firearm ATK +1% | |
Chill Enhancement | 6 | Cerulean | Bullet Improvement | Adds Chill ATK equal to 8% of Firearm ATK | |
Chill Enhancement | 6 | Cerulean | Bullet Improvement | Adds Chill ATK equal to 8% of Firearm ATK | |
Chill Enhancement | 6 | Cerulean | Bullet Improvement | Adds Chill ATK equal to 8% of Firearm ATK | |
Chill Enhancement | 6 | Cerulean | Bullet Improvement | Adds Chill ATK equal to 8% of Firearm ATK | |
Chill Priority | 6 | Cerulean | Attribute ATK | Chill ATK +13%, Reload Time Modifier -8% | |
Chill Priority | 6 | Cerulean | Attribute ATK | Chill ATK +13%, Reload Time Modifier -8%. | |
Chill Priority | 6 | Cerulean | Attribute ATK | Chill ATK +13%, Reload Time Modifier -8%. | |
Chill Priority | 6 | Cerulean | Attribute ATK | Chill ATK +13%, Reload Time Modifier -8% | |
Colon Special Forces | 6 | Malachite | - | Movement Speed While Aiming +5% | |
Colon Special Forces | 6 | Malachite | - | Movement Speed While Aiming +5% | |
Colon Special Forces | 6 | Malachite | - | Movement Speed While Aiming +5% | |
Colon Special Forces | 6 | Malachite | - | Movement Speed While Aiming +8% | |
Commando Marksmanship | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Firearm ATK +1% | |
Commando Marksmanship | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Firearm ATK +1%. | |
Commando Marksmanship | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Damage +5%, Firearm ATK +1% | |
Commando Marksmanship | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Firearm ATK +1% | |
Concentrate Support Ammo | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Damage +3.5%. | |
Concentrate Support Ammo | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Damage +4%. | |
Concentrate Support Ammo | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Damage +5% | |
Concentrate Support Ammo | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Damage +6.5% | |
Concentration Priority | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Reload Time Modifier -8%. | |
Concentration Priority | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Reload Time Modifier -8%. | |
Concentration Priority | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Damage +12%, Reload Time Modifier -8% | |
Concentration Priority | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Damage +30%, Reload Time Modifier -8% | |
Concentration Stabilizer | 4 | Rutile | Recoil | Recoil -8%, Firearm Critical Hit Damage +3.5%. | |
Concentration Stabilizer | 4 | Rutile | Recoil | Recoil -8%, Firearm Critical Hit Damage +4%. | |
Concentration Stabilizer | 4 | Rutile | Recoil | Recoil -8%, Firearm Critical Hit Damage +5% | |
Concentration Stabilizer | 4 | Rutile | Recoil | Recoil -8%, Firearm Critical Hit Damage +6.5% | |
Consume Magazines | 5 | Cerulean | Reload Time Modifier | Reload Time Modifier +6%, Weak Point Damage +2%. | |
Consume Magazines | 5 | Cerulean | Reload Time Modifier | Reload Time Modifier +6%, Weak Point Damage +2%. | |
Consume Magazines | 5 | Cerulean | Reload Time Modifier | Reload Time Modifier +6%, Weak Point Damage +2% | |
Consume Magazines | 5 | Cerulean | Reload Time Modifier | Reload Time Modifier +6%, Weak Point Damage +2% | |
Deadeye | 4 | Rutile | Accuracy | Accuracy +8%, Firearm ATK +1%. | |
Deadeye | 4 | Rutile | Accuracy | Accuracy +8%, Firearm ATK +1%. | |
Deadeye | 4 | Rutile | Accuracy | Accuracy +8%, Firearm ATK +1% | |
Deadeye | 4 | Rutile | Accuracy | Accuracy +8%, Firearm ATK +1% | |
Defense Master | 6 | Rutile | Special Mod | When defeating an enemy, DEF +120% for 10s (Cooldown 25s) | |
Defense Master | 6 | Rutile | Special Mod | When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s) | |
Defense Master | 6 | Rutile | Special Mod | When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s) | |
