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White Rider is a boss in Shin Megami Tensei V (SMT 5). Read on to know the best strategies to use against White Rider, White Rider's weaknesses, best demons to use against White Rider, and the best buffs to use to counter White Rider, and the most effective strategies to use to beat White Rider!
White Rider Guides | |
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Boss Guide | Stats and Fusion Guide |
List of Contents
Use AoE Attacks With High Critical Rates Always Take Down Dominions on Their Summoned Turn Don't Be Afraid to Apply Buffs Use Light Dampeners on Magatushi Charge
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Moves like Critical Wave are really good for Physical attack type demons for this fight. Rarely will there be chances of fighting bosses with multiple targets so this will allow you to almost get a guaranteed extra turn if used.
The Dominions are what makes this fight more complicated. If given a single chance to act, one will fully heal a massive amount of HP for all of them while the other will decrease your team's damage via Matarunda. Once this chain of attacks continue, coming back from the fight becomes difficult to borderline impossible.
White Rider does not possess resistance to wind but it does for dark while the Angels are weak to both skills. Use these AoE elemental skills along with Critical Wave to make sure all Dominions die on their summoned turn.
Applying Buffs may prove scary since White Rider has the Dekaja skill. Fret not, if your team has enough DPS to eliminate all Angels on turn 1, White Rider will be spending most of its time casting Inferno and Summoning allies so all your buffs will not be removed whatsoever.
Mahamaon is White Rider's move of choice when using its own Magatsuhi Skill. Prepare Light Dampeners when it uses its Magatsuhi Charge to negate most of its damage.
Since you'll be using a turn to use Light Dampeners, your DPS might become lower when it summons an angel then it charges Magatsuhi. Avoid this by using your own Omagataki: Critical to make sure those Angels don't get a chance to use Mediarama at all.
Horus | Orthrus | Valkyrie |
Idun |
With our given strategy, we will not be letting White Rider get any turn at all while Dominions are alive. Due to this, it will be spamming Ragnarok which is an AoE Fire attack that hits 2-4 times on random targets. This means that if you're unlucky, a single party member that has no resistance to fire may die from full health.
Aside from exploiting elemental weaknesses, all enemies also does not possess resistance to physical attacks. We will be making use of AoE attacks with high critical rate to maximize our DPS due to always being able to land critical hits due to the enemy team's numbers.
We also want demons that have high magic stat. This is to abuse AoE spells like Mazan and Mamudo (more on this below) but having demons with offensive capabilities is a good demon to have for this fight.
Recommended Level | Location | Drops |
---|---|---|
42+ | Ginza | Large Glory Crystal Strength Balm Light Sutra |
Strength | 27 |
---|---|
Vitality | 29 |
Magic | 20 |
Agility | 29 |
Luck | 29 |
Physical | Fire | Ice | Electric | Force | Light | Dark |
---|---|---|---|---|---|---|
- | Repel | - | Weak | - | Resist | Resist |
Sleep | Confuse | Charm | Mirage | Seal | Poison |
---|---|---|---|---|---|
Resist | Resist | Resist | Resist | Resist | Resist |
Physical | Fire | Ice | Electric | Force | Light | Dark |
---|---|---|---|---|---|---|
- | +5 | - | -5 | - | +7 | - |
Almighty | Status Ailment | Recovery | Support |
---|---|---|---|
- | - | - | +3 |
Skill | Description |
---|---|
Ragnarok | Deals 2-4 Heavy Fire Damage on random targets. Used Nearly Every Turn. |
God's Bow | Light Light attack to 1 foe. Chance of instakill. Barely used at all if Dominions are klled every turn |
Mahamaon | Heavy Light attack to all foes. Chance of instakill when striking weakness. Used as a Magatsuhi Attack. |
Dekaja | Negates status buff effects on all foes. Barely used at all if Dominions are killed on turn 1. |
Call Angels | Summons 2 Dominions to his side. Dominions mostly use Matarunda and Mediarama. |
Omagatoki Critical | Magatsuhi Skill: All attacks including magic attacks will become Critical Hits until end of turn. |
Boss Battle Guides | List of Bosses
Related Boss Guides | |
---|---|
Story Bosses | Optional Bosses |
DLC Bosses | Superbosses |
SMTV: Vengeance Story Boss Guides | |
---|---|
Glasya-Labolas | Naamah |
Eisheth | Yuzuru and Hayataro |
Agrat | Beelzebub |
The Four Qadistu | Zeus and Odin |
Abdiel and Ichiro | Tiamat |
Tehom |
Optional Boss Guides | |
---|---|
Apsaras | Leanan Sidhe |
Shiki-Ouji | Xuanwu |
Jatayu | Kumbhanda |
Quetzalcoatl | Baihu |
The Kunitsukami | Futsunushi |
Adramelech | Zaou-Gongen |
Punishing Foes Guides | |
---|---|
Oyamatsumi | Horus |
Girimekhala | Hecatoncheires |
Chimera | Seth |
Bishamonten | Jikokuten |
Koumokuten | Zouchouten |
Garuda |
DLC Boss Guides | |
---|---|
Artemis | Cleopatra |
Mephisto | Matador |
Daisoujou | Hell Biker |
White Rider | Red Rider |
Black Rider | Pale Rider |
Mother Harlot | Trumpeter |
Vengeance Optional Boss Guides | |
---|---|
Shiva | Demi-Fiend |
Masakado | Satan |
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