The First Descendant

Rifling Reinforcement Module (High-Power Rounds ShotGuns)

Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.

Rifling Reinforcement is a High-Power Rounds module for ShotGuns in The First Descendant. Read on to learn how to get Rifling Reinforcement, its effects, and more!

How to Get Rifling Reinforcement

Kingston (Hard) - Magister Lab Mission Monster
Kingston (Hard) - Slumber Valley Mission Monster
Kingston (Hard) - Suspicious Battery Pack Complete
Kingston (Normal) - Fallen Theater: Vulgus Strategic Outpost Mission Monster
Kingston (Normal) - Field Communications Center Mission Monster
Kingston (Normal) - Kingston Communications Repeater Mission Monster
Kingston (Normal) - Kingston Surveillance Radar Mission Monster
Kingston (Normal) - Magister Lab Mission Monster
Kingston (Normal) - Slumber Valley Mission Monster
Kingston (Normal) - Suspicious Battery Pack Complete
Kingston (Normal) - Suspicious Battery Pack Mission Monster
Kingston (Normal) - The Last Emergency Communicator Mission Monster
Kingston (Normal) - Urban District Mission Monster
Kingston (Normal) - Vulgus Data Transmitter Mission Monster
Kingston (Normal) - Vulgus Field Generator Mission Monster
Kingston (Normal) - Vulgus Occupied Buildings Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Rifling Reinforcement Basic Info & Effects

Rifling Reinforcement Basic Info
The First Descendant - Rifling Reinforcement.png Rifling Reinforcement Capacity 6
Socket Malachite
Class
The First Descendant - High-Power Rounds Icon.png High-Power Rounds
Effects
Firearm ATK +X%

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Firearm ATK +12% 6 - -
1 Firearm ATK +12.9% 7 300 3000
2 Firearm ATK +14% 8 900 9000
3 Firearm ATK +15.3% 9 2000 20000
4 Firearm ATK +16.9% 10 4000 40000
5 Firearm ATK +18.6% 11 7400 74000
6 Firearm ATK +20.8% 12 13100 131000
7 Firearm ATK +23% 13 22600 226000
8 Firearm ATK +25.6% 14 38100 381000
9 Firearm ATK +28.5% 15 63100 631000
10 Firearm ATK +32% 16 103100 1031000

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