The First Descendant

Weak Point Insight Module (High-Power Rounds)

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Season 1 | New Update
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Weak Point Insight is a High-Power Rounds module for ShotGuns in The First Descendant. Read on to learn how to get Weak Point Insight, its effects, and more!

How to Get Weak Point Insight

Intercept Battle: (Hard) Molten Fortress
Kingston (Hard) - Magister Lab Mission Monster
Kingston (Hard) - Slumber Valley Mission Monster
Kingston (Hard) - Vulgus Occupied Buildings Complete
Kingston (Normal) - Fallen Theater: Vulgus Strategic Outpost Mission Monster
Kingston (Normal) - Field Communications Center Mission Monster
Kingston (Normal) - Kingston Communications Repeater Mission Monster
Kingston (Normal) - Kingston Surveillance Radar Mission Monster
Kingston (Normal) - Magister Lab Mission Monster
Kingston (Normal) - Slumber Valley Mission Monster
Kingston (Normal) - Suspicious Battery Pack Mission Monster
Kingston (Normal) - The Last Emergency Communicator Mission Monster
Kingston (Normal) - Urban District Mission Monster
Kingston (Normal) - Vulgus Data Transmitter Mission Monster
Kingston (Normal) - Vulgus Field Generator Mission Monster
Kingston (Normal) - Vulgus Occupied Buildings Complete
Kingston (Normal) - Vulgus Occupied Buildings Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Weak Point Insight Basic Info & Effects

Weak Point Insight Basic Info
The First Descendant - Weak Point Insight.png Weak Point Insight Capacity 6
Socket Malachite
Class
The First Descendant - High-Power Rounds Icon.png High-Power Rounds
Effects
Weak Point Damage +X%, Firearm Critical Hit Rate +X%.

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Weak Point Damage +5%, Firearm Critical Hit Rate +1%. 6 - -
1 Weak Point Damage +6.6%, Firearm Critical Hit Rate +1%. 7 600 6000
2 Weak Point Damage +8.8%, Firearm Critical Hit Rate +1%. 8 1800 18000
3 Weak Point Damage +11.7%, Firearm Critical Hit Rate +1%. 9 4000 40000
4 Weak Point Damage +15.4%, Firearm Critical Hit Rate +1%. 10 8000 80000
5 Weak Point Damage +20%, Firearm Critical Hit Rate +1%. 11 14800 148000

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