★ Beginner's Guide and Advanced Tips and Tricks
★ The First Descendant Roadmap
★ Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Dungeon
☆ New Weapon: EXCAVA
Long-Distance Maneuvering is a Descendant module in The First Descendant. Read on to learn how to get Long-Distance Maneuvering, its effects, and more!
List of Contents
Fortress (Hard) - Heart of the Fortress Mission Monster |
Fortress (Hard) - Munitions Loading Dock Complete |
Fortress (Hard) - Quarantine Zone Mission Monster |
Fortress (Normal) - Central Control Unit Mission Monster |
Fortress (Normal) - Command Relay Mission Monster |
Fortress (Normal) - Convertor Facility: Vulgus Strategic Outpost Mission Monster |
Fortress (Normal) - Defense Line: Vulgus Strategic Outpost Mission Monster |
Fortress (Normal) - Destroyed Base Mission Monster |
Fortress (Normal) - Explosive Debris Mission Monster |
Fortress (Normal) - Fortress Command Entrance Mission Monster |
Fortress (Normal) - Frozen Shipyard Mission Monster |
Fortress (Normal) - Frozen Valley: Vulgus Strategic Outpost Mission Monster |
Fortress (Normal) - Gate System Control Network Mission Monster |
Fortress (Normal) - Giant Hangar Mission Monster |
Fortress (Normal) - Heart of the Fortress Mission Monster |
Fortress (Normal) - High-thermal Source Detected Zone Mission Monster |
Fortress (Normal) - Munitions Loading Dock Complete |
Fortress (Normal) - Munitions Loading Dock Mission Monster |
Fortress (Normal) - Outlying Communications Facility Mission Monster |
Fortress (Normal) - Quarantine Zone Mission Monster |
Fortress (Normal) - Ship Charging Facility Mission Monster |
Fortress (Normal) - Snowy Heights Mission Monster |
Fortress (Normal) - Void Fusion Reactor - Fortress Defense Line Mission Monster |
Fortress (Normal) - Void Fusion Reactor - Fortress Fallen Ark Mission Monster |
Fortress (Normal) - Void Fusion Reactor - Fortress Frozen Valley Mission Monster |
Intercept Battle: (Hard) Dead Bride |
Kingston (Normal) - Magister Lab Mission Monster |
Kingston (Normal) - Slumber Valley Complete |
Kingston (Normal) - Slumber Valley Complete |
Kingston (Normal) - Slumber Valley Mission Monster |
Kingston (Normal) - Slumber Valley Mission Monster |
Legend |
---|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
Long-Distance Maneuvering Basic Info | |||
---|---|---|---|
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Capacity | 0 | |
Socket | Malachite | ||
Class | ![]() |
||
Effects | |||
Modifies the Grappling Hook range to X. But the Base Charge Time changes to Xs and charge time increases by X %. Based on the Enhancement Level, increases Max Module Capacity (current + X), decreases Charge Time Increase (current +20%). |
Lvl | Effect | Capacity | Kuiper Shard | Gold |
---|---|---|---|---|
0 | Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +0), decreases Charge Time Increase (current +20%). | 0 | - | - |
1 | Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +1), decreases Charge Time Increase (current +20%). | 1 | 900 | 9000 |
2 | Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +2), decreases Charge Time Increase (current +20%). | 2 | 2700 | 27000 |
3 | Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +3), decreases Charge Time Increase (current +15%). | 3 | 6000 | 60000 |
4 | Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +4), decreases Charge Time Increase (current +15%). | 4 | 12000 | 120000 |
5 | Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +5), decreases Charge Time Increase (current +10%). | 5 | 22000 | 220000 |
6 | Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +6), decreases Charge Time Increase (current +10%). | 6 | 39300 | 393000 |
7 | Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +7), decreases Charge Time Increase (current +5%). | 7 | 67800 | 678000 |
8 | Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +8), decreases Charge Time Increase (current +20%). | 8 | 114300 | 1143000 |
9 | Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +9), decreases Charge Time Increase (current +0%). | 9 | 189300 | 1893000 |
10 | Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +10), decreases Charge Time Increase (current +0%). | 10 | 309300 | 3093000 |
Descendant Modules | Weapon Modules |
Long-Distance Maneuvering Module
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