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Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.
This guide lists the Ultimate Weapons in The First Descendant. See a list of all the Ultimate Weapons, and all their unique abilities, and learn how to get Ultimate Weapons.
List of Contents
Weapon | Type and Ammo | Unique Ability |
---|---|---|
The Last Dagger |
Handgun General Rounds
|
Ultimatum Defeating an enemy grants the Unique Ability Patience. On hitting an enemy while at Max Stacks, fires Enhanced Rounds. On hitting an enemy with Enhanced Rounds, Patience is reset, and inflicts Stun on the enemies. |
The Final Masterpiece |
Handgun General Rounds
|
Masterpiece After reloading, grants one of three unique abilities at random. If the granted effect is the same as the existing effect, the effect stage is increased. If a different effect is granted, the effect stage is reset to Stage 1. Superb Performance Beautiful Appearance Awesome Feature |
Thunder Cage |
Submachine Gun General Rounds
|
Overcharge When defeating an enemy, the defeated enemy has a set chance to discharge Electric Shockwave which deals Additional Damage to nearby enemies. |
Python |
Submachine Gun General Rounds
|
Python Instinct On hitting a Weak Point, inflicts the unique ability Prey on the target enemy. |
Enduring Legacy |
Machine Gun General Rounds
|
Craftmanship On hitting an enemy, increase Status Effect Trigger Rate corresponding to the element (Fire/Chill/Electric/Toxic) and inflicts the unique ability Quenching to the target enemy. On hitting a Burned enemy, increase Firearm ATK and apply this buff to the attack. |
Albion Cavalry Gun |
Machine Gun General Rounds
|
Cavalry On hitting a Stunned enemy, increase ATK and apply the effect to the attack. When achieving a Critical Hit on a Stunned enemy, there is a set chance to inflict Stun on the enemy. |
Fallen Hope |
Assault Rifle General Rounds
|
Perdition On hitting a Poisoned enemy, increase Firearm ATK and apply this buff to the attack. On defeating a Poisoned enemy, the defeated enemy will trigger an Explosion with a certain chance, inflicting additional damage to nearby enemies. Inflicts Poison on enemies damaged by this explosion. |
Divine Punishment |
Assault Rifle General Rounds
|
Prayer Granting a buff to allies excluding yourself will grant the unique effect Meditation to yourself. Recovering an ally's (HP/Shield/MP/Custom Resources), excluding yourself, will grant the unique effect Praise to yourself. Inflicting a debuff on an enemy will grant the unique effect Glory to yourself. |
Greg's Reversed Fate |
Tactical Rifle Special Rounds
|
Shaping Destiny On hitting an enemy with Max Shield, proc Bombardment on the enemy's location with a set chance. Inflict Burn on enemies hit by Bombardment. |
King's Guard Lance |
Beam Rifle Special Rounds
|
Guardian Aiming activates Preview Mode. When canceling the aim, deactivates Preview Mode. When firing while aiming, deploys the unique ability Guardian Lance on the terrain and consumes a set amount of ammo upon deployment. The deployed Guardian Lance lasts for a set amount of time, and hitting the Guardian Lance deals damage to nearby enemies. Each time the deployed Guardian Lance is hit, its duration and range are slightly increased. |
Clairvoyance |
Beam Rifle Special Rounds
|
The Thing Beyond Hitting an enemy with a Stage 2 Beam inflicts Void Gaze on the target. Hitting an enemy with a Stage 3 Beam inflicts Appalled Calling on the target. This effect is considered to be the same effect as Frostbite in some modes. |
Nazeistra's Devotion |
Hand Cannon Impact Rounds
|
Fanaticism On hitting an enemy's Weak Point, inflicts the unique ability Devotion Mark on the target enemy. On hitting an ally, that ally's shield is restored at the cost of your MP. If your current MP is less than the MP cost, this effect is not triggered. |
Perforator |
Hand Cannon Impact Rounds
|
Detect On hitting a Weak Point, inflicts damage to the enemy's Shield in proportion to their Max Shield at a set chance. The higher the Firearm Level, the closer this damage reaches the Max Limit. When damage dealt to the enemy completely depletes the target enemy's Shield, inflict Stun with a set chance. |
Wave of Light |
Scout Rifle Impact Rounds
|
Splendor After reloading, grants the unique ability Solar Halo. On hitting an enemy while Solar Halo is active, inflict Lunar Halo on the target enemy with a set chance. |
