The First Descendant

Descendant Modules

Beginner's Guide and Advanced Tips and Tricks
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Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher

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This page lists all the Descendant modules in The First Descendant. See the full list of Descendant modules, their effects, and more!

All Descendant Modules

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Module Capacity Cost Tag Effects
The First Descendant - Absolute Curse Descendant.pngAbsolute Curse 14 - Upon Colossus part removal, inflicts Dispel which removes buffs on Colossi.
The First Descendant - Absolute-Zero Descendant.pngAbsolute-Zero 14 - When using skill, Ice Shackle is not inflicted. When the skill lands a Critical Hit, inflicts Frostbite on the target. Successfully inflicting Frostbite triggers Ice Sphere.
The First Descendant - Accelerated Driveshaft Descendant.pngAccelerated Driveshaft 5 Arche Tech When Rolling, Fire Rate +X% for Xs at a X% chance.
The First Descendant - Aggressive Melody Descendant.pngAggressive Melody 15 - Changes Passionate Stage and Delightful Stage effects to increase Firearm Damage and Weak Point Damage.
The First Descendant - Agony Descendant.pngAgony 5 MP Max MP +X%, DEF +X%
The First Descendant - Amplification Control Descendant.pngAmplification Control 5 Range Skill Effect Range +X%, Max Shield +X%
The First Descendant - An Iron Will Descendant.pngAn Iron Will 6 Support Tech When Shield is at X%, DEF +X%.
The First Descendant - An Outstanding Investment Descendant.pngAn Outstanding Investment 5 Cooldown Skill Duration +X%, HP Heal +X%
The First Descendant - Antifreeze Solution Descendant.pngAntifreeze Solution 6 - Frostbite Immunity, Chill Resistance +X%.
The First Descendant - Arche Acceleration Descendant.pngArche Acceleration 6 - Skill Speed and Range Increase Modifier +X%
The First Descendant - Arche Concretion Descendant.pngArche Concretion 5 - When using skill, grants 1 stack of Arche Concretion for 20s, when using an Enhanced Skill grants 10 stacks (Max 30 Stacks). Arche Concretion, regardless of number of stacks, reduces Movement Speed and Firearm Attribute ATK, and besides Non-Attribute ATK--22%. Depending on number of stacks, DEF +1.05 and MP +0.65%. However, when using Roll or Grappling Hook, all stacks will be removed.
The First Descendant - Attacking Compulsion Descendant.pngAttacking Compulsion 19 - When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turret.
The First Descendant - Autoimmunity Descendant.pngAutoimmunity 6 Guard Incoming DMG Modifier -X%, HP Recovery +X%
The First Descendant - Backdraft Descendant.pngBackdraft 14 - Flame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power.
The First Descendant - Battle of Stamina Descendant.pngBattle of Stamina 6 HP Max HP +X%, Skill Duration +X%
The First Descendant - Battlesuit Melting Rounds Descendant.pngBattlesuit Melting Rounds 14 - Modifies to stackable skill. Deacreases the enemy's Electric Resistance instead of stunning them.
The First Descendant - Bionic Fuel Descendant.pngBionic Fuel 16 - Decreases speed of Speed of Light, but consumes HP instead of MP.
The First Descendant - Blood and Iron Descendant.pngBlood and Iron 15 - Life Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm Critical Hits.
The First Descendant - Body Enhancement Descendant.pngBody Enhancement 17 - Void Energy is no longer available through Event Horizon. Increases DEF and Shield proportionally to Max HP.
The First Descendant - Burst Absorption Descendant.pngBurst Absorption 6 - On Charged Sub Attack, DEF +X% for Xs.
The First Descendant - Chill Master Descendant.pngChill Master 6 Battle Skill Power +X%, Chill Skill Power +X%
The First Descendant - Chill Specialist Descendant.pngChill Specialist 6 Battle Chill Skill Power +X%
The First Descendant - Classic Chef Descendant.pngClassic Chef 16 - Modifies the increase to Skill Critical Hit Rate to 5 based on the Flame Zone count. Using Deadly Cuisine increases the number of Flame Zones created to 4.
The First Descendant - Cluster Bomb Descendant.pngCluster Bomb 14 - Detonating an attached bomb creates additional explosives at the detonated location.
The First Descendant - Cold Antibody Descendant.pngCold Antibody 6 - Chill Resistance +X
The First Descendant - Cold Cohesion Descendant.pngCold Cohesion 14 - The number of Ice Spheres increases by 5, and the base cooldown is reduced by 5 seconds.
