★ Beginner's Guide and Advanced Tips and Tricks
★ The First Descendant Roadmap
★ Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher
This is a Kyle build for normal and hard mode in The First Descendant. Read on to learn Kyle's best builds, how to unlock Kyle, his basic info and skills, and Kyle's exclusive equipment and skins!
List of Contents
Jump to a section! | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Descendant Modules | Weapons and Modules | ||||||||||
Reactor and External Components | Playstyle Tips | ||||||||||
▼Jump to Normal Mode Build▼ |
Mid-Air Maneuvering | Weighing the Scales | Spear and Shield | Front Lines | Emergency Measures | Time Distribution |
MP Conversion | Skill Insight | Non-Attribute Specialist | Increased Shield | Nimble Fingers |
More Modules can be seen by scrolling horizontally.
The build revolves around increasing Kyle's shield and skill power and decreasing his skill cooldowns to nuke bosses and mob groups. The primary modules that make this possible are Time Distribution, Weighing the Scales, MP Conversion, Increased Shield, Non-Attribute Specialist, Front Lines, Emergency Measures, and Skill Insight.
Stacking on Skill Power and taking your chances on Skill Critical Hits instead of increasing your Skill Power Modifier is best. The reason for this is that Kyle's Superconductivity Thrusters (main nuking ability used for this build) already has a base of 11,000 Skill Power Modifier.
Although the Superconductive Bombing Skill Module would have been a nice addition to the build, it's underwhelming damage and removal of damage upon impact is the reason it's not on this build.
Modules Guide: List of Modules
Weapon | Substat Priority |
---|---|
Thunder Cage |
・Firearm ATK
・Firearm Critical Hit Rate ・Weak Point Damage ・Recoil |
Secret Garden
(Optional) |
・Firearm Critical Hit Damage
・Firearm Critical Hit Rate ・Weak Point Damage ・Recoil |
Deadeye | Reload Insight | Insight Support Ammo | Insight Focus | Pinpoint Shot |
Better Concentration | Expand General Magazine | Better Insight | Fire Rate UP | Rifling Reinforcement |
The Thundercage is our chosen weapon for this Kyle build to add ranged mobbing potential to compensate for Kyle's kit. The modules slotted for this weapon build focus on increasing the weapon's overall damage, critical hit rate, as well as weak point damage.
Another weapon you can also use is the Secret Garden which has a chance to increase Kyle's skill power. However, in terms of applying constant DPS and clearing mobs, it's best to use the Thunder Cage.
Equipment | Substat Priority |
---|---|
Materialized Mechanics Reactor | • Skill Cooldown Reduction
• Skill Critical Hit Rate • Non-Dimension Skill Power Boost Ratio • Tech Skill Power Boost Ratio |
Slayer Auxiliary Power | • Max HP
• Fire Resistance |
Slayer Sensor | • HP Recovery Modifier
• Shield Recovery Out of Combat |
Slayer Memory | • DEF
• Shield Recovery In Combat |
Slayer Processor | • Max Shield
• Shield Recovery Modifier |
Note that External Components with set bonuses have fixed main stats.
The Materialized Mechanics Reactor is great for Kyle as his Repulsion Dash and Superconductivity Thrusters are considered Non-Attribute and Tech Skills. This results in both skills gaining the skill power bonus from the reactor. For the Reactor Substats, try to get one with Skill Cooldown Reduction and Skill Critical Hit Rate to help with the build's setup.
The Slayer External Component Set is great for this Kyle build as it grants an additional 26% Skill Power. The Bravery External Component Set may seem for Kyle, however, the Bravery External Component Set is more suited in a tank build for Kyle.
List of Reactors | List of External Components |
Kyle Playstyle Tips |
---|
|
The Repulsion Dash is the most important skill for Kyle, as this is the best ability to use for gaining Magnetic Force (Kyle's unique resource). Magnetic Bulwark may also be a great option, but the Magnetic Force buildup is slower and drains Kyle's shield.
To gain an extra burst of damage when you use Superconductivity Thrusters, it's best to cast Magnetism Spurt first. The burst damage happens when your Superconductivity Thursters hit your target, draining all your Magnetic Force and releasing the shockwave from Magnetism Spurt.
