The First Descendant

Have Aiming Module (General Rounds)

Have Aiming is a General Rounds module in The First Descendant. Read on to learn how to get Have Aiming, its effects, and more!

How to Get Have Aiming

Echo Swamp (Hard) - Abandoned Refinery Unit Complete
Echo Swamp (Hard) - Environment Contamination Zone Complete
Echo Swamp (Hard) - Seed Vault Mission Monster
Echo Swamp (Hard) - The Chapel Mission Monster
Echo Swamp (Normal) - Abandoned Zone Mission Monster
Echo Swamp (Normal) - Arche Motion Sensor Mission Monster
Echo Swamp (Normal) - Derelict Covert: Vulgus Strategic Outpost Mission Monster
Echo Swamp (Normal) - Emergency Landing Strip Mission Monster
Echo Swamp (Normal) - Environment Contamination Zone Complete
Echo Swamp (Normal) - Environment Contamination Zone Mission Monster
Echo Swamp (Normal) - Field Energy Station Mission Monster
Echo Swamp (Normal) - Ghost Marsh Mission Monster
Echo Swamp (Normal) - Hazy Swamp Mission Monster
Echo Swamp (Normal) - Kuiper Transport Route Mission Monster
Echo Swamp (Normal) - Muskeg Swamp: Vulgus Strategic Outpost Mission Monster
Echo Swamp (Normal) - Seed Vault Mission Monster
Echo Swamp (Normal) - The Chapel Mission Monster
Echo Swamp (Normal) - The Tree of Truth Mission Monster
Echo Swamp (Normal) - Traces of Colossi Interceptions Mission Monster
Echo Swamp (Normal) - Verdant Greenery Mission Monster
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Derelict Covert Mission Monster
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Muskeg Swamp Mission Monster
Intercept Battle: (Hard) Pyromaniac
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Have Aiming Basic Info & Effects

Have Aiming Basic Info
The First Descendant - Have Aiming.png Have Aiming Capacity 6
Socket Malachite
Class
The First Descendant - General Rounds Icon.png General Rounds
Effects
Weak Point Damage +X%, Accuracy -X%

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Weak Point Damage +10%, Accuracy -5% 6 - -
1 Weak Point Damage +11.4%, Accuracy -5.7% 7 600 6000
2 Weak Point Damage +13%, Accuracy -6.5% 8 1800 18000
3 Weak Point Damage +15%, Accuracy -7.5% 9 4000 40000
4 Weak Point Damage +17.3%, Accuracy -8.7% 10 8000 80000
5 Weak Point Damage +20%, Accuracy -10% 11 14800 148000
6 Weak Point Damage +23.2%, Accuracy -11.6% 12 26200 262000
7 Weak Point Damage +26.5%, Accuracy -13.3% 13 45200 452000
8 Weak Point Damage +30.3%, Accuracy -15.2% 14 76200 762000
9 Weak Point Damage +34.8%, Accuracy -17.4% 15 126200 1262000
10 Weak Point Damage +40%, Accuracy -20% 16 206200 2062000

The First Descendant Related Guides

The First Descendant - Modules Front Page Partial Banner.png

List of All Modules

Modules by Type

Descendant Modules Weapon Modules

Author

    Walkthrough Menu

    Please participate in our
    site improvement survey 09/2024
    Would you assist in
    improving Game8's site?
    ×
    This survey will take about 1 minute.
    Your answers will help us to improve our website.
    We are listening to our users' valuable opinions and discussing how to act on them.
    The information collected through this survey will be used for the purpose of improving our services. In addition, the information will only be disclosed a part of a statistic in a format that will not allow identification of personal information.
    Begin Survey

    All rights reserved