The First Descendant - Cold Snap Watch Descendant.pngCold Snap Watch 15 - Creates a Cold Snap zone in front that remains for a certain period of time. Enemies entering the Cold Snap zone are inflicted with Ice Shackle and suffer continuous damage.
The First Descendant - Cold-Bloodedness Descendant.pngCold-Bloodedness 15 - When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving.
The First Descendant - Collision Instinct Descendant.pngCollision Instinct 16 - After a Dash, inflicts Stun at the end of a Knockback. However, DEF increase effect is not applied.
The First Descendant - Conditional Recharge Descendant.pngConditional Recharge 6 Support Tech When using skill, consumes X% of Max HP and recovers X% of Max Shield (However, neither happens when HP is 1 or lower).
The First Descendant - Contagion Descendant.pngContagion 17 - When an enemy inflicted with Room 0 Trauma is killed, There is a contagion of Poison surrounding it.
The First Descendant - Continuous Exaltation Descendant.pngContinuous Exaltation 5 Arche Tech During Charged Sub Attack, grants the Exalt effect for Xs. At X stacks of the Exalt effect converts into the Passion Effect. Active Skill Cooldown -X% and Skill Power +-X% once for Xs.
The First Descendant - Creative Explosion Descendant.pngCreative Explosion 16 - After a dash, uses up all of the available bombs to inflict great damage on nearby enemies. The more bombs available, the greater the damage inflicted.
The First Descendant - Dangerous Ambush Descendant.pngDangerous Ambush 6 Arche Tech When landing s Skill Attack while the enemy is not targeting you, Skill Power +X%. On Skill Attack against an immobilized enemy, Skill Power +X%.
The First Descendant - Decimator Descendant.pngDecimator 6 Arche Tech When defeating an enemy inflicted with debuffs, Skill Power Modifier +X% per defeated enemy for Xs (up to X stacks).
The First Descendant - Defense Stance Descendant.pngDefense Stance 6 Defense DEF +X%, Outgoing DMG Modifier -X%
The First Descendant - Demonic Modification Descendant.pngDemonic Modification 13 - Unique Weapon has a fixed Fire Rate and consumes HP based on the duration of True Aim. Bullets deal additional damage proportional to the HP consumed, and attacking Weak Points increases the chance of HP Recovery.
The First Descendant - Diamagnetic Bulwark Descendant.pngDiamagnetic Bulwark 14 - Instead of Magnetic Bulwark's projectile defense, knocks back enemies on contact. Recovers Magnetic Force based on the number of knockbacks.
The First Descendant - Dimension Master Descendant.pngDimension Master 6 Battle Skill Power +X%, Dimension Skill Power Modifier +X%
The First Descendant - Dimension Specialist Descendant.pngDimension Specialist 6 Attack Dimension Skill Power Modifier +X%
The First Descendant - Dual Claw Descendant.pngDual Claw 0 - Modifies the Charged Sub Attack. Use a Dual Claw to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +X)
The First Descendant - Duty and Sacrifice Descendant.pngDuty and Sacrifice 14 - Grants HP Recovery and HP Recovery per Second to allies in the Squad and Party.
The First Descendant - Efficient Treatment Descendant.pngEfficient Treatment 16 - Recovers himself after using skill to recover allies over a certain number of times.
The First Descendant - Electric Antibody Descendant.pngElectric Antibody 6 - Electric Resistance +X
The First Descendant - Electric Charge Descendant.pngElectric Charge 13 - Increases the landing damage after Rabbit's Foot Double Jump. Double Jump deals significantly increased damage after hitting enemies with the skill a certain number of times.
The First Descendant - Electric Condense Descendant.pngElectric Condense 16 - Changes Maximum Power into a form that causes damage around Bunny.
The First Descendant - Electric Master Descendant.pngElectric Master 6 Battle Skill Power +X%, Electric Skill Power +X%
The First Descendant - Electric Specialist Descendant.pngElectric Specialist 6 Battle Electric Skill Power +X%
The First Descendant - Electric Transition Descendant.pngElectric Transition 14 - Decreases Electricity Charge amount during Speed of Light, but recovers Shield continuously in proportion tot he distance traveled.
