The First Descendant

Magazine Compulsive Module (General Rounds)

Beginner's Guide and Advanced Tips and Tricks
The First Descendant Roadmap
Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher

Magazine Compulsive is a General Rounds module in The First Descendant. Read on to learn how to get Magazine Compulsive, its effects, and more!

How to Get Magazine Compulsive

Intercept Battle: (Hard) Pyromaniac
Kingston - Abandoned Magister Lab Target Vulgus
White-night Gulch (Hard) - Ancient Transmission Detection Facility Complete
White-night Gulch (Hard) - Bio-Lab Mission Monster
White-night Gulch (Hard) - Mystery's End Mission Monster
White-night Gulch (Normal) - Altar Mission Monster
White-night Gulch (Normal) - Ancient Transmission Detection Facility Complete
White-night Gulch (Normal) - Ancient Transmission Detection Facility Mission Monster
White-night Gulch (Normal) - Bio-Lab Mission Monster
White-night Gulch (Normal) - Border Line of Truth Mission Monster
White-night Gulch (Normal) - Cave Rally Point Mission Monster
White-night Gulch (Normal) - Decoy Operation Zone Mission Monster
White-night Gulch (Normal) - Deployment Area of the Order’s Forces Mission Monster
White-night Gulch (Normal) - Eye of Truth Mission Monster
White-night Gulch (Normal) - Forgotten Comms Device Mission Monster
White-night Gulch (Normal) - Fortress Control Facility Mission Monster
White-night Gulch (Normal) - Fortress Courtyard Mission Monster
White-night Gulch (Normal) - Fortress Outskirts Mission Monster
White-night Gulch (Normal) - Hatchery: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Lower Hatchery Mission Monster
White-night Gulch (Normal) - Mystery's End Mission Monster
White-night Gulch (Normal) - Order Supply Warehouse Mission Monster
White-night Gulch (Normal) - Order's Occupied Facility Mission Monster
White-night Gulch (Normal) - Order's Patrol Beat Mission Monster
White-night Gulch (Normal) - Order's Veil Mission Monster
White-night Gulch (Normal) - Shipment Base: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - The Mountaintops: Vulgus Strategic Outpost Mission Monster
White-night Gulch (Normal) - Triumphal Arch Mission Monster
White-night Gulch (Normal) - Upper Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Hatchery Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Mountaintops Mission Monster
White-night Gulch (Normal) - Void Fusion Reactor - White-night Gulch Observatory Mission Monster
White-night Gulch (Normal) - Water-cooling Recording Device Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Magazine Compulsive Basic Info & Effects

Magazine Compulsive Basic Info
The First Descendant - Magazine Compulsive.png Magazine Compulsive Capacity 5
Socket Cerulean
Class
The First Descendant - General Rounds Icon.png General Rounds
Effects
Rounds per Magazine +X%, Weak Point Damage -X%

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Rounds per Magazine +10%, Weak Point Damage -3% 5 - -
1 Rounds per Magazine +11.4%, Weak Point Damage -3.3% 6 600 6000
2 Rounds per Magazine +12.9%, Weak Point Damage -3.7% 7 1800 18000
3 Rounds per Magazine +14.8%, Weak Point Damage -4.2% 8 4000 40000
4 Rounds per Magazine +17.1%, Weak Point Damage -4.7% 9 8000 80000
5 Rounds per Magazine +19.6%, Weak Point Damage -5.3% 10 14800 148000
6 Rounds per Magazine +22.7%, Weak Point Damage -6.1% 11 26200 262000
7 Rounds per Magazine +26%, Weak Point Damage -6.9% 12 45200 452000
8 Rounds per Magazine +29.7%, Weak Point Damage -7.7% 13 76200 762000
9 Rounds per Magazine +34%, Weak Point Damage -8.8% 14 126200 1262000
10 Rounds per Magazine +39%, Weak Point Damage -10%. 15 206200 2062000

The First Descendant Related Guides

The First Descendant - Modules Front Page Partial Banner.png

List of All Modules

Modules by Type

Descendant Modules Weapon Modules

Author

    Walkthrough Menu

    news questionnaire

    All rights reserved