Jump to a Section! | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Descendant Modules | Weapon and Modules | ||||||||||
Best Reactor | Best External Components | ||||||||||
▲Jump to Hard Mode Build▲ |
Best Kyle Modules | |
---|---|
Potent Collector | When defeating an enemy, instantly recovers X% of Custom Resources at a X% chance. Characters with Custom Resources - Ajax - Bunny - Gley - Kyle |
Amplification Control | Skill Effect Range +X%, Max Shield +X% |
Weighing the Scales | Max Shield +X%, Skill Cost -X% |
Iron Defense | DEF +X%, Skill Power Modifier +X% |
Frugal Mindset | Skill Cost -X%, Skill Effect Range +X% |
Time Distribution | Skill Cooldown -X%, Max HP +X% |
MP Conversion | Skill Cooldown -X%, Max MP -X% |
Dual Claw | Modifies the Charged Sub Attack. Use a Dual Claw to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +X) |
Skill Extension | Skill Duration +X%, applies only to certain skills for each Descendant |
Increased DEF | DEF +X% |
Increased HP | Max HP +X% |
The selected modules focus on boosting your skill's Cost, Cooldown, Duration, and Range. These Modules also improve your survivability and will capitalize on increasing your shield to maximize your Magnetic Force.
This is a support build for Kyle that works best when defending your teammates and mission objectives to ensure completion. This is also a great build to survive harder Void Intercept Battles, allowing your team to continuously apply DPS on the bosses instead of dying.
Modules Guide: List of Modules
Weapon | Substat Priority | ||
---|---|---|---|
Greg's Reversed Fate | ・Firearm ATK ・Firearm Critical Hit Damage ・Firearm Critical Hit Rate ・Weak Point Damage |
||
Best Modules for Greg's Reversed Fate | |||
Sweeping Squad | When defeating an enemy, Firearm ATK +X% for Xs at a X% chance (up to X Stacks). | ||
Insight Support Ammo | Rounds per Magazine +X%, Firearm Critical Hit Rate +X% | ||
Insight Focus | Firearm Critical Hit Rate +X%, Firearm Critical Hit Damage +X% | ||
Weak Point Insight | Weak Point Damage +X%, Firearm Critical Hit Rate +X% | ||
Sharpshooter | Firearm ATK +X%, Firearm Critical Hit Rate +X% | ||
Action and Reaction | Firearm ATK +X%, Recoil +X% | ||
Weak Point Sight | Weak Point Damage +X% | ||
Better Concentration | Firearm Critical Hit Damage +X% | ||
Better Insight | Firearm Critical Hit Rate +X% | ||
Rifling Reinforcement | Firearm ATK +X% |
We went with Greg's Reversed Fate as the best weapon as it greatly adds mob-control potential to this support build for Kyle. Since your goal is to protect your teammates and objectives, your main damage source will be from your weapons.
The modules chosen focus on Critical Hit Rate and Firearm ATK for an overall damage source. Weak Point Damage is also important to land greater damage from weak points and clear mobs faster.
Reactor | Substat Priority | |
---|---|---|
Materialized Mechanics Reactor | ・Skill Cooldown Reduction ・Skill Critical Hit Rate ・Non-Attribute Skill Boost Ratio ・Dimension Skill Boost Ratio |
Using a Materialized Mechanics Reactor will give you the most bonus effects since most of Kyle's abilities are Non-Attribute and Tech skills. For the substats, try to look for Non-Attribute Skill Boost Ratio and Tech Skill Boost Ratio to improve the effectiveness of your skills.
Reactors Guide: List of Reactors
Set | Set Effect |
---|---|
|
2-Set Effect: ・Skill Critical Hit Rate +18% 4-Set Effect: ・Skill Power +4% ・Skill Cost -2.8% |
Substat Priority | |
Auxiliary Power | ・Max HP ・Fire Resistance |
Sensor | ・HP Recovery Modifier ・Shield Recovery Out of Combat |
Memory | ・DEF ・Shield Recovery In Combat |
Processor | ・Max Shield ・Shield Recovery Modifier |
The Battle Aesthetic Set boosts your Skill Power, reduces your skill cost, and increases your skill crit rate. Overall this set is extremely useful for Kyle especially in Normal Mode, as this set grants the highest Skill Power boost out of all External Component sets in Normal Mode.
Research Time | Cost |
---|---|
16:00:00 | 400,000 |
Required Research Material | How to Get |
---|---|
Kyle Code x1 |
・Vespers (Hard) - Abyssal Void Fusion Reactor - Vespers Lost Supply Depot ・ Sterile Land (Normal) - Void Fusion Reactor - Sterile Land Repository ・ Hagios (Hard) - Abyssal Void Fusion Reactor - Hagios Dune Base ・ White-night Gulch (Hard) - Abyssal Void Fusion Reactor - White-night Gulch Observatory |
Kyle Enhanced Cells x1 |
・Research
Research Materials Needed: ・Carbon Crystal x554 ・Hellion x303 ・Inorganic Biogel x58 ・Kyle Enhanced Cells Blueprint x1 |
Kyle Spiral Catalyst x1 |
・Research
Research Materials Needed: ・Ceramic Composite x408 ・Reverse Charging Coil x455 ・Compound Carbon Activator x30 ・Kyle Spiral Catalyst Blueprint x1 |
Kyle Stabilizer x1 |
・Research
Research Materials Needed: ・Metal Accelerant x519 ・Monomolecular Extractor x499 ・Deformed Biometal x76 ・Kyle Stabilizer Blueprint x1 |
You can unlock Kyle through the Research Institute in Albion. Note that to acquire a Descendant using research, you need all the required items and gold to unlock this character.
