The First Descendant

Firing Fiesta Module (General Rounds)

Beginner's Guide and Advanced Tips and Tricks
The First Descendant Roadmap
Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher

Firing Fiesta is a General Rounds module in The First Descendant. Read on to learn how to get Firing Fiesta, its effects, and more!

How to Get Firing Fiesta

Complete Ultimate Weapons Special Training (Quest)
Fortress (Hard) - Central Control Unit Complete
Fortress (Hard) - Heart of the Fortress Mission Monster
Fortress (Hard) - Quarantine Zone Mission Monster
Fortress (Normal) - Central Control Unit Complete
Fortress (Normal) - Central Control Unit Mission Monster
Fortress (Normal) - Command Relay Mission Monster
Fortress (Normal) - Convertor Facility: Vulgus Strategic Outpost Mission Monster
Fortress (Normal) - Defense Line: Vulgus Strategic Outpost Mission Monster
Fortress (Normal) - Destroyed Base Mission Monster
Fortress (Normal) - Explosive Debris Mission Monster
Fortress (Normal) - Fortress Command Entrance Mission Monster
Fortress (Normal) - Frozen Shipyard Mission Monster
Fortress (Normal) - Frozen Valley: Vulgus Strategic Outpost Mission Monster
Fortress (Normal) - Gate System Control Network Mission Monster
Fortress (Normal) - Giant Hangar Mission Monster
Fortress (Normal) - Heart of the Fortress Mission Monster
Fortress (Normal) - High-thermal Source Detected Zone Mission Monster
Fortress (Normal) - Munitions Loading Dock Mission Monster
Fortress (Normal) - Outlying Communications Facility Mission Monster
Fortress (Normal) - Quarantine Zone Mission Monster
Fortress (Normal) - Ship Charging Facility Mission Monster
Fortress (Normal) - Snowy Heights Mission Monster
Fortress (Normal) - Void Fusion Reactor - Fortress Defense Line Mission Monster
Fortress (Normal) - Void Fusion Reactor - Fortress Fallen Ark Mission Monster
Hagios (Hard) - Old Mystery Mission Monster
Hagios (Hard) - The Haven Mission Monster
Hagios (Hard) - Void Fragment Complete
Hagios (Normal) - Ally Retreat Route Mission Monster
Hagios (Normal) - Ancient Quantum Facility Mission Monster
Hagios (Normal) - Antiaircraft Defensive Position Mission Monster
Hagios (Normal) - Broadband Fleet Beacon Mission Monster
Hagios (Normal) - Cargo Management Zone Mission Monster
Hagios (Normal) - Crimson Contaminated Area Mission Monster
Hagios (Normal) - Deep Digger Mission Monster
Hagios (Normal) - Dune Base: Vulgus Strategic Outpost Mission Monster
Hagios (Normal) - Forward Base: Vulgus Strategic Outpost Mission Monster
Hagios (Normal) - Large Supply Transport Point Mission Monster
Hagios (Normal) - Old Mystery Mission Monster
Hagios (Normal) - Ransacked Village Mission Monster
Hagios (Normal) - Ruins Guard Facility Mission Monster
Hagios (Normal) - Ruins Modification Base Mission Monster
Hagios (Normal) - Tethered Energy Position Mission Monster
Hagios (Normal) - The Corrupted Zone: Vulgus Strategic Outpost Mission Monster
Hagios (Normal) - The Haven Mission Monster
Hagios (Normal) - The Passage to the Ruins Mission Monster
Hagios (Normal) - Void Fragment Complete
Hagios (Normal) - Vulgus Blockade Mission Monster
Intercept Battle: (Hard) Dead Bride
Legend
Mission Monster - Any of the enemies encountered in the mission can drop the module.
Complete - The module can be received after completing the mission.
Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle.
Descendant Required - Open the Encrypted Vault using the required descendant.
Intercept Battle - Defeat the indicated Void Intercept Boss.

Firing Fiesta Basic Info & Effects

Firing Fiesta Basic Info
The First Descendant - Firing Fiesta.png Firing Fiesta Capacity 5
Socket Xantic
Class
The First Descendant - General Rounds Icon.png General Rounds
Effects
When reloading, rounds are not consumed for Xs (Cooldown Xs).

Details Per Level

Lvl Effect Capacity Kuiper Shard Gold
0 When reloading, rounds are not consumed for 3s (Cooldown 25s). 5 - -
1 When reloading, rounds are not consumed for 3s (Cooldown 24s). 6 900 9000
2 When reloading, rounds are not consumed for 3s (Cooldown 23s). 7 2700 27000
3 When reloading, rounds are not consumed for 3s (Cooldown 22s). 8 6000 60000
4 When reloading, rounds are not consumed for 3s (Cooldown 21s). 9 12000 120000
5 When reloading, rounds are not consumed for 3s (Cooldown 20s). 10 22000 220000
6 When reloading, rounds are not consumed for 3s (Cooldown 19s). 11 39300 393000
7 When reloading, rounds are not consumed for 3s (Cooldown 18s). 12 67800 678000
8 When reloading, rounds are not consumed for 3s (Cooldown 17s). 13 114300 1143000
9 When reloading, rounds are not consumed for 3s (Cooldown 16s). 14 189300 1893000
10 When reloading, rounds are not consumed for 3s (Cooldown 15s). 15 309300 3093000

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