★ Beginner's Guide and Advanced Tips and Tricks
★ The First Descendant Roadmap
★ Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher
Multitalented is a Descendant module in The First Descendant. Read on to learn how to get Multitalented, its effects, and more!
Intercept Battle: (Hard) Devourer |
Kingston - Abandoned Magister Lab Target Vulgus |
Kingston (Hard) - Field Communications Center Complete |
Kingston (Hard) - Magister Lab Mission Monster |
Kingston (Hard) - Slumber Valley Mission Monster |
Kingston (Normal) - Slumber Valley Mission Monster |
White-night Gulch (Hard) - Altar Complete |
White-night Gulch (Hard) - Bio-Lab Mission Monster |
White-night Gulch (Hard) - Mystery's End Mission Monster |
White-night Gulch (Normal) - Altar Complete |
White-night Gulch (Normal) - Altar Mission Monster |
White-night Gulch (Normal) - Ancient Transmission Detection Facility Mission Monster |
White-night Gulch (Normal) - Bio-Lab Mission Monster |
White-night Gulch (Normal) - Border Line of Truth Mission Monster |
White-night Gulch (Normal) - Cave Rally Point Mission Monster |
White-night Gulch (Normal) - Decoy Operation Zone Mission Monster |
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster |
White-night Gulch (Normal) - Eye of Truth Mission Monster |
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster |
White-night Gulch (Normal) - Fortress Control Facility Mission Monster |
White-night Gulch (Normal) - Fortress Courtyard Mission Monster |
White-night Gulch (Normal) - Fortress Outskirts Mission Monster |
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Mission Monster |
White-night Gulch (Normal) - Lower Hatchery Mission Monster |
White-night Gulch (Normal) - Mystery's End Mission Monster |
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster |
White-night Gulch (Normal) - Order's Occupied Facility Mission Monster |
White-night Gulch (Normal) - Order's Patrol Beat Mission Monster |
White-night Gulch (Normal) - Order's Veil Mission Monster |
White-night Gulch (Normal) - Shipment Base: Vulgus Strategic Outpost Mission Monster |
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Complete |
White-night Gulch (Normal) - Triumphal Arch Mission Monster |
White-night Gulch (Normal) - Upper Hatchery Mission Monster |
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Mission Monster |
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Observatory Mission Monster |
White-night Gulch (Normal) - Water-cooling Recording Device Mission Monster |
Legend |
---|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
Multitalented Basic Info | |||
---|---|---|---|
Multitalented | Capacity | 6 | |
Socket | Malachite | ||
Class | Descendant |
||
Effects | |||
When using the Dimension Active Skill, Skill Cooldown -X% for Xs. When using the Fusion Active Skill, Skill Cost -X% and Duration +X% for Xs. When using the Tech Active Skill, Skill Range and Power Modifier +X% for Xs. When using the Singular Active Skill, All Attribute Damage +X% for Xs. Only one of the effects is applied. |
Lvl | Effect | Capacity | Kuiper Shard | Gold |
---|---|---|---|---|
0 | When using the Dimension Active Skill, Skill Cooldown -5% for 5s. When using the Fusion Active Skill, Skill Cost -2% and Duration +2% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier +4% for 5s. When using the Singular Active Skill, All Attribute Damage +8% for 5s. Only one of the effects is applied. | 6 | - | - |
1 | When using the Dimension Active Skill, Skill Cooldown -6.7% for 5s. When using the Fusion Active Skill, Skill Cost -2.4% and Duration +2.4% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier +5.2% for 5s. When using the Singular Active Skill, All Attribute Damage +10.4% for 5s. Only one of the effects is applied. | 7 | 900 | 9000 |
2 | When using the Dimension Active Skill, Skill Cooldown -9% for 5s. When using the Fusion Active Skill, Skill Cost -3% and Duration +3% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier +6.8% for 5s. When using the Singular Active Skill, All Attribute Damage +13.6% for 5s. Only one of the effects is applied. | 8 | 2700 | 27000 |
3 | When using the Dimension Active Skill, Skill Cooldown -11.9% for 5s. When using the Fusion Active Skill, Skill Cost -3.8% and Duration +3.8% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier +8.9% for 5s. When using the Singular Active Skill, All Attribute Damage +17.9% for 5s. Only one of the effects is applied. | 9 | 6000 | 60000 |
4 | When using the Dimension Active Skill, Skill Cooldown -15.7% for 5s. When using the Fusion Active Skill, Skill Cost -4.8% and Duration +4.8% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier +11.6% for 5s. When using the Singular Active Skill, All Attribute Damage +23.2% for 5s. Only one of the effects is applied. | 10 | 12000 | 120000 |
5 | When using the Dimension Active Skill, Skill Cooldown -20.5% for 5s. When using the Fusion Active Skill, Skill Cost -6.1% and Duration +6.1% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier +15% for 5s. When using the Singular Active Skill, All Attribute Damage +30% for 5s. Only one of the effects is applied. | 11 | 22000 | 220000 |
Descendant Modules | Weapon Modules |
Multitalented Module
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