The First Descendant - Electronic Syncytium Descendant.pngElectronic Syncytium 6 Fortitude Critical Hit Resistance +X%, Electric Skill Power +X%
The First Descendant - Emergency Measures Descendant.pngEmergency Measures 6 Luck Skill Critical Hit Rate +X%, Skill Critical Hit Damage +X%
The First Descendant - Energy Collection Descendant.pngEnergy Collection 4 - MP Recovery +X%
The First Descendant - Enlightenment Descendant.pngEnlightenment 5 - Max MP +X%
The First Descendant - Explosive Evade Descendant.pngExplosive Evade 14 - Spawns a Guided Landmine when rolling.
The First Descendant - Explosive Life Descendant.pngExplosive Life 16 - The chance to create a Life Sphere is slightly increases. Detonates all nearby Life Spheres to deal damage instead of absorbing HP. Recovers Power of Life based on the number of Life Spheres exploded.
The First Descendant - Explosive Propaganda Descendant.pngExplosive Propaganda 14 - Generates Explosive Propaganda. The generated Explosive Propaganda taunts nearby monsters until destroyed, upon which it explodes and causes great damage to nearby enemies.
The First Descendant - Explosive Stacks Descendant.pngExplosive Stacks 16 - Modifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed.
The First Descendant - Final Wish Descendant.pngFinal Wish 5 Arche Tech When attacking enemies with the fourth skill, Skill Cost -X%, Skill Power -X% for Xs.
The First Descendant - Fire Master Descendant.pngFire Master 6 Battle Skill Power +X%, Fire Skill Power +X%
The First Descendant - Fire Specialist Descendant.pngFire Specialist 6 Battle Fire Skill Power +X%
The First Descendant - Fire Syncytium Descendant.pngFire Syncytium 6 Fortitude Critical Hit Resistance +X%, Fire Skill Power +X%
The First Descendant - Firearm Master Descendant.pngFirearm Master 15 - Reloading weapon increases Skill Range. Changing weapon increases Skill Power.
The First Descendant - First Aid Kit Descendant.pngFirst Aid Kit 14 - Sets up a first aid kit and grants First Aid to allies.
The First Descendant - Focus Fire Descendant.pngFocus Fire 16 - Attaches a Combat Drone to himself. On Firearm Critical Hit attack, increases the drone's duration. Increases the Max Stack of Explosive Drone.
The First Descendant - Focus on Chill Descendant.pngFocus on Chill 6 Battle Chill Skill Power +X%, Skill Cooldown -X%
The First Descendant - Focus on Dimension Descendant.pngFocus on Dimension 6 Attack Dimension Skill Power Modifier +X%, Skill Cooldown -X%
The First Descendant - Focus on Electric Descendant.pngFocus on Electric 6 Battle Electric Skill Power +X%, Skill Cooldown -X%
The First Descendant - Focus on Fire Descendant.pngFocus on Fire 6 Battle Fire Skill Power +X%, Skill Cooldown -X%
The First Descendant - Focus on Fusion Descendant.pngFocus on Fusion 6 Attack Fusion Skill Power Modifier +X%, Skill Cooldown -X%
The First Descendant - Focus on Non-Attribute Descendant.pngFocus on Non-Attribute 6 Battle Non-Attribute Skill Power +X%, Skill Cooldown -X%
The First Descendant - Focus on Singular Descendant.pngFocus on Singular 6 Attack Singular Skill Power Modifier +X%, Skill Cooldown -X%
The First Descendant - Focus on Tech Descendant.pngFocus on Tech 6 Attack Tech Skill Power Modifier +X%, Skill Cooldown -X%
The First Descendant - Focus on Toxic Descendant.pngFocus on Toxic 6 Battle Toxic Skill Power +X%, Skill Cooldown -X%
The First Descendant - Front Lines Descendant.pngFront Lines 6 Strike Skill Critical Hit Damage +X%, Skill Critical Hit Rate +X%
The First Descendant - Frugal Mindset Descendant.pngFrugal Mindset 5 Resource Skill Cost -X%, Skill Effect Range +X%
The First Descendant - Fusion Master Descendant.pngFusion Master 6 Battle Skill Power +X%, Fusion Skill Power Modifier +X%
The First Descendant - Fusion Specialist Descendant.pngFusion Specialist 6 Attack Fusion Skill Power Modifier +X%
The First Descendant - Glacial Cloud Descendant.pngGlacial Cloud 14 - Throws a projectile forward that spawns a Blizzard where it lands.
