The First Descendant

Concentrate Support Ammo Module (High-Power Rounds)

Beginner's Guide and Advanced Tips and Tricks
The First Descendant Roadmap
Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher

Concentrate Support Ammo is a High-Power Rounds module in The First Descendant. Read on to learn how to get Concentrate Support Ammo, its effects, and more!

How to Get Concentrate Support Ammo

Intercept Battle: (Hard) Executioner
Kingston - Abandoned Magister Lab Target Vulgus
White-night Gulch (Hard) - Bio-Lab Mission Monster
White-night Gulch (Hard) - Deployment Area of the Order’s Forces Complete
White-night Gulch (Hard) - Mystery's End Mission Monster
White-night Gulch (Normal) - Altar Mission Monster
White-night Gulch (Normal) - Ancient Transmission Detection Facility Mission Monster
White-night Gulch (Normal) - Bio-Lab Mission Monster
White-night Gulch (Normal) - Border Line of Truth Mission Monster
White-night Gulch (Normal) - Cave Rally Point Mission Monster
White-night Gulch (Normal) - Decoy Operation Zone Mission Monster
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Complete
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster
White-night Gulch (Normal) - Eye of Truth Mission Monster
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster
White-night Gulch (Normal) - Fortress Control Facility Mission Monster
White-night Gulch (Normal) - Fortress Courtyard Mission Monster
White-night Gulch (Normal) - Fortress Outskirts Mission Monster
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Lower Hatchery Mission Monster
White-night Gulch (Normal) - Mystery's End Mission Monster
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster
White-night Gulch (Normal) - Order's Occupied Facility Mission Monster
White-night Gulch (Normal) - Order's Patrol Beat Mission Monster
White-night Gulch (Normal) - Order's Veil Mission Monster
White-night Gulch (Normal) - Shipment Base: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Triumphal Arch Mission Monster
White-night Gulch (Normal) - Upper Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Observatory Mission Monster
White-night Gulch (Normal) - Water-cooling Recording Device Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Concentrate Support Ammo Basic Info & Effects

Concentrate Support Ammo Basic Info
The First Descendant - Concentrate Support Ammo.png Concentrate Support Ammo Capacity 5
Socket Cerulean
Class
The First Descendant - High-Power Rounds Icon.png High-Power Rounds
Effects
Rounds per Magazine +X%, Firearm Critical Hit Damage +X%.

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Rounds per Magazine +8%, Firearm Critical Hit Damage +3.5%. 5 - -
1 Rounds per Magazine +9.2%, Firearm Critical Hit Damage +3.5%. 6 600 6000
2 Rounds per Magazine +10.5%, Firearm Critical Hit Damage +3.5%. 7 1800 18000
3 Rounds per Magazine +12.2%, Firearm Critical Hit Damage +3.5%. 8 4000 40000
4 Rounds per Magazine +14.2%, Firearm Critical Hit Damage +3.5%. 9 8000 80000
5 Rounds per Magazine +16.6%, Firearm Critical Hit Damage +3.5%. 10 14800 148000
6 Rounds per Magazine +19.3%, Firearm Critical Hit Damage +3.5%. 11 26200 262000
7 Rounds per Magazine +22.3%, Firearm Critical Hit Damage +3.5%. 12 45200 452000
8 Rounds per Magazine +25.8%, Firearm Critical Hit Damage +3.5%. 13 76200 762000
9 Rounds per Magazine +30%, Firearm Critical Hit Damage +3.5%. 14 126200 1262000

The First Descendant Related Guides

The First Descendant - Modules Front Page Partial Banner.png

List of All Modules

Modules by Type

Descendant Modules Weapon Modules

Author

    Walkthrough Menu

    Please participate in our
    site improvement survey 11/2024
    Would you assist in
    improving Game8's site?
    ×
    This survey will take about 1 minute.
    Your answers will help us to improve our website.
    We are listening to our users' valuable opinions and discussing how to act on them.
    The information collected through this survey will be used for the purpose of improving our services. In addition, the information will only be disclosed a part of a statistic in a format that will not allow identification of personal information.
    Begin Survey

    All rights reserved