★ Beginner's Guide and Advanced Tips and Tricks
★ The First Descendant Roadmap
★ Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher
Weaken Recovery is a Descendant module in The First Descendant. Read on to learn how to get Weaken Recovery, its effects, and more!
Agna Desert (Hard) - Baggage Transport Base Complete |
Agna Desert (Hard) - Caligo Ossuary Mission Monster |
Agna Desert (Hard) - The Asylum Mission Monster |
Agna Desert (Normal) - Abandoned Reconstruction Site Mission Monster |
Agna Desert (Normal) - Baggage Transport Base Complete |
Agna Desert (Normal) - Baggage Transport Base Mission Monster |
Agna Desert (Normal) - Caligo Ossuary Mission Monster |
Agna Desert (Normal) - Commanding Ground Mission Monster |
Agna Desert (Normal) - Excavation Team Directional Radar Mission Monster |
Agna Desert (Normal) - Heavy Equipment Entry Path Mission Monster |
Agna Desert (Normal) - Kuiper Depot Mission Monster |
Agna Desert (Normal) - Miragestone: Vulgus Strategic Outpost Mission Monster |
Agna Desert (Normal) - Ossuary Mission Monster |
Agna Desert (Normal) - Outpost Workshop Mission Monster |
Agna Desert (Normal) - Previous Construct Team Quarters Mission Monster |
Agna Desert (Normal) - Red Sphere Mission Monster |
Agna Desert (Normal) - Rock Cave Base Mission Monster |
Agna Desert (Normal) - Storage: Vulgus Strategic Outpost Mission Monster |
Agna Desert (Normal) - Surveillance Location Mission Monster |
Agna Desert (Normal) - The Asylum Mission Monster |
Agna Desert (Normal) - Vermillion Waste: Vulgus Strategic Outpost Mission Monster |
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert Miragestone Deposit Mission Monster |
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert The Storage Mission Monster |
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert Vermillion Waste Mission monster |
Echo Swamp (Hard) - Arche Motion Sensor Complete |
Echo Swamp (Hard) - Seed Vault Mission Monster |
Echo Swamp (Hard) - The Chapel Mission Monster |
Echo Swamp (Normal) - Abandoned Zone Mission Monster |
Echo Swamp (Normal) - Arche Motion Sensor Complete |
Echo Swamp (Normal) - Arche Motion Sensor Mission Monster |
Echo Swamp (Normal) - Derelict Covert: Vulgus Strategic Outpost Mission Monster |
Echo Swamp (Normal) - Emergency Landing Strip Mission Monster |
Echo Swamp (Normal) - Environment Contamination Zone Mission Monster |
Echo Swamp (Normal) - Field Energy Station Mission Monster |
Echo Swamp (Normal) - Ghost Marsh Mission Monster |
Echo Swamp (Normal) - Hazy Swamp Mission Monster |
Echo Swamp (Normal) - Kuiper Transport Route Mission Monster |
Echo Swamp (Normal) - Muskeg Swamp: Vulgus Strategic Outpost Mission Monster |
Echo Swamp (Normal) - Seed Vault Mission Monster |
Echo Swamp (Normal) - The Chapel Mission Monster |
Echo Swamp (Normal) - The Tree of Truth Mission Monster |
Echo Swamp (Normal) - Traces of Colossi Interceptions Mission Monster |
Echo Swamp (Normal) - Verdant Greenery Mission Monster |
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Derelict Covert Mission Monster |
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Muskeg Swamp Mission Monster |
Intercept Battle: (Hard) Swamp Walker |
Legend |
---|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
Weaken Recovery Basic Info | |||
---|---|---|---|
Weaken Recovery | Capacity | 4 | |
Socket | Malachite | ||
Class | Descendant |
||
Effects | |||
On Charged Sub Attack, Outgoing Heal -X% for Xs at a X% Chance (Cooldown Xs). |
Lvl | Effect | Capacity | Kuiper Shard | Gold |
---|---|---|---|---|
0 | On Charged Sub Attack, Outgoing Heal -50% for 10s at a 100% Chance (Cooldown 25s). | 4 | - | - |
1 | On Charged Sub Attack, Outgoing Heal -50% for 10s at a 100% Chance (Cooldown 22s). | 5 | 900 | 9000 |
2 | On Charged Sub Attack, Outgoing Heal -50% for 10s at a 100% Chance (Cooldown 19s). | 6 | 2700 | 27000 |
3 | On Charged Sub Attack, Outgoing Heal -50% for 10s at a 100% Chance (Cooldown 16s). | 7 | 6000 | 60000 |
4 | On Charged Sub Attack, Outgoing Heal -50% for 10s at a 100% Chance (Cooldown 13s). | 8 | 12000 | 120000 |
5 | On Charged Sub Attack, Outgoing Heal -50% for 10s at a 100% Chance (Cooldown 10s). | 9 | 22000 | 220000 |
Descendant Modules | Weapon Modules |
Weaken Recovery Module
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