The First Descendant

Mental Focus Module (General Rounds)

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Mental Focus is a General Rounds module in The First Descendant. Read on to learn how to get Mental Focus, its effects, and more!

How to Get Mental Focus

Hagios (Hard) - Old Mystery Mission Monster
Hagios (Hard) - Ransacked Village Complete
Hagios (Hard) - The Haven Mission Monster
Hagios (Normal) - Ally Retreat Route Mission Monster
Hagios (Normal) - Ancient Quantum Facility Mission Monster
Hagios (Normal) - Antiaircraft Defensive Position Mission Monster
Hagios (Normal) - Broadband Fleet Beacon Mission Monster
Hagios (Normal) - Cargo Management Zone Mission Monster
Hagios (Normal) - Crimson Contaminated Area Mission Monster
Hagios (Normal) - Deep Digger Mission Monster
Hagios (Normal) - Dune Base: Vulgus Strategic Outpost Mission Monster
Hagios (Normal) - Forward Base: Vulgus Strategic Outpost Mission Monster
Hagios (Normal) - Large Supply Transport Point Mission Monster
Hagios (Normal) - Old Mystery Mission Monster
Hagios (Normal) - Ransacked Village Complete
Hagios (Normal) - Ransacked Village Mission Monster
Hagios (Normal) - Ruins Guard Facility Mission Monster
Hagios (Normal) - Ruins Modification Base Mission Monster
Hagios (Normal) - Tethered Energy Position Mission Monster
Hagios (Normal) - The Corrupted Zone: Vulgus Strategic Outpost Mission Monster
Hagios (Normal) - The Haven Mission Monster
Hagios (Normal) - The Passage to the Ruins Mission Monster
Hagios (Normal) - Vulgus Blockade Mission Monster
Intercept Battle: (Hard) Devourer
Sterile Land (Hard) - The Forgottense Mission Monster
Sterile Land (Hard) - Unknown Laboratory Mission Monster
Sterile Land (Hard) - Void Fragment Complete
Sterile Land (Normal) - Anticipated Ambush Point Mission Monster
Sterile Land (Normal) - Biological Research Facility Mission Monster
Sterile Land (Normal) - Classified Area: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - Deception Transmitter Mission Monster
Sterile Land (Normal) - Defense Garrison Rally Point Mission Monster
Sterile Land (Normal) - External Reactor Mission Monster
Sterile Land (Normal) - High-Powered Jammer Mission Monster
Sterile Land (Normal) - Kuiper Refinery Mission Monster
Sterile Land (Normal) - Kuiper Storage Tank Mission Monster
Sterile Land (Normal) - Large Nuclear Reactor Mission Monster
Sterile Land (Normal) - Logistics Facility Mission Monster
Sterile Land (Normal) - Rockfall: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - The Barracks Mission Monster
Sterile Land (Normal) - The Base’s Power Grid Mission Monster
Sterile Land (Normal) - The Forgottense Mission Monster
Sterile Land (Normal) - The Repository: Vulgus Strategic Outpost Mission Monster
Sterile Land (Normal) - Unknown Laboratory Mission Monster
Sterile Land (Normal) - Void Fragment Complete
Sterile Land (Normal) - Void Fusion Reactor - Sterile Land Restricted Zone Mission Monster
Sterile Land (Normal) - Weapon Processing Facility Mission Monster
Sterile Land (Normal) - Weapons Engineering Facility Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Mental Focus Basic Info & Effects

Mental Focus Basic Info
The First Descendant - Mental Focus.png Mental Focus Capacity 6
Socket Malachite
Class
The First Descendant - General Rounds Icon.png General Rounds
Effects
Fire Rate -X%. When firing a firearm, Firearm ATK +X% for Xs (up to X stacks) Removes effect when reloading or changing firearm.

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Fire Rate -10%. When firing a firearm, Firearm ATK +0.25% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. 6 - -
1 Fire Rate -10%. When firing a firearm, Firearm ATK +0.29% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. 7 900 9000
2 Fire Rate -10%. When firing a firearm, Firearm ATK +0.32% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. 8 2700 27000
3 Fire Rate -10%. When firing a firearm, Firearm ATK +0.37% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. 9 6000 60000
4 Fire Rate -10%. When firing a firearm, Firearm ATK +0.43% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. 10 12000 120000
5 Fire Rate -10%. When firing a firearm, Firearm ATK +0.5% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. 11 22000 220000
6 Fire Rate -10%. When firing a firearm, Firearm ATK +0.58% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. 12 39300 393000
7 Fire Rate -10%. When firing a firearm, Firearm ATK +0.66% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. 13 67800 678000
8 Fire Rate -10%. When firing a firearm, Firearm ATK +0.76% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. 14 114300 1143000
9 Fire Rate -10%. When firing a firearm, Firearm ATK +0.87% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. 15 189300 1893000
10 Fire Rate -10%. When firing a firearm, Firearm ATK +1% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. 16 309300 3093000

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List of All Modules

Modules by Type

Descendant Modules Weapon Modules

Comment

3 Anonymous5 months

It isn't only a general rounds mod. I had it drop for impact rounds as well.

2 Anonymous5 months

to get access to it without being actually playing

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