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Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.
This is a Jayber build for normal and hard mode in The First Descendant. Read on to learn Jayber's best builds, how to unlock, basic info, skills, as well as Jayber's exclusive equipment and skins!
List of Contents
Jump to a section! | |||||||||||
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Descendant Modules | Weapons and Modules | ||||||||||
Reactor and External Components | Playstyle Tips | ||||||||||
▼Jump to Normal Mode Build▼ |
Check out how much damage Jayber can take using our high HP and DEF Hard Mode Build!
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More Modules can be seen by scrolling horizontally.
Boosting the Skill Power of your Non-Attribute and Dimensional Skills does affect the damage output of your turret, but it does not significantly impact the course of the fight during Void Intercept Battles. With this in mind, the main focus of this build should be to stack defensive stats to increase the durability of all your turrets and to enhance the healing capabilities of your Medical Turret. By using these modules, your HP and defense will be high enough to tank all of the boss's attacks and provide excellent healing for your team.
Modules Guide: List of Modules
Module Change | Explanation | ||
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Replaces Medical Turret with another Assault Turret. |
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increases your Skill Power Modifier but lowers your Max MP. |
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Improves the damage output of your Assault Turret. |
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Removes HP healing in exchange for more Assault Turret damage. |
For clearing mobs, you can replace your defensive and HP healing modules with more offensive ones to enhance the effectiveness of your Assault Turrets. Since enemies can drop HP consumables, you won't need to heal yourself or your team at all. Instead, you can focus on increasing the damage of your turrets to ensure that enemies die from a single shot. This way, you can defend an area with ease using your Assault Turrets, paired with Turret Engineering.
Weapon | Substat Priority |
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• Bonus Firearm ATK (vs. Colossus)
• Firearm ATK • Recoil • Rounds per Magazine |
For this build, you will primarily use the Tamer due to its high fire rate and large magazine capacity. Since nearly all of your descendant modules will focus on increasing your defense and HP, you will be able to attack the boss continuously without worrying about dodging incoming attacks. This playstyle addresses the Tamer's main weakness: the significant decrease in movement speed for dodging.
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More Modules can be seen by scrolling horizontally.
When using the Tamer, your main goal is to increase the Fire Rate, Firearm Attack, and Attribute attack to enhance your overall damage against enemies. Since your base Critical Hit Chance will be extremely low, you can disregard it entirely. Instead, focus on expanding your Magazine Capacity and improving Recoil stats. Do note that you can replace Electric Enhancement with other module attributes depending on the boss' weakness.
Equipment | Substat Priority |
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• Skill Cooldown
• Skill Duration Up • Skill Effect Range |
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・Max HP ・Fire Resistance |
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・Max MP ・MP Recovery In Combat |
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・DEF ・Electric Resistance |
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・Max Shield ・Toxic Resistance |
Note that External Components with set bonuses have fixed main stats.
For the Reactor, you can use a Materialized Phase Reactor since you will rely on your Assault Turret as a secondary source of damage. Additionally, make sure to acquire Skill Duration and Skill Range sub-stats to enhance the effectiveness of your Medical Turret.
As for the External Component, it is ideal to obtain set effect bonuses to improve the performance of the build on descendants. However, for Jayber, this is not necessary since you do not need to increase your skill power and firearm attack. It is better to simply stack HP and DEF using Support External Components, which directly increase Jayber's base stats, resulting in a significant boost to your descendant modules.
List of Reactors | List of External Components |
Jayber Playstyle Tips |
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During fights, don’t wait for the turrets to expire and then re-summon them. Instead, use Turret Engineering to refresh their duration. With the right Modules, Reactor Sub-stats, and enough Skill Cooldown, you can maintain 100% uptime on your turrets using Turret Engineering.
Even though your turret is extremely durable, it is still recommended that you avoid standing too close to ensure at least one of you remains healthy during the boss's AOE attacks. Stay within the turret’s range to benefit from the Medical Turret’s healing, but be prepared to move away immediately if you draw the boss’s attention.
Jump to a Section! | |||||||||||
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Descendant Modules | Weapon and Modules | ||||||||||
Best Reactor | Best External Components | ||||||||||
▲Jump to Hard Mode Build▲ |
Best Jayber Modules | |
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Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by X %. Based on the Enhancement Level, increases Max Module Cpacity (current + X), decreases Charge Time Increase (current + X%). |
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When defeating an enemy, resets the cooldown of a random skill at a X% chance. |
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DEF +X%, Skill Power +X% |
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Skill Cooldown -X%, Max HP +X% |
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Non-Attribute Skill Power +X%, Skill Cooldown -X% |
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Dimension Skill Power Modifier +X%, Skill Cooldown -X% |
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Skill Effect Range +X%, applies only to certain skills for each Descendant |
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DEF +X% |
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Max HP +X% |
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Skill Cooldown -X% |
With this build, you will fully utilize your Assault Turret to kill enemies and secure areas. Focus on building up Skill Power and Non-Attribute stats to boost turret damage, along with HP and Defense Modules for increased durability, as they scale with your Descendant's HP and Defense.
Including Cooldown Reduction Modules will allow you to frequently reposition your turret during missions or while defending areas. Additionally, summoning a new turret replenishes its HP, so you can use it as a tank to draw enemies away from you.
Modules Guide: List of Modules
Weapon | Stat Priority | ||
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• Recoil • Attribute Status Effect Trigger Rate • Firearm ATK • Rounds per Magazine |
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Best Modules for Tamer | |||
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When reloading, rounds are not consumed for Xs (Cooldown Xs). | ||
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Reload Time Modifier +X%, Firearm ATK +X% | ||
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Recoil -X%, Firearm ATK +X% | ||
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Rounds per Magazine +X%, Firearm ATK +X% | ||
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Firearm ATK +X%, Recoil +X% | ||
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Rounds per Magazine +X% | ||
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Adds Electric ATK equal to X% of Firearm ATK | ||
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Recoil -X% | ||
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Fire Rate +X% | ||
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Firearm ATK +X% |
Using this build, your weapon of choice will be the Tamer due to its High Fire Rate, which is extremely useful when dealing with large groups of enemies or against Void Intercept Battles.