The First Descendant - Glacial Syncytium Descendant.pngGlacial Syncytium 6 Fortitude Critical Hit Resistance +X%, Chill Skill Power +X%
The First Descendant - Gladiator Descendant.pngGladiator 4 Support Tech When defeating enemies with a Charged Sub Attack, the remaining Cooldown of the Cahrged Sub Attack is X%.
The First Descendant - Heat Antibody Descendant.pngHeat Antibody 6 - Fire Resistance +X
The First Descendant - Heat Release Descendant.pngHeat Release 6 - Burn Immunity, Fire Resistance +X%.
The First Descendant - High-Voltage Descendant.pngHigh-Voltage 15 - Reduces the number of enemies that Thrill Bomb and Lightning Emission can strike. Increases range and damage instead.
The First Descendant - HP Amplification Descendant.pngHP Amplification 6 HP Max HP +X%, Max Shield -X%
The First Descendant - HP Collector Descendant.pngHP Collector 6 Support Tech When defeating an enemy, instantly recovers X% of Max HP (Cooldown Xs).
The First Descendant - HP Conversion (DEF) Descendant.pngHP Conversion (DEF) 6 Defense DEF +X%, Max HP -X%
The First Descendant - HP Conversion (MP) Descendant.pngHP Conversion (MP) 5 MP Max MP +X%, Max HP -X%
The First Descendant - HP Conversion (Shield) Descendant.pngHP Conversion (Shield) 6 Shield Max Shield +X%, Max HP -X%
The First Descendant - HP Plunder Descendant.pngHP Plunder 6 - When defeating an enemy with a Charged Sub Attack, recovers X% HP at a X% chance.
The First Descendant - Hydro Pressure Bomb Descendant.pngHydro Pressure Bomb 15 - The Skill involves instantaneously compressing the body's moisture to leap high into the air, then striking the ground with the energy of a vertical fall, causing the Arche moisture to burst.
The First Descendant - Hypothermia Descendant.pngHypothermia 16 - When using skill, inflicts Ice Needle instead of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks.
The First Descendant - Immediate Purge Code Descendant.pngImmediate Purge Code 16 - When using skill, instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded.
The First Descendant - Improve Driveshaft Descendant.pngImprove Driveshaft 6 Arche Tech When Rolling, Firearm ATK +X% for Xs at a X% chance.
The First Descendant - Incendiary Bomb Descendant.pngIncendiary Bomb 16 - Throws a projectile forward that spawns a Flame Zone where it lands.
The First Descendant - Increased DEF Descendant.pngIncreased DEF 6 - DEF +X%
The First Descendant - Increased Efficiency Descendant.pngIncreased Efficiency 17 - MP is no longer consumed while Unique Weapon is active. It consumes MP when attacking with Unique Weapon. It recovers MP when Unique Weapon lands a Critical Hit.
The First Descendant - Increased HP Descendant.pngIncreased HP 6 - Max HP +X%
The First Descendant - Increased Shield Descendant.pngIncreased Shield 6 - Max Shield +X%
The First Descendant - Insulated Conductor Descendant.pngInsulated Conductor 6 - Electrocution Immunity, Electric Resistance +X%.
The First Descendant - Iron Defense Descendant.pngIron Defense 6 Defense DEF +X%, Skill Power Modifier +X%
The First Descendant - Iron Knuckle Descendant.pngIron Knuckle 4 - On Charged Sub Attack, Knockdown enemies (Cooldown Xs)
The First Descendant - Ironclad Defense Descendant.pngIronclad Defense 6 - Critical Hit Resistance +x%
The First Descendant - Kicking Descendant.pngKicking 0 - Modifies the Charged Sub Attack. Use a Kick to attack when performing a Charged Sub Attack. As the Enhancement Level Increases, Max Module Capacity increases. (Currently +X)
The First Descendant - Lethal Infection Descendant.pngLethal Infection 6 Arche Tech When landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +X% for Xs (up to X stacks).
The First Descendant - Life Barrier Descendant.pngLife Barrier 15 - Modifies the Orbit Barrier and Hyper Cube barrier to only be affected by the caster's HP.
The First Descendant - Long-Distance Maneuvering Descendant.pngLong-Distance Maneuvering 0 Special Mod Modifies the Grappling Hook range to X. But the Base Charge Time changes to Xs and charge time increases by X %. Based on the Enhancement Level, increases Max Module Capacity (current + X), decreases Charge Time Increase (current +20%).
The First Descendant - Mass Purification Descendant.pngMass Purification 14 - Upon Colossus part destruction, grants Purification which removes debuffs to players within a Xm radius (Cooldown Xs).
