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Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.
This page lists all external components in The First Descendant as well as how to get external components, how to equip external components, how to dismantle external components, and more!
List of Contents
Component | Tier | Stats | Set | Set Effects |
---|---|---|---|---|
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Rare | Max Shield 8 | Acrobat |
2 set Effects: Skill Power+ 1.7% Firearm ATK+2.8% 4 set Effects: ・Firearm Critical Hit Rate +5.9% ・Skill Critical Hit Rate +21% |
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Rare | Max HP 14 | Acrobat |
2 set Effects: Skill Power+ 1.7% Firearm ATK+2.8% 4 set Effects: ・Firearm Critical Hit Rate +5.9% ・Skill Critical Hit Rate +21% |
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Rare | Def 10 | Acrobat |
2 set Effects: Skill Power+ 1.7% Firearm ATK+2.8% 4 set Effects: ・Firearm Critical Hit Rate +5.9% ・Skill Critical Hit Rate +21% |
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Rare | Max HP 9 | Acrobat |
2 set Effects: Skill Power+ 1.7% Firearm ATK+2.8% 4 set Effects: ・Firearm Critical Hit Rate +5.9% ・Skill Critical Hit Rate +21% |
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Ultimate | Def 14 | Annihilation |
2 set Effects: Skill Duration +5.7% 4 set Effects: ・Firearm ATK increases proportionally to the ratio of Max HP to HP lost, up to 26%. When HP is 50% or lower, MP Recovery -22%, HP Recovery +16.4 for 10 seconds (Cooldown 30s) |
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Ultimate | Max HP 18 | Annihilation |
2 set Effects: Skill Duration +5.7% 4 set Effects: ・Firearm ATK increases proportionally to the ratio of Max HP to HP lost, up to 26%. When HP is 50% or lower, MP Recovery -22%, HP Recovery +16.4 for 10 seconds (Cooldown 30s) |
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Ultimate | Max HP 14 | Annihilation |
2 set Effects: Skill Duration +5.7% 4 set Effects: ・Firearm ATK increases proportionally to the ratio of Max HP to HP lost, up to 26%. When HP is 50% or lower, MP Recovery -22%, HP Recovery +16.4 for 10 seconds (Cooldown 30s) |
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Ultimate | Def 16 | Annihilation |
2 set Effects: Skill Duration +5.7% 4 set Effects: ・Firearm ATK increases proportionally to the ratio of Max HP to HP lost, up to 26%. When HP is 50% or lower, MP Recovery -22%, HP Recovery +16.4 for 10 seconds (Cooldown 30s) |
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Rare | Def 19 | Battle Aesthetics |
2 set Effects: Skill Critical Hit Rate +18% 4 set Effects: ・Skill Power +4% ・Skill Cost -2.8% |
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Rare | Max Shield 6 | Battle Aesthetics |
2 set Effects: Skill Critical Hit Rate +18% 4 set Effects: ・Skill Power +4% ・Skill Cost -2.8% |
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Rare | Def 5 | Battle Aesthetics |
2 set Effects: Skill Critical Hit Rate +18% 4 set Effects: ・Skill Power +4% ・Skill Cost -2.8% |
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Rare | Max Shield 4 | Battle Aesthetics |
2 set Effects: Skill Critical Hit Rate +18% 4 set Effects: ・Skill Power +4% ・Skill Cost -2.8% |
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Ultimate | Max Shield 8 | Bravery |
2 set Effects: HP Recovery +1.8% Max Shield +11.9% 4 set Effects: ・Skill Duration increases proportionally to the ratio of Current Custom Resources to Max Custom Resources, up to 6.6%. 35% chance to reduce a random skill's cooldown 1.63s each whenever an enemy inflicted with Stun is defeated. |
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Ultimate | Def 14 | Bravery |
2 set Effects: HP Recovery +1.8% Max Shield +11.9% 4 set Effects: ・Skill Duration increases proportionally to the ratio of Current Custom Resources to Max Custom Resources, up to 6.6%. 35% chance to reduce a random skill's cooldown 1.63s each whenever an enemy inflicted with Stun is defeated. |
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Ultimate | Max Shield 6 | Bravery |
2 set Effects: HP Recovery +1.8% Max Shield +11.9% 4 set Effects: ・Skill Duration increases proportionally to the ratio of Current Custom Resources to Max Custom Resources, up to 6.6%. 35% chance to reduce a random skill's cooldown 1.63s each whenever an enemy inflicted with Stun is defeated. |
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Ultimate | Def 19 | Bravery |
