The First Descendant

Real-Life Fighter Module (Impact Rounds)

Beginner's Guide and Advanced Tips and Tricks
The First Descendant Roadmap
Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher

Real-Life Fighter is a Impact Rounds module in The First Descendant. Read on to learn how to get Real-Life Fighter, its effects, and more!

How to Get Real-Life Fighter

Agna Desert (Hard) - Caligo Ossuary Mission Monster
Agna Desert (Hard) - Surveillance Location Complete
Agna Desert (Hard) - The Asylum Mission Monster
Agna Desert (Normal) - Abandoned Reconstruction Site Mission Monster
Agna Desert (Normal) - Baggage Transport Base Mission Monster
Agna Desert (Normal) - Caligo Ossuary Mission Monster
Agna Desert (Normal) - Commanding Ground Mission Monster
Agna Desert (Normal) - Excavation Team Directional Radar Mission Monster
Agna Desert (Normal) - Heavy Equipment Entry Path Mission Monster
Agna Desert (Normal) - Kuiper Depot Mission Monster
Agna Desert (Normal) - Miragestone: Vulgus Strategic Outpost Mission Monster
Agna Desert (Normal) - Ossuary Mission Monster
Agna Desert (Normal) - Outpost Workshop Mission Monster
Agna Desert (Normal) - Previous Construct Team Quarters Mission Monster
Agna Desert (Normal) - Red Sphere Mission Monster
Agna Desert (Normal) - Rock Cave Base Mission Monster
Agna Desert (Normal) - Storage: Vulgus Strategic Outpost Mission Monster
Agna Desert (Normal) - Surveillance Location Complete
Agna Desert (Normal) - Surveillance Location Mission Monster
Agna Desert (Normal) - The Asylum Mission Monster
Agna Desert (Normal) - Vermillion Waste: Vulgus Strategic Outpost Mission Monster
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert Miragestone Deposit Mission Monster
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert The Storage Mission Monster
Agna Desert (Normal) - Void Fusion Reactor - Agna Desert Vermillion Waste Mission monster
Intercept Battle: (Hard) Dead Bride
Vespers (Hard) - Old Surveillance Station Complete
Vespers (Hard) - Sepulcher Mission Monster
Vespers (Hard) - The Shelter Mission Monster
Vespers (Normal) - Abandoned Village Mission Monster
Vespers (Normal) - Ancient Giant Tree Mission Monster
Vespers (Normal) - Captured Base Mission Monster
Vespers (Normal) - Collapsed Piers Mission Monster
Vespers (Normal) - Destroyed Temple Mission Monster
Vespers (Normal) - Floodplain Mission Monster
Vespers (Normal) - Frontline Base Mission Monster
Vespers (Normal) - Lakeside Mission Monster
Vespers (Normal) - Lost Supply Depot: Vulgus Strategic Outpost Mission Monster
Vespers (Normal) - Lumber Yard: Vulgus Strategic Outpost Mission Monster
Vespers (Normal) - Moonlight Lake: Vulgus Strategic Outpost Mission Monster
Vespers (Normal) - Mossy Colossus Mission Monster
Vespers (Normal) - Old Surveillance Station Complete
Vespers (Normal) - Old Surveillance Station Mission Monster
Vespers (Normal) - Organic Recording Terminal Mission Monster
Vespers (Normal) - Ruins Courtyard Mission Monster
Vespers (Normal) - Sepulcher Mission Monster
Vespers (Normal) - Supply Depot Mission Monster
Vespers (Normal) - The Shelter Mission Monster
Vespers (Normal) - Timberfall Power Facility Mission Monster
Vespers (Normal) - Void Fusion Reactor - Vespers Lost Supply Depot Mission Monster
Vespers (Normal) - Void Fusion Reactor - Vespers Moonlight Lake Mission Monster
Vespers (Normal) - Void Fusion Reactor - Vespers Ruins Mission Monster
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Real-Life Fighter Basic Info & Effects

Real-Life Fighter Basic Info
The First Descendant - Real-Life Fighter.png Real-Life Fighter Capacity 6
Socket Malachite
Class
The First Descendant - Impact Rounds Icon.png Impact Rounds
Effects
Accuracy -X%. Upon successfully attacking Weak Point, Firearm ATK +X% for Xs (up to X stacks). But loses 2 stacks per failed Weak Point Attack.

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. 6 - -
1 Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3.3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. 7 900 9000
2 Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3.7% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. 8 2700 27000
3 Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +4.2% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. 9 6000 60000
4 Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +4.7% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. 10 12000 120000
5 Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +5.3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. 11 22000 220000
6 Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +6.1% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. 12 39300 393000
7 Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +6.9% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. 13 67800 678000
8 Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +7.7% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. 14 114300 1143000
9 Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +8.8% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. 15 189300 1893000
10 Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +10% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. 16 309300 3093000

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