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Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.
Attacking Compulsion is a Descendant module in The First Descendant. Read on to learn how to get Attacking Compulsion, its effects, and more!
List of Contents
Fortress (Hard) - Heart of the Fortress Complete |
Fortress (Hard) - Heart of the Fortress Mission Monster |
Fortress (Hard) - Quarantine Zone Mission Monster |
Fortress (Normal) - Central Control Unit Mission Monster |
Fortress (Normal) - Command Relay Mission Monster |
Fortress (Normal) - Convertor Facility: Vulgus Strategic Outpost Mission Monster |
Fortress (Normal) - Defense Line: Vulgus Strategic Outpost Mission Monster |
Fortress (Normal) - Destroyed Base Mission Monster |
Fortress (Normal) - Fortress Command Entrance Mission Monster |
Fortress (Normal) - Frozen Shipyard Mission Monster |
Fortress (Normal) - Frozen Valley: Vulgus Strategic Outpost Mission Monster |
Fortress (Normal) - Giant Hangar Mission Monster |
Fortress (Normal) - Heart of the Fortress Complete |
Fortress (Normal) - Heart of the Fortress Complete |
Fortress (Normal) - Heart of the Fortress Mission Monster |
Fortress (Normal) - High-thermal Source Detected Zone Mission Monster |
Fortress (Normal) - Munitions Loading Dock Mission Monster |
Fortress (Normal) - Quarantine Zone Mission Monster |
Fortress (Normal) - Ship Charging Facility Mission Monster |
Fortress (Normal) - Void Fusion Reactor - Fortress Defense Line Mission Monster |
Fortress (Normal) - Void Fusion Reactor - Fortress Fallen Ark Mission Monster |
Fortress (Normal) - Void Fusion Reactor - Fortress Frozen Valley Mission Monster |
Kingston - Abandoned Magister Lab Target Vulgus |
White-night Gulch (Hard) - Bio-Lab Complete |
White-night Gulch (Hard) - Bio-Lab Mission Monster |
White-night Gulch (Hard) - Mystery's End Mission Monster |
White-night Gulch (Normal) - Bio-Lab Complete |
White-night Gulch (Normal) - Bio-Lab Mission Monster |
White-night Gulch (Normal) - Border Line of Truth Mission Monster |
White-night Gulch (Normal) - Cave Rally Point Mission Monster |
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster |
White-night Gulch (Normal) - Eye of Truth Mission Monster |
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster |
White-night Gulch (Normal) - Fortress Control Facility Mission Monster |
White-night Gulch (Normal) - Fortress Courtyard Mission Monster |
White-night Gulch (Normal) - Fortress Outskirts Mission Monster |
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Mission Monster |
White-night Gulch (Normal) - Lower Hatchery Mission Monster |
White-night Gulch (Normal) - Mystery's End Mission Monster |
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster |
White-night Gulch (Normal) - Order’s Occupied Facility Mission Monster |
White-night Gulch (Normal) - Order’s Veil Mission Monster |
White-night Gulch (Normal) - Shipment Base: Vulgus Strategic Outpost Mission Monster |
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Mission Monster |
White-night Gulch (Normal) - Triumphal Arch Mission Monster |
White-night Gulch (Normal) - Upper Hatchery Mission Monster |
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Mission Monster |
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Mission Monster |
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Observatory Mission Monster |
Legend |
---|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
Attacking Compulsion Basic Info | |||
---|---|---|---|
Attacking Compulsion | Capacity | 19 | |
Socket | Almandine | ||
Class | Descendant |
||
Effects | |||
When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turret. |
Lvl | Effect | Capacity | Kuiper Shard | Gold |
---|---|---|---|---|
0 | When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turret. | 19 | - | - |
1 | When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turret. | 18 | 1500 | 15000 |
2 | When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turret. | 17 | 4500 | 45000 |
3 | When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turret. | 16 | 10000 | 100000 |
4 | When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turret. | 15 | 20000 | 200000 |
5 | When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turret. | 14 | 37000 | 370000 |
6 | When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turret. | 13 | 65500 | 655000 |
7 | When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turret. | 12 | 113000 | 1130000 |
8 | When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turret. | 11 | 190500 | 1905000 |
9 | When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turret. | 10 | 315500 | 3155000 |
10 | When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turret. | 9 | 515500 | 5155000 |
Descendant Modules | Weapon Modules |
Attacking Compulsion Module
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