The First Descendant

Weaken Recovery Module

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Weaken Recovery is a Descendant module in The First Descendant. Read on to learn how to get Weaken Recovery, its effects, and more!

How to Get Weaken Recovery

Agna Desert (Hard) - Baggage Transport Base Complete
Agna Desert (Hard) - Caligo Ossuary Mission Monster
Agna Desert (Hard) - The Asylum Mission Monster
Agna Desert (Normal) - Abandoned Reconstruction Site Mission Monster
Agna Desert (Normal) - Baggage Transport Base Complete
Agna Desert (Normal) - Baggage Transport Base Mission Monster
Agna Desert (Normal) - Caligo Ossuary Mission Monster
Agna Desert (Normal) - Commanding Ground Mission Monster
Agna Desert (Normal) - Excavation Team Directional Radar Mission Monster
Agna Desert (Normal) - Heavy Equipment Entry Path Mission Monster
Agna Desert (Normal) - Kuiper Depot Mission Monster
Agna Desert (Normal) - Miragestone: Vulgus Strategic Outpost Mission Monster
Agna Desert (Normal) - Ossuary Mission Monster
Agna Desert (Normal) - Outpost Workshop Mission Monster
Agna Desert (Normal) - Previous Construct Team Quarters Mission Monster
Agna Desert (Normal) - Red Sphere Mission Monster
Agna Desert (Normal) - Rock Cave Base Mission Monster
Agna Desert (Normal) - Storage: Vulgus Strategic Outpost Mission Monster
Agna Desert (Normal) - Surveillance Location Mission Monster
Agna Desert (Normal) - The Asylum Mission Monster
Agna Desert (Normal) - Vermillion Waste: Vulgus Strategic Outpost Mission Monster
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert Miragestone Deposit Mission Monster
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert The Storage Mission Monster
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert Vermillion Waste Mission monster
Echo Swamp (Hard) - Arche Motion Sensor Complete
Echo Swamp (Hard) - Seed Vault Mission Monster
Echo Swamp (Hard) - The Chapel Mission Monster
Echo Swamp (Normal) - Abandoned Zone Mission Monster
Echo Swamp (Normal) - Arche Motion Sensor Complete
Echo Swamp (Normal) - Arche Motion Sensor Mission Monster
Echo Swamp (Normal) - Derelict Covert: Vulgus Strategic Outpost Mission Monster
Echo Swamp (Normal) - Emergency Landing Strip Mission Monster
Echo Swamp (Normal) - Environment Contamination Zone Mission Monster
Echo Swamp (Normal) - Field Energy Station Mission Monster
Echo Swamp (Normal) - Ghost Marsh Mission Monster
Echo Swamp (Normal) - Hazy Swamp Mission Monster
Echo Swamp (Normal) - Kuiper Transport Route Mission Monster
Echo Swamp (Normal) - Muskeg Swamp: Vulgus Strategic Outpost Mission Monster
Echo Swamp (Normal) - Seed Vault Mission Monster
Echo Swamp (Normal) - The Chapel Mission Monster
Echo Swamp (Normal) - The Tree of Truth Mission Monster
Echo Swamp (Normal) - Traces of Colossi Interceptions Mission Monster
Echo Swamp (Normal) - Verdant Greenery Mission Monster
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Derelict Covert Mission Monster
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Muskeg Swamp Mission Monster
Intercept Battle: (Hard) Swamp Walker
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Weaken Recovery Basic Info & Effects

Weaken Recovery Basic Info
The First Descendant - Weaken Recovery.png Weaken Recovery Capacity 4
Socket Malachite
Class
The First Descendant - Descendant Icon.png Descendant
Effects
On Charged Sub Attack, Outgoing Heal -X% for Xs at a X% Chance (Cooldown Xs).

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 On Charged Sub Attack, Outgoing Heal -50% for 10s at a 100% Chance (Cooldown 25s). 4 - -
1 On Charged Sub Attack, Outgoing Heal -50% for 10s at a 100% Chance (Cooldown 22s). 5 900 9000
2 On Charged Sub Attack, Outgoing Heal -50% for 10s at a 100% Chance (Cooldown 19s). 6 2700 27000
3 On Charged Sub Attack, Outgoing Heal -50% for 10s at a 100% Chance (Cooldown 16s). 7 6000 60000
4 On Charged Sub Attack, Outgoing Heal -50% for 10s at a 100% Chance (Cooldown 13s). 8 12000 120000
5 On Charged Sub Attack, Outgoing Heal -50% for 10s at a 100% Chance (Cooldown 10s). 9 22000 220000

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