★ Beginner's Guide and Advanced Tips and Tricks
★ The First Descendant Roadmap
★ Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher
Weak Point Expansion is a High-Power Rounds module in The First Descendant. Read on to learn how to get Weak Point Expansion, its effects, and more!
List of Contents
Fortress (Hard) - Destroyed Base Complete |
Fortress (Hard) - Heart of the Fortress Mission Monster |
Fortress (Hard) - Quarantine Zone Mission Monster |
Fortress (Normal) - Central Control Unit Mission Monster |
Fortress (Normal) - Command Relay Mission Monster |
Fortress (Normal) - Convertor Facility: Vulgus Strategic Outpost Mission Monster |
Fortress (Normal) - Defense Line: Vulgus Strategic Outpost Mission Monster |
Fortress (Normal) - Destroyed Base Complete |
Fortress (Normal) - Destroyed Base Mission Monster |
Fortress (Normal) - Explosive Debris Mission Monster |
Fortress (Normal) - Fortress Command Entrance Mission Monster |
Fortress (Normal) - Frozen Shipyard Mission Monster |
Fortress (Normal) - Frozen Valley: Vulgus Strategic Outpost Mission Monster |
Fortress (Normal) - Giant Hangar Mission Monster |
Fortress (Normal) - Heart of the Fortress Mission Monster |
Fortress (Normal) - High-thermal Source Detected Zone Mission Monster |
Fortress (Normal) - Munitions Loading Dock Mission Monster |
Fortress (Normal) - Outlying Communications Facility Mission Monster |
Fortress (Normal) - Quarantine Zone Mission Monster |
Fortress (Normal) - Ship Charging Facility Mission Monster |
Fortress (Normal) - Void Fusion Reactor - Fortress Fallen Ark Mission Monster |
Fortress (Normal) - Void Fusion Reactor - Fortress Frozen Valley Mission Monster |
Intercept Battle: (Hard) Obstructer |
Sterile Land (Hard) - The Forgottense Mission Monster |
Sterile Land (Hard) - Unknown Laboratory Mission Monster |
Sterile Land (Hard) - Weapon Processing Facility Complete |
Sterile Land (Normal) - Anticipated Ambush Point Mission Monster |
Sterile Land (Normal) - Biological Research Facility Mission Monster |
Sterile Land (Normal) - Classified Area: Vulgus Strategic Outpost Mission Monster |
Sterile Land (Normal) - Deception Transmitter Mission Monster |
Sterile Land (Normal) - Defense Garrison Rally Point Mission Monster |
Sterile Land (Normal) - External Reactor Mission Monster |
Sterile Land (Normal) - Kuiper Refinery Mission Monster |
Sterile Land (Normal) - Kuiper Storage Tank Mission Monster |
Sterile Land (Normal) - Large Nuclear Reactor Mission Monster |
Sterile Land (Normal) - Logistics Facility Mission Monster |
Sterile Land (Normal) - Rockfall: Vulgus Strategic Outpost Mission Monster |
Sterile Land (Normal) - The Barracks Mission Monster |
Sterile Land (Normal) - The Base’s Power Grid Mission Monster |
Sterile Land (Normal) - The Forgottense Mission Monster |
Sterile Land (Normal) - The Repository: Vulgus Strategic Outpost Mission Monster |
Sterile Land (Normal) - Unknown Laboratory Mission Monster |
Sterile Land (Normal) - Void Fusion Reactor - Sterile Land Restricted Zone Mission Monster |
Sterile Land (Normal) - Weapon Processing Facility Complete |
Sterile Land (Normal) - Weapons Engineering Facility Mission Monster |
Legend |
---|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
Weak Point Expansion Basic Info | |||
---|---|---|---|
Weak Point Expansion | Capacity | 6 | |
Socket | Malachite | ||
Class | High-Power Rounds |
||
Effects | |||
On Weak Point hit, Weak Point DMG +X% (Cooldown Xs). |
Lvl | Effect | Capacity | Kuiper Shard | Gold |
---|---|---|---|---|
0 | On Weak Point hit, Weak Point DMG +35% (Cooldown 20s). | 6 | - | - |
1 | On Weak Point hit, Weak Point DMG +39.9% (Cooldown 19s). | 7 | 900 | 9000 |
2 | On Weak Point hit, Weak Point DMG +45.4% (Cooldown 18s). | 8 | 2700 | 27000 |
3 | On Weak Point hit, Weak Point DMG +52.3% (Cooldown 17s). | 9 | 6000 | 60000 |
4 | On Weak Point hit, Weak Point DMG +60.6% (Cooldown 16s). | 10 | 12000 | 120000 |
5 | On Weak Point hit, Weak Point DMG +69.9% (Cooldown 15s). | 11 | 22000 | 220000 |
6 | On Weak Point hit, Weak Point DMG +81.1% (Cooldown 14s). | 12 | 39300 | 393000 |
7 | On Weak Point hit, Weak Point DMG +92.9% (Cooldown 13s). | 13 | 67800 | 678000 |
8 | On Weak Point hit, Weak Point DMG +106.2% (Cooldown 12s). | 14 | 114300 | 1143000 |
9 | On Weak Point hit, Weak Point DMG +121.8% (Cooldown 11s). | 15 | 189300 | 1893000 |
10 | On Weak Point hit, Weak Point DMG +140% (Cooldown 10s). | 16 | 309300 | 3093000 |
Descendant Modules | Weapon Modules |
Weak Point Expansion Module (High-Power Rounds)
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