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Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.
Weak Point Insight is a High-Power Rounds module for ShotGuns in The First Descendant. Read on to learn how to get Weak Point Insight, its effects, and more!
Intercept Battle: (Hard) Molten Fortress |
Kingston (Hard) - Magister Lab Mission Monster |
Kingston (Hard) - Slumber Valley Mission Monster |
Kingston (Hard) - Vulgus Occupied Buildings Complete |
Kingston (Normal) - Fallen Theater: Vulgus Strategic Outpost Mission Monster |
Kingston (Normal) - Field Communications Center Mission Monster |
Kingston (Normal) - Kingston Communications Repeater Mission Monster |
Kingston (Normal) - Kingston Surveillance Radar Mission Monster |
Kingston (Normal) - Magister Lab Mission Monster |
Kingston (Normal) - Slumber Valley Mission Monster |
Kingston (Normal) - Suspicious Battery Pack Mission Monster |
Kingston (Normal) - The Last Emergency Communicator Mission Monster |
Kingston (Normal) - Urban District Mission Monster |
Kingston (Normal) - Vulgus Data Transmitter Mission Monster |
Kingston (Normal) - Vulgus Field Generator Mission Monster |
Kingston (Normal) - Vulgus Occupied Buildings Complete |
Kingston (Normal) - Vulgus Occupied Buildings Mission Monster |
Legend |
---|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
Weak Point Insight Basic Info | |||
---|---|---|---|
Weak Point Insight | Capacity | 6 | |
Socket | Malachite | ||
Class | High-Power Rounds |
||
Effects | |||
Weak Point Damage +X%, Firearm Critical Hit Rate +X%. |
Lvl | Effect | Capacity | Kuiper Shard | Gold |
---|---|---|---|---|
0 | Weak Point Damage +5%, Firearm Critical Hit Rate +1%. | 6 | - | - |
1 | Weak Point Damage +6.6%, Firearm Critical Hit Rate +1%. | 7 | 600 | 6000 |
2 | Weak Point Damage +8.8%, Firearm Critical Hit Rate +1%. | 8 | 1800 | 18000 |
3 | Weak Point Damage +11.7%, Firearm Critical Hit Rate +1%. | 9 | 4000 | 40000 |
4 | Weak Point Damage +15.4%, Firearm Critical Hit Rate +1%. | 10 | 8000 | 80000 |
5 | Weak Point Damage +20%, Firearm Critical Hit Rate +1%. | 11 | 14800 | 148000 |
Descendant Modules | Weapon Modules |
Weak Point Insight Module (High-Power Rounds)
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