The First Descendant

Better Insight Module (General Rounds)

Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.

Better Insight is a General Rounds module in The First Descendant. Read on to learn how to get Better Insight, its effects, and more!

How to Get Better Insight

Kingston (Hard) - Magister Lab Mission Monster
Kingston (Hard) - Slumber Valley Mission Monster
Kingston (Hard) - Vulgus Field Generator Complete
Kingston (Normal) - Fallen Theater: Vulgus Strategic Outpost Mission Monster
Kingston (Normal) - Field Communications Center Mission Monster
Kingston (Normal) - Kingston Communications Repeater Mission Monster
Kingston (Normal) - Kingston Surveillance Radar Mission Monster
Kingston (Normal) - Magister Lab Mission Monster
Kingston (Normal) - Slumber Valley Mission Monster
Kingston (Normal) - Suspicious Battery Pack Mission Monster
Kingston (Normal) - The Last Emergency Communicator Mission Monster
Kingston (Normal) - Urban District Mission Monster
Kingston (Normal) - Vulgus Data Transmitter Mission Monster
Kingston (Normal) - Vulgus Field Generator Complete
Kingston (Normal) - Vulgus Field Generator Mission Monster
Kingston (Normal) - Vulgus Occupied Buildings Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Better Insight Basic Info & Effects

Better Insight Basic Info
The First Descendant - Better Insight.png Better Insight Capacity 6
Socket Almandine
Class
The First Descendant - General Rounds Icon.png General Rounds
Effects
Firearm Critical Hit Rate +X%

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Firearm Critical Hit Rate +10% 6 - -
1 Firearm Critical Hit Rate +11.4% 7 300 3000
2 Firearm Critical Hit Rate +12.9% 8 900 9000
3 Firearm Critical Hit Rate +14.8% 9 2000 20000
4 Firearm Critical Hit Rate +17.1% 10 4000 40000
5 Firearm Critical Hit Rate +19.6% 11 7400 74000
6 Firearm Critical Hit Rate +22.7% 12 13100 131000
7 Firearm Critical Hit Rate +26% 13 22600 226000
8 Firearm Critical Hit Rate +29.7% 14 38100 381000
9 Firearm Critical Hit Rate +34% 15 63100 631000
10 Firearm Critical Hit Rate +39% 16 103100 1031000

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