2 set Effects: HP Recovery +1.8% Max Shield +11.9% 4 set Effects: ・Skill Duration increases proportionally to the ratio of Current Custom Resources to Max Custom Resources, up to 6.6%. 35% chance to reduce a random skill's cooldown 1.63s each whenever an enemy inflicted with Stun is defeated. |
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Rare | Max HP 18 | Decimator |
2 set Effects: Firearm Critical Rate +5.1% 4 set Effects: ・Weak Point DMG +5.8% ・Toxin Resistance +6.6% |
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Rare | Max Shield 6 | Decimator |
2 set Effects: Firearm Critical Rate +5.1% 4 set Effects: ・Weak Point DMG +5.8% ・Toxin Resistance +6.6% |
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Rare | Def 10 | Decimator |
2 set Effects: Firearm Critical Rate +5.1% 4 set Effects: ・Weak Point DMG +5.8% ・Toxin Resistance +6.6% |
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Rare | Max Shield 4 | Decimator |
2 set Effects: Firearm Critical Rate +5.1% 4 set Effects: ・Weak Point DMG +5.8% ・Toxin Resistance +6.6% |
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Ultimate | Def 19 | - | - |
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Rare | Def 10 | - | - |
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Standard | Def 10 | - | - |
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Ultimate | Def 19 | - | - |
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Rare | Def 10 | - | - |
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Standard | Def 10 | - | - |
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Ultimate | Def 19 | - | - |
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Rare | Def 10 | - | - |
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Standard | Def 10 | - | - |
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Ultimate | Def 14 | - | - |
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Rare | Def 5 | - | - |
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Standard | Def 5 | - | - |
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Ultimate | Max Shield 8 | Frozen Heart |
2 set Effects: Sniper Rifle, Scout Rifle, Critical Hit Rate 5% 4 set Effects: ・Skill Cooldown -4.7% ・Granting a buff to allies adds a stack of Frozen Heart Energy effect to self. ・At 4 Frozen Heart Energy effect stacks, Frozen Heart Energy converts to Frozen Heart Essence status effect. ・Frozen Heart Essence ・Firearm Weak Point DMG +18%, Skill Critical Hit Rate + 28%, Firearm Critical Hit Rate +7.9% for 10s. |
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Ultimate | Max Shield 6 | Frozen Heart |
2 set Effects: Sniper Rifle, Scout Rifle, Critical Hit Rate 5% 4 set Effects: ・Skill Cooldown -4.7% ・Granting a buff to allies adds a stack of Frozen Heart Energy effect to self. ・ At 4 Frozen Heart Energy effect stacks, Frozen Heart Energy converts to Frozen Heart Essence status effect. ・Frozen Heart Essence ・Firearm Weak Point DMG +18%, Skill Critical Hit Rate + 28%, Firearm Critical Hit Rate +7.9% for 10s. |
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Ultimate | Max Shield 6 | Frozen Heart |
2 set Effects: Sniper Rifle, Scout Rifle, Critical Hit Rate 5% 4 set Effects: ・Skill Cooldown -4.7% ・Granting a buff to allies adds a stack of Frozen Heart Energy effect to self. ・ At 4 Frozen Heart Energy effect stacks, Frozen Heart Energy converts to Frozen Heart Essence status effect. ・Frozen Heart Essence ・Firearm Weak Point DMG +18%, Skill Critical Hit Rate + 28%, Firearm Critical Hit Rate +7.9% for 10s. |
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Ultimate | Max HP 18 | Frozen Heart |
2 set Effects: Sniper Rifle, Scout Rifle, Critical Hit Rate 5% 4 set Effects: ・Skill Cooldown -4.7% ・Granting a buff to allies adds a stack of Frozen Heart Energy effect to self. ・ At 4 Frozen Heart Energy effect stacks, Frozen Heart Energy converts to Frozen Heart Essence status effect. ・Frozen Heart Essence ・Firearm Weak Point DMG +18%, Skill Critical Hit Rate + 28%, Firearm Critical Hit Rate +7.9% for 10s. |
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Rare | Max Shield 8 | Glacial |
2 set Effects: Chill Skill Power Modifier +8.6% 4 set Effects: ・Skill Cost -2.8% ・Firearm Critical Hit Rate +5.9% |
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Rare | Max HP 9 | Glacial |
2 set Effects: Chill Skill Power Modifier +8.6% 4 set Effects: ・Skill Cost -2.8% ・Firearm Critical Hit Rate +5.9% |
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Rare | Def 5 | Glacial |
2 set Effects: Chill Skill Power Modifier +8.6% 4 set Effects: ・Skill Cost -2.8% ・Firearm Critical Hit Rate +5.9% |
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Rare | Max Shield 6 | Glacial |