Descendant Roll | 5 | Cerulean | Special Mod | When Rolling, auto-reloads the active weapon at a 50% chance (Cooldown 20s) | |
Dopaminergic Activate | 6 | Almandine | Special Mod | On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s) | |
Dopaminergic Activate | 6 | Almandine | Special Mod | On Weak Point Hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +12% (Cooldown 15s) | |
Edging Shot | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Rate +9%, Firearm ATK -4%. | |
Edging Shot | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm ATK -4%. | |
Edging Shot | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm ATK -4% | |
Edging Shot | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Rate +11%, Firearm ATK -4% | |
Electric Conductor | 6 | Xantic | Special Mod | When attacking enemies inflicted with Electrocution, Firearm ATK +8%. | |
Electric Conductor | 6 | Xantic | Special Mod | When attacking enemies inflicted with Electrocution, Firearm ATK +8%. | |
Electric Conductor | 6 | Xantic | Special Mod | When attacking enemies inflicted with Electrocution, Firearm ATK +8%. | |
Electric Conductor | 6 | Xantic | Special Mod | When attacking enemies inflicted with Electrocution, Firearm ATK +8%. | |
Electric Enhancement | 6 | Xantic | Bullet Improvement | Adds Electric ATK equal to 8% of Firearm ATK | |
Electric Enhancement | 6 | Xantic | Bullet Improvement | Adds Electric ATK equal to 8% of Firearm ATK | |
Electric Enhancement | 6 | Xantic | Bullet Improvement | Adds Electric ATK equal to 8% of Firearm ATK | |
Electric Enhancement | 6 | Xantic | Bullet Improvement | Adds Electric ATK equal to 8% of Firearm ATK | |
Electric Gunbarrel | 6 | Xantic | Attribute ATK | Electric ATK +23%, Fire Rate -6%. | |
Electric Gunbarrel | 6 | Xantic | Attribute ATK | Electric ATK +28%, Fire Rate -6%. | |
Electric Gunbarrel | 6 | Xantic | Attribute ATK | Electric ATK +20%, Fire Rate -6% | |
Electric Gunbarrel | 6 | Xantic | Attribute ATK | Electric ATK +20%, Fire Rate -6% | |
Electric Priority | 6 | Xantic | Attribute ATK | Electric ATK +13%, Reload Time Modifier -8%. | |
Electric Priority | 6 | Xantic | Attribute ATK | Electric ATK +13%, Reload Time Modifier -8%. | |
Electric Priority | 6 | Xantic | Attribute ATK | Electric ATK +13%, Reload Time Modifier -8% | |
Electric Priority | 6 | Xantic | Attribute ATK | Electric ATK +13%, Reload Time Modifier -8% | |
Expand General Magazine | 4 | Xantic | - | Max General Rounds +13% | |
Expand High-Power Magazine | 4 | Xantic | - | Max High-Power Rounds +13% | |
Expand Impact Magazine | 4 | Xantic | - | Max Impact Rounds +13% | |
Expand Weapon Charge | 5 | Cerulean | - | Rounds per Magazine +12% | |
Expand Weapon Charge | 5 | Cerulean | - | Rounds per Magazine +12% | |
Expand Weapon Charge | 5 | Cerulean | - | Rounds per Magazine +12% | |
Expand Weapon Charge | 5 | Cerulean | - | Rounds per Magazine +12% | |
Fatal Critical | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1% | |
Fatal Critical | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%. | |
Fatal Critical | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%. | |
Fatal Critical | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5% | |
Fire Conductor | 6 | Almandine | Special Mod | When attacking enemies inflicted with Burn, Firearm ATK +8%. | |
Fire Conductor | 6 | Almandine | Special Mod | When attacking enemies inflicted with Burn, Firearm ATK +8%. | |
Fire Conductor | 6 | Almandine | Special Mod | When attacking enemies inflicted with Burn, Firearm ATK +8%. | |
Fire Conductor | 7 | Almandine | Special Mod | When attacking enemies inflicted with Burn, Firearm ATK +8%. | |
Fire Enhancement | 6 | Almandine | Bullet Improvement | Adds Fire ATK equal to 8% of Firearm ATK | |
