★ Beginner's Guide and Advanced Tips and Tricks
★ The First Descendant Roadmap
★ Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher
Backdraft is a Descendant module in The First Descendant. Read on to learn how to get Backdraft, its effects, and more!
List of Contents
Fortress (Hard) - Abyssal Void Fusion Reactor - Fortress Fallen Ark |
Fortress (Hard) - Quarantine Zone Mission Monster |
Fortress (Normal) - Central Control Unit Mission Monster |
Fortress (Normal) - Command Relay Mission Monster |
Fortress (Normal) - Defense Line: Vulgus Strategic Outpost Mission Monster |
Fortress (Normal) - Destroyed Base Mission Monster |
Fortress (Normal) - Frozen Shipyard Mission Monster |
Fortress (Normal) - Giant Hangar Mission Monster |
Fortress (Normal) - Heart of the Fortress Complete |
Fortress (Normal) - High-thermal Source Detected Zone Mission Monster |
Fortress (Normal) - Munitions Loading Dock Mission Monster |
Fortress (Normal) - Quarantine Zone Mission Monster |
Fortress (Normal) - Ship Charging Facility Mission Monster |
Fortress (Normal) - Void Fusion Reactor - Fortress Fallen Ark Mission Monster |
Fortress (Normal) - Void Fusion Reactor - Fortress Fallen Ark Mission Monster |
Fortress (Normal) - Void Fusion Reactor - Fortress Frozen Valley Mission Monster |
Kingston (Normal) - Abandoned Magister Lab Complete |
Sterile Land (Normal) - Classified Area: Vulgus Strategic Outpost Complete |
Vespers (Hard) - Lost Supply Depot: Vulgus Strategic Outpost Complete |
White-night Gulch (Hard) - Mystery’s End |
White-night Gulch (Hard) - Order's Veil Complete |
White-night Gulch (Normal) - Border Line of Truth Mission Monster |
White-night Gulch (Normal) - Cave Rally Point Complete |
White-night Gulch (Normal) - Cave Rally Point Mission Monster |
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster |
White-night Gulch (Normal) - Eye of Truth Mission Monster |
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster |
White-night Gulch (Normal) - Fortress Control Facility Mission Monster |
White-night Gulch (Normal) - Fortress Courtyard Mission Monster |
White-night Gulch (Normal) - Fortress Outskirts Complete |
White-night Gulch (Normal) - Fortress Outskirts Mission Monster |
White-night Gulch (Normal) - Lower Hatchery Mission Monster |
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster |
White-night Gulch (Normal) - Order’s Occupied Facility Mission Monster |
White-night Gulch (Normal) - Order’s Veil Mission Monster |
White-night Gulch (Normal) - Triumphal Arch Mission Monster |
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Mission Monster |
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Mission Monster |
Legend |
---|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
Backdraft Basic Info | |||
---|---|---|---|
Backdraft | Capacity | 14 | |
Socket | Malachite | ||
Class | Descendant |
||
Effects | |||
Flame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power. |
Lvl | Effect | Capacity | Kuiper Shard | Gold |
---|---|---|---|---|
0 | Flame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power. | 14 | - | - |
1 | Flame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power. | 13 | 1500 | 15000 |
2 | Flame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power. | 12 | 4500 | 45000 |
3 | Flame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power. | 11 | 10000 | 100000 |
4 | Flame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power. | 10 | 20000 | 200000 |
5 | Flame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power. | 9 | 37000 | 370000 |
6 | Flame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power. | 8 | 65500 | 655000 |
7 | Flame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power. | 7 | 113000 | 1130000 |
8 | Flame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power. | 6 | 190500 | 1905000 |
9 | Flame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power. | 5 | 315500 | 3155000 |
10 | Flame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power. | 4 | 515500 | 5155000 |
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