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Support skills give beneficial effects to your party for a certain number of turns. Read on for a list of Support skills in Shin Megami Tensei (SMT 5).
List of Contents
Support skills will either provide a beneficial effect to your party or a single ally or inflict debuffs on enemies.
Below is a list of the Support skills in the game.
Skill | Cost | Effect |
---|---|---|
Hot Dark Matter | - | Boss Exclusive Skill: Maximizes Attack for 3 turns. |
Holy Crucifixion | - | Boss Exclusive Skill: Minimizes Attack/Defense/Accuracy/Evasion of 1 foe for 3 turns. |
Cold Dark Matter | - | Boss Exclusive Skill: Maximizes Defense for 3 turns. |
Witness Me | 5 | Draws enemy hostility, but increases your Accuracy/Evasion 2 tiers for 3 turns. |
Red Capote | 8 | Raises Accuracy/Evasion of 1 ally by 2 ranks for 3 turns. |
Tarukaja | 8 | Raises Attack of 1 ally by 1 rank for 3 turns. |
Rakukaja | 8 | Raises Defense of 1 ally by 1 rank for 3 turns. |
Rakunda | 8 | Lowers Defense of 1 foe by 1 rank for 3 turns. |
Sukukaja | 8 | Raises Accuracy/Evasion of 1 ally by 1 rank for 3 turns. |
Sukunda | 8 | Lowers Accuracy/Evasion of 1 foe by 1 rank for 3 turns. |
Tarunda | 8 | Lowers Attack of 1 foe by 1 rank for 3 turns. |
Concentrate | 10 | Greatly increases the damage of the next Magic-based attack from self. |
Charge | 10 | Greatly increases the damage of the next Strength-based attack from self. |
Taunt | 10 | Raises chances of being targeted by foes for 3 turns. |
Kannabi Veil | 15 | Decreases damage to all allies until the next turn. |
Bowl of Hygieia | 20 | Greatly increases the effect of the next HP healing skill of self and allows it to heal above MAX HP. |
Critical Aura | 25 | Next Strength-based attack of self will be 100% accurate and guaranteed Critical. |
Fierce Roar | 30 | Draws enemy hostility, but increases your Defense by 1 rank for 3 turns. |
Matarukaja | 30 | Raises Attack of all allies by 1 rank for 3 turns. |
Masukukaja | 30 | Raises Accuracy/Evasion of all allies by 1 rank for 3 turns. |
Marakunda | 30 | Lowers Defense of all foes by 1 rank for 3 turns. |
Marakukaja | 30 | Raises Defense of all allies by 1 rank for 3 turns. |
Matarunda | 30 | Lowers attack of all foes by 1 rank for 3 turns. |
Masukunda | 30 | Lowers Accuracy/Evasion of all foe by 1 rank for 3 turns. |
Estoma | 35 | Prevents any enemy encounters until next New Moon. |
Force Block | 40 | Nullifies a Force attack against all allies once for 1 turn. |
Ice Block | 40 | Nullifies an Ice attack against all allies once for 1 turn. |
Elec Block | 40 | Nullifies an Electric attack against all allies once for 1 turn. |
Dark Block | 40 | Nullifies a Dark attack against all allies once for 1 turn. |
Donum Gladi | 40 | Greatly incrases damage of the next Strength-based attack on 1 ally. |
Fire Block | 40 | Nullifies a Fire attack against all allies once for 1 turn. |
Phys Block | 40 | Nullifies a Physical attack against all allies once for 1 turn. |
Dekaja | 40 | Negates status buff effects on all foes. |
Donum Magici | 40 | Greatly increases damage of the next Magic-based attack on 1 ally. |
Dekunda | 40 | Negates status debuff effects on all allies. |
Light Block | 40 | Nullifies a Light attack against all allies once for 1 turn. |
Impaler's Animus | 50 | Increases the damage of the next attack and adds Pierce effect for self. |
Tetrakarn | 50 | Reflects a Phys attack once for 1 ally for 1 turn. |
Cautious Cheer | 50 | Raises Defense/Accuracy/Evasion of all allies by 1 rank for 3 turns. |
Makarakarn | 50 | Reflects a Magic attack once for 1 ally for 1 turn. |
Luster Candy | 150 | Raises all stats of all allies by 1 rank for 3 turns. |
Debilitate | 150 | Lowers all stats of all foes by 1 rank for 3 turns. |
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