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Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.
Void Charge is a Descendant module in The First Descendant. Read on to learn how to get Void Charge, its effects, and more!
Hagios (Hard) - Old Mystery Mission Monster |
Hagios (Hard) - The Haven Complete |
Hagios (Hard) - The Haven Mission Monster |
Hagios (Normal) - Antiaircraft Defensive Position Mission Monster |
Hagios (Normal) - Broadband Fleet Beacon Mission Monster |
Hagios (Normal) - Deep Digger Mission Monster |
Hagios (Normal) - Dune Base: Vulgus Strategic Outpost Mission Monster |
Hagios (Normal) - Forward Base: Vulgus Strategic Outpost Mission Monster |
Hagios (Normal) - Large Supply Transport Point Mission Monster |
Hagios (Normal) - Old Mystery Mission Monster |
Hagios (Normal) - Ransacked Village Mission Monster |
Hagios (Normal) - Ruins Guard Facility Mission Monster |
Hagios (Normal) - Ruins Modification Base Mission Monster |
Hagios (Normal) - Tethered Energy Position Mission Monster |
Hagios (Normal) - The Corrupted Zone: Vulgus Strategic Outpost Mission Monster |
Hagios (Normal) - The Haven Complete |
Hagios (Normal) - The Haven Mission Monster |
Hagios (Normal) - Vulgus Blockade Mission Monster |
Legend |
---|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
Void Charge Basic Info | |||
---|---|---|---|
Void Charge | Capacity | 15 | |
Socket | Almandine | ||
Class | Descendant |
||
Effects | |||
Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. |
Lvl | Effect | Capacity | Kuiper Shard | Gold |
---|---|---|---|---|
0 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 15 | - | - |
1 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 14 | 1500 | 15000 |
2 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 13 | 4500 | 45000 |
3 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 12 | 10000 | 100000 |
4 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 11 | 20000 | 200000 |
5 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 10 | 37000 | 370000 |
6 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 9 | 65500 | 655000 |
7 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 8 | 113000 | 1130000 |
8 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 7 | 190500 | 1905000 |
9 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 6 | 315500 | 3155000 |
10 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 5 | 515500 | 5155000 |
Descendant Modules | Weapon Modules |
Void Charge Module
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