The First Descendant

Have Aiming Module (General Rounds)

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Have Aiming is a General Rounds module in The First Descendant. Read on to learn how to get Have Aiming, its effects, and more!

How to Get Have Aiming

Echo Swamp (Hard) - Abandoned Refinery Unit Complete
Echo Swamp (Hard) - Environment Contamination Zone Complete
Echo Swamp (Hard) - Seed Vault Mission Monster
Echo Swamp (Hard) - The Chapel Mission Monster
Echo Swamp (Normal) - Abandoned Zone Mission Monster
Echo Swamp (Normal) - Arche Motion Sensor Mission Monster
Echo Swamp (Normal) - Derelict Covert: Vulgus Strategic Outpost Mission Monster
Echo Swamp (Normal) - Emergency Landing Strip Mission Monster
Echo Swamp (Normal) - Environment Contamination Zone Complete
Echo Swamp (Normal) - Environment Contamination Zone Mission Monster
Echo Swamp (Normal) - Field Energy Station Mission Monster
Echo Swamp (Normal) - Ghost Marsh Mission Monster
Echo Swamp (Normal) - Hazy Swamp Mission Monster
Echo Swamp (Normal) - Kuiper Transport Route Mission Monster
Echo Swamp (Normal) - Muskeg Swamp: Vulgus Strategic Outpost Mission Monster
Echo Swamp (Normal) - Seed Vault Mission Monster
Echo Swamp (Normal) - The Chapel Mission Monster
Echo Swamp (Normal) - The Tree of Truth Mission Monster
Echo Swamp (Normal) - Traces of Colossi Interceptions Mission Monster
Echo Swamp (Normal) - Verdant Greenery Mission Monster
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Derelict Covert Mission Monster
Echo Swamp (Normal) - Void Fusion Reactor - Echo Swamp Muskeg Swamp Mission Monster
Intercept Battle: (Hard) Pyromaniac
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Have Aiming Basic Info & Effects

Have Aiming Basic Info
The First Descendant - Have Aiming.png Have Aiming Capacity 6
Socket Malachite
Class
The First Descendant - General Rounds Icon.png General Rounds
Effects
Weak Point Damage +X%, Accuracy -X%

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Weak Point Damage +10%, Accuracy -5% 6 - -
1 Weak Point Damage +11.4%, Accuracy -5.7% 7 600 6000
2 Weak Point Damage +13%, Accuracy -6.5% 8 1800 18000
3 Weak Point Damage +15%, Accuracy -7.5% 9 4000 40000
4 Weak Point Damage +17.3%, Accuracy -8.7% 10 8000 80000
5 Weak Point Damage +20%, Accuracy -10% 11 14800 148000
6 Weak Point Damage +23.2%, Accuracy -11.6% 12 26200 262000
7 Weak Point Damage +26.5%, Accuracy -13.3% 13 45200 452000
8 Weak Point Damage +30.3%, Accuracy -15.2% 14 76200 762000
9 Weak Point Damage +34.8%, Accuracy -17.4% 15 126200 1262000
10 Weak Point Damage +40%, Accuracy -20% 16 206200 2062000

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