The First Descendant

Better Insight Module (General Rounds)

Better Insight is a General Rounds module in The First Descendant. Read on to learn how to get Better Insight, its effects, and more!

How to Get Better Insight

Kingston (Hard) - Magister Lab Mission Monster
Kingston (Hard) - Slumber Valley Mission Monster
Kingston (Hard) - Vulgus Field Generator Complete
Kingston (Normal) - Fallen Theater: Vulgus Strategic Outpost Mission Monster
Kingston (Normal) - Field Communications Center Mission Monster
Kingston (Normal) - Kingston Communications Repeater Mission Monster
Kingston (Normal) - Kingston Surveillance Radar Mission Monster
Kingston (Normal) - Magister Lab Mission Monster
Kingston (Normal) - Slumber Valley Mission Monster
Kingston (Normal) - Suspicious Battery Pack Mission Monster
Kingston (Normal) - The Last Emergency Communicator Mission Monster
Kingston (Normal) - Urban District Mission Monster
Kingston (Normal) - Vulgus Data Transmitter Mission Monster
Kingston (Normal) - Vulgus Field Generator Complete
Kingston (Normal) - Vulgus Field Generator Mission Monster
Kingston (Normal) - Vulgus Occupied Buildings Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Better Insight Basic Info & Effects

Better Insight Basic Info
The First Descendant - Better Insight.png Better Insight Capacity 6
Socket Almandine
Class
The First Descendant - General Rounds Icon.png General Rounds
Effects
Firearm Critical Hit Rate +X%

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Firearm Critical Hit Rate +10% 6 - -
1 Firearm Critical Hit Rate +11.4% 7 300 3000
2 Firearm Critical Hit Rate +12.9% 8 900 9000
3 Firearm Critical Hit Rate +14.8% 9 2000 20000
4 Firearm Critical Hit Rate +17.1% 10 4000 40000
5 Firearm Critical Hit Rate +19.6% 11 7400 74000
6 Firearm Critical Hit Rate +22.7% 12 13100 131000
7 Firearm Critical Hit Rate +26% 13 22600 226000
8 Firearm Critical Hit Rate +29.7% 14 38100 381000
9 Firearm Critical Hit Rate +34% 15 63100 631000
10 Firearm Critical Hit Rate +39% 16 103100 1031000

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