The First Descendant

Aiming Compensation Module (Special Rounds)

Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.

Aiming Compensation is a Special Rounds module in The First Descendant. Read on to learn how to get Aiming Compensation, its effects, and more!

How to Get Aiming Compensation

Intercept Battle: (Hard) Devourer
Sterile Land (Hard) - Kuiper Refinery Complete
Sterile Land (Hard) - The Forgottense Mission Monster
Sterile Land (Hard) - Unknown Laboratory Mission Monster
Sterile Land (Normal) - Anticipated Ambush Point Mission Monster
Sterile Land (Normal) - Biological Research Facility Mission Monster
Sterile Land (Normal) - Classified Area: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - Deception Transmitter Mission Monster
Sterile Land (Normal) - Defense Garrison Rally Point Mission Monster
Sterile Land (Normal) - External Reactor Mission Monster
Sterile Land (Normal) - External Reactor Mission Monster
Sterile Land (Normal) - High-Powered Jammer Mission Monster
Sterile Land (Normal) - Kuiper Mine Mission Monster
Sterile Land (Normal) - Kuiper Refinery Complete
Sterile Land (Normal) - Kuiper Refinery Mission Monster
Sterile Land (Normal) - Kuiper Storage Tank Mission Monster
Sterile Land (Normal) - Large Nuclear Reactor Mission Monster
Sterile Land (Normal) - Logistics Facility Mission Monster
Sterile Land (Normal) - Patrol Route Mission Monster
Sterile Land (Normal) - Rockfall: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - The Barracks Mission Monster
Sterile Land (Normal) - The Base’s Power Grid Mission Monster
Sterile Land (Normal) - The Forgottense Mission Monster
Sterile Land (Normal) - The Repository: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - Unknown Laboratory Mission Monster
Sterile Land (Normal) - Void Fusion Reactor - Sterile Land Restricted Zone Mission Monster
Sterile Land (Normal) - Weapon Processing Facility Mission Monster
Sterile Land (Normal) - Weapons Engineering Facility Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Aiming Compensation Basic Info & Effects

Aiming Compensation Basic Info
The First Descendant - Aiming Compensation.png Aiming Compensation Capacity 4
Socket Rutile
Class
The First Descendant - Special Rounds Icon.png Special Rounds
Effects
Accuracy +X%, Firearm Critical Hit Damage +X%

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Accuracy +8%, Firearm Critical Hit Damage +5% 4 - -
1 Accuracy +9.2%, Firearm Critical Hit Damage +5% 5 600 6000
2 Accuracy +10.5%, Firearm Critical Hit Damage +5% 6 1800 18000
3 Accuracy +12.2%, Firearm Critical Hit Damage +5% 7 4000 40000
4 Accuracy +14.2%, Firearm Critical Hit Damage +5% 8 8000 80000
5 Accuracy +16.6%, Firearm Critical Hit Damage +5% 9 14800 148000
6 Accuracy +19.3%, Firearm Critical Hit Damage +5% 10 26200 262000
7 Accuracy +22.3%, Firearm Critical Hit Damage +5% 11 45200 452000
8 Accuracy +25.8%, Firearm Critical Hit Damage +5% 12 76200 762000
9 Accuracy +30%, Firearm Critical Hit Damage +5% 13 126200 1262000

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