The First Descendant

Pinpoint Shot Module (High-Power Rounds ShotGuns)

Pinpoint Shot is a High-Power Rounds module for ShotGuns in The First Descendant. Read on to learn how to get Pinpoint Shot, its effects, and more!

How to Get Pinpoint Shot

Echo Swamp (Hard) - Abyssal Void Fusion Reactor - Echo Swamp Derelict Covert Complete
Echo Swamp (Hard) - Seed Vault Mission Monster
Echo Swamp (Hard) - The Chapel Mission Monster
Echo Swamp (Normal) - Abandoned Zone Mission Monster
Echo Swamp (Normal) - Arche Motion Sensor Mission Monster
Echo Swamp (Normal) - Derelict Covert: Vulgus Strategic Outpost Mission Monster
Echo Swamp (Normal) - Emergency Landing Strip Mission Monster
Echo Swamp (Normal) - Environment Contamination Zone Mission Monster
Echo Swamp (Normal) - Field Energy Station Mission Monster
Echo Swamp (Normal) - Ghost Marsh Mission Monster
Echo Swamp (Normal) - Hazy Swamp Mission Monster
Echo Swamp (Normal) - Kuiper Transport Route Mission Monster
Echo Swamp (Normal) - Muskeg Swamp: Vulgus Strategic Outpost Mission Monster
Echo Swamp (Normal) - Seed Vault Mission Monster
Echo Swamp (Normal) - The Chapel Mission Monster
Echo Swamp (Normal) - The Tree of Truth Mission Monster
Echo Swamp (Normal) - Traces of Colossi Interceptions Mission Monster
Echo Swamp (Normal) - Verdant Greenery Mission Monster
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Derelict Covert Complete
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Derelict Covert Mission Monster
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Muskeg Swamp Mission Monster
Intercept Battle: (Hard) Executioner
Sterile Land (Hard) - Abyssal Void Fusion Reactor - Sterile Land Rockfall Zone Complete
Sterile Land (Hard) - The Forgottense Mission Monster
Sterile Land (Hard) - Unknown Laboratory Mission Monster
Sterile Land (Normal) - Anticipated Ambush Point Mission Monster
Sterile Land (Normal) - Biological Research Facility Mission Monster
Sterile Land (Normal) - Classified Area: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - Deception Transmitter Mission Monster
Sterile Land (Normal) - Defense Garrison Rally Point Mission Monster
Sterile Land (Normal) - External Reactor Mission Monster
Sterile Land (Normal) - High-Powered Jammer Mission Monster
Sterile Land (Normal) - Kuiper Mine Mission Monster
Sterile Land (Normal) - Kuiper Refinery Mission Monster
Sterile Land (Normal) - Kuiper Storage Tank Mission Monster
Sterile Land (Normal) - Large Nuclear Reactor Mission Monster
Sterile Land (Normal) - Logistics Facility Mission Monster
Sterile Land (Normal) - Patrol Route Mission Monster
Sterile Land (Normal) - Rockfall: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - The Barracks Mission Monster
Sterile Land (Normal) - The Base’s Power Grid Mission Monster
Sterile Land (Normal) - The Forgottense Mission Monster
Sterile Land (Normal) - The Repository: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - Unknown Laboratory Mission Monster
Sterile Land (Normal) - Void Fusion Reactor - Sterile Land Restricted Zone Mission Monster
Sterile Land (Normal) - Void Fusion Reactor - Sterile Land Rockfall Zone Complete
Sterile Land (Normal) - Weapon Processing Facility Mission Monster
Sterile Land (Normal) - Weapons Engineering Facility Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Pinpoint Shot Basic Info & Effects

Pinpoint Shot Basic Info
The First Descendant - Pinpoint Shot.png Pinpoint Shot Capacity 6
Socket Malachite
Class
The First Descendant - High-Power Rounds Icon.png High-Power Rounds
Effects
Firearm ATK +X%, Weak Point Damage +X%.

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Firearm ATK +8%, Weak Point Damage +2%. 6 - -
1 Firearm ATK +9%, Weak Point Damage +2%. 7 600 6000
2 Firearm ATK +10.1%, Weak Point Damage +2%. 8 1800 18000
3 Firearm ATK +11.4%, Weak Point Damage +2%. 9 4000 40000
4 Firearm ATK +13.1%, Weak Point Damage +2%. 10 8000 80000
5 Firearm ATK +15%, Weak Point Damage +2%. 11 14800 148000
6 Firearm ATK +17.2%, Weak Point Damage +2%. 12 26200 262000
7 Firearm ATK +19.7%, Weak Point Damage +2%. 13 45200 452000
8 Firearm ATK +22.6%, Weak Point Damage +2%. 14 76200 762000
9 Firearm ATK +26%, Weak Point Damage +2%. 15 126200 1262000

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