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Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.
Toxic Conductor is a High-Power Rounds module in The First Descendant. Read on to learn how to get Toxic Conductor, its effects, and more!
Echo Swamp (Hard) - Seed Vault Mission Monster |
Echo Swamp (Hard) - The Chapel Mission Monster |
Echo Swamp (Hard) - The Tree of Truth Complete |
Echo Swamp (Normal) - Abandoned Zone Mission Monster |
Echo Swamp (Normal) - Arche Motion Sensor Mission Monster |
Echo Swamp (Normal) - Derelict Covert: Vulgus Strategic Outpost Mission Monster |
Echo Swamp (Normal) - Emergency Landing Strip Mission Monster |
Echo Swamp (Normal) - Field Energy Station Mission Monster |
Echo Swamp (Normal) - Ghost Marsh Mission Monster |
Echo Swamp (Normal) - Kuiper Transport Route Mission Monster |
Echo Swamp (Normal) - Muskeg Swamp: Vulgus Strategic Outpost Mission Monster |
Echo Swamp (Normal) - Seed Vault Mission Monster |
Echo Swamp (Normal) - The Chapel Mission Monster |
Echo Swamp (Normal) - The Tree of Truth Complete |
Echo Swamp (Normal) - The Tree of Truth Mission Monster |
Echo Swamp (Normal) - Traces of Colossi Interceptions Mission Monster |
Echo Swamp (Normal) - Verdant Greenery Mission Monster |
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Derelict Covert Mission Monster |
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Muskeg Swamp Mission Monster |
Hagios (Normal) - Crimson Contaminated Area Mission Monster |
Intercept Battle: (Hard) Swamp Walker |
Kingston - Abandoned Magister Lab Target Vulgus |
Vespers (Normal) - Organic Recording Terminal Mission Monster |
White-night Gulch (Hard) - Bio-Lab Mission Monster |
White-night Gulch (Hard) - Mystery's End Mission Monster |
White-night Gulch (Hard) - Triumphal Arch Complete |
White-night Gulch (Normal) - Altar Mission Monster |
White-night Gulch (Normal) - Bio-Lab Mission Monster |
White-night Gulch (Normal) - Border Line of Truth Mission Monster |
White-night Gulch (Normal) - Cave Rally Point Mission Monster |
White-night Gulch (Normal) - Decoy Operation Zone Mission Monster |
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster |
White-night Gulch (Normal) - Eye of Truth Mission Monster |
White-night Gulch (Normal) - Fortress Control Facility Mission Monster |
White-night Gulch (Normal) - Fortress Courtyard Mission Monster |
White-night Gulch (Normal) - Fortress Outskirts Mission Monster |
White-night Gulch (Normal) - Lower Hatchery Mission Monster |
White-night Gulch (Normal) - Mystery's End Mission Monster |
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster |
White-night Gulch (Normal) - Order's Patrol Beat Mission Monster |
White-night Gulch (Normal) - Order's Veil Mission Monster |
White-night Gulch (Normal) - Order’s Occupied Facility Mission Monster |
White-night Gulch (Normal) - Shipment Base: Vulgus Strategic Outpost Mission Monster |
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Mission Monster |
White-night Gulch (Normal) - Triumphal Arch Complete |
White-night Gulch (Normal) - Triumphal Arch Mission Monster |
White-night Gulch (Normal) - Upper Hatchery Mission Monster |
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Mission Monster |
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Mission Monster |
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Observatory Mission Monster |
Legend |
---|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
Toxic Conductor Basic Info | |||
---|---|---|---|
Toxic Conductor | Capacity | 6 | |
Socket | Rutile | ||
Class | High-Power Rounds |
||
Effects | |||
When attacking enemies inflicted with Posion, Firearm ATK +X%. |
Lvl | Effect | Capacity | Kuiper Shard | Gold |
---|---|---|---|---|
0 | When attacking enemies inflicted with Posion, Firearm ATK +8%. | 6 | - | - |
1 | When attacking enemies inflicted with Poison, Firearm ATK +9%. | 7 | 900 | 9000 |
2 | When attacking enemies inflicted with Poison, Firearm ATK +10.1%. | 8 | 2700 | 27000 |
3 | When attacking enemies inflicted with Poison, Firearm ATK +11.4%. | 9 | 6000 | 60000 |
4 | When attacking enemies inflicted with Poison, Firearm ATK +13.1%. | 10 | 12000 | 120000 |
5 | When attacking enemies inflicted with Poison, Firearm ATK +15%. | 11 | 22000 | 220000 |
6 | When attacking enemies inflicted with Poison, Firearm ATK +17.2%. | 12 | 39300 | 393000 |
7 | When attacking enemies inflicted with Poison, Firearm ATK +19.7%. | 13 | 67800 | 678000 |
8 | When attacking enemies inflicted with Poison, Firearm ATK +22.6%. | 14 | 114300 | 1143000 |
9 | When attacking enemies inflicted with Poison, Firearm ATK +26%. | 15 | 189300 | 1893000 |
Descendant Modules | Weapon Modules |
Toxic Conductor Module (High-Power Rounds)
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