★ Beginner's Guide and Advanced Tips and Tricks
★ The First Descendant Roadmap
★ Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher
Super Senses is a Descendant module in The First Descendant. Read on to learn how to get Super Senses, its effects, and more!
Kingston (Normal) - Abandoned Magister Lab Complete |
Sterile Land (Hard) - The Forgottense Complete |
Sterile Land (Hard) - Unknown Laboratory Mission Monster |
Sterile Land (Normal) - Anticipated Ambush Point Complete |
Sterile Land (Normal) - Biological Research Facility Mission Monster |
Sterile Land (Normal) - Classified Area: Vulgus Strategic Outpost Complete |
Sterile Land (Normal) - Classified Area: Vulgus Strategic Outpost Mission Monster |
Sterile Land (Normal) - Deception Transmitter Mission Monster |
Sterile Land (Normal) - External Reactor Mission Monster |
Sterile Land (Normal) - High-Powered Jammer Mission Monster |
Sterile Land (Normal) - Kuiper Refinery Mission Monster |
Sterile Land (Normal) - Rockfall: Vulgus Strategic Outpost Mission Monster |
Sterile Land (Normal) - The Barracks Mission Monster |
Sterile Land (Normal) - The Base’s Power Grid Mission Monster |
Sterile Land (Normal) - The Forgottense Complete |
Sterile Land (Normal) - The Repository: Vulgus Strategic Outpost Mission Monster |
Sterile Land (Normal) - Unknown Laboratory Mission Monster |
Sterile Land (Normal) - Void Fusion Reactor - Sterile Land Restricted Zone Mission Monster |
Sterile Land (Normal) - Weapon Processing Facility Mission Monster |
Vespers (Normal) - Void Fusion Reactor - Vespers Lost Supply Depot Complete |
White-night Gulch (Hard) - Bio-Lab Mission Monster |
White-night Gulch (Hard) - Cave Rally Point Complete |
White-night Gulch (Hard) - Mystery’s End |
White-night Gulch (Normal) - Bio-Lab Mission Monster |
White-night Gulch (Normal) - Border Line of Truth Mission Monster |
White-night Gulch (Normal) - Cave Rally Point Mission Monster |
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster |
White-night Gulch (Normal) - Eye of Truth Mission Monster |
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster |
White-night Gulch (Normal) - Fortress Control Facility Mission Monster |
White-night Gulch (Normal) - Fortress Courtyard Mission Monster |
White-night Gulch (Normal) - Fortress Outskirts Mission Monster |
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster |
White-night Gulch (Normal) - Order’s Occupied Facility Mission Monster |
White-night Gulch (Normal) - Order’s Veil Mission Monster |
White-night Gulch (Normal) - Shipment Base: Vulgus Strategic Outpost Mission Monster |
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Mission Monster |
White-night Gulch (Normal) - Triumphal Arch Mission Monster |
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Mission Monster |
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Observatory Mission Monster |
Legend |
---|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
Super Senses Basic Info | |||
---|---|---|---|
Super Senses | Capacity | 13 | |
Socket | Malachite | ||
Class | Descendant |
||
Effects | |||
Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly. |
Lvl | Effect | Capacity | Kuiper Shard | Gold |
---|---|---|---|---|
0 | Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly. | 13 | - | - |
1 | Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly. | 12 | 1500 | 15000 |
2 | Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly. | 11 | 4500 | 45000 |
3 | Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly. | 10 | 10000 | 100000 |
4 | Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly. | 9 | 20000 | 200000 |
5 | Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly. | 8 | 37000 | 370000 |
6 | Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly. | 7 | 65500 | 655000 |
7 | Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly. | 6 | 113000 | 1130000 |
8 | Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly. | 5 | 190500 | 1905000 |
9 | Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly. | 4 | 315500 | 3155000 |
10 | Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly. | 3 | 515500 | 5155000 |
Descendant Modules | Weapon Modules |
Super Senses Module
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