The First Descendant - Massive Sanguification Descendant.pngMassive Sanguification 16 - Modifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state.
The First Descendant - Matrix Recomputation Descendant.pngMatrix Recomputation 16 - Modifies Expulsion to grant a buff that helps allies survive.
The First Descendant - Maximize Chill Resist Descendant.pngMaximize Chill Resist 6 - Chill Resistance +X%, Max HP -X%
The First Descendant - Maximize Conservation Descendant.pngMaximize Conservation 5 Resource Skill Cost -X%, Skill Power Modifier -X%
The First Descendant - Maximize Duration Descendant.pngMaximize Duration 5 Cooldown Skill Duration +X%, Skill Power Modifier -X%
The First Descendant - Maximize Efficiency Descendant.pngMaximize Efficiency 5 Resource Skill Cost -X%, Max MP -X%
The First Descendant - Maximize Electric Resist Descendant.pngMaximize Electric Resist 6 - Electric Resistance +X%, Max HP -X%
The First Descendant - Maximize Fire Resist Descendant.pngMaximize Fire Resist 6 - Fire Resistance +X%, Max HP -X%
The First Descendant - Maximize Power Descendant.pngMaximize Power 6 Attack Skill Power Modifier +X%, Skill Cooldown +X%
The First Descendant - Maximize Range Descendant.pngMaximize Range 5 Range Skill Range +X%, Skill Power Modifier -X%. Range increase applies only to certain skills for each Descendant.
The First Descendant - Maximize Skill Descendant.pngMaximize Skill 6 Battle Skill Power +X%, Skill Cooldown +X%
The First Descendant - Maximize Toxic Resist Descendant.pngMaximize Toxic Resist 6 - Toxin Resistance +X%, Max HP -X%
The First Descendant - Medical Compulsion Descendant.pngMedical Compulsion 16 - When using skill, summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets.
The First Descendant - Medical Support Descendant.pngMedical Support 4 - HP Heal +X%
The First Descendant - Mid-Air Maneuvering Descendant.pngMid-Air Maneuvering 0 Special Mod Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by X %. Based on the Enhancement Level, increases Max Module Cpacity (current + X), decreases Charge Time Increase (current + X%).
The First Descendant - Midair Fire Descendant.pngMidair Fire 4 - While Jumping, Accuracy +X%, DEF -X%.
The First Descendant - MP Accelerant Descendant.pngMP Accelerant 5 Cooldown Skill Duration +X%, Max MP +X%
The First Descendant - MP Collector Descendant.pngMP Collector 6 Support Tech When defeating an enemy, instantly recovers X% of Max MP at a X% chance.
The First Descendant - MP Conversion Descendant.pngMP Conversion 5 Control Skill Cooldown -X%, Max MP -X%
The First Descendant - MP Plunder Descendant.pngMP Plunder 6 - When defeating an enemy with a Charged Sub Attack, recovers X% MP at a X% chance.
The First Descendant - Multi-Maneuvering Descendant.pngMulti-Maneuvering 0 Special Mod Modifies the Max Stack of Grappling Hook to X. But the Base Range decreases to Xm and Charge Time increases by X %. Based on the Enhancement Level, increases Max Module Capacity (current + X), decreases Charge Time Increase (current + X %)
The First Descendant - Multitalented Descendant.pngMultitalented 6 Arche Tech When using the Dimension Active Skill, Skill Cooldown -X% for Xs. When using the Fusion Active Skill, Skill Cost -X% and Duration +X% for Xs. When using the Tech Active Skill, Skill Range and Power Modifier +X% for Xs. When using the Singular Active Skill, All Attribute Damage +X% for Xs. Only one of the effects is applied.
The First Descendant - Narcissism Descendant.pngNarcissism 5 Support Tech While Sprinting, Skill Cost -X%/Skill Cooldown +X% every second (up to X stacks)
The First Descendant - Nerve Infiltration Descendant.pngNerve Infiltration 14 - Overclock no longer inflicts Burn. Inflicts Weaken Regeneration instead.
The First Descendant - Neurotoxin Synthesis Descendant.pngNeurotoxin Synthesis 16 - The effect of Room 0 Trauma has been modified as follows: Does not spread Poison, but adds ATK reduction & Weaken Regeneration.
