The First Descendant

Long-Distance Maneuvering Module

Beginner's Guide and Advanced Tips and Tricks
The First Descendant Roadmap
Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher

Long-Distance Maneuvering is a Descendant module in The First Descendant. Read on to learn how to get Long-Distance Maneuvering, its effects, and more!

How to Get Long-Distance Maneuvering

Fortress (Hard) - Heart of the Fortress Mission Monster
Fortress (Hard) - Munitions Loading Dock Complete
Fortress (Hard) - Quarantine Zone Mission Monster
Fortress (Normal) - Central Control Unit Mission Monster
Fortress (Normal) - Command Relay Mission Monster
Fortress (Normal) - Convertor Facility: Vulgus Strategic Outpost Mission Monster
Fortress (Normal) - Defense Line: Vulgus Strategic Outpost Mission Monster
Fortress (Normal) - Destroyed Base Mission Monster
Fortress (Normal) - Explosive Debris Mission Monster
Fortress (Normal) - Fortress Command Entrance Mission Monster
Fortress (Normal) - Frozen Shipyard Mission Monster
Fortress (Normal) - Frozen Valley: Vulgus Strategic Outpost Mission Monster
Fortress (Normal) - Gate System Control Network Mission Monster
Fortress (Normal) - Giant Hangar Mission Monster
Fortress (Normal) - Heart of the Fortress Mission Monster
Fortress (Normal) - High-thermal Source Detected Zone Mission Monster
Fortress (Normal) - Munitions Loading Dock Complete
Fortress (Normal) - Munitions Loading Dock Mission Monster
Fortress (Normal) - Outlying Communications Facility Mission Monster
Fortress (Normal) - Quarantine Zone Mission Monster
Fortress (Normal) - Ship Charging Facility Mission Monster
Fortress (Normal) - Snowy Heights Mission Monster
Fortress (Normal) - Void Fusion Reactor - Fortress Defense Line Mission Monster
Fortress (Normal) - Void Fusion Reactor - Fortress Fallen Ark Mission Monster
Fortress (Normal) - Void Fusion Reactor - Fortress Frozen Valley Mission Monster
Intercept Battle: (Hard) Dead Bride
Kingston (Normal) - Magister Lab Mission Monster
Kingston (Normal) - Slumber Valley Complete
Kingston (Normal) - Slumber Valley Complete
Kingston (Normal) - Slumber Valley Mission Monster
Kingston (Normal) - Slumber Valley Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Long-Distance Maneuvering Basic Info & Effects

Long-Distance Maneuvering Basic Info
The First Descendant - Long-Distance Maneuvering.png Long-Distance Maneuvering Capacity 0
Socket Malachite
Class
The First Descendant - Descendant Icon.png Descendant
Effects
Modifies the Grappling Hook range to X. But the Base Charge Time changes to Xs and charge time increases by X %. Based on the Enhancement Level, increases Max Module Capacity (current + X), decreases Charge Time Increase (current +20%).

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +0), decreases Charge Time Increase (current +20%). 0 - -
1 Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +1), decreases Charge Time Increase (current +20%). 1 900 9000
2 Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +2), decreases Charge Time Increase (current +20%). 2 2700 27000
3 Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +3), decreases Charge Time Increase (current +15%). 3 6000 60000
4 Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +4), decreases Charge Time Increase (current +15%). 4 12000 120000
5 Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +5), decreases Charge Time Increase (current +10%). 5 22000 220000
6 Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +6), decreases Charge Time Increase (current +10%). 6 39300 393000
7 Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +7), decreases Charge Time Increase (current +5%). 7 67800 678000
8 Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +8), decreases Charge Time Increase (current +20%). 8 114300 1143000
9 Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +9), decreases Charge Time Increase (current +0%). 9 189300 1893000
10 Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +10), decreases Charge Time Increase (current +0%). 10 309300 3093000

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