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Gabriel, Raphael, and Uriel are bosses in Shin Megami Tensei V: Vengeance (SMT V). Read on to know the best strategies to use against Gabriel, Raphael, and Uriel, their weaknesses, best demons to use, best buffs to use to counter, and the most effective strategies to use to beat them!
Gabriel, Raphael, and Uriel Guides | ||
---|---|---|
Gabriel Stats and Fusion Guide | Raphael Stats and Fusion Guide | Uriel Stats and Fusion Guide |
List of Contents
Know their weaknesses Match their attacks Vulnerable to ailments Take out Raphael first
|
Each of the three seraphim has different affinity resistances but it won't be too difficult to come up with a team that can strike their weakness as you only need to at least have single-target Electric, Fire, and Ice skills.
Seraphim | Weak | Null | Resist |
---|---|---|---|
Gabriel | Electric | Ice, Light | Fire |
Raphael | Fire | Force, Light | Electric |
Uriel | Ice | Fire, Light | Electric |
If you're planning to use multi-target skills and all three seraphim are present, you can spam Electric attacks to strike Gabriel's weakness and slightly damage the other two. Once Gabriel is out, you can safely use Ice attacks to strike Uriel's weakness and damage Raphael. Although we recommend taking out Raphael first as he can heal the others, this is one way to attack them all at once while slowly chipping their health bar.
Alternatively, you can also bring demons with strong Physical skills and high critical rate for increased chances of bonus press turns.
It will be difficult to set a team that has no weakness, especially without New Game+, since the three seraphim can use attacks from every affinity except Dark.
Seraphim | Damaging Skills |
---|---|
Gabriel | Ice, Light |
Raphael | Force |
Uriel | Electric, Fire, Physical |
The best that you can do is to have demons that can block/reflect/absorb their multi-target attacks (Ice, Light, Force, Electric) so that even if the attack strikes a weakness, they will lose press turn icons instead of gaining an additional turn.
Although the three seraphim are all resistant to all ailments, they are still vulnerable to them. Keep in mind that the chances of inflicting an ailment is low so only attempt using Ailment skills or gems if you have press turns to spare or if you have skills that both deal damage and inflict ailments.
We recommend inflicting Seal, especially on Raphael since he can use Recovery skills.
Raphael can cast Patra to cleanse ailments and Diarahan to fully restore an ally's health. He can also use Makajamaon to prevent you from using skills, making it difficult to strike their weaknesses and deal damage.
Focus your attacks on him first or inflict ailments like Seal, Charm, or Sleep to prevent him from dragging the battle.
Arioch | Futsunushi | Rangda |
Thor | Lakshmi | Adramelech |
Gabriel, Raphael, and Uriel's weakness are Electric, Fire, and Ice, respectively. Bring demons with high skill potential on these affinities like Arioch (Ice), Adramelech (Fire), and Thor (Electric) to strike their weakness and gain additional turns.
It will be difficult to have a team without weakness so you can at least bring demons that can block/reflect/absorb their attacks to axe their press turn icons. Some of such demons are Arioch, who can reflect Ice, and Thor, who can absorb Electric.
A lv69 Lilith and a lv68 Skadi can learn Null Elec and Null Ice, respectively. Fuse the two into Rangda, teach it Taunt (from Oni) and Null Light (from Nebiros) through essence fusion, and make it your meatshield against the three. Make sure she gets the healing she needs in case the angels use attacks that Rangda can't block/reflect.
Recommended Level | Location | Drops |
---|---|---|
74 | Asakusa | Gabriel's Essence Raphael's Essence Uriel's Essence |
You need to defeat Gabriel, Raphael, and Uriel to complete the subquest The Holy Ring, given by Melchizedek in Honjo - Taito.
