The First Descendant

Have Aiming Module (Special Rounds)

Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.

Have Aiming is a Special Rounds module in The First Descendant. Read on to learn how to get Have Aiming, its effects, and more!

How to Get Have Aiming

Intercept Battle: (Hard) Executioner
Kingston - Abandoned Magister Lab Target Vulgus
White-night Gulch (Hard) - Bio-Lab Mission Monster
White-night Gulch (Hard) - Hatchery: Vulgus Strategic Outpost Complete
White-night Gulch (Hard) - Mystery's End Mission Monster
White-night Gulch (Normal) - Altar Mission Monster
White-night Gulch (Normal) - Ancient Transmission Detection Facility Mission Monster
White-night Gulch (Normal) - Bio-Lab Mission Monster
White-night Gulch (Normal) - Border Line of Truth Mission Monster
White-night Gulch (Normal) - Cave Rally Point Mission Monster
White-night Gulch (Normal) - Decoy Operation Zone Mission Monster
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster
White-night Gulch (Normal) - Eye of Truth Mission Monster
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster
White-night Gulch (Normal) - Fortress Control Facility Mission Monster
White-night Gulch (Normal) - Fortress Courtyard Mission Monster
White-night Gulch (Normal) - Fortress Outskirts Mission Monster
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Complete
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Lower Hatchery Mission Monster
White-night Gulch (Normal) - Mystery's End Mission Monster
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster
White-night Gulch (Normal) - Order's Occupied Facility Mission Monster
White-night Gulch (Normal) - Order's Patrol Beat Mission Monster
White-night Gulch (Normal) - Order's Veil Mission Monster
White-night Gulch (Normal) - Shipment Base: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Triumphal Arch Mission Monster
White-night Gulch (Normal) - Upper Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Mission Monster
White-night Gulch (Normal) - Water-cooling Recording Device Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Have Aiming Basic Info & Effects

Have Aiming Basic Info
The First Descendant - Have Aiming.png Have Aiming Capacity 6
Socket Malachite
Class
The First Descendant - Special Rounds Icon.png Special Rounds
Effects
Weak Point Damage +X%, Accuracy -X%

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Weak Point Damage +10%, Accuracy -5% 6 - -
1 Weak Point Damage +11.4%, Accuracy -5.7% 7 600 6000
2 Weak Point Damage +13%, Accuracy -6.5% 8 1800 18000
3 Weak Point Damage +15%, Accuracy -7.5% 9 4000 40000
4 Weak Point Damage +17.3%, Accuracy -8.7% 10 8000 80000
5 Weak Point Damage +20%, Accuracy -10% 11 14800 148000
6 Weak Point Damage +23.2%, Accuracy -11.6% 12 26200 262000
7 Weak Point Damage +26.5%, Accuracy -13.3% 13 45200 452000
8 Weak Point Damage +30.3%, Accuracy -15.2% 14 76200 762000
9 Weak Point Damage +34.8%, Accuracy -17.4% 15 126200 1262000
10 Weak Point Damage +40%, Accuracy -20% 16 206200 2062000

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