Fire Enhancement | 6 | Almandine | Bullet Improvement | Adds Fire ATK equal to 8% of Firearm ATK | |
Fire Enhancement | 6 | Almandine | Bullet Improvement | Adds Fire ATK equal to 8% of Firearm ATK | |
Fire Enhancement | 6 | Almandine | Bullet Improvement | Adds Fire ATK equal to 8% of Firearm ATK | |
Fire Priority | 6 | Almandine | Attribute ATK | Fire ATK +13%, Reload Time Modifier -8% | |
Fire Priority | 6 | Almandine | Attribute ATK | Fire ATK +13%, Reload Time Modifier -8%. | |
Fire Priority | 6 | Almandine | Attribute ATK | Fire ATK +13%, Reload Time Modifier -8%. | |
Fire Priority | 6 | Almandine | Attribute ATK | Fire ATK +13%, Reload Time Modifier -8% | |
Fire Rate Concentration | 5 | Xantic | Fire Rate | Fire Rate +8%, Firearm Critical Hit Damage +3.5%. | |
Fire Rate Concentration | 5 | Xantic | Fire Rate | Fire Rate +8%, Firearm Critical Hit Damage +4%. | |
Fire Rate Concentration | 5 | Xantic | Fire Rate | Fire Rate +8%, Firearm Critical Hit Damage +5% | |
Fire Rate Concentration | 5 | Xantic | Fire Rate | Fire Rate +8%, Firearm Critical Hit Damage +6.5% | |
Fire Rate UP | 5 | Xantic | Fire Rate | Fire Rate +6% | |
Fire Rate UP | 5 | Xantic | Fire Rate | Fire Rate +8% | |
Fire Rate UP | 5 | Xantic | Fire Rate | Fire Rate +6% | |
Fire Rate UP | 5 | Xantic | Fire Rate | Fire Rate +6% | |
Firing Fiesta | 5 | Xantic | Special Mod | When reloading, rounds are not consumed for 3s (Cooldown 25s). | |
Fixed Shot | 4 | Rutile | Recoil | Recoil -8%, Weak Point Damage +2%. | |
Fixed Shot | 4 | Rutile | Recoil | Recoil -8%, Weak Point Damage +2%. | |
Fixed Shot | 4 | Rutile | Recoil | Recoil -8%, Weak Point Damage +2% | |
Fixed Shot | 4 | Rutile | Recoil | Recoil -8%, Weak Point Damage +2% | |
Focus Fire | 6 | Malachite | Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Damage +3.5%. | |
Focus Fire | 6 | Malachite | Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Damage +4%. | |
Focus Fire | 6 | Malachite | Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Damage +5% | |
Focus Fire | 6 | Malachite | Weak Point Strike | Weak Point Damage +8%, Firearm Critical Hit Damage +6.5% | |
Frigid Burn | 6 | Cerulean | Special Mod | Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% of Chill ATK as additional damage. | |
General Round Charge Improvement | 16 | Xantic | Rounds Conversion | When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. | |
General Round Magazine Replacement | 4 | Xantic | Rounds Conversion | When acquiring dropped General Rounds, change to 1 Special Round for every 16.7 Rounds | |
General Round Projectile Modification | 4 | Xantic | Rounds Conversion | When acquiring dropped General Rounds, change to 1 Impact Round for every 100 rounds. | |
General Rounds Compulsive | 4 | Xantic | - | Max General Rounds +15%, Movement Speed -5% | |
Hardline Suppression | 11 | Rutile | Special Mod | On Weak Point hit, 18% chance to Knockdown target. | |
Hardline Suppression | 11 | Rutile | Special Mod | On Weak Point Hit, 5% chance to Knockdown target. | |
Have Aiming | 6 | Malachite | Weak Point Strike | Weak Point Damage +10%, Accuracy -5%. | |
Have Aiming | 6 | Malachite | Weak Point Strike | Weak Point Damage +10%, Accuracy -5% | |
Have Aiming | 6 | Malachite | Weak Point Strike | Weak Point Damage +10%, Accuracy -5% | |
Hawk-Eye | 4 | Rutile | - | Accuracy +11% | |
Hawk-Eye | 4 | Rutile | - | Accuracy +11% | |
Hawk-Eye | 4 | Rutile | - | Accuracy +11% | |
Hawk-Eye | 4 | Rutile | - | Accuracy +11% | |
Heat Incinerator | 5 | Almandine | Special Mod | When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s) | |
Heat Incinerator | 5 | Almandine | Special Mod | When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s) | |
