★ Beginner's Guide and Advanced Tips and Tricks
★ The First Descendant Roadmap
★ Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher
This is an Esiemo build for normal and hard mode in The First Descendant. Read on to learn Esiemo's best builds, how to unlock Esiemo, his basic info and skills, and Esiemo's exclusive equipment and skins!
List of Contents
Jump to a section! | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Descendant Modules | Weapons and Modules | ||||||||||
Reactor and External Components | Playstyle Tips | ||||||||||
▼Jump to Normal Mode Build▼ |
Explosive Evade | Mid-Air Maneuvering | Weighing the Scales | Iron Defense | Focus on Fire | Focus on Tech |
Maximize Efficiency | MP Conversion | Skill Simplification | Increased HP | Strong Mentality | Nimble Fingers |
More Modules can be seen by scrolling horizontally.
The build revolves around increasing Esiemo's skill power and decreasing his skill cooldowns to keep his abilities active. The reason for this build is due to Esiemo's damage setup being slow, having his build stack on skill cooldown will allow you to nuke bosses and mob groups faster at the cost of MP.
You'll need to focus on getting External Components that grant Max MP and MP regeneration to mitigate the negative module effects for this build. You'll also need to set up a weapon that can apply constant DPS to bosses while your MP is recovering.
A key module for this build is the Explosive Evade which allows you to cast a Guided Landmine while evading, this skill has no MP cost, allowing you to continuously damage enemies through evading.
Modules Guide: List of Modules
Weapon | Substat Priority |
---|---|
Enduring Legacy |
・Firearm ATK
・Firearm Critical Hit Rate ・Weak Point Damage ・Firearm ATK vs Colossus |
Fire Conductor | Deadeye | Reload Insight | Insight Support Ammo | Insight Focus |
Pinpoint Shot | Better Concentration | Expand General Magazine | Better Insight | Rifling Reinforcement |
The Enduring Legacy is our chosen weapon for this Esiemo build to apply constant DPS against bosses. The primary module slotted for this weapon is the Fire Conductor to take advantage of the weapon's unique ability which increases Firearm ATK against burning enemies.
Best Weapons Tier List
Equipment | Substat Priority |
---|---|
Burning Mechanics Reactor | • Skill Cooldown Reduction
• Skill Cost Reduction • Fire Skill Power Boost Ratio • Tech Skill Power Boost Ratio |
Slayer Auxiliary Power | • Max HP
• MP Recovery Out of Combat |
Slayer Sensor | • Max MP
• MP Recovery In Combat |
Slayer Memory | • DEF
• Shield Recovery In Combat |
Slayer Processor | • Max Shield
• Shield Recovery Modifier |
Note that External Components with set bonuses have fixed main stats.
The Burning Mechanics Reactor is great for this Esiemo build as it will focus on his Time Bomb and Guided Landmine, both of which are Fire and Tech Skills. This results in both skills gaining the skill power bonus from the reactor. For the Reactor Substats, try to get one with Skill Cooldown Reduction and Skill Cost Reduction to help with the build's setup.
The Slayer External Component Set is great for this Esiemo build as it grants an additional 26% Skill Power. You'll need to obtain these External Components with MP management substats in mind to mitigate the negative effects of the modules for Esiemo.
List of Reactors | List of External Components |
Esiemo Playstyle Tips |
---|
|
Dodging is now a damaging ability thanks to Explosive Evade. Always dodge near enemies or bosses to make use of the extra Guided Landmine that drops whenever you dodge.
With the build focused on skill cooldown reduction, your dodge should be available every 3-5 seconds.
Always stack your Time Bombs and Guided Landmines on bosses to nuke them and land as much damage as possible before they enter their frenzied state. This strategy is viable whenever you have full MP and full stacks of Time Bomb and Guided Landmine.
Jump to a Section! | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Descendant Modules | Weapon and Modules | ||||||||||
Best Reactor | Best External Components | ||||||||||
▲Jump to Hard Mode Build▲ |
Best Esiemo Modules | |
---|---|
Technique Manual | Landing a skill attack, deals X% of own Max HP as additional damage to the target (Cooldown Xs against the same target). |
Weighing the Scales | Max Shield +X%, Skill Cost -X% |
Iron Defense | DEF +X%, Skill Power Modifier +X% |
Tech Specialist | Tech Skill Power Modifier +X% |
Fire Specialist | Fire Skill Power +X% |
Skill Expansion | Skill Effect Range +X%, applies only to certain skills for each Descendant |
Increased DEF | DEF +X% |
Increased HP | Max HP +X% |
Strong Mentality | Skill Cost -X% |
Nimble Fingers | Skill Cooldown -X% |
The selected modules focus on boosting the damage and effectiveness of Esiemo's explosives. This build allows you to survive close encounters and push through any high-difficulty content with high mob-clearing and boss DPS potential.
