The First Descendant

Dopaminergic Activate Module (High-Power Rounds)

Beginner's Guide and Advanced Tips and Tricks
The First Descendant Roadmap
Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher

Dopaminergic Activate is a High-Power Rounds module in The First Descendant. Read on to learn how to get Dopaminergic Activate, its effects, and more!

How to Get Dopaminergic Activate

Agna Desert (Hard) - Caligo Ossuary Mission Monster
Agna Desert (Hard) - Miragestone: Vulgus Strategic Outpost Complete
Agna Desert (Hard) - The Asylum Mission Monster
Agna Desert (Normal) - Abandoned Reconstruction Site Mission Monster
Agna Desert (Normal) - Baggage Transport Base Mission Monster
Agna Desert (Normal) - Caligo Ossuary Mission Monster
Agna Desert (Normal) - Commanding Ground Mission Monster
Agna Desert (Normal) - Excavation Team Directional Radar Mission Monster
Agna Desert (Normal) - Heavy Equipment Entry Path Mission Monster
Agna Desert (Normal) - Kuiper Depot Mission Monster
Agna Desert (Normal) - Miragestone: Vulgus Strategic Outpost Complete
Agna Desert (Normal) - Miragestone: Vulgus Strategic Outpost Mission Monster
Agna Desert (Normal) - Ossuary Mission Monster
Agna Desert (Normal) - Outpost Workshop Mission Monster
Agna Desert (Normal) - Previous Construct Team Quarters Mission Monster
Agna Desert (Normal) - Red Sphere Mission Monster
Agna Desert (Normal) - The Asylum Mission Monster
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert Miragestone Deposit Mission Monster
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert The Storage Mission Monster
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert Vermillion Waste Mission monster
Agna Desert (Normal) Storage: Vulgus Strategic Outpost Complete
Hagios (Hard) - Old Mystery Mission Monster
Hagios (Hard) - The Haven Mission Monster
Hagios (Normal) - Ally Retreat Route Mission Monster
Hagios (Normal) - Ancient Quantum Facility Mission Monster
Hagios (Normal) - Antiaircraft Defensive Position Mission Monster
Hagios (Normal) - Broadband Fleet Beacon Mission Monster
Hagios (Normal) - Cargo Management Zone Mission Monster
Hagios (Normal) - Crimson Contaminated Area Mission Monster
Hagios (Normal) - Deep Digger Mission Monster
Hagios (Normal) - Dune Base: Vulgus Strategic Outpost Mission Monster
Hagios (Normal) - Forward Base: Vulgus Strategic Outpost Mission Monster
Hagios (Normal) - Large Supply Transport Point Mission Monster
Hagios (Normal) - Old Mystery Mission Monster
Hagios (Normal) - Ransacked Village Mission Monster
Hagios (Normal) - Ruins Guard Facility Mission Monster
Hagios (Normal) - Ruins Modification Base Mission Monster
Hagios (Normal) - Tethered Energy Position Mission Monster
Hagios (Normal) - The Haven Mission Monster
Hagios (Normal) - The Passage to the Ruins Mission Monster
Hagios (Normal) - Vulgus Blockade Mission Monster
Intercept Battle: (Hard) Dead Bride
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Dopaminergic Activate Basic Info & Effects

Dopaminergic Activate Basic Info
The First Descendant - Dopaminergic Activate.png Dopaminergic Activate Capacity 6
Socket Almandine
Class
The First Descendant - High-Power Rounds Icon.png High-Power Rounds
Effects
On Weak Point Hit, Firearm Critical Hit Rate +X%, Firearm Critical Hit Damage +X% (Cooldown Xs)

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s) 6 - -
1 On Weak Point hit, Firearm Critical Hit Rate +9.8%, Firearm Critical Hit Damage +12.3% (Cooldown 19s) 7 900 9000
2 On Weak Point hit, Firearm Critical Hit Rate +11.7%, Firearm Critical Hit Damage +14.9% (Cooldown 18s) 8 2700 27000
3 On Weak Point hit, Firearm Critical Hit Rate +14.2%, Firearm Critical Hit Damage +18.1% (Cooldown 17s) 9 6000 60000
4 On Weak Point hit, Firearm Critical Hit Rate +17.2%, Firearm Critical Hit Damage +22% (Cooldown 16s) 10 12000 120000
5 On Weak Point hit, Firearm Critical Hit Rate +20.5%, Firearm Critical Hit Damage +26.4% (Cooldown 15s) 11 22000 220000
6 On Weak Point hit, Firearm Critical Hit Rate +24.5%, Firearm Critical Hit Damage +31.7% (Cooldown 14s) 12 39300 393000
7 On Weak Point hit, Firearm Critical Hit Rate +28.7%, Firearm Critical Hit Damage +37.2% (Cooldown 13s) 13 67800 678000
8 On Weak Point hit, Firearm Critical Hit Rate +33.4%, Firearm Critical Hit Damage +43.4% (Cooldown 12s) 14 114300 1143000
9 On Weak Point hit, Firearm Critical Hit Rate +39%, Firearm Critical Hit Damage +50.8% (Cooldown 11s) 15 189300 1893000
10 On Weak Point hit, Firearm Critical Hit Rate +45.5%, Firearm Critical Hit Damage +59.3% (Cooldown 10s) 16 309300 3093000

The First Descendant Related Guides

The First Descendant - Modules Front Page Partial Banner.png

List of All Modules

Modules by Type

Descendant Modules Weapon Modules

Author

    Walkthrough Menu

    news questionnaire

    All rights reserved