Strength | 40 |
---|---|
Vitality | 49 |
Magic | 68 |
Agility | 38 |
Luck | 48 |
Strength | 48 |
---|---|
Vitality | 41 |
Magic | 63 |
Agility | 32 |
Luck | 58 |
Strength | 61 |
---|---|
Vitality | 53 |
Magic | 58 |
Agility | 43 |
Luck | 37 |
Physical | Fire | Ice | Electric | Force | Light | Dark |
---|---|---|---|---|---|---|
- | Resist | Null | Weak | - | Null | - |
Physical | Fire | Ice | Electric | Force | Light | Dark |
---|---|---|---|---|---|---|
- | Weak | - | Resist | Null | Null | - |
Physical | Fire | Ice | Electric | Force | Light | Dark |
---|---|---|---|---|---|---|
- | Null | Weak | Resist | - | Null | - |
Sleep | Confuse | Charm | Mirage | Seal | Poison |
---|---|---|---|---|---|
Resist | Resist | Resist | Resist | Resist | Resist |
Sleep | Confuse | Charm | Mirage | Seal | Poison |
---|---|---|---|---|---|
Resist | Resist | Resist | Resist | Resist | Resist |
Sleep | Confuse | Charm | Mirage | Seal | Poison |
---|---|---|---|---|---|
Resist | Resist | Resist | Resist | Resist | Resist |
Physical | Fire | Ice | Electric | Force | Light | Dark |
---|---|---|---|---|---|---|
- | - | +5 | -4 | - | +3 | - |
Physical | Fire | Ice | Electric | Force | Light | Dark |
---|---|---|---|---|---|---|
- | -4 | - | - | +5 | +3 | - |
Physical | Fire | Ice | Electric | Force | Light | Dark |
---|---|---|---|---|---|---|
+2 | +5 | -5 | +2 | - | +3 | - |
Almighty | Status Ailment | Recovery | Support |
---|---|---|---|
- | -7 | +3 | +1 |
Almighty | Status Ailment | Recovery | Support |
---|---|---|---|
- | +2 | +3 | -2 |
Almighty | Status Ailment | Recovery | Support |
---|---|---|---|
- | - | - | -4 |
Skill | Description |
---|---|
Mabufudyne +5 | Heavy Ice attack to all foes. |
Bufudyne +5 | Heavy Ice attack to 1 foe. |
Mahamaon +3 | Heavy Light attack to all foes. Chance of instakill when striking weakness. |
Hamaon +3 | Heavy Light attack to 1 foe. Chance of instakill when striking weakness. |
Omagatoki: Critical | Magatsuhi Skill: All attacks, including magical attacks, will become Critical hits for all allies for 1 turn. |
Skill | Description |
---|---|
Mazandyne +5 | Heavy Force attack to all foes. |
Zandyne +5 | Heavy Force attack to 1 foe. |
Diarahan +3 | Full HP recovery to 1 ally. |
Patra +3 | Cure status ailments on 1 ally. |
Makajamaon +2 | Chance of inflicting Seal to all foes. |
Omagatoki: Critical | Magatsuhi Skill: All attacks, including magical attacks, will become Critical hits for all allies for 1 turn. |
Skill | Description |
---|---|
Maziodyne +2 | Heavy Electric attack to all foes. |
Agidyne +5 | Heavy Fire attack to 1 foe. |
Deathbound +2 | Medium Physical attack to all foes. |
Mighty Cleave +2 | Heavy Physical attack to 1 foe. Low accuracy, but hits are always Critical. |
Omagatoki: Critical | Magatsuhi Skill: All attacks, including magical attacks, will become Critical hits for all allies for 1 turn. |
Boss Battle Guides | List of Bosses
Related Boss Guides | |
---|---|
Story Bosses | Optional Bosses |
DLC Bosses | Superbosses |
SMTV: Vengeance Story Boss Guides | |
---|---|
Glasya-Labolas | Naamah |
Eisheth | Yuzuru and Hayataro |
Agrat | Beelzebub |
The Four Qadistu | Zeus and Odin |
Abdiel and Ichiro | Tiamat |
Tehom |
Optional Boss Guides | |
---|---|
Pazuzu | Anahita |
King Frost | Thunderbird |
Loki | Belphegor |
Moloch | Amanozako |
Camael | Abaddon |
Arahabaki | Khonsu |
Fionn mac Cumhaill (2nd Fight) | Baal |
Huang Long | Asura and Mithras |
Amon | Gabriel, Raphael, and Uriel |
Belial | Michael |
Inanna | Danu |
Maria | Khonsu Ra |
Zeus (2nd Fight) | Marici |
Optional Boss Guides | |
---|---|
Apsaras | Leanan Sidhe |
Shiki-Ouji | Xuanwu |
Jatayu | Kumbhanda |
Quetzalcoatl | Baihu |
The Kunitsukami | Futsunushi |
Adramelech | Zaou-Gongen |
Punishing Foes Guides | |
---|---|
Oyamatsumi | Horus |
Girimekhala | Hecatoncheires |
Chimera | Seth |
Bishamonten | Jikokuten |
Koumokuten | Zouchouten |
Garuda |
DLC Boss Guides | |
---|---|
Artemis | Cleopatra |
Mephisto | Matador |
Daisoujou | Hell Biker |
White Rider | Red Rider |
Black Rider | Pale Rider |
Mother Harlot | Trumpeter |
Vengeance Optional Boss Guides | |
---|---|
Shiva | Demi-Fiend |
Masakado | Satan |
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