Because of this, your main goal is to increase your Magazine Capacity to make your weapon more effective, especially with Attribute Status Effect. It is also highly recommended to invest in Recoil Modules to control your shots when targeting Weak Points.
Reactor | Stat Priority |
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・Dimension Skill Power Boost Ratio ・Skill Cooldown |
It is best to improve the stats and effects of your Turrets, as they are the main skills you will use throughout the fight. It is highly recommended to use a Materialized Phase Reactor since both your Assault Turret and Medical Turret are tagged as Non-Attribute and Dimension Skills. Although Multi-Purpose Gun and Reactivate can be useful, they are very situational and won't be used as much.
Reactors Guide: List of Reactors
Set | Set Effect |
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2-Set Effect: ・Skill Power+ 1.7% Firearm ATK+2.8% 4-Set Effect: ・Firearm Critical Hit Rate +5.9% ・Skill Critical Hit Rate +21% |
Substat Priority | |
Auxiliary Power | ・Max HP ・Fire Resistance ・Kuiper Shard Drop Rate Increase Modifier ・Module Drop Rate Increase Modifier |
Sensor | ・Max MP ・MP Recovery In Combat ・Chill Resistance ・Consumable Drop Rate Increase Modifier |
Memory | ・DEF ・Electric Resistance ・Shield Recovery In Combat ・Ecive Search Radius Increase Modifier ・Firearm Proficiency Gain Modifier ・Gold Drop Rate Increase Modifier |
Processor | ・Max Shield ・Toxic Resistance ・Item Acquisition Distance Increase Modifier ・Ecive Display Time |
You will be using the Acrobat Set to gain Skill Power and Firearm ATK Bonus for your Weapon and Turret. Additionally, it provides a small boost on the Critical Hit Rate of your Weapon and Skills.
Research Time | Cost |
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16:00:00 | 400,000 |
Required Research Material | How to Get |
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Jayber Code x1 |
・Agna Desert (Hard) - Abyssal Void Fusion Reactor - Agna Desert Miragestone Deposit ・ Fortress (Normal) - Void Fusion Reactor - Fortress Frozen Valley ・ Sterile Land (Hard) - Abyssal Void Fusion Reactor - Sterile Land Restricted Zone ・ White-night Gulch (Hard) - Abyssal Void Fusion Reactor - White-night Gulch Observatory |
Jayber Enhanced Cells x1 |
・Research
Research Materials Needed: ・Hellion x303 ・Reverse Charging Coil x455 ・Insulated Metallic Foil x34 ・Jayber Enhanced Cells Blueprint x1 |
Jayber Spiral Catalyst x1 |
・Research
Research Materials Needed: ・Flectorite x292 ・Carbon Crystal x554 ・Thermal Metallic Foil x26 ・Jayber Spiral Catalyst Blueprint x1 |
Jayber Stabilizer x1 |
・Research
Research Materials Needed: ・Nanopolymers x363 ・Shape Memory Alloy x462 ・Balanced Plasma Battery x43 ・Jayber Stabilizer Blueprint x1 |
You can unlock Jayber through the Research Institute in Albion. Note that to acquire a Descendant using research, you need all the required items and gold to unlock this character.
Alternatively, you can unlock Descendants by purchasing them in the Shop. This method only requires Caliber, an in-game currency that you can buy with real money. Purchasing Jayber in the Shop instantly unlocks the Descendant, allowing you to skip the item requirements and research time.
Jayber Basic Info | ||
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![]() The Genius Engineer |
Role | Utility Dealer |
Element |
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Description | ||
"A utility-type DPS who uses turrets. Summons turrets for assault and recovery respectively. When the turrets are enhanced by multi-purpose guns, he can fight more efficiently." |
DEF | Max Shield | Shield Recovery | Max MP | Max HP |
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2120 | 238 | 3.96 | 187 | 1009 |
Skill | Type Effect |
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ATK increases when assault turret and medical turret are both summoned. |
Skill | Type Effect |
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![]() Summons an assault turret to attack the enemy. If enhanced, it launches attacks into nearby area. |
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![]() Summons a medical turret to heal allies and distract enemies. If enhanced, it restores Mana. |
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![]() Changes gun to a Multi-Purpose Gun. If hit by a Multi-Purpose Gun, turret enters an enhanced state. |
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![]() Recalls all summoned turrets and inflicts powerful damage to nearby enemies. After using Total Recall, you enter Overhaul state, where turrets are summoned in their enhanced states. |
Developed to fully utilize Jayber's ability to send and receive electronic signals using his Arche, this system is a formidable electronic warfare device designed to collect all electronic signals within the range of Jayber's Arche and relay them directly to his brainwaves, allowing his response time to be less than 0 ms. In particular, due to their unique versatility and responsiveness, dedicated turrets utilizing this system are used in various battle missions. The use of multi-purpose guns that amplify Arche signals gives him an advantage, even against large groups of Vulgus.
Jump to a Skin type! | ||
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Head | Body | Back |
Chest | Ecive | Full Body |
Grappling Hook | Make Up | Spawn |
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- | - |
Character Guides | |
---|---|
List of All Builds | List of All Ultimate Descendants |
All Character Skins | - |
The First Descendant Jayber
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Just for clarification. You can't put both Skill Simplification and Dimension Specialist in for the Mobbing variant. They're both Attack modules.