Heat Incinerator | 5 | Almandine | Special Mod | When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s). | |
Heat Incinerator | 5 | Almandine | Special Mod | When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s). | |
High-Power Rounds Compulsive | 4 | Xantic | - | Max High-Power Rounds +15%, Movement Speed -5%. | |
Hit Rate Focus | 4 | Rutile | Accuracy | Accuracy +8%, Firearm Critical Hit Damage +3%. | |
Hit Rate Insight | 4 | Rutile | Accuracy | Accuracy +8%, Firearm Critical Hit Rate +3%. | |
Hit Rate Insight | 4 | Rutile | Accuracy | Accuracy +8%, Firearm Critical Hit Rate +1.5%. | |
Hit Rate Insight | 4 | Rutile | Accuracy | Accuracy +8%, Firearm Critical Hit Rate +1.5% | |
Hit Rate Insight | 4 | Rutile | Accuracy | Accuracy +8%, Firearm Critical Hit Rate +1.5% | |
Impact Round Charge Improvement | 16 | Xantic | Rounds Conversion | When acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds. | |
Impact Round Magazine Replacement | 4 | Xantic | Rounds Conversion | When acquiring dropped Impact Rounds, change to 1 Special Round for every 2.08 Rounds | |
Impact Rounds Compulsive | 4 | Xantic | - | Max Impact Rounds +15%, Movement Speed -5% | |
Insight Focus | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +3.5% | |
Insight Focus | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4% | |
Insight Focus | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5% | |
Insight Focus | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5% | |
Insight Stabilizer | 4 | Rutile | Recoil | Recoil -8%, Firearm Critical Hit Rate +1%. | |
Insight Stabilizer | 4 | Rutile | Recoil | Recoil -8%, Firearm Critical Hit Rate +1.5%. | |
Insight Stabilizer | 4 | Rutile | Recoil | Recoil -8%, Firearm Critical Hit Rate +1.5% | |
Insight Stabilizer | 4 | Rutile | Recoil | Recoil -8%, Firearm Critical Hit Rate +1.5% | |
Insight Support Ammo | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Rate +1%. | |
Insight Support Ammo | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%. | |
Insight Support Ammo | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5% | |
Insight Support Ammo | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5% | |
Lethal Finish | 6 | Almandine | Special Mod | When firing a firearm, ammo with an additional + 20% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%. | |
Lethal Finish | 6 | Almandine | Special Mod | When firing a firearm, ammo with an additional + 30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%. | |
Lethal Finish | 6 | Almandine | Special Mod | When firing a firearm, ammo with an additional + 30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%. | |
Lethal Finish | 6 | Almandine | Special Mod | When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point DMG is fixed at 100%. | |
Magazine Compulsive | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +10%, Weak Point Damage -3%. | |
Magazine Compulsive | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +10%, Weak Point Damage -3%. | |
Magazine Compulsive | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +10%, Weak Point Damage -3% | |
Magazine Compulsive | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +10%, Weak Point Damage -3% | |
Marksman | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Firearm ATK +1%. | |
Marksman | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Firearm ATK +1%. | |
Marksman | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm ATK +1% | |
Marksman | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm ATK +1% | |
Maximize Weight Balance | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +8%, Weak Point Damage +2%. | |
Maximize Weight Balance | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +8%, Weak Point Damage +2%. | |