2 set Effects: Chill Skill Power Modifier +8.6% 4 set Effects: ・Skill Cost -2.8% ・Firearm Critical Hit Rate +5.9% |
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Ultimate | Max HP 18 | - | - |
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Rare | Max HP 9 | - | - |
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Standard | Max HP 9 | - | - |
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Ultimate | Max HP 14 | - | - |
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Rare | Max HP 5 | - | - |
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Standard | Max HP 5 | - | - |
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Ultimate | Max HP 18 | - | - |
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Rare | Max HP 9 | - | - |
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Standard | Max HP 10 | - | - |
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Ultimate | Max HP 18 | - | - |
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Rare | Max HP 9 | - | - |
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Standard | Max HP 9 | - | - |
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Ultimate | DEF 3512 | Hungry Sonic |
2 set Effects: Toxin Resistance +2.8% 4 set Effects: ・Grants 1 stack of Efflux upon Skill use. Get 1 stack of Wave and 10 stacks of Efflux after using an Enhanced Skill. Wave recovers MP by 0.2% per stack when hitting an enemy with a Unique Weapon. At 50 stacks of Efflux, convert to Efflux to Tuning. Tuning= Skill Duration +1.79% proportional to Max MP, HP Heal Modifier +2.83%. |
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Ultimate | Max Shield 275 | Hungry Sonic |
2 set Effects: Toxin Resistance +2.8% 4 set Effects: ・Grants 1 stack of Efflux upon Skill use. Get 1 stack of Wave and 10 stacks of Efflux after using an Enhanced Skill. Wave recovers MP by 0.2% per stack when hitting an enemy with a Unique Weapon. At 50 stacks of Efflux, convert to Efflux to Tuning. Tuning= Skill Duration +1.79% proportional to Max MP, HP Heal Modifier +2.83%. |
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Ultimate | Max HP 484 | Hungry Sonic |
2 set Effects: Toxin Resistance +2.8% 4 set Effects: ・Grants 1 stack of Efflux upon Skill use. Get 1 stack of Wave and 10 stacks of Efflux after using an Enhanced Skill. Wave recovers MP by 0.2% per stack when hitting an enemy with a Unique Weapon. At 50 stacks of Efflux, convert to Efflux to Tuning. Tuning= Skill Duration +1.79% proportional to Max MP, HP Heal Modifier +2.83%. |
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Ultimate | Max Shield 275 | Hungry Sonic |
2 set Effects: Toxin Resistance +2.8% 4 set Effects: ・Grants 1 stack of Efflux upon Skill use. Get 1 stack of Wave and 10 stacks of Efflux after using an Enhanced Skill. Wave recovers MP by 0.2% per stack when hitting an enemy with a Unique Weapon. At 50 stacks of Efflux, convert to Efflux to Tuning. Tuning= Skill Duration +1.79% proportional to Max MP, HP Heal Modifier +2.83%. |
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Ultimate | Max HP 14 | Polar Night |
2 set Effects: Chill Skill Power + 6.2% 4 set Effects: ・For each Frostbite stack inflicted upon enemies, Firearm Critical Hit Damage +1.7%, Sklll Critical Hit Damage +6% (Up to 10 stacks, 5s duration) at a 30% chance. ・When defeating an enemy inflicted with Frostbite, inflicts additional damage equivalent to 12.2% of the enemy's max HP on enemies within a 2.5 radius at a 30% chance. |
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Ultimate | Max Shield 8 | Polar Night |
2 set Effects: Chill Skill Power + 6.2% 4 set Effects: ・For each Frostbite stack inflicted upon enemies, Firearm Critical Hit Damage +1.7%, Sklll Critical Hit Damage +6% (Up to 10 stacks, 5s duration) at a 30% chance. ・When defeating an enemy inflicted with Frostbite, inflicts additional damage equivalent to 12.2% of the enemy's max HP on enemies within a 2.5 radius at a 30% chance. |
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Ultimate | Max HP 18 | Polar Night |
2 set Effects: Chill Skill Power + 6.2% 4 set Effects: ・For each Frostbite stack inflicted upon enemies, Firearm Critical Hit Damage +1.7%, Sklll Critical Hit Damage +6% (Up to 10 stacks, 5s duration) at a 30% chance. ・When defeating an enemy inflicted with Frostbite, inflicts additional damage equivalent to 12.2% of the enemy's max HP on enemies within a 2.5 radius at a 30% chance. |
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Ultimate | Max HP 14 | Polar Night |
