The First Descendant

Frigid Burn Module (Special Rounds)

Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.

Frigid Burn is a Special Rounds module in The First Descendant. Read on to learn how to get Frigid Burn, its effects, and more!

How to Get Frigid Burn

Intercept Battle: (Hard) Frost Walker
Sterile Land (Hard) - The Forgottense Mission Monster
Sterile Land (Hard) - Unknown Laboratory Mission Monster
Sterile Land (Hard) - Weapons Engineering Facility Complete
Sterile Land (Normal) - Anticipated Ambush Point Mission Monster
Sterile Land (Normal) - Biological Research Facility Mission Monster
Sterile Land (Normal) - Classified Area: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - Deception Transmitter Mission Monster
Sterile Land (Normal) - Defense Garrison Rally Point Mission Monster
Sterile Land (Normal) - External Reactor Mission Monster
Sterile Land (Normal) - High-Powered Jammer Mission Monster
Sterile Land (Normal) - Kuiper Refinery Mission Monster
Sterile Land (Normal) - Kuiper Storage Tank Mission Monster
Sterile Land (Normal) - Large Nuclear Reactor Mission Monster
Sterile Land (Normal) - Logistics Facility Mission Monster
Sterile Land (Normal) - Rockfall: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - The Barracks Mission Monster
Sterile Land (Normal) - The Base’s Power Grid Mission Monster
Sterile Land (Normal) - The Forgottense Mission Monster
Sterile Land (Normal) - The Repository: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - Unknown Laboratory Mission Monster
Sterile Land (Normal) - Void Fusion Reactor - Sterile Land Restricted Zone Mission Monster
Sterile Land (Normal) - Weapon Processing Facility Mission Monster
Sterile Land (Normal) - Weapons Engineering Facility Complete
Sterile Land (Normal) - Weapons Engineering Facility Mission Monster
Vespers (Hard) - Moonlight Lake: Vulgus Strategic Outpost Complete
Vespers (Hard) - Ruins Underground Entrance Complete
Vespers (Hard) - Sepulcher Mission Monster
Vespers (Hard) - The Shelter Mission Monster
Vespers (Normal) - Abandoned Village Mission Monster
Vespers (Normal) - Ancient Giant Tree Mission Monster
Vespers (Normal) - Captured Base Mission Monster
Vespers (Normal) - Collapsed Piers Mission Monster
Vespers (Normal) - Destroyed Temple Mission Monster
Vespers (Normal) - Floodplain Mission Monster
Vespers (Normal) - Frontline Base Mission Monster
Vespers (Normal) - Lakeside Mission Monster
Vespers (Normal) - Lost Supply Depot: Vulgus Strategic Outpost Mission Monster
Vespers (Normal) - Lumber Yard: Vulgus Strategic Outpost Mission Monster
Vespers (Normal) - Mossy Colossus Mission Monster
Vespers (Normal) - Old Surveillance Station Mission Monster
Vespers (Normal) - Organic Recording Terminal Mission Monster
Vespers (Normal) - Ruins Courtyard Mission Monster
Vespers (Normal) - Ruins Underground Entrance Complete
Vespers (Normal) - Ruins Underground Entrance Mission Monster
Vespers (Normal) - Sepulcher Mission Monster
Vespers (Normal) - The Shelter Mission Monster
Vespers (Normal) - Timberfall Power Facility Mission Monster
Vespers (Normal) - Void Fusion Reactor - Vespers Lost Supply Depot Mission Monster
Vespers (Normal) - Void Fusion Reactor - Vespers Lost Supply Depot Mission Monster
Vespers (Normal) - Void Fusion Reactor - Vespers Moonlight Lake Mission Monster
Vespers (Normal) - Void Fusion Reactor - Vespers Ruins Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Frigid Burn Basic Info & Effects

Frigid Burn Basic Info
The First Descendant - Frigid Burn.png Frigid Burn Capacity 6
Socket Cerulean
Class
The First Descendant - Special Rounds Icon.png Special Rounds
Effects
Hitting an enemy X times in a row with a firearm attack from a distance of Xm or more deals X% of Chill ATK as additional damage.

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% of Chill ATK as additional damage. 6 - -
1 Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 26.9% of Chill ATK as additional damage. 7 900 9000
2 Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 30.2% of Chill ATK as additional damage. 8 2700 27000
3 Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 34.3% of Chill ATK as additional damage. 9 6000 60000
4 Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 39.3% of Chill ATK as additional damage. 10 12000 120000
5 Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 45.1% of Chill ATK as additional damage. 11 22000 220000
6 Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 51.7% of Chill ATK as additional damage. 12 39300 393000
7 Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 59.1% of Chill ATK as additional damage. 13 67800 678000
8 Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 67.7% of Chill ATK as additional damage. 14 114300 1143000
9 Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 78% of Chill ATK as additional damage. 15 189300 1893000

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