Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.
Void Charge is a Descendant module in The First Descendant. Read on to learn how to get Void Charge, its effects, and more!
| Hagios (Hard) - Old Mystery Mission Monster |
| Hagios (Hard) - The Haven Complete |
| Hagios (Hard) - The Haven Mission Monster |
| Hagios (Normal) - Antiaircraft Defensive Position Mission Monster |
| Hagios (Normal) - Broadband Fleet Beacon Mission Monster |
| Hagios (Normal) - Deep Digger Mission Monster |
| Hagios (Normal) - Dune Base: Vulgus Strategic Outpost Mission Monster |
| Hagios (Normal) - Forward Base: Vulgus Strategic Outpost Mission Monster |
| Hagios (Normal) - Large Supply Transport Point Mission Monster |
| Hagios (Normal) - Old Mystery Mission Monster |
| Hagios (Normal) - Ransacked Village Mission Monster |
| Hagios (Normal) - Ruins Guard Facility Mission Monster |
| Hagios (Normal) - Ruins Modification Base Mission Monster |
| Hagios (Normal) - Tethered Energy Position Mission Monster |
| Hagios (Normal) - The Corrupted Zone: Vulgus Strategic Outpost Mission Monster |
| Hagios (Normal) - The Haven Complete |
| Hagios (Normal) - The Haven Mission Monster |
| Hagios (Normal) - Vulgus Blockade Mission Monster |
| Legend |
|---|
|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
| Void Charge Basic Info | |||
|---|---|---|---|
Void Charge
|
Capacity | 15 | |
| Socket | Almandine | ||
| Class | |||
| Effects | |||
| Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | |||
| Lvl | Effect | Capacity | Kuiper Shard | Gold |
|---|---|---|---|---|
| 0 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 15 | - | - |
| 1 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 14 | 1500 | 15000 |
| 2 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 13 | 4500 | 45000 |
| 3 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 12 | 10000 | 100000 |
| 4 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 11 | 20000 | 200000 |
| 5 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 10 | 37000 | 370000 |
| 6 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 9 | 65500 | 655000 |
| 7 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 8 | 113000 | 1130000 |
| 8 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 7 | 190500 | 1905000 |
| 9 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 6 | 315500 | 3155000 |
| 10 | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. | 5 | 515500 | 5155000 |

| Descendant Modules | Weapon Modules |
Void Charge Module



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