Modules Guide: List of Modules
Weapon | SubstatPriority | ||
---|---|---|---|
Greg's Reversed Fate | ・Fire ATK ・Attribute Status Trigger Rate ・Firearm ATK ・Recoil |
||
Best Modules for Greg's Reversed Fate | |||
Sweeping Squad | When defeating an enemy, Firearm ATK +X% for Xs at a X% chance (up to X Stacks). | ||
Insight Support Ammo | Rounds per Magazine +X%, Firearm Critical Hit Rate +X% | ||
Insight Focus | Firearm Critical Hit Rate +X%, Firearm Critical Hit Damage +X% | ||
Weak Point Insight | Weak Point Damage +X%, Firearm Critical Hit Rate +X% | ||
Sharpshooter | Firearm ATK +X%, Firearm Critical Hit Rate +X% | ||
Action and Reaction | Firearm ATK +X%, Recoil +X% | ||
Weak Point Sight | Weak Point Damage +X% | ||
Better Concentration | Firearm Critical Hit Damage +X% | ||
Better Insight | Firearm Critical Hit Rate +X% | ||
Rifling Reinforcement | Firearm ATK +X% |
Greg's Reversed Fate is a great weapon for Esiemo as it synergizes with his explosives, allowing you to drop bombardments on enemy positions. This weapon build also aims to give Esiemo a focused damage source that can deal precise hits on enemy Weak Points for him to exploit.
The modules selected for Greg's Reversed Fate will focus on Weak Point Damage, Critical Hit Rate, Critical Hit Damage, and Firearm ATK to maximize overall DPS against elite enemies and bosses..
Reactor | Substat Priority | |
---|---|---|
Burning Mechanics Reactor | ・Skill Power ・Sub Attack Power ・Fire Skill Boost Ratio ・Tech Skill Boost Ratio |
A Burning Mixture Reactor will give you the most bonus effects since Esiemo's Time Bomb and Guided Landmine are Fire and Tech. For the substats, look for Fire Skill Power Boost Ratio and Skill Power to improve the effectiveness of your skills.
Reactors Guide: List of Reactors
Set | Set Effect |
---|---|
|
2-Set Effect: ・Skill Critical Hit Rate +18% 4-Set Effect: ・Skill Power +4% ・Skill Cost -2.8% |
Substat Priority | |
Auxiliary Power | ・Max HP ・MP Recovery Out of Combat |
Sensor | ・Max MP ・MP Recovery in Combat |
Memory | ・DEF ・Shield Recovery In Combat |
Processor | ・Max Shield ・Shield Recovery Modifier |
The Battle Aesthetic Set boosts your Skill Power, reduces your skill cost, and increases your skill crit rate. Overall this set is extremely useful for Esiemo especially in Normal Mode, as this set grants the highest Skill Power boost out of all External Component sets in Normal Mode.
Research Time | Cost |
---|---|
16:00:00 | 400,000 |
Required Research Material | How to Get |
---|---|
Esiemo Code x1 |
・Vespers (Hard) - Abyssal Void Fusion Reactor - Vespers Moonlight Lake ・ Kingston (Hard) - Abyssal Void Fusion Reactor - Kingston Grand Square ・ Agna Desert (Hard) - Abyssal Void Fusion Reactor - Agna Desert The Storage ・ Hagios (Hard) - Abyssal Void Fusion Reactor - Hagios Corrupted Zone |
Esiemo Enhanced Cells x1 |
・Research
Research Materials Needed: ・Flectorite x292 ・Shape Memory Alloy x462 ・Deformed Biometal x76 ・Esiemo Enhanced Cells Blueprint x1 |
Esiemo Spiral Catalyst x1 |
・Research
Research Materials Needed: ・Semi-permanent Plasma x290 ・Nanopolymers x363 ・Specialized Biometal x46 ・Esiemo Spiral Catalyst Blueprint x1 |
Esiemo Stabilizer x1 |
・Research
Research Materials Needed: ・Ceramic Composite x408 ・Reverse Charging Coil x455 ・Organic Biogel x26 ・Esiemo Stabilizer Blueprint x1 |
You can unlock Esiemo through the Research Institute in Albion. Note that to acquire a Descendant using research, you need all the required items and gold to unlock this character.
