The First Descendant

Multitalented Module

Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.

Multitalented is a Descendant module in The First Descendant. Read on to learn how to get Multitalented, its effects, and more!

How to Get Multitalented

Intercept Battle: (Hard) Devourer
Kingston - Abandoned Magister Lab Target Vulgus
Kingston (Hard) - Field Communications Center Complete
Kingston (Hard) - Magister Lab Mission Monster
Kingston (Hard) - Slumber Valley Mission Monster
Kingston (Normal) - Slumber Valley Mission Monster
White-night Gulch (Hard) - Altar Complete
White-night Gulch (Hard) - Bio-Lab Mission Monster
White-night Gulch (Hard) - Mystery's End Mission Monster
White-night Gulch (Normal) - Altar Complete
White-night Gulch (Normal) - Altar Mission Monster
White-night Gulch (Normal) - Ancient Transmission Detection Facility Mission Monster
White-night Gulch (Normal) - Bio-Lab Mission Monster
White-night Gulch (Normal) - Border Line of Truth Mission Monster
White-night Gulch (Normal) - Cave Rally Point Mission Monster
White-night Gulch (Normal) - Decoy Operation Zone Mission Monster
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster
White-night Gulch (Normal) - Eye of Truth Mission Monster
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster
White-night Gulch (Normal) - Fortress Control Facility Mission Monster
White-night Gulch (Normal) - Fortress Courtyard Mission Monster
White-night Gulch (Normal) - Fortress Outskirts Mission Monster
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Lower Hatchery Mission Monster
White-night Gulch (Normal) - Mystery's End Mission Monster
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster
White-night Gulch (Normal) - Order's Occupied Facility Mission Monster
White-night Gulch (Normal) - Order's Patrol Beat Mission Monster
White-night Gulch (Normal) - Order's Veil Mission Monster
White-night Gulch (Normal) - Shipment Base: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Complete
White-night Gulch (Normal) - Triumphal Arch Mission Monster
White-night Gulch (Normal) - Upper Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Observatory Mission Monster
White-night Gulch (Normal) - Water-cooling Recording Device Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Multitalented Basic Info & Effects

Multitalented Basic Info
The First Descendant - Multitalented.png Multitalented Capacity 6
Socket Malachite
Class
The First Descendant - Descendant Icon.png Descendant
Effects
When using the Dimension Active Skill, Skill Cooldown -X% for Xs. When using the Fusion Active Skill, Skill Cost -X% and Duration +X% for Xs. When using the Tech Active Skill, Skill Range and Power Modifier +X% for Xs. When using the Singular Active Skill, All Attribute Damage +X% for Xs. Only one of the effects is applied.

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 When using the Dimension Active Skill, Skill Cooldown -5% for 5s. When using the Fusion Active Skill, Skill Cost -2% and Duration +2% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier +4% for 5s. When using the Singular Active Skill, All Attribute Damage +8% for 5s. Only one of the effects is applied. 6 - -
1 When using the Dimension Active Skill, Skill Cooldown -6.7% for 5s. When using the Fusion Active Skill, Skill Cost -2.4% and Duration +2.4% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier +5.2% for 5s. When using the Singular Active Skill, All Attribute Damage +10.4% for 5s. Only one of the effects is applied. 7 900 9000
2 When using the Dimension Active Skill, Skill Cooldown -9% for 5s. When using the Fusion Active Skill, Skill Cost -3% and Duration +3% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier +6.8% for 5s. When using the Singular Active Skill, All Attribute Damage +13.6% for 5s. Only one of the effects is applied. 8 2700 27000
3 When using the Dimension Active Skill, Skill Cooldown -11.9% for 5s. When using the Fusion Active Skill, Skill Cost -3.8% and Duration +3.8% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier +8.9% for 5s. When using the Singular Active Skill, All Attribute Damage +17.9% for 5s. Only one of the effects is applied. 9 6000 60000
4 When using the Dimension Active Skill, Skill Cooldown -15.7% for 5s. When using the Fusion Active Skill, Skill Cost -4.8% and Duration +4.8% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier +11.6% for 5s. When using the Singular Active Skill, All Attribute Damage +23.2% for 5s. Only one of the effects is applied. 10 12000 120000
5 When using the Dimension Active Skill, Skill Cooldown -20.5% for 5s. When using the Fusion Active Skill, Skill Cost -6.1% and Duration +6.1% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier +15% for 5s. When using the Singular Active Skill, All Attribute Damage +30% for 5s. Only one of the effects is applied. 11 22000 220000

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