2 set Effects: Chill Skill Power + 6.2% 4 set Effects: ・For each Frostbite stack inflicted upon enemies, Firearm Critical Hit Damage +1.7%, Sklll Critical Hit Damage +6% (Up to 10 stacks, 5s duration) at a 30% chance. ・When defeating an enemy inflicted with Frostbite, inflicts additional damage equivalent to 12.2% of the enemy's max HP on enemies within a 2.5 radius at a 30% chance. |
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Rare | Def 19 | Predator |
2 set Effects: HP Recovery +4.8% 4 set Effects: ・Toxic Skill Power Modifier +7.2% ・Fire Resistance+6.6% |
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Rare | Max Shield 4 | Predator |
2 set Effects: HP Recovery +4.8% 4 set Effects: ・Toxic Skill Power Modifier +7.2% ・Fire Resistance+6.6% |
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Rare | Max HP 9 | Predator |
2 set Effects: HP Recovery +4.8% 4 set Effects: ・Toxic Skill Power Modifier +7.2% ・Fire Resistance+6.6% |
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Rare | Max Shield 6 | Predator |
2 set Effects: HP Recovery +4.8% 4 set Effects: ・Toxic Skill Power Modifier +7.2% ・Fire Resistance+6.6% |
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Ultimate | Max shield 6 | - | - |
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Rare | Max Shield 2 | - | - |
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Standard | Max Shield 2 | - | - |
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Ultimate | Max Shield 8 | - | - |
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Rare | Max Shield 4 | - | - |
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Standard | Max Shield 4 | - | - |
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Ultimate | Max Shield 10 | - | - |
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Rare | Max Shield 8 | - | - |
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Standard | Max Shield 4 | - | - |
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Ultimate | Max Shield 8 | - | - |
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Rare | Max Shield 4 | - | - |
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Standard | Max Shield 4 | - | - |
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Ultimate | Def 14 | Slayer |
2 set Effects: General Rounds Capacity +8% 4 set Effects: ・Rounds Per Magazine +9% ・Skill Cost +15% ・Skill Power +26.1% ・When defeating enemies with Towed, recovers MP and specialize resource 12.2% at 17% chance. |
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Ultimate | Max Shield 8 | Slayer |
2 set Effects: General Rounds Capacity +8% 4 set Effects: ・Rounds Per Magazine +9% ・Skill Cost +15% ・Skill Power +26.1% ・When defeating enemies with Towed, recovers MP and specialize resource 12.2% at 17% chance. |
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Ultimate | Max HP 18 | Slayer |
2 set Effects: General Rounds Capacity +8% 4 set Effects: ・Rounds Per Magazine +9% ・Skill Cost +15% ・Skill Power +26.1% ・When defeating enemies with Towed, recovers MP and specialize resource 12.2% at 17% chance. |
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Ultimate | Max Shield 6 | Slayer |
2 set Effects: General Rounds Capacity +8% 4 set Effects: ・Rounds Per Magazine +9% ・Skill Cost +15% ・Skill Power +26.1% ・When defeating enemies with Towed, recovers MP and specialize resource 12.2% at 17% chance. |
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Ultimate | Max Shield 8 | Supernova |
2 set Effects: Electric Skill Power Modifier +8.6% 4 set Effects: ・Fusion Skill Power Modifier +12% ・On Electric Skill Attack upon enemy inflicted with Electrocution, activates Executioner's Thunderbolt at the target's location, dealing additional Electric damage equivalent to 100% of Skill Power Modifier (Cooldown for 2s) at a 50% chance. |
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Ultimate | Def 14 | Supernova |
2 set Effects: Electric Skill Power Modifier +8.6% 4 set Effects: ・Fusion Skill Power Modifier +12% ・On Electric Skill Attack upon enemy inflicted with Electrocution, activates Executioner's Thunderbolt at the target's location, dealing additional Electric damage equivalent to 100% of Skill Power Modifier (Cooldown for 2s) at a 50% chance. |
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Ultimate | Def 19 | Supernova |
2 set Effects: Electric Skill Power Modifier +8.6% 4 set Effects: ・Fusion Skill Power Modifier +12% ・On Electric Skill Attack upon enemy inflicted with Electrocution, activates Executioner's Thunderbolt at the target's location, dealing additional Electric damage equivalent to 100% of Skill Power Modifier (Cooldown for 2s) at a 50% chance. |
