The First Descendant

Maximize Weight Balance Module (Impact Rounds)

Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.

Maximize Weight Balance is a Impact Rounds module in The First Descendant. Read on to learn how to get Maximize Weight Balance, its effects, and more!

How to Get Maximize Weight Balance

Echo Swamp (Hard) - Seed Vault Mission Monster
Echo Swamp (Hard) - The Chapel Mission Monster
Echo Swamp (Hard) - Void Fragment Complete
Echo Swamp (Normal) - Abandoned Zone Mission Monster
Echo Swamp (Normal) - Arche Motion Sensor Mission Monster
Echo Swamp (Normal) - Derelict Covert: Vulgus Strategic Outpost Mission Monster
Echo Swamp (Normal) - Emergency Landing Strip Mission Monster
Echo Swamp (Normal) - Environment Contamination Zone Mission Monster
Echo Swamp (Normal) - Field Energy Station Mission Monster
Echo Swamp (Normal) - Ghost Marsh Mission Monster
Echo Swamp (Normal) - Hazy Swamp Mission Monster
Echo Swamp (Normal) - Kuiper Transport Route Mission Monster
Echo Swamp (Normal) - Muskeg Swamp: Vulgus Strategic Outpost Mission Monster
Echo Swamp (Normal) - Seed Vault Mission Monster
Echo Swamp (Normal) - The Chapel Mission Monster
Echo Swamp (Normal) - The Tree of Truth Mission Monster
Echo Swamp (Normal) - Traces of Colossi Interceptions Mission Monster
Echo Swamp (Normal) - Verdant Greenery Mission Monster
Echo Swamp (Normal) - Void Fragment Complete
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Derelict Covert Mission Monster
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Muskeg Swamp Mission Monster
Intercept Battle: (Hard) Pyromaniac
Vespers (Hard) - Sepulcher Mission Monster
Vespers (Hard) - The Shelter Mission Monster
Vespers (Hard) - Void Fragment Complete
Vespers (Normal) - Abandoned Village Mission Monster
Vespers (Normal) - Ancient Giant Tree Mission Monster
Vespers (Normal) - Captured Base Mission Monster
Vespers (Normal) - Collapsed Piers Mission Monster
Vespers (Normal) - Destroyed Temple Mission Monster
Vespers (Normal) - Floodplain Mission Monster
Vespers (Normal) - Frontline Base Mission Monster
Vespers (Normal) - Lakeside Mission Monster
Vespers (Normal) - Lost Supply Depot: Vulgus Strategic Outpost Mission Monster
Vespers (Normal) - Lumber Yard: Vulgus Strategic Outpost Mission Monster
Vespers (Normal) - Moonlight Lake: Vulgus Strategic Outpost Mission Monster
Vespers (Normal) - Mossy Colossus Mission Monster
Vespers (Normal) - Old Surveillance Station Mission Monster
Vespers (Normal) - Organic Recording Terminal Mission Monster
Vespers (Normal) - Ruins Courtyard Mission Monster
Vespers (Normal) - Ruins Path Mission Monster
Vespers (Normal) - Ruins Underground Entrance Mission Monster
Vespers (Normal) - Sepulcher Mission Monster
Vespers (Normal) - Supply Depot Mission Monster
Vespers (Normal) - The Shelter Mission Monster
Vespers (Normal) - Timberfall Power Facility Mission Monster
Vespers (Normal) - Void Fragment Complete
Vespers (Normal) - Void Fusion Reactor - Vespers Lost Supply Depot Mission Monster
Vespers (Normal) - Void Fusion Reactor - Vespers Moonlight Lake Mission Monster
Vespers (Normal) - Void Fusion Reactor - Vespers Ruins Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Maximize Weight Balance Basic Info & Effects

Maximize Weight Balance Basic Info
The First Descendant - Maximize Weight Balance.png Maximize Weight Balance Capacity 5
Socket Cerulean
Class
The First Descendant - Impact Rounds Icon.png Impact Rounds
Effects
Rounds per Magazine +X%, Weak Point Damage +X%.

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Rounds per Magazine +8%, Weak Point Damage +2%. 5 - -
1 Rounds per Magazine +9.2%, Weak Point Damage +2% 6 600 6000
2 Rounds per Magazine +10.5%, Weak Point Damage +2% 7 1800 18000
3 Rounds per Magazine +12.2%, Weak Point Damage +2% 8 4000 40000
4 Rounds per Magazine +14.2%, Weak Point Damage +2% 9 8000 80000
5 Rounds per Magazine +16.6%, Weak Point Damage +2% 10 14800 148000
6 Rounds per Magazine +19.3%, Weak Point Damage +2% 11 26200 262000
7 Rounds per Magazine +22.3%, Weak Point Damage +2% 12 45200 452000
8 Rounds per Magazine +25.8%, Weak Point Damage +2% 13 76200 762000
9 Rounds per Magazine +30%, Weak Point Damage +2% 14 126200 1262000

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