Blue Beetle |
Scout Rifle Impact Rounds
|
Arcan Wave When using a Fusion skill, grants self the unique ability Arcane Energy with a set chance. When using a Singular skill, grants self the unique ability Purification with a set chance. |
Smithereens |
Shotgun High-Power Rounds
|
Fearlessness On hitting the enemy with all fired bullets, increases the Firearm Critical Hit Rate and Firearm Critical Hit Damage of the attack. Upon landing a Critical Hit on an enemy, grants the Firearm's unique ability Amplification. |
Executor |
Shotgun High-Power Rounds
|
Impending Judgement On hitting the enemy with all fired bullets, grants the unique ability Executor's Exaltation. If all of the fired bullets do not hit enemies while this effect is active, decreases the effect stage by -1. At the highest stage, firing a shot removes this effect regardless of whether it hits a target or not. At the highest stage, increases Firearm ATK on hit and inflicts Electrocution on the target enemy. On hitting an Electrocuted enemy, increases Firearm ATK and applies this buff to the attack. |
Afterglow Sword |
Sniper Rifle High-Power Rounds
|
Nightmare Reaper On hitting a Weak Point, inflicts the unique effect, Death Propagation. On hitting an enemy Commander or Colossus, increases Firearm Critical Hit Rate and applies the effect to the attack. |
Piercing Light |
Sniper Rifle High-Power Rounds
|
Purification of Light On hitting a Weak Point, inflicts Dispel on the enemy with a set chance. When two or more enemies are hit by a single shot, there is a high chance to land a Critical Hit on the enemies while also increasing Critical Hit Damage and applying this buff to the attack. |
Sigvore's Proof |
Launcher High-Power Rounds
|
Mad Bomber Fires a Sticky Bomb when shooting while aiming. The launched bomb will automatically detonate after a certain period of time after sticking to an enemy. When aim is canceled, all attached bombs will detonate at the same time, regardless of whether the countdown has been completed. Upon detonation, Sticky Bombs will inflict Burn on damaged enemies. |
Restored Relic |
Launcher High-Power Rounds
|
Ancient Technique Fires a Guided Round with a set chance. On hitting an enemy with a Guided Round, inflicts Ancient Fire to the target enemy with a set chance. |
Secret Garden |
Tactical Rifle Special Rounds
|
Gardener When using a Dimension skill, recovers Custom Resource with a set chance. When using a Tech skill, grants the unique ability Pest Control with a set chance. |
Peace Maker |
Hand Cannon Impact Rounds
|
Surging Peace When using a Dimension skill, grants the unique ability Single Reload for Peace. When Single Reload for Peace is at Max Stacks, shooting while aiming rapidly fires all loaded rounds. |
EXCAVA |
Assault Rifle General Rounds
|
Voltage Accel Energy Grenade Launcher Hitting an enemy grants the unique effect Voltage Charge. When Voltage Charge reaches max stacks, it changes to the unique effect Energy Grenade. While Energy Grenade is active, fires an Energy Grenade when shooting while aiming, which deals increased damage based on the number of stacks. Hitting an enemy with the Energy Grenade inflicts Accumulation Voltage. |
Ultimate Weapons can be acquired by crafting them in Albion with Anais. Crafting Ultimate Weapons will require some very rare materials that you can acquire either by looting in missions or by crafting as well.
What to Research at the Research Institute
In addition to researching Ultimate Weapons with Anais, you can also obtain them as rewards from the Battle Pass, providing players with powerful weapons and their unique abilities as rewards for progressing through seasonal content.
Ultimate Weapons differ from other weapons as they provide the user with a unique ability that sets them apart. These abilities often have game-changing effects, influencing tactics and synergizing with certain Descendants.
General Rounds Weapons | Impact Round Weapons |
Special Round Weapons | High-Power Round Weapons |
Ultimate Weapons | Rare Weapons |
Standard Weapons | - |
Machine Guns | Assault Rifles | SMGs | |||||||||
Beam Rifles | Tactical Rifles | Hand Cannons | |||||||||
Shotguns | Scout Rifles | Sniper Rifles | |||||||||
Launchers | Handguns |
List of Ultimate Weapons
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