Maximize Weight Balance | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +8%, Weak Point Damage +2% | |
Maximize Weight Balance | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +8%, Weak Point Damage +2% | |
Mental Focus | 6 | Malachite | Special Mod | Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm. | |
Mental Focus | 6 | Malachite | Special Mod | Fire Rate -10%. When firing a firearm, Firearm ATK +0.4% for 2s (up to 60 stacks) Removes effect when reloading or changing firearm. | |
Mental Focus | 6 | Malachite | Special Mod | Fire Rate -10%. When firing a firearm, Firearm ATK +0.25% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. | |
Normal Impact Rounds Refining | 4 | Xantic | Rounds Conversion | When acquiring dropped Impact Rounds, change to 1 General Round for every 1.25 Rounds | |
Normal Special Rounds Refining | 4 | Xantic | Rounds Conversion | When acquiring dropped Special Rounds, change to 1 General Round for every 6 Rounds | |
Payout | 5 | Xantic | Special Mod | When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 25s) | |
Pinpoint Shot | 6 | Malachite | ATK | Explosive ATK +8%, Weak Point Damage +2% | |
Pinpoint Shot | 6 | Malachite | ATK | Firearm ATK +8%, Weak Point Damage +2%. | |
Pinpoint Shot | 6 | Malachite | ATK | Firearm ATK +8%, Weak Point Damage +2%. | |
Pinpoint Shot | 6 | Malachite | ATK | Firearm ATK +8%, Weak Point Damage +2%. | |
Pinpoint Shot | 6 | Malachite | ATK | Firearm ATK +8%, Weak Point Damage +2% | |
Pinpoint Shot | 6 | Malachite | ATK | Firearm ATK +8%, Weak Point Damage +2% | |
Poison Priority | 6 | Rutile | Attribute ATK | Toxic ATK +13%, Reload Time Modifier -8% | |
Poison Priority | 6 | Rutile | Attribute ATK | Toxic ATK +13%, Reload Time Modifier -8%. | |
Poison Priority | 6 | Rutile | Attribute ATK | Toxic ATK +13%, Reload Time Modifier -8%. | |
Poison Priority | 6 | Rutile | Attribute ATK | Toxic ATK +13%, Reload Time Modifier -8% | |
Quick Freezer | 5 | Cerulean | Special Mod | When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s) | |
Quick Freezer | 5 | Cerulean | Special Mod | When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s) | |
Quick Freezer | 5 | Cerulean | Special Mod | When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s). | |
Quick Freezer | 5 | Cerulean | Special Mod | When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s). | |
Rapid Fire Insight | 5 | Xantic | Fire Rate | Fire Rate +8%, Firearm Critical Hit Rate +1%. | |
Rapid Fire Insight | 5 | Xantic | Fire Rate | Fire Rate +8%, Firearm Critical Hit Rate +1.5%. | |
Rapid Fire Insight | 5 | Xantic | Fire Rate | Fire Rate +8%, Firearm Critical Hit Rate +1.5% | |
Rapid Fire Insight | 5 | Xantic | Fire Rate | Fire Rate +8%, Firearm Critical Hit Rate +1.5% | |
Real-Life Fighter | 6 | Malachite | Special Mod | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | |
Real-Life Fighter | 6 | Malachite | Special Mod | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | |
Real-Life Fighter | 6 | Malachite | Special Mod | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | |
Real-Life Fighter | 6 | Malachite | Special Mod | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | |
Recycling Genius | 5 | Cerulean | - | Reload Time Modifier +8% | |
Recycling Genius | 5 | Cerulean | - | Reload Time Modifier +8% | |
Recycling Genius | 5 | Cerulean | - | Reload Time Modifier +8% | |
Recycling Genius | 5 | Cerulean | - | Reload Time Modifier +8% | |
Refrigerate Gunbarrel | 6 | Cerulean | Attribute ATK | Chill ATK +23%, Fire Rate -6%. | |
Refrigerate Gunbarrel | 6 | Cerulean | Attribute ATK | Chill ATK +28%, Fire Rate -6%. | |
Refrigerate Gunbarrel | 6 | Cerulean | Attribute ATK | Chill ATK +20%, Fire Rate -6% | |
