★ Beginner's Guide and Advanced Tips and Tricks
★ The First Descendant Roadmap
★ Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher
Dopaminergic Activate is a High-Power Rounds module in The First Descendant. Read on to learn how to get Dopaminergic Activate, its effects, and more!
List of Contents
Agna Desert (Hard) - Caligo Ossuary Mission Monster |
Agna Desert (Hard) - Miragestone: Vulgus Strategic Outpost Complete |
Agna Desert (Hard) - The Asylum Mission Monster |
Agna Desert (Normal) - Abandoned Reconstruction Site Mission Monster |
Agna Desert (Normal) - Baggage Transport Base Mission Monster |
Agna Desert (Normal) - Caligo Ossuary Mission Monster |
Agna Desert (Normal) - Commanding Ground Mission Monster |
Agna Desert (Normal) - Excavation Team Directional Radar Mission Monster |
Agna Desert (Normal) - Heavy Equipment Entry Path Mission Monster |
Agna Desert (Normal) - Kuiper Depot Mission Monster |
Agna Desert (Normal) - Miragestone: Vulgus Strategic Outpost Complete |
Agna Desert (Normal) - Miragestone: Vulgus Strategic Outpost Mission Monster |
Agna Desert (Normal) - Ossuary Mission Monster |
Agna Desert (Normal) - Outpost Workshop Mission Monster |
Agna Desert (Normal) - Previous Construct Team Quarters Mission Monster |
Agna Desert (Normal) - Red Sphere Mission Monster |
Agna Desert (Normal) - The Asylum Mission Monster |
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert Miragestone Deposit Mission Monster |
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert The Storage Mission Monster |
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert Vermillion Waste Mission monster |
Agna Desert (Normal) Storage: Vulgus Strategic Outpost Complete |
Hagios (Hard) - Old Mystery Mission Monster |
Hagios (Hard) - The Haven Mission Monster |
Hagios (Normal) - Ally Retreat Route Mission Monster |
Hagios (Normal) - Ancient Quantum Facility Mission Monster |
Hagios (Normal) - Antiaircraft Defensive Position Mission Monster |
Hagios (Normal) - Broadband Fleet Beacon Mission Monster |
Hagios (Normal) - Cargo Management Zone Mission Monster |
Hagios (Normal) - Crimson Contaminated Area Mission Monster |
Hagios (Normal) - Deep Digger Mission Monster |
Hagios (Normal) - Dune Base: Vulgus Strategic Outpost Mission Monster |
Hagios (Normal) - Forward Base: Vulgus Strategic Outpost Mission Monster |
Hagios (Normal) - Large Supply Transport Point Mission Monster |
Hagios (Normal) - Old Mystery Mission Monster |
Hagios (Normal) - Ransacked Village Mission Monster |
Hagios (Normal) - Ruins Guard Facility Mission Monster |
Hagios (Normal) - Ruins Modification Base Mission Monster |
Hagios (Normal) - Tethered Energy Position Mission Monster |
Hagios (Normal) - The Haven Mission Monster |
Hagios (Normal) - The Passage to the Ruins Mission Monster |
Hagios (Normal) - Vulgus Blockade Mission Monster |
Intercept Battle: (Hard) Dead Bride |
Legend |
---|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
Dopaminergic Activate Basic Info | |||
---|---|---|---|
Dopaminergic Activate | Capacity | 6 | |
Socket | Almandine | ||
Class | High-Power Rounds |
||
Effects | |||
On Weak Point Hit, Firearm Critical Hit Rate +X%, Firearm Critical Hit Damage +X% (Cooldown Xs) |
Lvl | Effect | Capacity | Kuiper Shard | Gold |
---|---|---|---|---|
0 | On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s) | 6 | - | - |
1 | On Weak Point hit, Firearm Critical Hit Rate +9.8%, Firearm Critical Hit Damage +12.3% (Cooldown 19s) | 7 | 900 | 9000 |
2 | On Weak Point hit, Firearm Critical Hit Rate +11.7%, Firearm Critical Hit Damage +14.9% (Cooldown 18s) | 8 | 2700 | 27000 |
3 | On Weak Point hit, Firearm Critical Hit Rate +14.2%, Firearm Critical Hit Damage +18.1% (Cooldown 17s) | 9 | 6000 | 60000 |
4 | On Weak Point hit, Firearm Critical Hit Rate +17.2%, Firearm Critical Hit Damage +22% (Cooldown 16s) | 10 | 12000 | 120000 |
5 | On Weak Point hit, Firearm Critical Hit Rate +20.5%, Firearm Critical Hit Damage +26.4% (Cooldown 15s) | 11 | 22000 | 220000 |
6 | On Weak Point hit, Firearm Critical Hit Rate +24.5%, Firearm Critical Hit Damage +31.7% (Cooldown 14s) | 12 | 39300 | 393000 |
7 | On Weak Point hit, Firearm Critical Hit Rate +28.7%, Firearm Critical Hit Damage +37.2% (Cooldown 13s) | 13 | 67800 | 678000 |
8 | On Weak Point hit, Firearm Critical Hit Rate +33.4%, Firearm Critical Hit Damage +43.4% (Cooldown 12s) | 14 | 114300 | 1143000 |
9 | On Weak Point hit, Firearm Critical Hit Rate +39%, Firearm Critical Hit Damage +50.8% (Cooldown 11s) | 15 | 189300 | 1893000 |
10 | On Weak Point hit, Firearm Critical Hit Rate +45.5%, Firearm Critical Hit Damage +59.3% (Cooldown 10s) | 16 | 309300 | 3093000 |
Descendant Modules | Weapon Modules |
Dopaminergic Activate Module (High-Power Rounds)
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