The First Descendant

Concentration Priority Module (High-Power Rounds)

Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.

Concetration Priority is a High-Power Rounds module in The First Descendant. Read on to learn how to get Concentration Priority, its effects, and more!

How to Get Concentration Priority

Intercept Battle: (Hard) Executioner
White-night Gulch (Hard) - Abyssal Void Fusion Reactor - White-night Gulch Mountaintops
White-night Gulch (Hard) - Abyssal Void Fusion Reactor - White-night Gulch Mountaintops Complete
White-night Gulch (Hard) - Bio-Lab Mission Monster
White-night Gulch (Hard) - Mystery's End Mission Monster
White-night Gulch (Normal) - Altar Mission Monster
White-night Gulch (Normal) - Ancient Transmission Detection Facility Mission Monster
White-night Gulch (Normal) - Bio-Lab Mission Monster
White-night Gulch (Normal) - Border Line of Truth Mission Monster
White-night Gulch (Normal) - Cave Rally Point Mission Monster
White-night Gulch (Normal) - Decoy Operation Zone Mission Monster
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster
White-night Gulch (Normal) - Eye of Truth Mission Monster
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster
White-night Gulch (Normal) - Fortress Control Facility Mission Monster
White-night Gulch (Normal) - Fortress Courtyard Mission Monster
White-night Gulch (Normal) - Fortress Outskirts Mission Monster
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Lower Hatchery Mission Monster
White-night Gulch (Normal) - Mystery's End Mission Monster
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster
White-night Gulch (Normal) - Order's Occupied Facility Mission Monster
White-night Gulch (Normal) - Order's Patrol Beat Mission Monster
White-night Gulch (Normal) - Order's Veil Mission Monster
White-night Gulch (Normal) - Shipment Base: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Triumphal Arch Mission Monster
White-night Gulch (Normal) - Upper Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Complete
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Complete
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Observatory Mission Monster
White-night Gulch (Normal) - Water-cooling Recording Device Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Concentration Priority Basic Info & Effects

Concentration Priority Basic Info
The First Descendant - Concentration Priority.png Concentration Priority Capacity 6
Socket Almandine
Class
The First Descendant - High-Power Rounds Icon.png High-Power Rounds
Effects
Firearm Critical Hit Damage +X%, Reload Time Modifier -X%.

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Firearm Critical Hit Damage +8%, Reload Time Modifier -8%. 6 - -
1 Firearm Critical Hit Damage +9.2%, Reload Time Modifier -9%. 7 600 6000
2 Firearm Critical Hit Damage +10.6%, Reload Time Modifier -10.2%. 8 1800 18000
3 Firearm Critical Hit Damage +12.3%, Reload Time Modifier -11.6% 9 4000 40000
4 Firearm Critical Hit Damage +14.3%, Reload Time Modifier -13.4% 10 8000 80000
5 Firearm Critical Hit Damage +16.6%, Reload Time Modifier -15.3% 11 14800 148000
6 Firearm Critical Hit Damage +19.4%, Reload Time Modifier -17.7% 12 26200 262000
7 Firearm Critical Hit Damage +22.3%, Reload Time Modifier -20.1% 13 45200 452000
8 Firearm Critical Hit Damage +25.6%, Reload Time Modifier -22.9% 14 76200 762000
9 Firearm Critical Hit Damage +29.4%, Reload Time Modifier -26.2% 15 126200 1262000
10 Firearm Critical Hit Damage +33.9%, Reload Time Modifier -30% 16 206200 2062000

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