Refrigerate Gunbarrel | 6 | Cerulean | Attribute ATK | Chill ATK +20%, Fire Rate -6% | |
Reload Expert | 5 | Cerulean | Reload Time Modifier | Reload Time Modifier +6%, Firearm ATK +1%. | |
Reload Expert | 5 | Cerulean | Reload Time Modifier | Reload Time Modifier +6%, Firearm ATK +1%. | |
Reload Expert | 5 | Cerulean | Reload Time Modifier | Reload Time Modifier +6%, Firearm ATK +1% | |
Reload Expert | 5 | Cerulean | Reload Time Modifier | Reload Time Modifier +6%, Firearm ATK +1% | |
Reload Focus | 5 | Cerulean | Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Damage +3.5%. | |
Reload Focus | 5 | Cerulean | Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Damage +4%. | |
Reload Focus | 5 | Cerulean | Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Damage +5% | |
Reload Focus | 5 | Cerulean | Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Damage +6.5% | |
Reload Insight | 5 | Cerulean | Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Rate +1%. | |
Reload Insight | 5 | Cerulean | Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5%. | |
Reload Insight | 5 | Cerulean | Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5% | |
Reload Insight | 5 | Cerulean | Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Rate +3% | |
Remote Generator | 5 | Xantic | Special Mod | When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s) | |
Remote Generator | 5 | Xantic | Special Mod | When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s) | |
Remote Generator | 5 | Xantic | Special Mod | When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s). | |
Remote Generator | 5 | Xantic | Special Mod | When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s). | |
Rifling Reinforcement | 6 | Malachite | - | Firearm ATK +12% | |
Rifling Reinforcement | 6 | Malachite | - | Explosive ATK +12% | |
Rifling Reinforcement | 6 | Malachite | - | Firearm ATK +12% | |
Rifling Reinforcement | 6 | Malachite | - | Firearm ATK +12% | |
Rifling Reinforcement | 6 | Malachite | - | Firearm ATK +12% | |
Rifling Reinforcement | 6 | Malachite | - | Firearm ATK +12% | |
Sharp Precision Shot | 6 | Xantic | Special Mod | Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 0.8s (up to 10 stacks). | |
Sharp Precision Shot | 6 | Xantic | Special Mod | Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s (up to 10 stacks). | |
Sharp Precision Shot | 6 | Xantic | Special Mod | Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s (up to 10 stacks). | |
Sharpshooter | 6 | Malachite | ATK | Explosive ATK +8%, Firearm Critical Hit Rate +1%. | |
Sharpshooter | 6 | Malachite | ATK | Firearm ATK +8%, Firearm Critical Hit Rate +3%. | |
Sharpshooter | 6 | Malachite | ATK | Firearm ATK +8%, Firearm Critical Hit Rate +1%. | |
Sharpshooter | 6 | Malachite | ATK | Firearm ATK +8%, Firearm Critical Hit Rate +1.5%. | |
Sharpshooter | 6 | Malachite | ATK | Firearm ATK +8%, Firearm Critical Hit Rate +1.5% | |
Sharpshooter | 6 | Malachite | ATK | Firearm ATK +8%, Firearm Critical Hit Rate +1.5% | |
Shell UP | 16 | Rutile | - | Shell Capacity +33% | |
Slow Art | 6 | Malachite | ATK | Firearm ATK +16%, Fire Rate -6% | |
Slow Art | 6 | Malachite | ATK | Explosive ATK +15%, Fire Rate -6%. | |
Slow Art | 6 | Malachite | ATK | Firearm ATK +15%, Fire Rate -6%. | |
Slow Art | 6 | Malachite | ATK | Firearm ATK +15%, Fire Rate -6%. | |
Slow Art | 6 | Malachite | ATK | Firearm ATK +16%, Fire Rate -6% | |
Slow Art | 6 | Malachite | ATK | Firearm ATK +16%, Fire Rate -6% | |
Snowflake Conductor | 6 | Cerulean | Special Mod | When attacking enemies inflicted with Frostbite, Firearm ATK +8%. | |
Snowflake Conductor | 6 | Cerulean | Special Mod | When attacking enemies inflicted with Frostbite, Firearm ATK +8%. | |
