Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.
Mid-Air Maneuvering is a Descendant module in The First Descendant. Read on to learn how to get Mid-Air Maneuvering, its effects, and more!
List of Contents
| Hagios (Hard) - Old Mystery Mission Monster |
| Hagios (Hard) - The Haven Complete |
| Hagios (Hard) - The Haven Mission Monster |
| Hagios (Normal) - Ally Retreat Route Mission Monster |
| Hagios (Normal) - Ancient Quantum Facility Mission Monster |
| Hagios (Normal) - Antiaircraft Defensive Position Mission Monster |
| Hagios (Normal) - Broadband Fleet Beacon Mission Monster |
| Hagios (Normal) - Cargo Management Zone Mission Monster |
| Hagios (Normal) - Crimson Contaminated Area Mission Monster |
| Hagios (Normal) - Deep Digger Mission Monster |
| Hagios (Normal) - Dune Base: Vulgus Strategic Outpost Mission Monster |
| Hagios (Normal) - Forward Base: Vulgus Strategic Outpost Mission Monster |
| Hagios (Normal) - Large Supply Transport Point Mission Monster |
| Hagios (Normal) - Old Mystery Mission Monster |
| Hagios (Normal) - Ransacked Village Mission Monster |
| Hagios (Normal) - Ruins Guard Facility Mission Monster |
| Hagios (Normal) - Ruins Modification Base Mission Monster |
| Hagios (Normal) - Tethered Energy Position Mission Monster |
| Hagios (Normal) - The Corrupted Zone: Vulgus Strategic Outpost Mission Monster |
| Hagios (Normal) - The Haven Complete |
| Hagios (Normal) - The Haven Mission Monster |
| Hagios (Normal) - The Passage to the Ruins Mission Monster |
| Hagios (Normal) - Vulgus Blockade Mission Monster |
| Intercept Battle: (Hard) Frost Walker |
| Sterile Land (Hard) - The Forgottense Mission Monster |
| Sterile Land (Hard) - Unknown Laboratory Mission Monster |
| Sterile Land (Hard) - Void Fragment Complete |
| Sterile Land (Normal) - Anticipated Ambush Point Mission Monster |
| Sterile Land (Normal) - Biological Research Facility Mission Monster |
| Sterile Land (Normal) - Classified Area: Vulgus Strategic Outpost Mission Monster |
| Sterile Land (Normal) - Deception Transmitter Mission Monster |
| Sterile Land (Normal) - Defense Garrison Rally Point Mission Monster |
| Sterile Land (Normal) - External Reactor Mission Monster |
| Sterile Land (Normal) - High-Powered Jammer Mission Monster |
| Sterile Land (Normal) - Kuiper Refinery Mission Monster |
| Sterile Land (Normal) - Kuiper Storage Tank Mission Monster |
| Sterile Land (Normal) - Large Nuclear Reactor Mission Monster |
| Sterile Land (Normal) - Logistics Facility Mission Monster |
| Sterile Land (Normal) - Rockfall: Vulgus Strategic Outpost Mission Monster |
| Sterile Land (Normal) - The Barracks Mission Monster |
| Sterile Land (Normal) - The Base’s Power Grid Mission Monster |
| Sterile Land (Normal) - The Forgottense Mission Monster |
| Sterile Land (Normal) - The Repository: Vulgus Strategic Outpost Mission Monster |
| Sterile Land (Normal) - Unknown Laboratory Mission Monster |
| Sterile Land (Normal) - Void Fragment Complete |
| Sterile Land (Normal) - Void Fusion Reactor - Sterile Land Restricted Zone Mission Monster |
| Sterile Land (Normal) - Weapon Processing Facility Mission Monster |
| Sterile Land (Normal) - Weapons Engineering Facility Mission Monster |
| Legend |
|---|
|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
| Mid-Air Maneuvering Basic Info | |||
|---|---|---|---|
Mid-Air Maneuvering
|
Capacity | 0 | |
| Socket | Malachite | ||
| Class | |||
| Effects | |||
| Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by X %. Based on the Enhancement Level, increases Max Module Cpacity (current + X), decreases Charge Time Increase (current + X%). | |||
| Lvl | Effect | Capacity | Kuiper Shard | Gold |
|---|---|---|---|---|
| 0 | Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 0), decreases Charge Time Increase (current +20%). | 0 | - | - |
| 1 | Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 1), decreases Charge Time Increase (current +20%). | 1 | 900 | 9000 |
| 2 | Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 2), decreases Charge Time Increase (current +20%). | 2 | 2700 | 27000 |
| 3 | Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 3), decreases Charge Time Increase (current +15%). | 3 | 6000 | 60000 |
| 4 | Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 4), decreases Charge Time Increase (current +15%). | 4 | 12000 | 120000 |
| 5 | Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 5), decreases Charge Time Increase (current +10%). | 5 | 22000 | 220000 |
| 6 | Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current +6), decreases Charge Time Increase (current +10%). | 6 | 39300 | 393000 |
| 7 | Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 7), decreases Charge Time Increase (current +5%). | 7 | 67800 | 678000 |
| 8 | Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 8), decreases Charge Time Increase (current +5%). | 8 | 114300 | 1143000 |
| 9 | Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 9), decreases Charge Time Increase (current +0%). | 9 | 189300 | 1893000 |
| 10 | Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 10), decreases Charge Time Increase (current +0%). | 10 | 309300 | 3093000 |

| Descendant Modules | Weapon Modules |
Can someone tell me the difference between Mastery Rank 9 and 10 besides the capacity being increased? It doesnt seem worth it to max this out
Mid-Air Maneuvering Module



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Capacity is the only difference.