The First Descendant

Electric Condense Module

Electric Condense is a Descendant module in The First Descendant. Read on to learn how to get Electric Condense, its effects, and more!

How to Get Electric Condense

Kingston - Abandoned Magister Lab Target Vulgus
Sterile Land (Hard) - Abyssal Void Fusion Reactor - Sterile Land Rockfall Zone Complete
Sterile Land (Hard) - The Forgottense Mission Monster
Sterile Land (Hard) - Unknown Laboratory Mission Monster
Sterile Land (Normal) - Anticipated Ambush Point Mission Monster
Sterile Land (Normal) - Biological Research Facility Mission Monster
Sterile Land (Normal) - Deception Transmitter Mission Monster
Sterile Land (Normal) - External Reactor Mission Monster
Sterile Land (Normal) - High-Powered Jammer Mission Monster
Sterile Land (Normal) - Kuiper Refinery Mission Monster
Sterile Land (Normal) - Rockfall: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - The Barracks Mission Monster
Sterile Land (Normal) - The Base’s Power Grid Mission Monster
Sterile Land (Normal) - The Forgottense Mission Monster
Sterile Land (Normal) - The Repository: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - Unknown Laboratory Mission Monster
Sterile Land (Normal) - Void Fusion Reactor - Sterile Land Restricted Zone Mission Monster
Sterile Land (Normal) - Void Fusion Reactor - Sterile Land Rockfall Zone Complete
Sterile Land (Normal) - Weapon Processing Facility Mission Monster
White-night Gulch (Hard) - Abyssal Void Fusion Reactor - White-night Gulch Observatory Complete
White-night Gulch (Hard) - Bio-Lab Mission Monster
White-night Gulch (Hard) - Mystery's End Mission Monster
White-night Gulch (Normal) - Bio-Lab Mission Monster
White-night Gulch (Normal) - Border Line of Truth Mission Monster
White-night Gulch (Normal) - Cave Rally Point Mission Monster
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster
White-night Gulch (Normal) - Eye of Truth Mission Monster
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster
White-night Gulch (Normal) - Fortress Control Facility Mission Monster
White-night Gulch (Normal) - Fortress Courtyard Mission Monster
White-night Gulch (Normal) - Fortress Outskirts Mission Monster
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Lower Hatchery Mission Monster
White-night Gulch (Normal) - Mystery's End Mission Monster
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster
White-night Gulch (Normal) - Order’s Occupied Facility Mission Monster
White-night Gulch (Normal) - Order’s Veil Mission Monster
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Triumphal Arch Mission Monster
White-night Gulch (Normal) - Upper Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Observatory Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Electric Condense Basic Info & Effects

Electric Condense Basic Info
The First Descendant - Electric Condense.png Electric Condense Capacity 16
Socket Xantic
Class
The First Descendant - Descendant Icon.png Descendant
Effects
Changes Maximum Power into a form that causes damage around Bunny.

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Changes Maximum Power into a form that causes damage around Bunny. 16 - -
1 Changes Maximum Power into a form that causes damage around Bunny. 15 1500 15000
2 Changes Maximum Power into a form that causes damage around Bunny. 14 4500 45000
3 Changes Maximum Power into a form that causes damage around Bunny. 13 10000 100000
4 Changes Maximum Power into a form that causes damage around Bunny. 12 20000 200000
5 Changes Maximum Power into a form that causes damage around Bunny. 11 37000 370000
6 Changes Maximum Power into a form that causes damage around Bunny. 10 65500 655000
7 Changes Maximum Power into a form that causes damage around Bunny. 9 113000 1130000
8 Changes Maximum Power into a form that causes damage around Bunny. 8 190500 1905000
9 Changes Maximum Power into a form that causes damage around Bunny. 7 315500 3155000
10 Changes Maximum Power into a form that causes damage around Bunny. 6 515500 5155000

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