Snowflake Conductor | 6 | Cerulean | Special Mod | When attacking enemies inflicted with Frostbite, Firearm ATK +8%. | |
Snowflake Conductor | 7 | Cerulean | Special Mod | When attacking enemies inflicted with Frostbite, Firearm ATK +8%. | |
Special Round Charge Improvement | 16 | Xantic | Rounds Conversion | When acquiring dropped Special Rounds, change to 1 High Power Round for every 120 Rounds. | |
Special Round Projectile Modification | 4 | Xantic | Rounds Conversion | When acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds | |
Special Rounds Compulsive | 4 | Xantic | - | Max Special Rounds +15%, Movement Speed -5% | |
Special Rounds Storage | 4 | Xantic | - | Max Special Rounds +13% | |
Special Sight | 6 | Malachite | Special Mod | Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%. | |
Special Sight | 6 | Malachite | Special Mod | Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%. | |
Spray and Pray | 5 | Xantic | Special Mod | When landing a Firearm Critical Hit, rounds are not consumed for 3s (Cooldown 25s) | |
Stance Stabilizer | 4 | Rutile | Recoil | Recoil -8%, Firearm ATK +1%. | |
Stance Stabilizer | 4 | Rutile | Recoil | Recoil -8%, Firearm ATK +1%. | |
Stance Stabilizer | 4 | Rutile | Recoil | Recoil -8%, Firearm ATK +1% | |
Stance Stabilizer | 4 | Rutile | Recoil | Recoil -8%, Firearm ATK +1% | |
Strengthen First Shot | 6 | Malachite | Special Mod | After reload, first shot's Firearm ATK +100% (Cooldown 20s). | |
Superconductivity Charge | 6 | Xantic | - | Beam Rifle Charging Speed +10% | |
Superheated Gunbarrel | 6 | Almandine | Attribute ATK | Fire ATK +23%, Fire Rate -6%. | |
Superheated Gunbarrel | 6 | Almandine | Attribute ATK | Fire ATK +28%, Fire Rate -6%. | |
Superheated Gunbarrel | 6 | Almandine | Attribute ATK | Fire ATK +20%, Fire Rate -6% | |
Superheated Gunbarrel | 6 | Almandine | Attribute ATK | Fire ATK +20%, Fire Rate -6% | |
Sweeping Squad | 6 | Malachite | Special Mod | When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance (up to 3 Stacks). | |
Sweeping Squad | 6 | Malachite | Special Mod | When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance (up to 3 Stacks). | |
Target Detection | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Damage +5%, Weak Point Damage +2%. | |
Target Detection | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Damage +5%, Weak Point Damage +2%. | |
Target Detection | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Weak Point Damage +2% | |
Target Detection | 6 | Almandine | Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Weak Point Damage +2% | |
Toxic Conductor | 6 | Rutile | Special Mod | When attacking enemies inflicted with Posion, Firearm ATK +8%. | |
Toxic Conductor | 6 | Rutile | Special Mod | When attacking enemies inflicted with Poison, Firearm ATK +8%. | |
Toxic Conductor | 6 | Rutile | Special Mod | When attacking enemies inflicted with Poison, Firearm ATK +8%. | |
Toxic Conductor | 6 | Rutile | Special Mod | When attacking enemies inflicted with Poison, Firearm ATK +8%. | |
Toxic Enhancement | 6 | Rutile | Bullet Improvement | Adds Toxic ATK equal to 8% of Firearm ATK | |
Toxic Enhancement | 6 | Rutile | Bullet Improvement | Adds Toxic ATK equal to 8% of Firearm ATK | |
Toxic Enhancement | 6 | Rutile | Bullet Improvement | Adds Toxic ATK equal to 8% of Firearm ATK | |
Toxic Enhancement | 6 | Rutile | Bullet Improvement | Adds Toxic ATK equal to 8% of Firearm ATK | |
Toxic Gunbarrel | 6 | Rutile | Attribute ATK | Toxic ATK +23%, Fire Rate -6%. | |
Toxic Gunbarrel | 6 | Rutile | Attribute ATK | Toxic ATK +28%, Fire Rate -6%. | |
Toxic Gunbarrel | 6 | Rutile | Attribute ATK | Toxic ATK +20%, Fire Rate -6% | |
Toxic Gunbarrel | 6 | Rutile | Attribute ATK | Toxic ATK +20%, Fire Rate -6% | |
