★ Beginner's Guide and Advanced Tips and Tricks
★ The First Descendant Roadmap
★ Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher
Real-Life Fighter is a Impact Rounds module in The First Descendant. Read on to learn how to get Real-Life Fighter, its effects, and more!
Agna Desert (Hard) - Caligo Ossuary Mission Monster |
Agna Desert (Hard) - Surveillance Location Complete |
Agna Desert (Hard) - The Asylum Mission Monster |
Agna Desert (Normal) - Abandoned Reconstruction Site Mission Monster |
Agna Desert (Normal) - Baggage Transport Base Mission Monster |
Agna Desert (Normal) - Caligo Ossuary Mission Monster |
Agna Desert (Normal) - Commanding Ground Mission Monster |
Agna Desert (Normal) - Excavation Team Directional Radar Mission Monster |
Agna Desert (Normal) - Heavy Equipment Entry Path Mission Monster |
Agna Desert (Normal) - Kuiper Depot Mission Monster |
Agna Desert (Normal) - Miragestone: Vulgus Strategic Outpost Mission Monster |
Agna Desert (Normal) - Ossuary Mission Monster |
Agna Desert (Normal) - Outpost Workshop Mission Monster |
Agna Desert (Normal) - Previous Construct Team Quarters Mission Monster |
Agna Desert (Normal) - Red Sphere Mission Monster |
Agna Desert (Normal) - Rock Cave Base Mission Monster |
Agna Desert (Normal) - Storage: Vulgus Strategic Outpost Mission Monster |
Agna Desert (Normal) - Surveillance Location Complete |
Agna Desert (Normal) - Surveillance Location Mission Monster |
Agna Desert (Normal) - The Asylum Mission Monster |
Agna Desert (Normal) - Vermillion Waste: Vulgus Strategic Outpost Mission Monster |
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert Miragestone Deposit Mission Monster |
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert The Storage Mission Monster |
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert Vermillion Waste Mission monster |
Intercept Battle: (Hard) Dead Bride |
Vespers (Hard) - Old Surveillance Station Complete |
Vespers (Hard) - Sepulcher Mission Monster |
Vespers (Hard) - The Shelter Mission Monster |
Vespers (Normal) - Abandoned Village Mission Monster |
Vespers (Normal) - Ancient Giant Tree Mission Monster |
Vespers (Normal) - Captured Base Mission Monster |
Vespers (Normal) - Collapsed Piers Mission Monster |
Vespers (Normal) - Destroyed Temple Mission Monster |
Vespers (Normal) - Floodplain Mission Monster |
Vespers (Normal) - Frontline Base Mission Monster |
Vespers (Normal) - Lakeside Mission Monster |
Vespers (Normal) - Lost Supply Depot: Vulgus Strategic Outpost Mission Monster |
Vespers (Normal) - Lumber Yard: Vulgus Strategic Outpost Mission Monster |
Vespers (Normal) - Moonlight Lake: Vulgus Strategic Outpost Mission Monster |
Vespers (Normal) - Mossy Colossus Mission Monster |
Vespers (Normal) - Old Surveillance Station Complete |
Vespers (Normal) - Old Surveillance Station Mission Monster |
Vespers (Normal) - Organic Recording Terminal Mission Monster |
Vespers (Normal) - Ruins Courtyard Mission Monster |
Vespers (Normal) - Sepulcher Mission Monster |
Vespers (Normal) - Supply Depot Mission Monster |
Vespers (Normal) - The Shelter Mission Monster |
Vespers (Normal) - Timberfall Power Facility Mission Monster |
Vespers (Normal) - Void Fusion Reactor - Vespers Lost Supply Depot Mission Monster |
Vespers (Normal) - Void Fusion Reactor - Vespers Moonlight Lake Mission Monster |
Vespers (Normal) - Void Fusion Reactor - Vespers Ruins Mission Monster |
Legend |
---|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
Real-Life Fighter Basic Info | |||
---|---|---|---|
Real-Life Fighter | Capacity | 6 | |
Socket | Malachite | ||
Class | Impact Rounds |
||
Effects | |||
Accuracy -X%. Upon successfully attacking Weak Point, Firearm ATK +X% for Xs (up to X stacks). But loses 2 stacks per failed Weak Point Attack. |
Lvl | Effect | Capacity | Kuiper Shard | Gold |
---|---|---|---|---|
0 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 6 | - | - |
1 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3.3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 7 | 900 | 9000 |
2 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3.7% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 8 | 2700 | 27000 |
3 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +4.2% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 9 | 6000 | 60000 |
4 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +4.7% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 10 | 12000 | 120000 |
5 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +5.3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 11 | 22000 | 220000 |
6 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +6.1% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 12 | 39300 | 393000 |
7 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +6.9% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 13 | 67800 | 678000 |
8 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +7.7% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 14 | 114300 | 1143000 |
9 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +8.8% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 15 | 189300 | 1893000 |
10 | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +10% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. | 16 | 309300 | 3093000 |
Descendant Modules | Weapon Modules |
Real-Life Fighter Module (Impact Rounds)
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