The First Descendant - Nimble Fingers Descendant.pngNimble Fingers 5 - Skill Cooldown -X%
The First Descendant - Nimble Footsteps Descendant.pngNimble Footsteps 14 - Granting a buff to allies increases Luna's Movement Speed and Skill Range.
The First Descendant - Noise Surge Descendant.pngNoise Surge 17 - Using the skill deals damage to nearby enemies but doesn't buff allies. Grants a stackable buff to Luna that is enhanced with each stack.
The First Descendant - Non-Attribute Master Descendant.pngNon-Attribute Master 6 Battle Skill Power +X%, Non-Attribute Skill Power +X%
The First Descendant - Non-Attribute Specialist Descendant.pngNon-Attribute Specialist 6 Battle Non-Attribute Skill Power +X%
The First Descendant - Non-Attribute Syncytium Descendant.pngNon-Attribute Syncytium 6 Fortitude Critical Hit Resistance +X%, Non-Attribute Skill Power +X%
The First Descendant - Overcharged Edge Descendant.pngOvercharged Edge 14 - Modifies Active Camouflage to consume Shields instead of MP. Ambush damage increases by the amount of Shields consumed.
The First Descendant - Overwhelming DEF Descendant.pngOverwhelming DEF 16 Final Hand Add Max DEF by X% of Max HP. Max HP is fixed to 1. Added DEF can also be increased by other beneficial effects.
The First Descendant - Overwhelming HP Descendant.pngOverwhelming HP 16 Final Hand Add Max HP by X% Max Shield. Max Shield is fixed to 1. Added HP can also be increased by other beneficial effects.
The First Descendant - Overwhelming Shield Descendant.pngOverwhelming Shield 16 Final Hand Add Max Shield by X% Max HP. Max HP is fixed to 1. Added Shield can also be increased by other beneficial effects.
The First Descendant - Pain Reliever Descendant.pngPain Reliever 6 Guard Incoming DMG Modifier -X%, Outgoing DMG Modifier -X%
The First Descendant - Passionate Sponsor Descendant.pngPassionate Sponsor 6 Arche Tech When buffing or recovering an ally, Firearm ATK and Skill Power Modifier +X% each time for Xs (up to X Stacks).
The First Descendant - Perfect Antivenom Descendant.pngPerfect Antivenom 6 - Poison Immunity, Toxic Resistance +X%.
The First Descendant - Polygenic Antibody Descendant.pngPolygenic Antibody 6 - All Attribute Resistances +X
The First Descendant - Potent Collector Descendant.pngPotent Collector 6 Support Tech When defeating an enemy, instantly recovers X% of Custom Resources at a X% chance. Characters with Custom Resources - Ajax - Bunny - Gley - Kyle
The First Descendant - Power Increase Descendant.pngPower Increase 6 Battle Skill Power +X%
The First Descendant - Power Unit Change Descendant.pngPower Unit Change 15 - Overclock no longer inflicts Skill Power. Inflicts Firearm ATK instead.
The First Descendant - Predator Instinct Descendant.pngPredator Instinct 16 - When using a Firearm, while Frenzied, Firearm ATK gradually increases.
The First Descendant - Preemptive Strike Descendant.pngPreemptive Strike 11 Arche Tech On Skill Attack upon enemies with max HP, deals X% of the skill damage incurred as additional damage on the target.
The First Descendant - Proliferating Allergy Descendant.pngProliferating Allergy 14 - Inflicts Explosive Reaction effect. Deals damage to nearby enemies when the effect ends or the enemy dies. Inflicts the same effect to nearby enemies when the enemy dies.
The First Descendant - Psychological Victory Descendant.pngPsychological Victory 6 Guard Incoming DMG Modifier -X%, MP Recovery +X%
The First Descendant - Regeneration Boost Descendant.pngRegeneration Boost 4 - HP Recovery Modifier +X%
The First Descendant - Regenerative Braking Descendant.pngRegenerative Braking 15 - Chance to recover MP when using skill.
The First Descendant - Reinforce Front Line Descendant.pngReinforce Front Line 14 - Spawns a Front Line Reinforcement Device that grants a Firearm ATK Up effect to allies in range.
The First Descendant - Release Cutting Force Descendant.pngRelease Cutting Force 16 - Modifies Cutoff Beam so that it can be unleased as Sword Aura.
