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Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.
Mental Focus is a General Rounds module in The First Descendant. Read on to learn how to get Mental Focus, its effects, and more!
Hagios (Hard) - Old Mystery Mission Monster |
Hagios (Hard) - Ransacked Village Complete |
Hagios (Hard) - The Haven Mission Monster |
Hagios (Normal) - Ally Retreat Route Mission Monster |
Hagios (Normal) - Ancient Quantum Facility Mission Monster |
Hagios (Normal) - Antiaircraft Defensive Position Mission Monster |
Hagios (Normal) - Broadband Fleet Beacon Mission Monster |
Hagios (Normal) - Cargo Management Zone Mission Monster |
Hagios (Normal) - Crimson Contaminated Area Mission Monster |
Hagios (Normal) - Deep Digger Mission Monster |
Hagios (Normal) - Dune Base: Vulgus Strategic Outpost Mission Monster |
Hagios (Normal) - Forward Base: Vulgus Strategic Outpost Mission Monster |
Hagios (Normal) - Large Supply Transport Point Mission Monster |
Hagios (Normal) - Old Mystery Mission Monster |
Hagios (Normal) - Ransacked Village Complete |
Hagios (Normal) - Ransacked Village Mission Monster |
Hagios (Normal) - Ruins Guard Facility Mission Monster |
Hagios (Normal) - Ruins Modification Base Mission Monster |
Hagios (Normal) - Tethered Energy Position Mission Monster |
Hagios (Normal) - The Corrupted Zone: Vulgus Strategic Outpost Mission Monster |
Hagios (Normal) - The Haven Mission Monster |
Hagios (Normal) - The Passage to the Ruins Mission Monster |
Hagios (Normal) - Vulgus Blockade Mission Monster |
Intercept Battle: (Hard) Devourer |
Sterile Land (Hard) - The Forgottense Mission Monster |
Sterile Land (Hard) - Unknown Laboratory Mission Monster |
Sterile Land (Hard) - Void Fragment Complete |
Sterile Land (Normal) - Anticipated Ambush Point Mission Monster |
Sterile Land (Normal) - Biological Research Facility Mission Monster |
Sterile Land (Normal) - Classified Area: Vulgus Strategic Outpost Mission Monster |
Sterile Land (Normal) - Deception Transmitter Mission Monster |
Sterile Land (Normal) - Defense Garrison Rally Point Mission Monster |
Sterile Land (Normal) - External Reactor Mission Monster |
Sterile Land (Normal) - High-Powered Jammer Mission Monster |
Sterile Land (Normal) - Kuiper Refinery Mission Monster |
Sterile Land (Normal) - Kuiper Storage Tank Mission Monster |
Sterile Land (Normal) - Large Nuclear Reactor Mission Monster |
Sterile Land (Normal) - Logistics Facility Mission Monster |
Sterile Land (Normal) - Rockfall: Vulgus Strategic Outpost Mission Monster |
Sterile Land (Normal) - The Barracks Mission Monster |
Sterile Land (Normal) - The Base’s Power Grid Mission Monster |
Sterile Land (Normal) - The Forgottense Mission Monster |
Sterile Land (Normal) - The Repository: Vulgus Strategic Outpost Mission Monster |
Sterile Land (Normal) - Unknown Laboratory Mission Monster |
Sterile Land (Normal) - Void Fragment Complete |
Sterile Land (Normal) - Void Fusion Reactor - Sterile Land Restricted Zone Mission Monster |
Sterile Land (Normal) - Weapon Processing Facility Mission Monster |
Sterile Land (Normal) - Weapons Engineering Facility Mission Monster |
Legend |
---|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
Mental Focus Basic Info | |||
---|---|---|---|
Mental Focus | Capacity | 6 | |
Socket | Malachite | ||
Class | General Rounds |
||
Effects | |||
Fire Rate -X%. When firing a firearm, Firearm ATK +X% for Xs (up to X stacks) Removes effect when reloading or changing firearm. |
Lvl | Effect | Capacity | Kuiper Shard | Gold |
---|---|---|---|---|
0 | Fire Rate -10%. When firing a firearm, Firearm ATK +0.25% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. | 6 | - | - |
1 | Fire Rate -10%. When firing a firearm, Firearm ATK +0.29% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. | 7 | 900 | 9000 |
2 | Fire Rate -10%. When firing a firearm, Firearm ATK +0.32% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. | 8 | 2700 | 27000 |
3 | Fire Rate -10%. When firing a firearm, Firearm ATK +0.37% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. | 9 | 6000 | 60000 |
4 | Fire Rate -10%. When firing a firearm, Firearm ATK +0.43% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. | 10 | 12000 | 120000 |
5 | Fire Rate -10%. When firing a firearm, Firearm ATK +0.5% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. | 11 | 22000 | 220000 |
6 | Fire Rate -10%. When firing a firearm, Firearm ATK +0.58% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. | 12 | 39300 | 393000 |
7 | Fire Rate -10%. When firing a firearm, Firearm ATK +0.66% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. | 13 | 67800 | 678000 |
8 | Fire Rate -10%. When firing a firearm, Firearm ATK +0.76% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. | 14 | 114300 | 1143000 |
9 | Fire Rate -10%. When firing a firearm, Firearm ATK +0.87% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. | 15 | 189300 | 1893000 |
10 | Fire Rate -10%. When firing a firearm, Firearm ATK +1% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. | 16 | 309300 | 3093000 |
Descendant Modules | Weapon Modules |
to get access to it without being actually playing
Mental Focus Module (General Rounds)
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It isn't only a general rounds mod. I had it drop for impact rounds as well.