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The First Descendant

Mental Focus Module (Impact Rounds)

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Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.

Mental Focus is a Impact Rounds module in The First Descendant. Read on to learn how to get Mental Focus, its effects, and more!

How to Get Mental Focus

Hagios (Hard) - Abyssal Void Fusion Reactor - Hagios Corrupted Zone Complete
Hagios (Hard) - Old Mystery Mission Monster
Hagios (Hard) - The Haven Mission Monster
Hagios (Normal) - Ally Retreat Route Mission Monster
Hagios (Normal) - Ancient Quantum Facility Mission Monster
Hagios (Normal) - Broadband Fleet Beacon Mission Monster
Hagios (Normal) - Cargo Management Zone Mission Monster
Hagios (Normal) - Crimson Contaminated Area Mission Monster
Hagios (Normal) - Deep Digger Mission Monster
Hagios (Normal) - Dune Base: Vulgus Strategic Outpost Mission Monster
Hagios (Normal) - Forward Base: Vulgus Strategic Outpost Mission Monster
Hagios (Normal) - Large Supply Transport Point Mission Monster
Hagios (Normal) - Old Mystery Mission Monster
Hagios (Normal) - Ransacked Village Mission Monster
Hagios (Normal) - Ruins Guard Facility Mission Monster
Hagios (Normal) - Ruins Modification Base Mission Monster
Hagios (Normal) - Tethered Energy Position Mission Monster
Hagios (Normal) - The Corrupted Zone: Vulgus Strategic Outpost Mission Monster
Hagios (Normal) - The Haven Mission Monster
Hagios (Normal) - The Passage to the Ruins Mission Monster
Hagios (Normal) - Void Fusion Reactor - Hagios Corrupted Zone Complete
Hagios (Normal) - Vulgus Blockade Mission Monster
Intercept Battle: (Hard) Pyromaniac
Vespers (Hard) - Abandoned Village Complete
Vespers (Hard) - Sepulcher Mission Monster
Vespers (Hard) - The Shelter Mission Monster
Vespers (Normal) - Abandoned Village Complete
Vespers (Normal) - Abandoned Village Mission Monster
Vespers (Normal) - Ancient Giant Tree Mission Monster
Vespers (Normal) - Captured Base Mission Monster
Vespers (Normal) - Collapsed Piers Mission Monster
Vespers (Normal) - Destroyed Temple Mission Monster
Vespers (Normal) - Floodplain Mission Monster
Vespers (Normal) - Frontline Base Mission Monster
Vespers (Normal) - Lakeside Mission Monster
Vespers (Normal) - Lost Supply Depot: Vulgus Strategic Outpost Mission Monster
Vespers (Normal) - Lumber Yard: Vulgus Strategic Outpost Mission Monster
Vespers (Normal) - Mossy Colossus Mission Monster
Vespers (Normal) - Old Surveillance Station Mission Monster
Vespers (Normal) - Organic Recording Terminal Mission Monster
Vespers (Normal) - Ruins Courtyard Mission Monster
Vespers (Normal) - Ruins Underground Entrance Mission Monster
Vespers (Normal) - Sepulcher Mission Monster
Vespers (Normal) - Supply Depot Mission Monster
Vespers (Normal) - The Shelter Mission Monster
Vespers (Normal) - Timberfall Power Facility Mission Monster
Vespers (Normal) - Void Fusion Reactor - Vespers Lost Supply Depot Mission Monster
Vespers (Normal) - Void Fusion Reactor - Vespers Moonlight Lake Mission Monster
Vespers (Normal) - Void Fusion Reactor - Vespers Ruins Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Mental Focus Basic Info & Effects

Mental Focus Basic Info
The First Descendant - Mental Focus.png Mental Focus Capacity 6
Socket Malachite
Class
The First Descendant - Impact Rounds Icon.png Impact Rounds
Effects
Fire Rate -X%. When firing a firearm, Firearm ATK +X% for Xs (up to X stacks) Removes effect when reloading or changing firearm.

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm. 6 - -
1 Fire Rate -10%. When firing a firearm, Firearm ATK +0.9% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm. 7 900 9000
2 Fire Rate -10%. When firing a firearm, Firearm ATK +1.02% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm. 8 2700 27000
3 Fire Rate -10%. When firing a firearm, Firearm ATK +1.16% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm. 9 6000 60000
4 Fire Rate -10%. When firing a firearm, Firearm ATK +1.34% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm. 10 12000 120000
5 Fire Rate -10%. When firing a firearm, Firearm ATK +1.53% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm. 11 22000 220000
6 Fire Rate -10%. When firing a firearm, Firearm ATK +1.77% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm. 12 39300 393000
7 Fire Rate -10%. When firing a firearm, Firearm ATK +2.01% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm. 13 67800 678000
8 Fire Rate -10%. When firing a firearm, Firearm ATK +2.29% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm. 14 114300 1143000
9 Fire Rate -10%. When firing a firearm, Firearm ATK +2.62% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm. 15 189300 1893000
10 Fire Rate -10%. When firing a firearm, Firearm ATK +3% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm. 16 309300 3093000

The First Descendant Related Guides

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List of All Modules

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