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Ultimate | Max Shield 6 | Supernova |
2 set Effects: Electric Skill Power Modifier +8.6% 4 set Effects: ・Fusion Skill Power Modifier +12% ・On Electric Skill Attack upon enemy inflicted with Electrocution, activates Executioner's Thunderbolt at the target's location, dealing additional Electric damage equivalent to 100% of Skill Power Modifier (Cooldown for 2s) at a 50% chance. |
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Rare | Max Shield 8 | Swamp Recon |
2 set Effects: Toxic Skill Power +6.2% 4 set Effects: ・Firearm Status Effect Trigger Rate +12% ・Skill Duration +6.6% |
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Rare | Def 10 | Swamp Recon |
2 set Effects: Toxic Skill Power +6.2% 4 set Effects: ・Firearm Status Effect Trigger Rate +12% ・Skill Duration +6.6% |
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Rare | Max HP 9 | Swamp Recon |
2 set Effects: Toxic Skill Power +6.2% 4 set Effects: ・Firearm Status Effect Trigger Rate +12% ・Skill Duration +6.6% |
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Rare | Def 14 | Swamp Recon |
2 set Effects: Toxic Skill Power +6.2% 4 set Effects: ・Firearm Status Effect Trigger Rate +12% ・Skill Duration +6.6% |
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Rare | Def 19 | Tomb Vanguard |
2 set Effects: Def +25% 4 set Effects: ・Skill Power +2.6% ・Electric Resistance +6.6% |
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Rare | Max Shield 8 | Tomb Vanguard |
2 set Effects: Def +25% 4 set Effects: ・Skill Power +2.6% ・Electric Resistance +6.6% |
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Rare | Def 5 | Tomb Vanguard |
2 set Effects: Def +25% 4 set Effects: ・Skill Power +2.6% ・Electric Resistance +6.6% |
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Rare | Def 10 | Tomb Vanguard |
2 set Effects: Def +25% 4 set Effects: ・Skill Power +2.6% ・Electric Resistance +6.6% |
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Ultimate | Max Shield 8 | Venom Essence |
2 set Effects: Toxic Skill Power +6.2% 4 set Effects: ・Tactical Rifle, Assault Rifle Firearm Attribute, Effect Trigger + 12%. ・For each Poison stack inflicted upon enemies, Firearm ATK +2%, Skill Power Modifier + 0.7% for 5s at a 30% chance (up to 10 stacks, 5s duration) |
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Ultimate | Def 14 | Venom Essence |
2 set Effects: Toxic Skill Power +6.2% 4 set Effects: ・Tactical Rifle, Assault Rifle Firearm Attribute, Effect Trigger + 12%. ・For each Poison stack inflicted upon enemies, Firearm ATK +2%, Skill Power Modifier + 0.7% for 5s at a 30% chance (up to 10 stacks, 5s duration) |
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Ultimate | Max HP 14 | Venom Essence |
2 set Effects: Toxic Skill Power +6.2% 4 set Effects: ・Tactical Rifle, Assault Rifle Firearm Attribute, Effect Trigger + 12%. ・For each Poison stack inflicted upon enemies, Firearm ATK +2%, Skill Power Modifier + 0.7% for 5s at a 30% chance (up to 10 stacks, 5s duration) |
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Ultimate | Def 19 | Venom Essence |
2 set Effects: Toxic Skill Power +6.2% 4 set Effects: ・Tactical Rifle, Assault Rifle Firearm Attribute, Effect Trigger + 12%. ・For each Poison stack inflicted upon enemies, Firearm ATK +2%, Skill Power Modifier + 0.7% for 5s at a 30% chance (up to 10 stacks, 5s duration) |
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Rare | Def 19 | Veteran Marksman |
2 set Effects: Firearm Critical Rate +5.1% 4 set Effects: ・Firearm ATK +6.6% ・Weak Point DMG +5.8% |
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Rare | Def 5 | Veteran Marksman |
2 set Effects: Firearm Critical Rate +5.1% 4 set Effects: ・Firearm ATK +6.6% ・Weak Point DMG +5.8% |
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Rare | Max HP 9 | Veteran Marksman |
2 set Effects: Firearm Critical Rate +5.1% 4 set Effects: ・Firearm ATK +6.6% ・Weak Point DMG +5.8% |
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Rare | Max HP 14 | Veteran Marksman |
2 set Effects: Firearm Critical Rate +5.1% 4 set Effects: ・Firearm ATK +6.6% ・Weak Point DMG +5.8% |
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Ultimate | Def 19 | Active Volcano |
2 set Effects: Fire Skill Power +2.8% 4 set Effects: ・Handgun, Handcannon, Shotgun ATK +6.6% Charged Sub Attack Damage +6.6% After reload, Skill Power +3.5% for 5s (up to 3 stacks), this effect is removed when using skill. |
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Ultimate | Max HP 14 | Active Volcano |