The First Descendant - Safe Recovery Descendant.pngSafe Recovery 4 Medical Outgoing Heal +X%, Incoming Final DMG -X%
The First Descendant - Second Wind Descendant.pngSecond Wind 4 Medical HP Heal +X%, Skill Power -X%
The First Descendant - Selective Recovery (HP) Descendant.pngSelective Recovery (HP) 4 - HP Recovery Modifier +X%, MP Recovery Modifier -X%
The First Descendant - Selective Recovery (MP) Descendant.pngSelective Recovery (MP) 4 - MP Recovery Modifier +X%, HP Recovery Modifier -X%
The First Descendant - Self-Directed Eruption Descendant.pngSelf-Directed Eruption 15 - Consumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends.
The First Descendant - Sensory Dep (HP) Descendant.pngSensory Dep (HP) 6 Guard Incoming DMG Modifier -X%, Max HP -X%
The First Descendant - Sensory Dep (MP) Descendant.pngSensory Dep (MP) 6 Guard Incoming DMG Modifier -X%, Max MP -X%
The First Descendant - Shield Collector Descendant.pngShield Collector 7 Support Tech When defeating an enemy, instantly recovers X% of Max Shield (Cooldown Xs)
The First Descendant - Shield Conversion (DEF) Descendant.pngShield Conversion (DEF) 6 Defense DEF +X%, Max Shield -X%
The First Descendant - Shield Conversion (MP) Descendant.pngShield Conversion (MP) 5 MP Max MP +X%, Max Shield -X%
The First Descendant - Shock Punch Descendant.pngShock Punch 0 - Modifies the Charged Sub Attack. Use a Shock Punch to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +X)
The First Descendant - Shortsword Descendant.pngShortsword 0 - Modifies the Charged Sub Attack. Use a Shortsword to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +X)
The First Descendant - Shot Focus Descendant.pngShot Focus 6 - Firearm ATK +X%, Skill Power Modifier -X%
The First Descendant - SingerSinger's Mercy 15 - When using skill, sets up a Speaker that grants buffs to allies within range.
The First Descendant - Singing Water Descendant.pngSinging Water 15 - Spawns a Seduction of Water where the Unique Weapon's bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them.
The First Descendant - Singular Master Descendant.pngSingular Master 6 Battle Skill Power +X%, Singular Skill Power Modifier +X%
The First Descendant - Singular Specialist Descendant.pngSingular Specialist 6 Attack Singular Skill Power Modifier +X%
The First Descendant - Skill Concentration Descendant.pngSkill Concentration 6 - Skill Critical Hit Damage +X%
The First Descendant - Skill Expansion Descendant.pngSkill Expansion 5 - Skill Effect Range +X%, applies only to certain skills for each Descendant
The First Descendant - Skill Extension Descendant.pngSkill Extension 5 - Skill Duration +X%, applies only to certain skills for each Descendant
The First Descendant - Skill Insight Descendant.pngSkill Insight 6 - Skill Critical Hit Rate +X%
The First Descendant - Skill Simplification Descendant.pngSkill Simplification 6 Attack Skill Power Modifier +X%, Max MP -X%
The First Descendant - Spear and Shield Descendant.pngSpear and Shield 6 Defense DEF +X%, Skill Power +X%
The First Descendant - Spiral Tidal Wave Descendant.pngSpiral Tidal Wave 14 - Condense the water within your hand to its limit and rotating at high speed, then projecting it to attack the enemy.
The First Descendant - Stim Accelerant Descendant.pngStim Accelerant 6 HP Max HP +X%, Max MP -X%
The First Descendant - Strengthen Recovery Descendant.pngStrengthen Recovery 4 - HP Recovery Modifier +X%, Outgoing DMG Modifier -X%
The First Descendant - Strong Mentality Descendant.pngStrong Mentality 5 - Skill Cost -X%
The First Descendant - Super Senses Descendant.pngSuper Senses 13 - Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly.
The First Descendant - Superconductive Bombing Descendant.pngSuperconductive Bombing 16 - While airborne, continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
The First Descendant - Superconductor Descendant.pngSuperconductor 16 - Adds an effect that reduces the enemy's ATK to the Electrocution effect that Bunny inflicts.
The First Descendant - Supply Firearm Enhancer Descendant.pngSupply Firearm Enhancer 14 - Summons a Firearm Enhancement Device. Touching the device grants Weak Point DMG and Firearm Critical Hit Rate Up.
The First Descendant - Supply Moisture Descendant.pngSupply Moisture 14 - While on water, increases Skill Critical Hit Rate, Skill Duration, and Firearm Attribute Trigger Rate. Reduction of MP consumption does not apply.