Alternatively, you can unlock Descendants by purchasing them in the Shop. This method only requires Caliber, an in-game currency that you can buy with real money. Purchasing Kyle in the Shop instantly unlocks the Descendant, allowing you to skip the item requirements and research time.
Kyle Basic Info | ||
---|---|---|
Kyle The Controller |
Role | Bruiser |
Element |
Non-Attribute |
|
Description | ||
"A damage dealing tank who generates and manipulates magnetic fields. Creates a Barrier or radiates Magnetic Force to push enemies back and serves as a strong shield for his teammates." |
DEF | Max Shield | Shield Recovery | Max MP | Max HP |
---|---|---|---|---|
2441 | 1006 | 3.22 | 0 | 1309 |
Skill | Type Effect |
---|---|
Experienced Technician | Kyle acquires Magnetic Force through skills. When his shield is completely depleted, he recovers shield and Magnetic Force over a certain period of time. |
Skill | Type Effect |
---|---|
Repulsion Dash |
Tech Dashes towards enemies, dealing damage and recovering Magnetic Force. |
Magnetic Bulwark |
Dimension Creates a frontal Barrier to protect against enemy attacks. Recovers Magnetic Force depending on the type of projectile blocked. |
Magnetism Spurt |
Dimension When damaged, Magnetic Force is reduced instead of HP or Shields. After a certain period of time, Magnetic Force detonates to deal damage around him. |
Superconductivity Thrusters |
Tech Allows him to fly. When landing, deals damage in an area around his landing zone, consuming all accumulated Magnetic Force. The damage dealt is proportional to the amount of Magnetic Force consumed. |
Kyle's suit was designed to let him use his Arche ability, Magnetic Force, freely. The suit allowed Kyle to protect and save his allies anywhere and anytime, with functions that allowed him to move high-speed for moments of danger. Completing the suit, however, was fraught with conflict between Kyle's demands over the performance of the suit, and the Magisters contesting this, saying his body would not be able to withstand such power and Arche depletion. At one point, there were loud scuffling noises inside the Magister's laboratory, followed by Kyle walking out, infuriated. Eventually deciding to build the suit himself, Kyle received the materials from the Magisters. Before long, the completed suit was more than just a mere demonstration; it was exactly the way he wanted.
Jump to a Skin type! | ||
---|---|---|
Head | Body | Back |
Chest | Ecive | Full Body |
Grappling Hook | Make Up | Spawn |
Kyle's Desert Wanderer
|
Symbols of the Constuction Corps
|
Wild Ponytail
|
Kyle's Desert Wanderer
|
Dead of Night
|
Magnectic Force Control
|
Summer Vacation
|
Baby Panda
|
Ammo Supply Box
|
White Rabbit Doll
|
Bear Cub
|
Satellite
|
Albion Rocket
|
Planetary Projector
|
Rocket Jet Pack
|
Double Z Wing
|
Run, Hamster
|
Advanced Material Backpack
|
Pink Salamander
|
Firefighting Tank
|
Small Flashlight
|
HQ Access Card
|
Old Teddy Bear
|
Bunny-Ears Strap
|
Dynamite
|
Brave Squirrel
|
Emote Tag
|
Magister Researcher
|
Mark of Albion
|
Recorder
|
Continuity
|
Bio Scan
|
Heart
|
Panda's Adventure
|
Dinosaur Pajamas
|
Special Supply
|
Advanced Material Engineering
|
War Paint
|
Resolution
|
Magical Moment
|
Passion
|
Dismantling and Fusion
|
Snowman
|
Beyond the Unknown
|
Thunder and Lightning
|
Gale
|
Big Water Bomb
|
Wrong Direction
|
Ajax | Blair | Bunny |
Enzo | Esiemo | Freyna |
Gley | Hailey | Jayber |
Kyle | Lepic | Luna |
Sharen | Valby | Viessa |
Yujin | - | - |
Ultimate Ajax | Ultimate Bunny | Ultimate Freyna |
Ultimate Gley | Ultimate Lepic | Ultimate Valby |
Ultimate Viessa | - | - |
Character Guides | |
---|---|
List of All Builds | List of All Ultimate Descendants |
All Character Skins | - |
Kyle Builds and How to Unlock
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You can't put time distribution and MP conversion mod together on kyle, they are both control type or whatever that thing is called.