★ Beginner's Guide and Advanced Tips and Tricks
★ The First Descendant Roadmap
★ Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher
Real-Life Fighter is a General Rounds module in The First Descendant. Read on to learn how to get Real-Life Fighter, its effects, and more!
Fortress (Hard) - Fortress Command Entrance Complete |
Fortress (Hard) - Heart of the Fortress Mission Monster |
Fortress (Hard) - Quarantine Zone Mission Monster |
Fortress (Normal) - Central Control Unit Mission Monster |
Fortress (Normal) - Command Relay Mission Monster |
Fortress (Normal) - Convertor Facility: Vulgus Strategic Outpost Complete |
Fortress (Normal) - Defense Line: Vulgus Strategic Outpost Mission Monster |
Fortress (Normal) - Destroyed Base Mission Monster |
Fortress (Normal) - Explosive Debris Mission Monster |
Fortress (Normal) - Fortress Command Entrance Complete |
Fortress (Normal) - Fortress Command Entrance Mission Monster |
Fortress (Normal) - Frozen Shipyard Mission Monster |
Fortress (Normal) - Frozen Valley: Vulgus Strategic Outpost Mission Monster |
Fortress (Normal) - Gate System Control Network Mission Monster |
Fortress (Normal) - Giant Hangar Mission Monster |
Fortress (Normal) - Heart of the Fortress Mission Monster |
Fortress (Normal) - High-thermal Source Detected Zone Mission Monster |
Fortress (Normal) - Munitions Loading Dock Mission Monster |
Fortress (Normal) - Outlying Communications Facility Mission Monster |
Fortress (Normal) - Quarantine Zone Mission Monster |
Fortress (Normal) - Ship Charging Facility Mission Monster |
Fortress (Normal) - Snowy Heights Mission Monster |
Fortress (Normal) - Void Fusion Reactor - Fortress Defense Line Mission Monster |
Fortress (Normal) - Void Fusion Reactor - Fortress Fallen Ark Mission Monster |
Fortress (Normal) - Void Fusion Reactor - Fortress Frozen Valley Mission Monster |
Hagios (Hard) - Broadband Fleet Beacon Complete |
Hagios (Hard) - Old Mystery Mission Monster |
Hagios (Hard) - The Haven Mission Monster |
Hagios (Normal) - Ally Retreat Route Mission Monster |
Hagios (Normal) - Ancient Quantum Facility Mission Monster |
Hagios (Normal) - Antiaircraft Defensive Position Mission Monster |
Hagios (Normal) - Broadband Fleet Beacon Complete |
Hagios (Normal) - Broadband Fleet Beacon Mission Monster |
Hagios (Normal) - Cargo Management Zone Mission Monster |
Hagios (Normal) - Crimson Contaminated Area Mission Monster |
Hagios (Normal) - Deep Digger Mission Monster |
Hagios (Normal) - Dune Base: Vulgus Strategic Outpost Mission Monster |
Hagios (Normal) - Forward Base: Vulgus Strategic Outpost Mission Monster |
Hagios (Normal) - Large Supply Transport Point Mission Monster |
Hagios (Normal) - Old Mystery Mission Monster |
Hagios (Normal) - Ransacked Village Mission Monster |
Hagios (Normal) - Ruins Guard Facility Mission Monster |
Hagios (Normal) - Ruins Modification Base Mission Monster |
Hagios (Normal) - Tethered Energy Position Mission Monster |
Hagios (Normal) - The Corrupted Zone: Vulgus Strategic Outpost Mission Monster |
Hagios (Normal) - The Haven Mission Monster |
Hagios (Normal) - The Passage to the Ruins Mission Monster |
Hagios (Normal) - Vulgus Blockade Mission Monster |
Intercept Battle: (Hard) Swamp Walker |
Legend |
---|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
Real-Life Fighter Basic Info | |||
---|---|---|---|
Real-Life Fighter | Capacity | 6 | |
Socket | Malachite | ||
Class | General Rounds |
||
Effects | |||
Accuracy -X%. Upon successfully attacking Weak Point, Firearm ATK +X% for Xs (up to X stacks). But loses 2 stacks per failed Weak Point Attack. |
Lvl | Effect | Capacity | Kuiper Shard | Gold |
---|---|---|---|---|
0 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 6 | - | - |
1 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3.3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 7 | 900 | 9000 |
2 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3.7% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 8 | 2700 | 27000 |
3 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +4.2% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 9 | 6000 | 60000 |
4 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +4.7% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 10 | 12000 | 120000 |
5 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +5.3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 11 | 22000 | 220000 |
6 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +6.1% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 12 | 39300 | 393000 |
7 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +6.9% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 13 | 67800 | 678000 |
8 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +7.7% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 14 | 114300 | 1143000 |
9 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +8.8% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 15 | 189300 | 1893000 |
10 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +10% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 16 | 309300 | 3093000 |
Descendant Modules | Weapon Modules |
Real-Life Fighter Module (General Rounds)
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How do i drop the general rounds (type of ammo) mods? is it random?