The First Descendant - Supply Tactical Armor Descendant.pngSupply Tactical Armor 14 - Whenever Enzo buffs an ally, he grants himself and all allies Incoming DMG DOWN and Movement Speed UP effects.
The First Descendant - Tech Master Descendant.pngTech Master 6 Battle Skill Power +X%, Tech Skill Power Modifier +X%
The First Descendant - Tech Specialist Descendant.pngTech Specialist 6 Attack Tech Skill Power Modifier +X%
The First Descendant - Technician Descendant.pngTechnician 6 Attack Skill Power Modifier +X%
The First Descendant - Technique Manual Descendant.pngTechnique Manual 6 Arche Tech Landing a skill attack, deals X% of own Max HP as additional damage to the target (Cooldown Xs against the same target).
The First Descendant - Tidal Wave Descendant.pngTidal Wave 14 - Does not leave watery trails when moving. When moving through a monster, inflicts skill damage on them. When the skill ends, deals Burst damage to nearby enemies.
The First Descendant - Time Distribution Descendant.pngTime Distribution 5 Control Skill Cooldown -X%, Max HP +X%
The First Descendant - Tonfa Descendant.pngTonfa 0 - Modifies the Charged Sub Attack. Use a Tonfa to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +X)
The First Descendant - Toxic Antibody Descendant.pngToxic Antibody 6 - Toxic Resistance +X
The First Descendant - Toxic Master Descendant.pngToxic Master 6 Battle Skill Power +X%, Toxic Skill Power +X%
The First Descendant - Toxic Specialist Descendant.pngToxic Specialist 6 Battle Toxic Skill Power +X%
The First Descendant - Toxic Stimulation Descendant.pngToxic Stimulation 15 - Defense Mechanism skill conversion. Grants Plague Bodyarmor to nearby allies.
The First Descendant - Truly Deadly Cuisine Descendant.pngTruly Deadly Cuisine 15 - Significantly increases the damage of Giant Fireball. When Giant Fireball explodes, Small Fireballs and Flame Zones do not spawn.
The First Descendant - Turret Engineering Descendant.pngTurret Engineering 14 - When using skill, recovers the HP of all summoned turrets and extends their duration. Turrets do not switch to Enhanced mode.
The First Descendant - Venom Syncytium Descendant.pngVenom Syncytium 6 Fortitude Critical Hit Resistance +X%, Toxic Skill Power +X%
The First Descendant - Venom Synthesis Descendant.pngVenom Synthesis 14 - Putrid Venom skill conversion. Leaves behind a Toxic Footprint after every step. Inflicts Poison on enemies coming in contact with Toxic Footprint.
The First Descendant - VeteranVeteran's Tactics 10 Support Tech When defeating an enemy, resets the cooldown of a random skill at a X% chance.
The First Descendant - Void Barrier Descendant.pngVoid Barrier 15 - Modifies Orbit Barrier to be portable. Changes barrier to be affected only by the caster's Skill Power.
The First Descendant - Void Charge Descendant.pngVoid Charge 15 - Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets.
The First Descendant - Void Domination Descendant.pngVoid Domination 14 - Increases the targeting range of Flash Shortsword. Increases enemy targeting speed.
The First Descendant - Void Explosion Descendant.pngVoid Explosion 14 - Modifies Expulsion to stackable skill, reduces Charged Sub Attack Cooldown and increases its Damage upon using Expulsion.
The First Descendant - Walk a Tightrope Descendant.pngWalk a Tightrope 6 Arche Tech When HP is X% or lower, Skill Power Modifier +X%, Firearm ATK +X%.
The First Descendant - Water Play Descendant.pngWater Play 14 - Creates a rectangular-shaped pool of water in the front of Valby.
The First Descendant - Weaken Recovery Descendant.pngWeaken Recovery 4 - On Charged Sub Attack, Outgoing Heal -X% for Xs at a X% Chance (Cooldown Xs).
The First Descendant - Weighing the Scales Descendant.pngWeighing the Scales 6 Shield Max Shield +X%, Skill Cost -X%

Descendant Modules Explanation

Modules Equipped Only by Descendants

Descendant modules are modules that are equipped only by descendants. Morever, each module is exclusive to a specific descendant.

Adds Effects to Descendants

Just as weapon modules adds effects to weapons, descendant modules adds effects specifically to descendants. This does mean that the effect will always be in there regardless of what weapon the descendant is using.

The First Descendant Related Guides

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