Unstoppable Smasher | 6 | Rutile | Special Mod | When defeating an enemy, Shell Capacity +30% for 5s at a 8% chance. | |
Venom Injector | 5 | Rutile | Special Mod | When defeating an enemy inflicted with Posion, inflicts Posion on other enemies within 3m of the target for 5s (Cooldown 20s) | |
Venom Injector | 5 | Rutile | Special Mod | When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s) | |
Venom Injector | 5 | Rutile | Special Mod | When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s). | |
Venom Injector | 5 | Rutile | Special Mod | When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s). | |
Vibration Absorption | 4 | Rutile | - | Recoil -11% | |
Vibration Absorption | 4 | Rutile | - | Recoil -11% | |
Vibration Absorption | 4 | Rutile | - | Recoil -11% | |
Vibration Absorption | 4 | Rutile | - | Recoil -11% | |
Weak Point Aiming | 4 | Rutile | Accuracy | Accuracy +8%, Weak Point Damage +2%. | |
Weak Point Aiming | 4 | Rutile | Accuracy | Accuracy +8%, Weak Point Damage +2%. | |
Weak Point Aiming | 4 | Rutile | Accuracy | Accuracy +8%, Weak Point Damage +2% | |
Weak Point Aiming | 4 | Rutile | Accuracy | Accuracy +8%, Weak Point Damage +2% | |
Weak Point Detection | 6 | Malachite | Weak Point Strike | Weak Point Damage +5%, Firearm ATK +1%. | |
Weak Point Detection | 6 | Malachite | Weak Point Strike | Weak Point Damage +5%, Firearm ATK +1%. | |
Weak Point Detection | 6 | Malachite | Weak Point Strike | Weak Point Damage +5%, Firearm ATK +1% | |
Weak Point Detection | 6 | Malachite | Weak Point Strike | Weak Point Damage +8%, Firearm ATK +1% | |
Weak Point Expansion | 6 | Malachite | Special Mod | On Weak Point hit, Weak Point DMG +35% (Cooldown 20s). | |
Weak Point Expansion | 6 | Malachite | Special Mod | On Weak Point hit, Weak Point DMG +35% (Cooldown 15s). | |
Weak Point Insight | 6 | Malachite | Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Rate +1%. | |
Weak Point Insight | 6 | Malachite | Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Rate +1.5%. | |
Weak Point Insight | 6 | Malachite | Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Rate +1.5% | |
Weak Point Insight | 6 | Malachite | Weak Point Strike | Weak Point Damage +8%, Firearm Critical Hit Rate +1.5% | |
Weak Point Quick Fire | 5 | Xantic | Fire Rate | Fire Rate +8%, Weak Point Damage +2%. | |
Weak Point Quick Fire | 5 | Xantic | Fire Rate | Fire Rate +8%, Weak Point Damage +2%. | |
Weak Point Quick Fire | 5 | Xantic | Fire Rate | Fire Rate +8%, Weak Point Damage +2% | |
Weak Point Quick Fire | 5 | Xantic | Fire Rate | Fire Rate +8%, Weak Point Damage +2% | |
Weak Point Sight | 6 | Malachite | Weak Point Strike | Weak Point Damage +10%, Accuracy -5%. | |
Weak Point Sight | 6 | Malachite | - | Weak Point Damage +9% | |
Weak Point Sight | 6 | Malachite | - | Weak Point Damage +9% | |
Weak Point Sight | 6 | Malachite | - | Weak Point Damage +9% | |
Weak Point Sight | 6 | Malachite | - | Weak Point Damage +9% | |
Weapon Tuning | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +8%, Firearm ATK +1%. | |
Weapon Tuning | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +8%, Firearm ATK +1%. | |
Weapon Tuning | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +8%, Firearm ATK +1% | |
Weapon Tuning | 5 | Cerulean | Rounds per Magazine | Rounds per Magazine +8%, Firearm ATK +1% |
Weapon modules are modules that are equipped only by weapons. Morever, each module is exclusive to a specific ammo type.
Just as descendant modules adds effects to descendants, weapon modules adds effects specifically to weapons. This does mean that the effects will only trigger if the weapon is equipped.
Descendant Modules | Weapon Modules |
Weapon Modules
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