Alternatively, you can unlock Descendants by purchasing them in the Shop. This method only requires Caliber, an in-game currency that you can buy with real money. Purchasing Esiemo in the Shop instantly unlocks the Descendant, allowing you to skip the item requirements and research time.
Esiemo Basic Info | ||
---|---|---|
Esiemo The Explosives Master |
Role | Burst DPS |
Element |
Fire |
|
Description | ||
"A Burst DPS who handles explosives. Attaches bombs to enemies and detonates them at the right opportunity." |
DEF | Max Shield | Shield Recovery | Max MP | Max HP |
---|---|---|---|---|
2441 | 413 | 4.88 | 187 | 1373 |
Skill | Type Effect |
---|---|
Adventitious Habit | Drops a bomb on the ground when the shield is completely depleted. |
Skill | Type Effect |
---|---|
Time Bomb |
Tech Launches a Sticky Bomb forward. The Sticky Bomb attaches to an enemy or terrain feature on contact. |
Blast |
Fusion Instantly detonates attached bombs. Bomb damage increases with the number of attached bombs. |
Guided Landmine |
Tech Places a Guided Landmine at current location. Once placed, the Guided Landmine will fly to an enemy within its detection range and attach to it. |
Arche Explosion |
Fusion Starts moving forward fast. On collision with an enemy while charging, inflicts Knockback. When the movement ends, deals damage to nearby enemies and removes buffs from them. After the skill ends, Esiemo enters Madness state. |
Esiemo's suit was designed to let him use his Arche ability, Magnetic Force, freely. The suit allowed Esiemo to protect and save his allies anywhere and anytime, with functions that allowed him to move high-speed for moments of danger. Completing the suit, however, was fraught with conflict between Esiemo's demands over the performance of the suit, and the Magisters contesting this, saying his body would not be able to withstand such power and Arche depletion. At one point, there were loud scuffling noises inside the Magister's laboratory, followed by Esiemo walking out, infuriated. Eventually deciding to build the suit himself, Esiemo received the materials from the Magisters. Before long, the completed suit was more than just a mere demonstration; it was exactly the way he wanted.
Jump to a Skin type! | ||
---|---|---|
Head | Body | Back |
Chest | Ecive | Full Body |
Grappling Hook | Make Up | Spawn |
Esiemo's Frenzied Leadership
|
Explosive Spectator
|
Investment for Style
|
Esiemo's Frenzied Leadership
|
Explosion Hero
|
Desert Blaster
|
Summer Vacation
|
Baby Panda
|
Ammo Supply Box
|
White Rabbit Doll
|
Bear Cub
|
Satellite
|
Albion Rocket
|
Planetary Projector
|
Rocket Jet Pack
|
Double Z Wing
|
Run, Hamster
|
Advanced Material Backpack
|
Pink Salamander
|
Firefighting Tank
|
Small Flashlight
|
HQ Access Card
|
Old Teddy Bear
|
Bunny-Ears Strap
|
Dynamite
|
Brave Squirrel
|
Emote Tag
|
Magister Researcher
|
Mark of Albion
|
Recorder
|
Continuity
|
Bio Scan
|
Heart
|
Panda's Adventure
|
Dinosaur Pajamas
|
Special Supply
|
Advanced Material Engineering
|
Abominationy
|
Golden Explosion
|
Magical Moment
|
Passion
|
Dismantling and Fusion
|
Snowman
|
Beyond the Unknown
|
Thunder and Lightning
|
Gale
|
Big Water Bomb
|
Wrong Direction
|
Ajax | Blair | Bunny |
Enzo | Esiemo | Freyna |
Gley | Hailey | Jayber |
Kyle | Lepic | Luna |
Sharen | Valby | Viessa |
Yujin | - | - |
Ultimate Ajax | Ultimate Bunny | Ultimate Freyna |
Ultimate Gley | Ultimate Lepic | Ultimate Valby |
Ultimate Viessa | - | - |
Character Guides | |
---|---|
List of All Builds | List of All Ultimate Descendants |
All Character Skins | - |
The First Descendant Esiemo
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Both Focus on Tech and Skill Simplification are Attack modules. Unfortunately, we can't use both. :)