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Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.
Weapons are one of the primary means to attack enemies in The First Descendant (TFD), and we have compiled a list of all weapons in this guide. Check out our guide below for a list of weapons, how to increase weapon proficiency, how to obtain weapons, and what to do with old weapons!
Weapon Guides | |
---|---|
List of All Weapons | Best Weapons Tier List |
List of Contents
One way for you to obtain weapons is by buying them from Deslin, the Weapon Lab Director.
Completing missions is also a way for you to get weapons. You can see what weapons can be obtained when you complete a mission in the Reward Info before you initiate the mission.
The only way to increase weapon proficiency is by killing enemies. This will come naturally as you progress through the game, so there's no need to worry about it that much.
However, if you want to increase the proficiency of a weapon of your choice, it's best to keep using that weapon during missions.
Weapons can be sold to Deslin, the Weapon Lab Director, for coins. The better the weapon is the higher its selling price becomes.
It's best to only sell weapons that you are sure you won't use anymore or have found a far better alternative.
Weapons can also be dismantled to gain parts. This is a great way to get rid of old weapons and gain parts that you might need for better ones.
Stat | Explanation |
---|---|
DPS | • Refers to the total damage a weapon can deal per second. • It's determined by the weapon's level. |
ATK | • Indicates the ATK when attacking with a firearm. • Each attack method inflicts different damage with discrete ATK. • It's determined by the weapon's level. |
Rounds Per Magazine | • Indicates the number of rounds in a magazine. • It's fixed for each weapon type and does not increase with weapon level. |
Fire Rate | • Indicates the speed at which rounds are fired. • The bigger the number, the faster the Fire Rate. • It's also fixed for each weapon type and does not increase with weapon level. |
Reload Time | • Indicates the loading speed and displays the time left until a shot can be fired. • Each weapon has its own reload time. |
Critical Hit Damage | • Indicates the multiplier that applies to the increased ATK when a firearm deals a critical hit. • Each weapon has its own critical hit damage. |
Critical Hit Rate | • Indicates the change of a firearm dealing a critical hit. • ATK increases when the attack is a critical hit. • Each weapon has its own critical hit rate. |
Damage Type | • Indicates the weapon's damage type: Burst, Crush,or Pierce. • Damage increases when attacking with a damage type superior to the enemy's damage type. • Damage does not decrease when attacking with an inferior damage type. • Crush > Burst > Pierce > Crush |
Attribute Status Effect Trigger Rate | • Indicates the Status Effect Trigger Rate for the Attribute ATK when firing a weapon. • If there is no Attribute ATK, no status effect is inflicted. • Each weapon has its own attribute status effect trigger rate. |
Weak Point Damage | • Indicates ATK increase modifier on hitting weak points. • Weak points can be identified by using Ecive. • Each weapon has its own weak point damage. |
Hip Fire Accuracy | • Indicates the accuracy when firing without taking aim. • The higher the accuracy, the greater the chance of hitting the center of the crosshair. • Each weapon has its own hip fire accuracy. |
Aimed Shot Accuracy | • Indicates the accuracy when firing while aiming. • The higher the accuracy, the greater the chance of hitting the center of the crosshair. • Each weapon has its own aimed shot accuracy. |
Effective Range (Drop-off Start) | • Indicates the distance at which the firearm's ATK starts to drop off gradually. • Each weapon has its own effective range (drop-off Start). |
Effective Range (Drop-off End) | • Indicates the distance at which ATK drop-off ends. • ATK does not decrease beyond this distance. • Each weapon has its own effective range (drop-off end). |
ATK Drop-off Modifier | • Indicates the ATK drop-off modifier based on distance. • Detailed data by distance is available in Weapon Details. • Each weapon has its own ATK drop-off modifier. |
Max Range | • Indicates the firearm's maximum range, not the effective damage range. • Each weapon has its own max range. |
Movement Speed | • Indicates the base running speed. • Default movement buttons can be reassigned by changing the buttons in Options. • Each weapon has its own movement speed. |
Movement Speed While Firing | • Indicates how fast a descendant can move while it's firing the weapon. • Movement speed decreases when firing. • Each weapon has its own movement speed while firing value. |
Movement Speed While Aiming | • Indicates how fast a descendant can move while it's aiming the weapon. • When aiming, Movement Speed decreases while Accuracy increases. • Each weapon has its own movement speed while aiming value. |
Sprint Speed | • Indicates how fast a descendant can sprint while it's carrying the weapon. • The Spring Speed button can be reassigned by changing the button in Options. • Each weapon has its own spring speed value. |
Explosion Radius | • Indicates a weapon's explosion radius. • It's specific for Launchers. |
Beam Rifle Charge Gain Speed | • Indicates how fast a weapon charges up. • The higher the value, the faster the charges are gained. • It's specific for Beam Rifles. |
Beam Rifle Charge Depletion Speed | • Indicates how fast a weapon's charge depletes. • The higher the value, the faster the charges are depleted. • It's specific for Beam Rifles. |
The First Descendant Guides | |
---|---|
Tier Lists | Tips & Tricks |
News | Main Quests |
Void Bosses | Characters |
Weapons | Sub Quests |
Materials | Reactors |
Modules | External Components |
Maps | Seasons |
bro thats the most useless list ... you dont even list the base stats whats even the point of this ?
List of All Weapons
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Also note the damage picture near the name crush pierce and I forget the third but yea great list so far but gonna have to stick with the white board for now