The First Descendant

Mid-Air Maneuvering Module

Mid-Air Maneuvering is a Descendant module in The First Descendant. Read on to learn how to get Mid-Air Maneuvering, its effects, and more!

How to Get Mid-Air Maneuvering

Hagios (Hard) - Old Mystery Mission Monster
Hagios (Hard) - The Haven Complete
Hagios (Hard) - The Haven Mission Monster
Hagios (Normal) - Ally Retreat Route Mission Monster
Hagios (Normal) - Ancient Quantum Facility Mission Monster
Hagios (Normal) - Antiaircraft Defensive Position Mission Monster
Hagios (Normal) - Broadband Fleet Beacon Mission Monster
Hagios (Normal) - Cargo Management Zone Mission Monster
Hagios (Normal) - Crimson Contaminated Area Mission Monster
Hagios (Normal) - Deep Digger Mission Monster
Hagios (Normal) - Dune Base: Vulgus Strategic Outpost Mission Monster
Hagios (Normal) - Forward Base: Vulgus Strategic Outpost Mission Monster
Hagios (Normal) - Large Supply Transport Point Mission Monster
Hagios (Normal) - Old Mystery Mission Monster
Hagios (Normal) - Ransacked Village Mission Monster
Hagios (Normal) - Ruins Guard Facility Mission Monster
Hagios (Normal) - Ruins Modification Base Mission Monster
Hagios (Normal) - Tethered Energy Position Mission Monster
Hagios (Normal) - The Corrupted Zone: Vulgus Strategic Outpost Mission Monster
Hagios (Normal) - The Haven Complete
Hagios (Normal) - The Haven Mission Monster
Hagios (Normal) - The Passage to the Ruins Mission Monster
Hagios (Normal) - Vulgus Blockade Mission Monster
Intercept Battle: (Hard) Frost Walker
Sterile Land (Hard) - The Forgottense Mission Monster
Sterile Land (Hard) - Unknown Laboratory Mission Monster
Sterile Land (Hard) - Void Fragment Complete
Sterile Land (Normal) - Anticipated Ambush Point Mission Monster
Sterile Land (Normal) - Biological Research Facility Mission Monster
Sterile Land (Normal) - Classified Area: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - Deception Transmitter Mission Monster
Sterile Land (Normal) - Defense Garrison Rally Point Mission Monster
Sterile Land (Normal) - External Reactor Mission Monster
Sterile Land (Normal) - High-Powered Jammer Mission Monster
Sterile Land (Normal) - Kuiper Refinery Mission Monster
Sterile Land (Normal) - Kuiper Storage Tank Mission Monster
Sterile Land (Normal) - Large Nuclear Reactor Mission Monster
Sterile Land (Normal) - Logistics Facility Mission Monster
Sterile Land (Normal) - Rockfall: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - The Barracks Mission Monster
Sterile Land (Normal) - The Base’s Power Grid Mission Monster
Sterile Land (Normal) - The Forgottense Mission Monster
Sterile Land (Normal) - The Repository: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - Unknown Laboratory Mission Monster
Sterile Land (Normal) - Void Fragment Complete
Sterile Land (Normal) - Void Fusion Reactor - Sterile Land Restricted Zone Mission Monster
Sterile Land (Normal) - Weapon Processing Facility Mission Monster
Sterile Land (Normal) - Weapons Engineering Facility Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Mid-Air Maneuvering Basic Info & Effects

Mid-Air Maneuvering Basic Info
The First Descendant - Mid-Air Maneuvering.png Mid-Air Maneuvering Capacity 0
Socket Malachite
Class
The First Descendant - Descendant Icon.png Descendant
Effects
Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by X %. Based on the Enhancement Level, increases Max Module Cpacity (current + X), decreases Charge Time Increase (current + X%).

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 0), decreases Charge Time Increase (current +20%). 0 - -
1 Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 1), decreases Charge Time Increase (current +20%). 1 900 9000
2 Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 2), decreases Charge Time Increase (current +20%). 2 2700 27000
3 Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 3), decreases Charge Time Increase (current +15%). 3 6000 60000
4 Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 4), decreases Charge Time Increase (current +15%). 4 12000 120000
5 Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 5), decreases Charge Time Increase (current +10%). 5 22000 220000
6 Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current +6), decreases Charge Time Increase (current +10%). 6 39300 393000
7 Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 7), decreases Charge Time Increase (current +5%). 7 67800 678000
8 Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 8), decreases Charge Time Increase (current +5%). 8 114300 1143000
9 Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 9), decreases Charge Time Increase (current +0%). 9 189300 1893000
10 Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 10), decreases Charge Time Increase (current +0%). 10 309300 3093000

The First Descendant Related Guides

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List of All Modules

Modules by Type

Descendant Modules Weapon Modules

Comment

2 Anonymousabout 1 month

Capacity is the only difference.

1 Darvolinabout 2 months

Can someone tell me the difference between Mastery Rank 9 and 10 besides the capacity being increased? It doesnt seem worth it to max this out

Author

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