The First Descendant

Multi-Maneuvering Module

Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.

Multi-Maneuvering is a Descendant module in The First Descendant. Read on to learn how to get Multi-Maneuvering, its effects, and more!

How to Get Multi-Maneuvering

Fortress (Hard) - Abyssal Void Fusion Reactor - Fortress Frozen Valley Complete
Fortress (Hard) - Heart of the Fortress Mission Monster
Fortress (Hard) - Quarantine Zone Mission Monster
Fortress (Normal) - Central Control Unit Mission Monster
Fortress (Normal) - Command Relay Mission Monster
Fortress (Normal) - Convertor Facility: Vulgus Strategic Outpost Mission Monster
Fortress (Normal) - Defense Line: Vulgus Strategic Outpost Mission Monster
Fortress (Normal) - Destroyed Base Mission Monster
Fortress (Normal) - Explosive Debris Mission Monster
Fortress (Normal) - Fortress Command Entrance Mission Monster
Fortress (Normal) - Frozen Shipyard Mission Monster
Fortress (Normal) - Frozen Valley: Vulgus Strategic Outpost Mission Monster
Fortress (Normal) - Gate System Control Network Mission Monster
Fortress (Normal) - Giant Hangar Mission Monster
Fortress (Normal) - Heart of the Fortress Mission Monster
Fortress (Normal) - High-thermal Source Detected Zone Mission Monster
Fortress (Normal) - Munitions Loading Dock Mission Monster
Fortress (Normal) - Outlying Communications Facility Mission Monster
Fortress (Normal) - Quarantine Zone Mission Monster
Fortress (Normal) - Ship Charging Facility Mission Monster
Fortress (Normal) - Snowy Heights Mission Monster
Fortress (Normal) - Void Fusion Reactor - Fortress Defense Line Mission Monster
Fortress (Normal) - Void Fusion Reactor - Fortress Fallen Ark Mission Monster
Fortress (Normal) - Void Fusion Reactor - Fortress Frozen Valley Complete
Fortress (Normal) - Void Fusion Reactor - Fortress Frozen Valley Mission Monster
Intercept Battle: (Hard) Pyromaniac
Vespers (Hard) - Destroyed Temple Complete
Vespers (Hard) - Sepulcher Mission Monster
Vespers (Hard) - The Shelter Mission Monster
Vespers (Normal) - Abandoned Village Mission Monster
Vespers (Normal) - Ancient Giant Tree Mission Monster
Vespers (Normal) - Captured Base Mission Monster
Vespers (Normal) - Collapsed Piers Mission Monster
Vespers (Normal) - Destroyed Temple Complete
Vespers (Normal) - Destroyed Temple Mission Monster
Vespers (Normal) - Floodplain Mission Monster
Vespers (Normal) - Frontline Base Mission Monster
Vespers (Normal) - Lakeside Mission Monster
Vespers (Normal) - Lost Supply Depot: Vulgus Strategic Outpost Mission Monster
Vespers (Normal) - Lumber Yard: Vulgus Strategic Outpost Mission Monster
Vespers (Normal) - Moonlight Lake: Vulgus Strategic Outpost Mission Monster
Vespers (Normal) - Old Surveillance Station Mission Monster
Vespers (Normal) - Organic Recording Terminal Mission Monster
Vespers (Normal) - Ruins Courtyard Mission Monster
Vespers (Normal) - Ruins Underground Entrance Mission Monster
Vespers (Normal) - Sepulcher Mission Monster
Vespers (Normal) - Supply Depot Mission Monster
Vespers (Normal) - The Shelter Mission Monster
Vespers (Normal) - Timberfall Power Facility Mission Monster
Vespers (Normal) - Void Fusion Reactor - Vespers Lost Supply Depot Mission Monster
Vespers (Normal) - Void Fusion Reactor - Vespers Moonlight Lake Mission Monster
Vespers (Normal) - Void Fusion Reactor - Vespers Ruins Mission Monster
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Complete
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Multi-Maneuvering Basic Info & Effects

Multi-Maneuvering Basic Info
The First Descendant - Multi-Maneuvering.png Multi-Maneuvering Capacity 0
Socket Malachite
Class
The First Descendant - Descendant Icon.png Descendant
Effects
Modifies the Max Stack of Grappling Hook to X. But the Base Range decreases to Xm and Charge Time increases by X %. Based on the Enhancement Level, increases Max Module Capacity (current + X), decreases Charge Time Increase (current + X %)

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Modifies the Max Stack of Grappling Hook to 3. But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current + 0), decreases Charge Time Increase (current +20%) 0 - -
1 Modifies the Max Stack of Grappling Hook to 3. But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current + 1), decreases Charge Time Increase (current +20%) 1 900 9000
2 Modifies the Max Stack of Grappling Hook to 3. But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current + 2), decreases Charge Time Increase (current +20%) 2 2700 27000
3 Modifies the Max Stack of Grappling Hook to 3. But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +3), decreases Charge Time Increase (current +15%) 3 6000 60000
4 Modifies the Max Stack of Grappling Hook to 3. But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +4), decreases Charge Time Increase (current +15%) 4 12000 120000
5 Modifies the Max Stack of Grappling Hook to 3. But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +5), decreases Charge Time Increase (current +10%) 5 22000 220000
6 Modifies the Max Stack of Grappling Hook to 3. But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current + 6), decreases Charge Time Increase (current +10%) 6 39300 393000
7 Modifies the Max Stack of Grappling Hook to 3. But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +7), decreases Charge Time Increase (current +5%) 7 67800 678000
8 Modifies the Max Stack of Grappling Hook to 3. But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current + 8), decreases Charge Time Increase (current +5%) 8 114300 1143000
9 Modifies the Max Stack of Grappling Hook to 3. But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current + 9), decreases Charge Time Increase (current +0%) 9 189300 1893000
10 Modifies the Max Stack of Grappling Hook to 3. But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current + 10), decreases Charge Time Increase (current +0%) 10 309300 3093000

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