The First Descendant

Concentrate Support Ammo Module (High-Power Rounds)

Beginner's Guide and Advanced Tips and Tricks
The First Descendant Roadmap
Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher

Concentrate Support Ammo is a High-Power Rounds module in The First Descendant. Read on to learn how to get Concentrate Support Ammo, its effects, and more!

How to Get Concentrate Support Ammo

Intercept Battle: (Hard) Executioner
Kingston - Abandoned Magister Lab Target Vulgus
White-night Gulch (Hard) - Bio-Lab Mission Monster
White-night Gulch (Hard) - Deployment Area of the Order’s Forces Complete
White-night Gulch (Hard) - Mystery's End Mission Monster
White-night Gulch (Normal) - Altar Mission Monster
White-night Gulch (Normal) - Ancient Transmission Detection Facility Mission Monster
White-night Gulch (Normal) - Bio-Lab Mission Monster
White-night Gulch (Normal) - Border Line of Truth Mission Monster
White-night Gulch (Normal) - Cave Rally Point Mission Monster
White-night Gulch (Normal) - Decoy Operation Zone Mission Monster
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Complete
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster
White-night Gulch (Normal) - Eye of Truth Mission Monster
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster
White-night Gulch (Normal) - Fortress Control Facility Mission Monster
White-night Gulch (Normal) - Fortress Courtyard Mission Monster
White-night Gulch (Normal) - Fortress Outskirts Mission Monster
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Lower Hatchery Mission Monster
White-night Gulch (Normal) - Mystery's End Mission Monster
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster
White-night Gulch (Normal) - Order's Occupied Facility Mission Monster
White-night Gulch (Normal) - Order's Patrol Beat Mission Monster
White-night Gulch (Normal) - Order's Veil Mission Monster
White-night Gulch (Normal) - Shipment Base: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Triumphal Arch Mission Monster
White-night Gulch (Normal) - Upper Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Observatory Mission Monster
White-night Gulch (Normal) - Water-cooling Recording Device Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Concentrate Support Ammo Basic Info & Effects

Concentrate Support Ammo Basic Info
The First Descendant - Concentrate Support Ammo.png Concentrate Support Ammo Capacity 5
Socket Cerulean
Class
The First Descendant - High-Power Rounds Icon.png High-Power Rounds
Effects
Rounds per Magazine +X%, Firearm Critical Hit Damage +X%.

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Rounds per Magazine +8%, Firearm Critical Hit Damage +3.5%. 5 - -
1 Rounds per Magazine +9.2%, Firearm Critical Hit Damage +3.5%. 6 600 6000
2 Rounds per Magazine +10.5%, Firearm Critical Hit Damage +3.5%. 7 1800 18000
3 Rounds per Magazine +12.2%, Firearm Critical Hit Damage +3.5%. 8 4000 40000
4 Rounds per Magazine +14.2%, Firearm Critical Hit Damage +3.5%. 9 8000 80000
5 Rounds per Magazine +16.6%, Firearm Critical Hit Damage +3.5%. 10 14800 148000
6 Rounds per Magazine +19.3%, Firearm Critical Hit Damage +3.5%. 11 26200 262000
7 Rounds per Magazine +22.3%, Firearm Critical Hit Damage +3.5%. 12 45200 452000
8 Rounds per Magazine +25.8%, Firearm Critical Hit Damage +3.5%. 13 76200 762000
9 Rounds per Magazine +30%, Firearm Critical Hit Damage +3.5%. 14 126200 1262000

The First Descendant Related Guides

The First Descendant - Modules Front Page Partial Banner.png

List of All Modules

Modules by Type

Descendant Modules Weapon Modules

Author

    Walkthrough Menu

    news questionnaire

    All rights reserved