2 set Effects: Fire Skill Power +2.8% 4 set Effects: ・Handgun, Handcannon, Shotgun ATK +6.6% Charged Sub Attack Damage +6.6% After reload, Skill Power +3.5% for 5s (up to 3 stacks), this effect is removed when using skill. |
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Ultimate | Def 14 | Active Volcano |
2 set Effects: Fire Skill Power +2.8% 4 set Effects: ・Handgun, Handcannon, Shotgun ATK +6.6% Charged Sub Attack Damage +6.6% After reload, Skill Power +3.5% for 5s (up to 3 stacks), this effect is removed when using skill. |
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Ultimate | Max HP 18 | Active Volcano |
2 set Effects: Fire Skill Power +2.8% 4 set Effects: ・Handgun, Handcannon, Shotgun ATK +6.6% Charged Sub Attack Damage +6.6% After reload, Skill Power +3.5% for 5s (up to 3 stacks), this effect is removed when using skill. |
The only way to get external components is by completing the requirements that are found in the component's Acquisition Info.
Open the Access Info menu. This can be done by opening the world map and then selecting the Access Info tab. Then go to the External Components screen.
In the External Components screen, hover over a component, then press the Acquisition Info button to open it.
To equip external components, open first the Inventory screen. From there, click on any of the slots under External Components to go to the external components screen.
Once inside the external components screen, simply select the external component you want to equip and drag it to its corresponding slot. Be guided by the images inside the slot to know what external component goes inside it.
In the External Components screen, mark all the external components for dismantling as junk. External components that have a trash can icon on them are marked as junk.
Once external components are marked, just press the button for Dismantle Junk.
Dismantling external components gives you Void Organisms. They are research materials that can be used to craft weapons or make descendants, so they're valuable resources.
All Research Materials and How to Get Them
External components increases a descendant's stats when they're equipped, such as max hp, max shield, and def.
All Substats | |||
---|---|---|---|
Chill Resistance | Consumable Drop Date Increase Modifier | DBNO Duration | DEF |
Ecive Display Time | Ecive Search Radius Increase Modifier | Electric Resistance | Equipment Drop Rate Increase Modifier |
Fire Resistance | Firearm Proficiency Gain Modifier | HP Recovery Modifier | Item Acquisition Distance Increase Modifier |
Kupier Shard Drop Rate Increase Modifier | Max HP | Max MP | Max Shield |
Module Drop Rate Increase Modifier | MP Recovery Out of Combat | Shield Recovery Out of Combat | - |
We're currently investigating more substats for external components. Come back for updates!
Some Ultimate and Rare external components belong to a set. When 2 or 4 components of a set are equipped, additional bonuses are given.
Set Names | |||
---|---|---|---|
Active Volcano | Frozen Heart | Bravery | Venom Essence |
Polar Night | Slayer | Annihilation | Supernova |
Acrobat | Swamp Recon | Veteran Marksman | Predator |
Glacial | Decimator | Battle Aesthetics | Tomb Vanguard |
The only way to get external components is by completing the requirements that are found in the component's Acquisition Info. These requirements may be in the form of missions or tasks. Once the requirements are fulfilled, they are automatically stored in your external component inventory.
External Components Types | |
---|---|
Auxiliary Power | Memory |
Processor | Sensor |
There are four types of external components; Auxiliary Power, Memory, Processor, and Sensor. You can only equip one components per slot, so it's best to equip the one that best suits your build.
Slots | Caliber |
---|---|
1 | 25 |
10 | 250 |
You can increase your inventory size by purchasing additional slots using Caliber, which costs real money. This allows you to equip additional external components.
To purchase additional slots, go to the Inventory screen first, then select the Purchase Slot just underneath the External Components section.
Dismantling external components gives you Void Organisms in return. Void Organisms are Research Materials that are used to make weapons or descendants in the game, so these are valuable materials.
All Materials and How to Get Them
The First Descendant Guides | |
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External Components Guide: List of External Components
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