The First Descendant

Weak Point Expansion Module (High-Power Rounds)

Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.

Weak Point Expansion is a High-Power Rounds module in The First Descendant. Read on to learn how to get Weak Point Expansion, its effects, and more!

How to Get Weak Point Expansion

Fortress (Hard) - Destroyed Base Complete
Fortress (Hard) - Heart of the Fortress Mission Monster
Fortress (Hard) - Quarantine Zone Mission Monster
Fortress (Normal) - Central Control Unit Mission Monster
Fortress (Normal) - Command Relay Mission Monster
Fortress (Normal) - Convertor Facility: Vulgus Strategic Outpost Mission Monster
Fortress (Normal) - Defense Line: Vulgus Strategic Outpost Mission Monster
Fortress (Normal) - Destroyed Base Complete
Fortress (Normal) - Destroyed Base Mission Monster
Fortress (Normal) - Explosive Debris Mission Monster
Fortress (Normal) - Fortress Command Entrance Mission Monster
Fortress (Normal) - Frozen Shipyard Mission Monster
Fortress (Normal) - Frozen Valley: Vulgus Strategic Outpost Mission Monster
Fortress (Normal) - Giant Hangar Mission Monster
Fortress (Normal) - Heart of the Fortress Mission Monster
Fortress (Normal) - High-thermal Source Detected Zone Mission Monster
Fortress (Normal) - Munitions Loading Dock Mission Monster
Fortress (Normal) - Outlying Communications Facility Mission Monster
Fortress (Normal) - Quarantine Zone Mission Monster
Fortress (Normal) - Ship Charging Facility Mission Monster
Fortress (Normal) - Void Fusion Reactor - Fortress Fallen Ark Mission Monster
Fortress (Normal) - Void Fusion Reactor - Fortress Frozen Valley Mission Monster
Intercept Battle: (Hard) Obstructer
Sterile Land (Hard) - The Forgottense Mission Monster
Sterile Land (Hard) - Unknown Laboratory Mission Monster
Sterile Land (Hard) - Weapon Processing Facility Complete
Sterile Land (Normal) - Anticipated Ambush Point Mission Monster
Sterile Land (Normal) - Biological Research Facility Mission Monster
Sterile Land (Normal) - Classified Area: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - Deception Transmitter Mission Monster
Sterile Land (Normal) - Defense Garrison Rally Point Mission Monster
Sterile Land (Normal) - External Reactor Mission Monster
Sterile Land (Normal) - Kuiper Refinery Mission Monster
Sterile Land (Normal) - Kuiper Storage Tank Mission Monster
Sterile Land (Normal) - Large Nuclear Reactor Mission Monster
Sterile Land (Normal) - Logistics Facility Mission Monster
Sterile Land (Normal) - Rockfall: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - The Barracks Mission Monster
Sterile Land (Normal) - The Base’s Power Grid Mission Monster
Sterile Land (Normal) - The Forgottense Mission Monster
Sterile Land (Normal) - The Repository: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - Unknown Laboratory Mission Monster
Sterile Land (Normal) - Void Fusion Reactor - Sterile Land Restricted Zone Mission Monster
Sterile Land (Normal) - Weapon Processing Facility Complete
Sterile Land (Normal) - Weapons Engineering Facility Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Weak Point Expansion Basic Info & Effects

Weak Point Expansion Basic Info
The First Descendant - Weak Point Expansion.png Weak Point Expansion Capacity 6
Socket Malachite
Class
The First Descendant - High-Power Rounds Icon.png High-Power Rounds
Effects
On Weak Point hit, Weak Point DMG +X% (Cooldown Xs).

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 On Weak Point hit, Weak Point DMG +35% (Cooldown 20s). 6 - -
1 On Weak Point hit, Weak Point DMG +39.9% (Cooldown 19s). 7 900 9000
2 On Weak Point hit, Weak Point DMG +45.4% (Cooldown 18s). 8 2700 27000
3 On Weak Point hit, Weak Point DMG +52.3% (Cooldown 17s). 9 6000 60000
4 On Weak Point hit, Weak Point DMG +60.6% (Cooldown 16s). 10 12000 120000
5 On Weak Point hit, Weak Point DMG +69.9% (Cooldown 15s). 11 22000 220000
6 On Weak Point hit, Weak Point DMG +81.1% (Cooldown 14s). 12 39300 393000
7 On Weak Point hit, Weak Point DMG +92.9% (Cooldown 13s). 13 67800 678000
8 On Weak Point hit, Weak Point DMG +106.2% (Cooldown 12s). 14 114300 1143000
9 On Weak Point hit, Weak Point DMG +121.8% (Cooldown 11s). 15 189300 1893000
10 On Weak Point hit, Weak Point DMG +140% (Cooldown 10s). 16 309300 3093000

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