The First Descendant

Dopaminergic Activate Module (Impact Rounds)

Beginner's Guide and Advanced Tips and Tricks
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Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher

Dopaminergic Activate is a Impact Rounds module in The First Descendant. Read on to learn how to get Dopaminergic Activate, its effects, and more!

How to Get Dopaminergic Activate

Intercept Battle: (Hard) Devourer
Kingston - Abandoned Magister Lab Target Vulgus
Kingston (Hard) - Kingston Surveillance Radar Complete
Kingston (Hard) - Slumber Valley Mission Monster
Kingston (Normal) - Slumber Valley Mission Monster
White-night Gulch (Hard) - Bio-Lab Mission Monster
White-night Gulch (Hard) - Mystery's End Mission Monster
White-night Gulch (Hard) - Order Supply Warehouse Complete
White-night Gulch (Normal) - Altar Mission Monster
White-night Gulch (Normal) - Ancient Transmission Detection Facility Mission Monster
White-night Gulch (Normal) - Bio-Lab Mission Monster
White-night Gulch (Normal) - Border Line of Truth Mission Monster
White-night Gulch (Normal) - Cave Rally Point Mission Monster
White-night Gulch (Normal) - Decoy Operation Zone Mission Monster
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster
White-night Gulch (Normal) - Eye of Truth Mission Monster
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster
White-night Gulch (Normal) - Fortress Control Facility Mission Monster
White-night Gulch (Normal) - Fortress Courtyard Mission Monster
White-night Gulch (Normal) - Fortress Outskirts Mission Monster
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Lower Hatchery Mission Monster
White-night Gulch (Normal) - Mystery's End Mission Monster
White-night Gulch (Normal) - Order Supply Warehouse Complete
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster
White-night Gulch (Normal) - Order's Patrol Beat Mission Monster
White-night Gulch (Normal) - Order's Veil Mission Monster
White-night Gulch (Normal) - Order’s Occupied Facility Mission Monster
White-night Gulch (Normal) - Shipment Base: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Triumphal Arch Mission Monster
White-night Gulch (Normal) - Upper Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Observatory Mission Monster
White-night Gulch (Normal) - Water-cooling Recording Device Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Dopaminergic Activate Basic Info & Effects

Dopaminergic Activate Basic Info
The First Descendant - Dopaminergic Activate.png Dopaminergic Activate Capacity 6
Socket Almandine
Class
The First Descendant - Impact Rounds Icon.png Impact Rounds
Effects
On Weak Point Hit, Firearm Critical Hit Rate +X%, Firearm Critical Hit Damage +X% (Cooldown Xs)

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 On Weak Point Hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +12% (Cooldown 15s) 6 - -
1 On Weak Point Hit, Firearm Critical Hit Rate +9.8%, Firearm Critical Hit Damage +14.7% (Cooldown 14s) 7 900 9000
2 On Weak Point Hit, Firearm Critical Hit Rate +11.7%, Firearm Critical Hit Damage +17.7% (Cooldown 13s) 8 2700 27000
3 On Weak Point Hit, Firearm Critical Hit Rate +14.2%, Firearm Critical Hit Damage +21.5% (Cooldown 12s) 9 6000 60000
4 On Weak Point Hit, Firearm Critical Hit Rate +17.2%, Firearm Critical Hit Damage +26.1% (Cooldown 11s) 10 12000 120000
5 On Weak Point Hit, Firearm Critical Hit Rate +20.5%, Firearm Critical Hit Damage +31.1% (Cooldown 10s) 11 22000 220000
6 On Weak Point Hit, Firearm Critical Hit Rate +24.5%, Firearm Critical Hit Damage +37.3% (Cooldown 9s) 12 39300 393000
7 On Weak Point Hit, Firearm Critical Hit Rate +28.7%, Firearm Critical Hit Damage +43.8% (Cooldown 8s) 13 67800 678000
8 On Weak Point Hit, Firearm Critical Hit Rate +33.4%, Firearm Critical Hit Damage +51.1% (Cooldown 7s) 14 114300 1143000
9 On Weak Point Hit, Firearm Critical Hit Rate +39%, Firearm Critical Hit Damage +59.7% (Cooldown 6s) 15 189300 1893000
10 On Weak Point Hit, Firearm Critical Hit Rate +45.5%, Firearm Critical Hit Damage +69.7% (Cooldown 5s) 16 309300 3093000

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