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Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.
Firing Fiesta is a General Rounds module in The First Descendant. Read on to learn how to get Firing Fiesta, its effects, and more!
Complete Ultimate Weapons Special Training (Quest) |
Fortress (Hard) - Central Control Unit Complete |
Fortress (Hard) - Heart of the Fortress Mission Monster |
Fortress (Hard) - Quarantine Zone Mission Monster |
Fortress (Normal) - Central Control Unit Complete |
Fortress (Normal) - Central Control Unit Mission Monster |
Fortress (Normal) - Command Relay Mission Monster |
Fortress (Normal) - Convertor Facility: Vulgus Strategic Outpost Mission Monster |
Fortress (Normal) - Defense Line: Vulgus Strategic Outpost Mission Monster |
Fortress (Normal) - Destroyed Base Mission Monster |
Fortress (Normal) - Explosive Debris Mission Monster |
Fortress (Normal) - Fortress Command Entrance Mission Monster |
Fortress (Normal) - Frozen Shipyard Mission Monster |
Fortress (Normal) - Frozen Valley: Vulgus Strategic Outpost Mission Monster |
Fortress (Normal) - Gate System Control Network Mission Monster |
Fortress (Normal) - Giant Hangar Mission Monster |
Fortress (Normal) - Heart of the Fortress Mission Monster |
Fortress (Normal) - High-thermal Source Detected Zone Mission Monster |
Fortress (Normal) - Munitions Loading Dock Mission Monster |
Fortress (Normal) - Outlying Communications Facility Mission Monster |
Fortress (Normal) - Quarantine Zone Mission Monster |
Fortress (Normal) - Ship Charging Facility Mission Monster |
Fortress (Normal) - Snowy Heights Mission Monster |
Fortress (Normal) - Void Fusion Reactor - Fortress Defense Line Mission Monster |
Fortress (Normal) - Void Fusion Reactor - Fortress Fallen Ark Mission Monster |
Hagios (Hard) - Old Mystery Mission Monster |
Hagios (Hard) - The Haven Mission Monster |
Hagios (Hard) - Void Fragment Complete |
Hagios (Normal) - Ally Retreat Route Mission Monster |
Hagios (Normal) - Ancient Quantum Facility Mission Monster |
Hagios (Normal) - Antiaircraft Defensive Position Mission Monster |
Hagios (Normal) - Broadband Fleet Beacon Mission Monster |
Hagios (Normal) - Cargo Management Zone Mission Monster |
Hagios (Normal) - Crimson Contaminated Area Mission Monster |
Hagios (Normal) - Deep Digger Mission Monster |
Hagios (Normal) - Dune Base: Vulgus Strategic Outpost Mission Monster |
Hagios (Normal) - Forward Base: Vulgus Strategic Outpost Mission Monster |
Hagios (Normal) - Large Supply Transport Point Mission Monster |
Hagios (Normal) - Old Mystery Mission Monster |
Hagios (Normal) - Ransacked Village Mission Monster |
Hagios (Normal) - Ruins Guard Facility Mission Monster |
Hagios (Normal) - Ruins Modification Base Mission Monster |
Hagios (Normal) - Tethered Energy Position Mission Monster |
Hagios (Normal) - The Corrupted Zone: Vulgus Strategic Outpost Mission Monster |
Hagios (Normal) - The Haven Mission Monster |
Hagios (Normal) - The Passage to the Ruins Mission Monster |
Hagios (Normal) - Void Fragment Complete |
Hagios (Normal) - Vulgus Blockade Mission Monster |
Intercept Battle: (Hard) Dead Bride |
Legend |
---|
・Mission Monster - Any of the enemies encountered in the mission can drop the module. ・Complete - The module can be received after completing the mission. ・Amorphous Material Pattern: XXX Required - Choose the Amorphous Material Pattern after defeating the Colossi in an Intercept Battle. ・Descendant Required - Open the Encrypted Vault using the required descendant. ・Intercept Battle - Defeat the indicated Void Intercept Boss. |
Firing Fiesta Basic Info | |||
---|---|---|---|
Firing Fiesta | Capacity | 5 | |
Socket | Xantic | ||
Class | General Rounds |
||
Effects | |||
When reloading, rounds are not consumed for Xs (Cooldown Xs). |
Lvl | Effect | Capacity | Kuiper Shard | Gold |
---|---|---|---|---|
0 | When reloading, rounds are not consumed for 3s (Cooldown 25s). | 5 | - | - |
1 | When reloading, rounds are not consumed for 3s (Cooldown 24s). | 6 | 900 | 9000 |
2 | When reloading, rounds are not consumed for 3s (Cooldown 23s). | 7 | 2700 | 27000 |
3 | When reloading, rounds are not consumed for 3s (Cooldown 22s). | 8 | 6000 | 60000 |
4 | When reloading, rounds are not consumed for 3s (Cooldown 21s). | 9 | 12000 | 120000 |
5 | When reloading, rounds are not consumed for 3s (Cooldown 20s). | 10 | 22000 | 220000 |
6 | When reloading, rounds are not consumed for 3s (Cooldown 19s). | 11 | 39300 | 393000 |
7 | When reloading, rounds are not consumed for 3s (Cooldown 18s). | 12 | 67800 | 678000 |
8 | When reloading, rounds are not consumed for 3s (Cooldown 17s). | 13 | 114300 | 1143000 |
9 | When reloading, rounds are not consumed for 3s (Cooldown 16s). | 14 | 189300 | 1893000 |
10 | When reloading, rounds are not consumed for 3s (Cooldown 15s). | 15 | 309300 | 3093000 |
Descendant Modules | Weapon Modules |
Firing Fiesta Module (General Rounds)
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